Fandom

StarCraft Wiki

6pool

6,675pages on
this wiki
Add New Page
Talk0 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

6pool is a StarCraft II zerg rush strategy. It centers on building a spawning pool before anything else. This is roughly the equivalent of StarCraft's 4pool in that it similarly focuses on building a spawning pool before anything else.

Build orderEdit

Gather minerals to build a spawning pool, then a drone, and then an overlord in quick succession. After the overlord, spend minerals on spawning zerglings.

Set the hatchery's unit rally point in the enemy base. The main objective is to destroy workers and cripple the opponent's economy.

CountersEdit

TerransEdit

Terrans may wall off a choke point and prevent the zerglings from getting into the base.

ProtossEdit

Protoss may wall off their ramps with gateways or a gateway and forge to hold off the zerglings and Chrono Boost zealots to hold the attack.

During a forge expand the protoss must give up their forge and pylon on the low ground and build a photon cannon in their mineral line slightly closer to one of their assimilators and begin building a gateway.

ZergEdit

It is difficult for zerg to wall off against 6pool. Instead, build spine crawlers next to the hatchery and build zerglings.

Map variationsEdit

6pool is less effective on maps where there are more starting positions than players; time spent "attacking" empty starting positions is time the enemy has to prepare.

6pool is stronger on maps with wider, and harder to wall off, base entrances. This forces the defender to rely on unit and defensive structure production to stop the rush.

Also on Fandom

Random Wiki