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Artificial intelligence

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This article is about AI lore. For gameplay information, see AI script. For achievements, see AI (achievement).
Face SC2 Rend1

Artificial faces

Artificial Intelligence (AI) is simulated intelligence implanted as a form of computer coding, either used in software or hardware such as robots. AIs are utilized by terrans, protoss and seemingly the xel'naga.



Adjutant23-46 SC2-WoL Story1

Terran adjutant

Terran artificial intelligence is widespread in use and is reasonably sophisticated, at least in software. For all intents and purposes, ATLAS is the first known example of a terran AI; a "revolutionary" supercomputer developed sometime in the 23rd century.[1] The functions of terran AIs include navigation,[2] administration[3] and even guiding weapon systems.[4] However, it appears that at least some terran AIs may develop flaws in their programming and breaking down in discipline, becoming "rampant."[5]

Terran AIs are not sentient[6] and do not generate thought in the same manner as an organic sentient being. As such, they cannot be read by a telepath.[7] At least some terran AIs use binary coding as part of their operation.[8] Terran AI technology cannot mimic the creativity of their human creators.[9]

Terrans also use automated hardware, but whether all of them can truly be said to be guided by an AI is dubious. However, they are listed below for the sake of completeness.




WarpPrism SC2 Head1

Warp prism control center

The protoss are a technologically advanced race, though not a prolific one. As such, much of their military relies on automated robotic war machines.[1] Lesser constructs are also present in the lives of the Khalai Caste.[10] If the warp prism is indicative, protoss AIs are created through a psionic manufacturing process, and use crystalline lattices as hardware.[11]

Known constructs include:


The purifiers are a robotic race created by the protoss.[12] Types of purifiers include:



AI characters and protoss robots


  1. 1.0 1.1 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. Neilson, Micky (December 18, 2000). StarCraft: Uprising. Simon & Schuster (Pocket Star). ISBN 0-7434-1898-0 (eBook).
  3. StarCraft. Vivendi Games. Mission: Wasteland (in English). 1998.
  4. Grubb, Jeff (February 27, 2001). StarCraft: Liberty's Crusade. Simon & Schuster (Pocket Star). ISBN 0-671-04148-7.
  5. 2000-10-27. StarCraft: Brood War. Vivendi Games. Mission: Deception (in English). Map Archives: Deception.
  6. 2014-10-10, Raven Science. Blizzard Entertainment, accessed on 2014-10-21
  7. DeCandido, Keith R. A. (November 28, 2006). StarCraft: Ghost: Nova. Simon & Schuster (Pocket Star). ISBN 0-7434-7134-2.
  8. Kenyon, Nate. (September 27, 2011). StarCraft: Ghost: Spectres. Simon & Schuster (Pocket Star). ISBN 978-1439-10938-0.
  9. 2015-07-15, StarCraft II: Field Manual. YouTube, accessed on 2015-08-01
  10. Bill Slavicsek, David Eckelberry, Shawn F. Carnes. Alternity: StarCraft Edition. Wizards of the Coast, March 1, 2000. ISBN 0-7869-1618-4.
  11. Unit: Warp Prism. Blizzard Entertainment, accessed on 2010-09-20
  12. 2014-11-07, StarCraft II Legacy of the Void Campaign Overview. YouTube, accessed on 2014-11-13

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