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This article or section contains information from the optional Covert Missions in StarCraft II: Wings of Liberty.

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Previous

Welcome to the Jungle

Concurrent

Ghost of a Chance

Breakout
Conflict

Second Great War

Date

October, 2504

Place

New Folsom, New Folsom Prison

Result

Spectres liberated from prison

Combatants

RaynorsRaiders SC2 Logo1 Raynor's Raiders
New Folsom Prisoners

TerranDominion Logo2a Terran Dominion

Commanders

RaynorsRaiders SC2 Logo1 Jim Raynor
SpectreOps SC2 Decal1 Gabriel Tosh

Strength

Raynor's Raiders
1 spectre
Released prisoners

New Folsom Prison Security

Metacampaign
Client

Gabriel Tosh

Required Number of Missions

13 missions total, or 2 missions after Welcome to the Jungle

Alternate mission(s)

Ghost of a Chance

Objective(s)
Hero(es)

Gabriel Tosh

Reward

125,000 credits

New Unit(s)

Spectres

Breakout is a StarCraft II: Wings of Liberty mission. It is an alternate to Ghost of a Chance and is the a canon branch.[1]

HistoryEdit

BackgroundEdit

New Folsom Prison was a notorious facility used to hold prisoners too valuable or popular to liquidate. The Terran Dominion inherited the prison from the Terran Confederacy and continued to hold political opponents and other critics there.[2]

Mission BriefingEdit

As the Hyperion approached New Folsom, Gabriel Tosh slipped away early while a heavily encrypted transmission was picked up by Matt Horner. It was Nova, whom Jim Raynor recognized as a Dominion ghost. Nova told him that Tosh was lying, while Tosh (who was still in communication) claimed that Nova "just couldn't handle it". Nova went on to claim that any ghost that became a spectre went on a psychotic killing spree, and Tosh or any freed spectre would do the same thing. Tosh, meanwhile, tried to convince Raynor to cooperate with him, so he could use the spectres against the Dominion.

Although Raynor was disappointed that Tosh had not told him his real plans from the start, he was still willing to trust Tosh over a Dominion agent, and the Raiders decided to free the prisoners of New Folsom. Nova tipped off the prison, which enhanced its security.[3]

The JailbreakEdit

Tosh used his abilities to sneak into the prison to kill the guards and liberate the prisoners, all the while Raynor's Raiders distracted them with a frontal assault. In the confusion, the Raiders secured some nuclear warheads that Tosh used to destroy the guard's forces.

A Better TomorrowEdit

ABetterTomorrow SC2-WoL VCine1(02:22)
Raynor, Horner, and Tosh confer after the mission.
MecoAdded by Meco

Matt Horner saw the freeing of the dissidents as another step toward securing an equitable future for all terrans. However, Gabriel Tosh thought it foolish to have such lofty goals; tyranny could only be succeeded by tyranny, and one could only fight the present enemy. Jim Raynor believed Horner's future would come, but opined that those in the struggle purely for their hatred of Mengsk and Dominion would have no place in it.[4]

After MissionEdit

Main article: campaign quotations

AftermathEdit

Though they helped with their release, the Raiders were generally distrustful of the spectres.

Plot option : Raynor's Raiders rescue the Agria colonists but have not yet followed them to Haven.

Doctor Ariel Hanson research suggested that, contrary to Nova's claims, the spectres were not monsters.[5]

Plot option ends here

Gameplay & Video WalkthroughEdit

The mission has as an Aeon of Strife-like format with two teams, Raynor's Raiders and the Dominion. The only controllable unit is the Raider's hero, Tosh. Both sides regularly spawn non-controllable units which automatically attack across the map toward the opposing base. The Raiders' attack needs Tosh's help to break through Dominion defenses. On Brutal difficulty, the Dominion's units will overpower the Raiders without Tosh's intervention.

Tosh is permanently cloaked and has three abilities. Psi shield provides a plasma shield-like barrier that absorbs damage until it runs out of HP or time runs out. Mind Blast inflicts damage and stuns enemy units in a small area of effect. Consumption allows Tosh to regain energy by damaging an allied unit, draining half their HP to instantly recovery two points of energy for each point of life drained. Allied medics also heal Tosh.

Destroying detectors (missile turrets, ravens) is a high priority. The range of detectors is marked as a circle when Tosh is close by. Kite enemy units that cannot be destroyed from standing outside the circle.

The first areas introduce Tosh's abilities. At the first bunkers, use the high ground to the west to destroy the western bunker and siege tank first. Destroy the eastern bunker and missile turret with allied units. North through the fence is an enemy outpost with a factory, missile turret, and hellions. Once cleared, an allied outpost with bunkers and barracks will be built here.

Continuing south-west a ghost will use EMP to temporarily reveal Tosh. On higher difficulties, enemy units may be close enough to attack. Use the parallel path to the south to get behind the next fortified roadblock; destroy the siege tanks in the rear then the bunkers and missile turret in front. The first cell block is north-west of the roadblock; watch for the enemy siege tank in the eastern corner. Clearing the cellblock adds diamondbacks to allied spawns.

South of the roadblock is the next enemy outpost. A patrolling raven may be present. Reduce the entrance defenses from the western high-ground to soften the defenses, and then push through and destroy the outpost with allied help. Another allied outpost with bunkers and barracks will be set up. The second cell block is west of the second outpost, and has a patrolling raven; the south and east corners are detection blind spots. Clearing the cell block adds siege tanks to friendly spawns.

Approaching the enemy base's gate to the north unlocks nukes. The number of nukes depends on the difficulty. Use one nuke to clear the defenses in front of the gate, a second on the thors inside, and a third to clear the defenses atop the ramp further on. There is high ground to the north and south of the base. Destroy all enemy structures to complete the mission.

Video WalkthroughEdit

Breakout SC2-WoL VGame1(14:02)
Brutal mode walkthrough
WikiaBotAdded by WikiaBot

AchievementsEdit

Brekout SC2 Icon1 Breakout
Points

15 (Covert Mission) Achievement SC2 Game1

Criteria

Complete all mission objectives

CoolHandTosh SC2 Icon1 Cool Hand Tosh
Points

10 (Covert Mission) Achievement SC2 Game1

Criteria

Complete the mission without Tosh going below 100 life on Normal difficulty

Notes

Attack with the support of friendly troops. They can draw enemy fire, and the medics can heal Tosh.

JailhouseRock SC2 Icon1 Jailhouse Rock
Points

10 (Covert Mission) Achievement SC2 Game1

Criteria

Complete the mission on Hard difficulty in less than 25 minutes

Notes

Make heavy use of Tosh's abilities, and Consumption to regain energy. Use nukes on clusters of turrets, bunkers and siege tanks at the end.

TriviaEdit

The names of the achievements references the prison drama film Cool Hand Luke and Elvis Presley's movie and song Jailhouse Rock.

ReferencesEdit

  1. (July 27, 2010) Blizzard Entertainment. StarCraft II: Wings of Liberty: Behind the Scenes bonus DVD (in English).
  2. Blizzard Entertainment. 2010-07-24. Koprulu Sector Systems: New Folsom. Blizzard Entertainment. Accessed 2010-07-24.
  3. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Breakout (in English). 2010-07-27.
  4. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Cinematic: A Better Tomorrow. (in English). 2010.
  5. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Ariel Hanson (in English). 2010.


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