Adepts were deployed during the End War, when groups of Templar volunteered to adopt Purifer ordinance refined by Phase-smith Karax. This ordnance allowed the Templar to amplify their psionic potential and project their minds for teleportation while weakening their enemies.
13 (23 vs. light)
The adept is a slow-moving core gateway unit with a ground-only ranged attack and normal movement speed. This unit utilizes its psionic transfer ability to teleport to nearby locations. It is designed for harassment.
It is intended that the adept serve as a core unit option in mid/late game, taking on roles once held by the zealot and stalker, and in some cases, doing better. Its psionic transfer ability is distinct from the stalker's blink ability, in that blink is more focused on twitch-based micro, while psionic transfer is based on the timing and positioning of the teleport. The adept can be controlled independently from the copy it generates.
Projects an invulnerable psionic image that can move but not attack. After 7 seconds, the adept teleports to the image’s location. The shade may be canceled at any time, and the adept won't teleport.
The following section contains information from a previous version of StarCraft II which is no longer valid.
It received a buff to its health as it was weaker in gameplay than the developers had anticipated.
Blizzard has considered allowing an option to trigger when the adept teleports per its psionic transfer ability. However, they feel that doing so will make it too similar to the stalker's blink ability.