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{{Quote|Glory to the [[Daelaam]].|An adept|StarCraft II: Legacy of the Void}}
{{LotV}}
 
[[File:Adept SC2-LotV Story1.png|thumb|The adept]]
+
[[File:Adept SC2-LotV Art1.jpg|thumb|An adept]]
The '''adept''' is a [[protoss]] ground ranged unit that will be introduced in ''[[Legacy of the Void]]''.
+
The '''adept''' is a [[protoss]] ground ranged unit introduced in ''[[Legacy of the Void]]''.
   
 
==Overview==
 
==Overview==
  +
[[File:Adept SC2-LotV Story1.png|thumb|The adept]]
  +
An officer class of infantry,<ref name = "SC:FManual">Barba, Rick. ''[[StarCraft Field Manual]]'' (hardcover). Insight Editions, November 17, 2015.</ref> adepts are highly trained battlefield commanders<ref name = "Adept"/> who serve as ranged specialists.<ref name = "LotVUnits"/>
  +
  +
Adepts specialize in dealing with lightly-armored threats.<ref name = "Adept"/> They are lightly armored, as adepts prioritize speed over protection.<ref name = "SC:FManual"/> Armed with [[glaive cannon]]s and [[psionic amplifier]]s,<ref name="LotVBeta">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void beta]].'' (Activision Blizzard) (in English). March 31, 2015</ref> adepts are also well versed in [[psionic transfer]].<ref name="LotVUnits">[http://us.battle.net/sc2/en/legacy-of-the-void/#units Legacy of the Void Units], ''Blizzard Entertainment''. Accessed on 2015-04-18</ref> Their agility and refinement have made them central figures in the [[Purifier]] army and among many protoss forces.<ref name="Collections">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]].'' Collections Tab: Skins. October 17, 2016</ref>
  +
  +
===History===
  +
[[File:Adept SC2-LotV Cncpt2.jpg|thumb|left|An adept]]
  +
Adepts were originally intended by [[Hierarch]] [[Artanis]] to replace former [[Judicator Caste]] leaders with [[Templar Caste|Templar]].<ref name = "Adept">[http://us.battle.net/sc2/en/game/unit/adept Adept], ''Blizzard Entertainment''. Accessed on 2015-12-01</ref> By [[2505]], they were a recent addition to the Daelaam's arsenal, and [[Dominion Intelligence]] had recently gained knowledge of their existence, with the [[Dominion Marine Corps]] possessing little battlefield experience against them. They were designated as primary targets in the event of any hostile encounter.<ref name = "SC:FManual"/>
  +
  +
[[File:Adept SC2-LotV Art3.jpg|thumb|A Purifier adept]]
  +
Adepts were deployed during the [[End War]], when groups of Templar volunteered to adopt [[Purifier (race)|Purifier]] ordnance refined by [[Phase-smith]] [[Karax]]. This ordnance allowed the Templar to amplify their psionic potential and project their minds for [[teleportation]] while weakening their enemies.<ref name="LotV War Council">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]].'' (Activision Blizzard). PC. War Council interface (in English). 2015-11-10.</ref> Adept ordnance would continue to be used by the Daelaam, but never could reach the optimal performance of Karax's original prototypes.<ref name="Collections">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]].'' Collections Tab: Skins. October 17, 2016</ref>
  +
  +
In a short amount of time, the psionic amplification techniques of the adept were reverse engineered by the [[Tal'darim]], and incorporated into their arsenal, equipped on their most promising warriors.
  +
  +
After the [[End War]], cultural trends hearkening back to the [[Golden Age of Expansion]] within the Templar Caste led some adepts to wear ceremonial armor from the era.
   
  +
The [[Ihan-rii (protoss)|Ihan-rii]] utilized adepts in their arsenal, and kept many in deep stasis on the fringes of the [[Koprulu sector]].<ref>[[Blizzard Entertainment]]. ''[[StarCraft II: Legacy of the Void]]''. Collections Tab: Skins. July 19, 2017</ref>
Adepts are protoss ranged specialists armed with [[glaive cannon]]s. These warriors are also well versed in [[psionic transfer]].<ref name = "LotVUnits">[http://us.battle.net/sc2/en/legacy-of-the-void/#units Legacy of the Void Units], ''Blizzard Entertainment''. Accessed on 2015-04-18</ref>
 
 
{{Clear}}
   
 
==Game Unit==
 
==Game Unit==
 
{{UnitBox
 
{{UnitBox
|name=
+
|name=Adept
 
|game=SC2
 
|game=SC2
 
|bgcolor=
 
|bgcolor=
|fgcolor=black
+
|fgcolor={{Black}}
|image=Adept SC2-LotV DevGame2.jpg
+
|image=AdeptNormal SC2-LotV Portrait.JPG
|imgsize=
+
|imgsize=150px
 
|imgdesc=
 
|imgdesc=
|image2=
+
|image2=1. Adept Default.jpg
|imgsize2=
+
|imgsize2=150px
 
|imgdesc2=
 
|imgdesc2=
 
|race=Protoss
 
|race=Protoss
|faction=
+
|faction={{FlagDaelaam}} [[Daelaam]]<br />
  +
{{FlagHybrid}} [[Amon's Forces]]
|campname=
 
  +
|campname=''[[Legacy of the Void]]''<br>
  +
[[Co-op Missions]]
 
|baseunit=
 
|baseunit=
 
|role=
 
|role=
|useguns=
+
|useguns=[[Glaive cannon]]
 
|usearmor=
 
|usearmor=
 
|energy=
 
|energy=
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|timedlife=
 
|timedlife=
 
|size=
 
|size=
|type=[[Biological]]
+
|type=*[[Ground]]
  +
*[[Biological]] (Multiplayer and Campaign only)
|armortype=Light<ref name = "LotVUnits"/>
 
  +
*[[Mechanical]] (Co-op Missions only)
  +
|armortype=*[[Light]]
 
|transcapacity=
 
|transcapacity=
|transsize=
+
|transsize=2
|sight=
+
|sight=9
  +
4 (Co-op Shade)
 
|detect=
 
|detect=
 
|broodling=
 
|broodling=
|costmin=
+
|costmin=100 {{min}}
  +
50 (Co-op Fenix with '''Network Administrator''')
 
|energycost=
 
|energycost=
|costgas=
+
|costgas=25 {{SC2ProtGas}}<br>
  +
50 (campaign) {{SC2ProtGas}}<br>
|supply=
 
  +
40 (20 with '''Network Administrator''') (Co-op Fenix)
 
|supply=2
 
|campcost=
 
|campcost=
|time=
+
|time='''Versus:'''<br>
  +
30 {{Time}}<br>
|produced=[[Gateway]]
 
  +
'''Campaign and Co-op Missions:'''<br>
  +
'''''Gateway:'''''<br>
  +
38 {{time}}<br>
  +
'''''Warp gate:'''''<br>
  +
5 (28 charge cooldown) (Campaign) {{Time}}<br>
  +
5 (23 charge cooldown) (Co-op Fenix)
 
|produced=[[Gateway]]/[[Warp gate]]
 
|parent=
 
|parent=
 
|evolvesfrom=
 
|evolvesfrom=
 
|req=
 
|req=
 
|hotkey=
 
|hotkey=
|speed=1.79<ref name = "LotVUnits"/>
+
|speed=1.79<br>
  +
2.5 (Campaign and Co-op)<br>
  +
4 (Co-op Shade)
 
|accel=
 
|accel=
 
|lataccel=
 
|lataccel=
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|creepmultiplier=
 
|creepmultiplier=
 
|collision=
 
|collision=
  +
|shield=70<br>
|shield=90 (140 after upgrade)<ref name = "BetaUpdate"/>
 
  +
90 (Campaign and Co-op)<br>
  +
45 (Co-op Fenix with '''Network Administrator''')<br>
  +
Invulnerable (Co-op Shade)
 
|shieldregen=
 
|shieldregen=
  +
|hp=70<br>
|hp=90<ref name = "BetaUpdate">2015-04-14, [http://us.battle.net/sc2/en/blog/18753758/legacy-of-the-void-beta-balance-update-preview-4-14-2015 Legacy of the Void Beta: Balance Update Preview]. ''Blizzard Entertainment'', accessed on 2015-04-17</ref>
 
  +
90 (Campaign and Co-op)<br>
  +
45 (Co-op Fenix with '''Network Administrator''')<br>
  +
Invulnerable (Co-op Shade)
 
|hpregen=
 
|hpregen=
|armor=1<ref name = "LotVUnits"/>
+
|armor=1 {{SC2GroundArmorIcon}}
|gun1name=Glaive Cannon
+
|gun1name=Glaive Cannon (Versus)
 
|gun1strength=10 (+12 vs light)<ref name="Jan29Balance">2016-01-29, [http://us.battle.net/sc2/en/blog/20012086/legacy-of-the-void-balance-update-january-29-2016-1-29-2016 Legacy of the Void Balance Update -- January 29, 2016]. ''Blizzard Entertainment'', accessed on 2016-01-30</ref>
|gun1strength=13 (23 vs. light)<ref name = "LotVUnits"/>
 
 
|gun1attacks=
 
|gun1attacks=
|gun1ground=X
+
|gun1ground=x
 
|gun1air=
 
|gun1air=
|gun1cool=1.61<ref name = "LotVUnits"/>
+
|gun1cool=1.61<br>
  +
1.01 (with resonating glaives)
|gun1range=4<ref name = "LotVUnits"/>
 
  +
|gun1range=4
|gun1upgrd=
 
  +
|gun1upgrd=+1/+1 vs light {{SC2GroundWeaponsIcon}}<br>
|gun2name=
 
  +
|gun2name=Glaive Cannon (Campaign)
|gun2strength=
 
  +
|gun2strength=20 (+10 vs Light) (Campaign)<br>
 
|gun2attacks=
 
|gun2attacks=
|gun2ground=
+
|gun2ground=X
|gun2air=
+
|gun2air=X
|gun2cool=
+
|gun2cool=2.25
|gun2range=
+
|gun2range=5
|gun2upgrd=
+
|gun2upgrd=+2 {{SC2GroundWeaponsIcon}}
|gun3name=
+
|gun3name=Glaive Cannon (Co-op Fenix)
|gun3strength=
+
|gun3strength='''Adept:'''
  +
16 (+6 vs Light)<br>
  +
8 (+3 vs Light) (with '''Network Administrator''')<br>
  +
'''Shade:'''<br>
  +
8 (+3 vs Light)<br>
  +
4 (+1.5 vs Light) (with '''Network Administrator''')
 
|gun3attacks=
 
|gun3attacks=
|gun3ground=
+
|gun3ground=x
|gun3air=
+
|gun3air=x
|gun3cool=
+
|gun3cool=2.25
|gun3range=
+
|gun3range=5
|gun3upgrd=
+
|gun3upgrd='''Adept:'''
  +
+2 per level<br>
  +
+1 per level (with '''Network Administrator''')<br>
  +
'''Shade:'''<br>
  +
+1 per level<br>
  +
+0.5 per level (with '''Network Administrator''')
 
|addons=
 
|addons=
 
|evolvesto=
 
|evolvesto=
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|concattop=
 
|concattop=
 
}}
 
}}
The adept is a slow moving<ref name = "BetaPreview2">2015-03-31, [http://us.battle.net/sc2/en/blog/18483059/starcraft-ii-legacy-of-the-void-beta-release-patch-notes-3-31-2015 StarCraft II Legacy of the Void Beta Release Patch Notes]. ''Blizzard Entertainment'', accessed on 2015-04-03</ref>core [[gateway]] unit with a ground-only ranged attack and normal movement speed. This unit utilizes its psionic transfer ability to teleport to nearby locations.<ref name = "BetaPreview">Blizzard Entertainment. 2015-03-18. [http://us.battle.net/sc2/en/blog/18291111/legacy-of-the-void-beta-preview-3-18-2015 Legacy of the Void Beta Preview]. Blizzard Entertainment. Accessed 2015-03-18.</ref> It is designed for harassment.<ref name = "BetaPreview2"/>
 
   
  +
====Versus====
It is intended that the adept serve as a core unit option in mid/late game,<ref name = "BetaUpdate"/> taking on roles once held by the [[zealot (StarCraft II)|zealot]] and [[stalker]], and in some cases, doing better. Its psionic transfer ability is distinct from the stalker's [[blink]] ability, in that blink is more focused on twitch-based micro, while psionic transfer is based on the timing and positioning of the teleport.<ref name = "BetaPreview"/> The adept can be controlled independently from the copy it generates.<ref>2015-03-19, [http://www.escapistmagazine.com/news/view/140159-StarCraft-II-Legacy-of-The-Void-Beta-to-Start-March-31 StarCraft II: Legacy of The Void Beta Starts March 31]. ''The Escapist'', accessed on 2015-03-21</ref>
 
 
The adept is a slow-moving<ref name="BetaPreview2">2015-03-31, [http://us.battle.net/sc2/en/blog/18483059/starcraft-ii-legacy-of-the-void-beta-release-patch-notes-3-31-2015 StarCraft II Legacy of the Void Beta Release Patch Notes]. ''Blizzard Entertainment'', accessed on 2015-04-03</ref> core [[gateway]] unit with a ground-only ranged attack and normal movement speed. This unit utilizes its psionic transfer ability to teleport to nearby locations.<ref name="BetaPreview">Blizzard Entertainment. 2015-03-18. [http://us.battle.net/sc2/en/blog/18291111/legacy-of-the-void-beta-preview-3-18-2015 Legacy of the Void Beta Preview]. Blizzard Entertainment. Accessed 2015-03-18.</ref> It is designed for harassment.<ref name="BetaPreview2"/> This is especially true against enemy resource lines, especially in the early game, where the adept can bypass base defenses. Adepts do well when paired with [[zealot (StarCraft II)|zealots]], as both have a similar resource cost. The zealot is more durable, while the adept has a stronger ranged attack, especially against light units.
   
 
It is intended that the adept serve as a core unit option in mid/late game,<ref name="BetaUpdate"/> taking on roles once held by the zealot and [[stalker]], and in some cases, doing better. Its psionic transfer ability is distinct from the stalker's [[blink]] ability, in that blink is more focused on twitch-based micro, while psionic transfer is based on the timing and positioning of the teleport.<ref name="BetaPreview"/> The adept can be controlled independently from the copy it generates.<ref>2015-03-19, [http://www.escapistmagazine.com/news/view/140159-StarCraft-II-Legacy-of-The-Void-Beta-to-Start-March-31 StarCraft II: Legacy of The Void Beta Starts March 31]. ''The Escapist'', accessed on 2015-03-21</ref> Use of the psionic shade can help the adept retreat, but if executing a "move" order, the adept will automatically stop to use the shade. Thus, the "move" order will have to be executed again if the adept is to keep retreating.
===Abilities===
 
  +
  +
Adepts can be countered by heavier [[Armored]] units such as [[marauder]]s, [[stalker]]s and [[roach]]es.
  +
 
=====Abilities=====
 
{{SC2PsionicTransfer
 
{{SC2PsionicTransfer
 
|note=
 
|note=
 
}}
 
}}
   
  +
=====Upgrades=====
{{clear|left}}
 
  +
{{SC2ResonatingGlaives}}
  +
{{SC2ProtUpgrdGrndWeap
  +
|note=
  +
}}
 
{{Clear|left}}
  +
{{SC2ProtUpgrdGrndArm
  +
|note=
  +
}}
  +
{{SC2ProtUpgrdShield
  +
|note=
  +
}}
  +
{{Clear|left}}
  +
  +
===Legacy of the Void===
  +
In the ''[[Legacy of the Void]]'' campaign, the adept is one of three variants of the ranged warrior unit that the player can choose in the [[war council]], the other two being [[Dragoon (StarCraft II)|dragoon]] and [[stalker]]. It's the only biological unit of that role, and the only biological unit of the [[Purifier (race)|Purifier]] faction.
  +
  +
The adept has higher hit points, move speed, attack damage and range, and resource cost, but lower attack speed, than its multiplayer equivalent. Its attack can also hit air units. Enemies touched by [[psionic transfer]] would temporarily take more damage from attacks.
  +
  +
===Co-op Missions===
  +
[[Fenix (Co-op Missions)|Fenix]] can build adepts in Co-op Missions. These adepts are mechanical, and can summon shades that attack as well. Fenix can download the [[Talis (Purifier)|Talis]] champion into one of his adepts, increasing its stats and giving it a bouncing auto attack if researched. Fenix's adepts can attack air and ground units.
  +
  +
Adepts can be utilized by [[Amon's Forces|Amon's forces]]. Their stats are identical to their campaign counterpart, and can also attack both air and ground units.
  +
  +
=====Abilities=====
  +
{{SC2FenixPsionicProjection|Adept}}
  +
=====Upgrades=====
  +
{{CoopProtossGroundWeapons|fenix
  +
|effect1='''Damage'''<br>'''''Adept'''''<br>''Basic:'' 18 (+6 vs Light)<br>''With '''Network Administrator''':'' 9 (+3 vs Light)<br>'''''Shade:'''''<br>''Basic:'' 9 (+3 vs Light)<br>''With '''Network Administrator''':'' 4.5 (+1.5 vs Light)
  +
|effect2='''Damage'''<br>'''''Adept'''''<br>''Basic:'' 20 (+6 vs Light)<br>''With '''Network Administrator''':'' 10 (+3 vs Light)<br>'''''Shade:'''''<br>''Basic:'' 10 (+3 vs Light)<br>''With '''Network Administrator''':'' 5 (+1.5 vs Light)
  +
|effect3='''Damage'''<br>'''''Adept'''''<br>''Basic:'' 22 (+6 vs Light)<br>''With '''Network Administrator''':'' 11 (+3 vs Light)<br>'''''Shade:'''''<br>''Basic:'' 11 (+3 vs Light)<br>''With '''Network Administrator''':'' 5.5 (+1.5 vs Light)
  +
}}
  +
{{CoopProtossGroundArmor|Fenix
  +
|effect1='''Armor:''' 2
  +
|effect2='''Armor:''' 3
  +
|effect3='''Armor:''' 4
  +
}}
  +
{{CoopProtossPlasmaShields|fenix
  +
|effect1='''Shield armor:''' 1
  +
|effect2='''Shield armor:''' 2
  +
|effect3='''Shield armor:''' 3
  +
}}
  +
{{CoopDownloadTalis}}
  +
{{Clear|left}}
   
===Upgrades===
+
===Quotations===
  +
:''See: [[StarCraft II unit quotations#Adept|StarCraft II Adept Quotations]]''
Adepts can be upgraded to have a +50 [[plasma shield]] boost.<ref name = "BetaUpdate"/>
 
   
 
===Development===
 
===Development===
 
{{Dev|StarCraft II}}
 
{{Dev|StarCraft II}}
<div style="float:right">[[File:Adept SC2 DevArt1.jpg|thumb|Concept art]]</div>
+
<div style="float:right">[[File:Adept SC2 Cncpt1.jpg|thumb|Concept art]]</div>
The adept was a [[protoss]] unit in early builds of ''[[StarCraft II]]''. It was a ranged attacker, but was cut during development for being too similar to the [[marine (StarCraft II)|marine]].<ref name = "Blizzcon 2011 - Starcraft 2: Heart of the Swarm - Multiplayer Panel">. Blizzard Entertainment. ''[http://www.youtube.com/watch?v=II_Az4AfdsQ Blizzcon 2011 - Starcraft 2: Heart of the Swarm - Multiplayer Panel]</ref>
+
The adept was a [[protoss]] unit in early builds of ''[[StarCraft II]]'', as part of the team's effort to revise the base units for each race.<ref name = "TAOBE">Carpenter, Nick (w), Didier, Samwise (w), Metzen, Chris (w), ''[[The Art of Blizzard Entertainment]]'' (hardcover). Insight Editions, February 12, 2013. ISBN 1608-87027-8.</ref> It was a ranged attacker, but was cut during development for being too similar to the [[marine (StarCraft II)|marine]],<ref name="Blizzcon 2011 - Starcraft 2: Heart of the Swarm - Multiplayer Panel">. Blizzard Entertainment. ''[http://www.youtube.com/watch?v=II_Az4AfdsQ Blizzcon 2011 - Starcraft 2: Heart of the Swarm - Multiplayer Panel]''</ref> and because it was decided that the basic units for the first game.<ref name = "TAOBE"/>
   
 
During the [[Legacy of the Void beta]], adepts had an upgrade which gave their attack bounce damage. It was removed as it wasn't generating the "micro interactions" [[Blizzard]] was hoping for.
 
During the [[Legacy of the Void beta]], adepts had an upgrade which gave their attack bounce damage. It was removed as it wasn't generating the "micro interactions" [[Blizzard]] was hoping for.
Line 128: Line 225:
 
It received a buff to its health as it was weaker in gameplay than the developers had anticipated.
 
It received a buff to its health as it was weaker in gameplay than the developers had anticipated.
   
Blizzard has considered allowing an option to trigger when the adept teleports as per its psionic transfer ability. However, they feel that doing so will make it too similar to the stalker's blink ability.<ref name = "BetaUpdate"/>
+
Blizzard has considered allowing an option to trigger when the adept teleports per its psionic transfer ability. However, they feel that doing so will make it too similar to the stalker's blink ability.<ref name="BetaUpdate" />
   
  +
====Removed Upgrades====
==References==
 
  +
{{SC2ShieldUpgrade
<references/>
 
  +
|desc=
  +
}}
   
  +
==Known Adepts==
  +
*[[Praetor]] [[Talis]]
  +
*[[Talis (Purifier)|Talis]] ([[Purifier (race)|Purifier]])
  +
  +
==Notes==
  +
The term "adept" has also been used by the protoss to describe those who have proficiency in the [[Khala]], used to describe psionically powerful [[Templar Caste]] warriors.<ref name = "SC:FrntLn_V1">Morrissey, Paul, ed. ''[[StarCraft: Frontline: Volume 1]]'' (paperback binding). Tokyopop, August 1, 2008. ISBN 978-1427-80721-2 .</ref>
  +
  +
==Images==
  +
;Skins
  +
<gallery>
  +
3. Adept Collector's Edition.jpg|''[[Legacy of the Void]]'' and Collector's Edition(Versus) and [[Co-op Missions]] adept
  +
2. Adept Forged.jpg|[[Tal'darim|Forged]] adept
  +
4. Adept Purifier.jpg|[[Purifier]] adept
  +
5. Adept Golden Age.jpg|[[Golden Age]] adept
  +
6. Adept Ihan-rii.jpg|[[Ihan-rii]] adept
  +
</gallery>
  +
  +
;Portraits
  +
<gallery>
  +
Adept SC2-LotV Portrait.jpg|Collectors Edition and ''[[Legacy of the Void]]'' adept portrait
  +
Adept SC2-LotV Head4.JPG|[[Tal'darim|Forged]] adept [[skin]] portrait
  +
Adept SC2-LotV Head3.jpg|[[purifier (race)|Purifier]] adept portrait
  +
Adept SC2-LotV Head5.jpg|[[Golden Age]] adept portrait
  +
IhanriiAdeptPortrait SC2SkinImage.JPG|[[Ihan-rii]] adept portrait
  +
</gallery>
  +
 
==References==
  +
{{Ref|scroll=x}}
 
{{Protoss (StarCraft II)}}
 
{{Protoss (StarCraft II)}}
 
{{ProtossJobs}}
 
{{ProtossJobs}}
  +
{{Legacy of the Void}}
  +
{{PurifierConcepts}}
 
[[Category:StarCraft II Protoss units]]
 
[[Category:StarCraft II Protoss units]]
 
[[Category:Protoss occupations]]
 
[[Category:Protoss occupations]]

Latest revision as of 08:32, 16 July 2023

"Glory to the Daelaam."

- An adept(src)

Adept SC2-LotV Art1

An adept

The adept is a protoss ground ranged unit introduced in Legacy of the Void.

Overview[]

Adept SC2-LotV Story1

The adept

An officer class of infantry,[1] adepts are highly trained battlefield commanders[2] who serve as ranged specialists.[3]

Adepts specialize in dealing with lightly-armored threats.[2] They are lightly armored, as adepts prioritize speed over protection.[1] Armed with glaive cannons and psionic amplifiers,[4] adepts are also well versed in psionic transfer.[3] Their agility and refinement have made them central figures in the Purifier army and among many protoss forces.[5]

History[]

Adept SC2-LotV Cncpt2

An adept

Adepts were originally intended by Hierarch Artanis to replace former Judicator Caste leaders with Templar.[2] By 2505, they were a recent addition to the Daelaam's arsenal, and Dominion Intelligence had recently gained knowledge of their existence, with the Dominion Marine Corps possessing little battlefield experience against them. They were designated as primary targets in the event of any hostile encounter.[1]

Adept SC2-LotV Art3

A Purifier adept

Adepts were deployed during the End War, when groups of Templar volunteered to adopt Purifier ordnance refined by Phase-smith Karax. This ordnance allowed the Templar to amplify their psionic potential and project their minds for teleportation while weakening their enemies.[6] Adept ordnance would continue to be used by the Daelaam, but never could reach the optimal performance of Karax's original prototypes.[5]

In a short amount of time, the psionic amplification techniques of the adept were reverse engineered by the Tal'darim, and incorporated into their arsenal, equipped on their most promising warriors.

After the End War, cultural trends hearkening back to the Golden Age of Expansion within the Templar Caste led some adepts to wear ceremonial armor from the era.

The Ihan-rii utilized adepts in their arsenal, and kept many in deep stasis on the fringes of the Koprulu sector.[7]

Game Unit[]

Versus[]

The adept is a slow-moving[9] core gateway unit with a ground-only ranged attack and normal movement speed. This unit utilizes its psionic transfer ability to teleport to nearby locations.[10] It is designed for harassment.[9] This is especially true against enemy resource lines, especially in the early game, where the adept can bypass base defenses. Adepts do well when paired with zealots, as both have a similar resource cost. The zealot is more durable, while the adept has a stronger ranged attack, especially against light units.

It is intended that the adept serve as a core unit option in mid/late game,[11] taking on roles once held by the zealot and stalker, and in some cases, doing better. Its psionic transfer ability is distinct from the stalker's blink ability, in that blink is more focused on twitch-based micro, while psionic transfer is based on the timing and positioning of the teleport.[10] The adept can be controlled independently from the copy it generates.[12] Use of the psionic shade can help the adept retreat, but if executing a "move" order, the adept will automatically stop to use the shade. Thus, the "move" order will have to be executed again if the adept is to keep retreating.

Adepts can be countered by heavier Armored units such as marauders, stalkers and roaches.

Abilities[]
PsionicTransfer SC2-LotV Icon1
Psionic Transfer

Projects an invulnerable psionic image that can move but not attack. After 7 seconds, the adept teleports to the image’s location.[13] The shade may be canceled at any time, and the adept won't teleport.[11] The shade has a sight radius of 2.

Usage
Hotkey F
Cooldown 11 seconds
ve
Upgrades[]
ResonatingGlaivesOrange SC2 Game1
Resonating Glaives

Increase the attack speed of the Adept by 45%.

Acquisition
Purchased from Twilight council
Hotkey A
Cost 100 Minerals 100 Vespene gas 100seconds
ve
Acquisition
Purchased from Forge
Hotkey G
Level 1
Cost 100 Minerals 100 Vespene gas 121.6seconds
Level 2
Cost 150 Minerals 150 Vespene gas 144.6seconds
Required Twilight council
Level 3
Cost 200 Minerals 200 Vespene gas 167.9seconds
Required Twilight council
ve

Increases the armor of protoss ground units.

Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 121.6seconds
Level 2
Cost 150 Minerals 150 Vespene gas 144.6seconds
Required Twilight council
Level 3
Cost 200 Minerals 200 Vespene gas 167.9seconds
Required Twilight council
ve
  • +1 armor to shields per level.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 150 Minerals 150 Vespene gas 121.6seconds
Level 2
Cost 200 Minerals 200 Vespene gas 144.6seconds
Required Twilight council
Level 3
Cost 250 Minerals 250 Vespene gas 167.9seconds
Required Twilight council
ve

Legacy of the Void[]

In the Legacy of the Void campaign, the adept is one of three variants of the ranged warrior unit that the player can choose in the war council, the other two being dragoon and stalker. It's the only biological unit of that role, and the only biological unit of the Purifier faction.

The adept has higher hit points, move speed, attack damage and range, and resource cost, but lower attack speed, than its multiplayer equivalent. Its attack can also hit air units. Enemies touched by psionic transfer would temporarily take more damage from attacks.

Co-op Missions[]

Fenix can build adepts in Co-op Missions. These adepts are mechanical, and can summon shades that attack as well. Fenix can download the Talis champion into one of his adepts, increasing its stats and giving it a bouncing auto attack if researched. Fenix's adepts can attack air and ground units.

Adepts can be utilized by Amon's forces. Their stats are identical to their campaign counterpart, and can also attack both air and ground units.

Abilities[]
CoopAdeptShade SC2 Game1
Psionic Projection

Adepts attacks summon an invulnerable Shade that will attack enemies for a short time, dealing 8 (11 vs. light) damage per shot.

Network Administrator: Reduces the Shade damage from 8 (11 vs. Light) to 4 (5.5 vs. Light)

Usage
Passive
Duration 5 seconds
Cooldown 5 seconds
Acquisition
Purchased from Twilight council
Hotkey B
Cost 50 Minerals 50 Vespene gas 60seconds
ve
Upgrades[]
SC2 ProGrndWeap
Protoss Ground Weapons

Increases the attack damage of protoss ground units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey G
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Damage
Adept
Basic: 18 (+6 vs Light)
With Network Administrator: 9 (+3 vs Light)
Shade:
Basic: 9 (+3 vs Light)
With Network Administrator: 4.5 (+1.5 vs Light)
Level 2
Cost 150 Minerals 150 Vespene gas 190seconds
Required Twilight council
Effect Damage
Adept
Basic: 20 (+6 vs Light)
With Network Administrator: 10 (+3 vs Light)
Shade:
Basic: 10 (+3 vs Light)
With Network Administrator: 5 (+1.5 vs Light)
Level 3
Cost 200 Minerals 200 Vespene gas 220seconds
Required Twilight council
Effect Damage
Adept
Basic: 22 (+6 vs Light)
With Network Administrator: 11 (+3 vs Light)
Shade:
Basic: 11 (+3 vs Light)
With Network Administrator: 5.5 (+1.5 vs Light)
ve
SC2 ProGrndArm
Protoss Ground Armor

Increases the armor of protoss ground units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Armor: 2
Level 2
Cost 150 Minerals 150 Vespene gas 190seconds
Required Twilight council
Effect Armor: 3
Level 3
Cost 200 Minerals 200 Vespene gas 220seconds
Required Twilight council
Effect Armor: 4
ve
SC2 ProShields
Protoss Plasma Shields

Increases the shield armor of all protoss units and structures.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Shield armor: 1
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Required Twilight council
Effect Shield armor: 2
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
Required Twilight council
Effect Shield armor: 3
ve
TalisIcon SC2 Game1
Download Talis A.I. Personality

Ready Talis' A.I. Personality for download into any available Adept shell.

Campaign Acquisition
Unlock Reach Fenix Level 2
Acquisition
Purchased from Purifier conclave
Hotkey S
Cost 100 Minerals 50 Vespene gas 60seconds
Required Cybernetics core
ve

Quotations[]

See: StarCraft II Adept Quotations

Development[]

The following section contains information from a previous version of StarCraft II which is no longer valid.
Adept SC2 Cncpt1

Concept art

The adept was a protoss unit in early builds of StarCraft II, as part of the team's effort to revise the base units for each race.[14] It was a ranged attacker, but was cut during development for being too similar to the marine,[15] and because it was decided that the basic units for the first game.[14]

During the Legacy of the Void beta, adepts had an upgrade which gave their attack bounce damage. It was removed as it wasn't generating the "micro interactions" Blizzard was hoping for.

It received a buff to its health as it was weaker in gameplay than the developers had anticipated.

Blizzard has considered allowing an option to trigger when the adept teleports per its psionic transfer ability. However, they feel that doing so will make it too similar to the stalker's blink ability.[11]

Removed Upgrades[]

Charge SC2-LotV Icon1
Shield Upgrade

Increases the adept's shields by 50.

Acquisition
Hotkey S
ve

Known Adepts[]

Notes[]

The term "adept" has also been used by the protoss to describe those who have proficiency in the Khala, used to describe psionically powerful Templar Caste warriors.[16]

Images[]

Skins
Portraits

References[]

  1. 1.0 1.1 1.2 Barba, Rick. StarCraft Field Manual (hardcover). Insight Editions, November 17, 2015.
  2. 2.0 2.1 2.2 Adept, Blizzard Entertainment. Accessed on 2015-12-01
  3. 3.0 3.1 Legacy of the Void Units, Blizzard Entertainment. Accessed on 2015-04-18
  4. Blizzard Entertainment. StarCraft II: Legacy of the Void beta. (Activision Blizzard) (in English). March 31, 2015
  5. 5.0 5.1 Blizzard Entertainment. StarCraft II: Legacy of the Void. Collections Tab: Skins. October 17, 2016
  6. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. War Council interface (in English). 2015-11-10.
  7. Blizzard Entertainment. StarCraft II: Legacy of the Void. Collections Tab: Skins. July 19, 2017
  8. 2016-01-29, Legacy of the Void Balance Update -- January 29, 2016. Blizzard Entertainment, accessed on 2016-01-30
  9. 9.0 9.1 2015-03-31, StarCraft II Legacy of the Void Beta Release Patch Notes. Blizzard Entertainment, accessed on 2015-04-03
  10. 10.0 10.1 Blizzard Entertainment. 2015-03-18. Legacy of the Void Beta Preview. Blizzard Entertainment. Accessed 2015-03-18.
  11. 11.0 11.1 11.2 Cite error: Invalid <ref> tag; no text was provided for refs named BetaUpdate
  12. 2015-03-19, StarCraft II: Legacy of The Void Beta Starts March 31. The Escapist, accessed on 2015-03-21
  13. 2015-03-31, StarCraft II Legacy of the Void Beta Release Patch Notes. Blizzard Entertainment, accessed on 2015-04-03
  14. 14.0 14.1 Carpenter, Nick (w), Didier, Samwise (w), Metzen, Chris (w), The Art of Blizzard Entertainment (hardcover). Insight Editions, February 12, 2013. ISBN 1608-87027-8.
  15. . Blizzard Entertainment. Blizzcon 2011 - Starcraft 2: Heart of the Swarm - Multiplayer Panel
  16. Morrissey, Paul, ed. StarCraft: Frontline: Volume 1 (paperback binding). Tokyopop, August 1, 2008. ISBN 978-1427-80721-2 .