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In Aeon, a player controlled a single hero unit, fighting amidst AI-controlled enemies in three lanes. There was very little terrain outside these lanes. It featured an initial roster of 8 hero units, without any particular special abilities. The player spent currency on armor or weapon upgrades, without any concept of levels outside the number of said upgrades a player had bought. This concept became prevalent in later MOBAs, though in later versions of the game, a unit would be dropped from a dropship in a secluded corner of the map, acting as an 'activator' to add some skills to a unit. The objective of the game was to destroy the opposing team's core structure (represented by a xel'naga temple).
- ↑ StarCraft Legacy staff. 2010-10-22. BlizzCon 2010 StarCraft II Custom Maps and Editor Panel. StarCraft Legacy. Accessed 2010-10-23.
- ↑ 2013-07-22, DOTA 2: A HISTORY LESSON. The Martini.com, accessed on 2013-11-13
- ↑ 3.0 3.1 3.2 2012-01-02, DOTA Part 1: The Pebble that Started the Avalanche. YouTube, accessed on 2014-05-11