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"I'm about t' overload my aggression inhibitors!"

An aggression inhibitor is a type of neural implant utilized by the Ghost Program to control ghost agents. They prevent a ghost from attacking his/her superiors. These implants can be surgically removed, working on similar principles as a psychic dampener.[1]

Some marines are outfitted with inhibitors as well.[2]

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The following article or section contains lore from the StarCraft RPG, which is not regarded as canon. Elements may be regarded as 'flavor lore' however.

The Alliance is known to outfit zerg subjects with inhibitors.[3]

References[]

  1. Neilson, Micky (December 18, 2000). StarCraft: Uprising. Simon & Schuster (Pocket Star). ISBN 0-7434-1898-0 (eBook).
  2. Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Mission: Patriot's Blood (in English). 1998.
  3. Bill Slavicsek, David Eckelberry, Shawn F. Carnes (March 1, 2000). Alternity: StarCraft Edition. Wizards of the Coast. ISBN 978-0786-91618-4.
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