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|imgsize=200px
 
|imgsize=200px
 
|terrain=Jungle
 
|terrain=Jungle
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|region=Galactic fringe
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|region=
 
|sector=[[Koprulu sector]]<ref name="KSSAiur">[[Blizzard Entertainment]]. 2010-07-24. [http://us.battle.net/sc2/en/game/planet/aiur Koprulu Sector Systems: Aiur]. ''Blizzard Entertainment''. Accessed 2010-07-24.</ref>
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|sector=
 
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|system=[[Aiur system]]
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|system=
 
|suns=1 &ndash; "[[Golden Orb of Day]]"
 
|suns=1 &ndash; "[[Golden Orb of Day]]"
 
|moons=1 &ndash; [[Saalok]],<ref name="KSSAiur"/> a.k.a. "White Circle of Night"<ref name="SC:DkTempSaga1">Golden, Christie (May 22, 2007). ''[[StarCraft: The Dark Templar Saga: Firstborn|StarCraft: The Dark Templar Saga #1: Firstborn]]''. [[Simon & Schuster]] (Pocket Star). ISBN 978-0-7434-7125-1.</ref>
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|moons=1 &ndash; [[Saalok]], aka "White Circle of Night"
 
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|orbital=3<ref name="SC:TBG:BW"/>
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|orbital=At least third<ref name="SC:TBG:BW"/>
 
|lenghtday=
 
|lenghtday=
 
|lenghtyear=
 
|lenghtyear=
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|diameter=13,273 km<ref name="KSSAiur"/>
|diameter=13,273 km<ref name = "KSSAiur">Blizzard Entertainment. 2010-07-24. [http://us.battle.net/sc2/en/game/planet/aiur Koprulu Sector Systems: Aiur]. ''Blizzard Entertainment.'' Accessed 2010-07-24.</ref>
 
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|climate=+/- 30Āŗ Centigrade [86 FĀŗ], high humidity<ref name = "KSSAiur"/>
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|climate=+/- 30Āŗ Centigrade [86 FĀŗ], high humidity<ref name="KSSAiur"/>
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|tilt=18.5 degrees<ref name = "KSSAiur"/>
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|tilt=18.5 degrees<ref name="KSSAiur"/>
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|gravity=0.98 standard<ref name = "KSSAiur"/>
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|gravity=0.98 standard<ref name="KSSAiur"/>
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|tileset=Jungle, ruined jungle<ref name = "SCLArt">2009-04-04. Samwise Didier, Dave Bergain. [http://sclegacy.com/feature/32-wwi-08/316-starcraft-ii-art-panel WWI 08 Coverage - StarCraft II Art Panel]. ''StarCraft Legacy.'' Accessed 2009-06-17.</ref>
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|tileset=Jungle, ruined jungle<ref name="SCLArt">2009-04-04. [[Samwise Didier]], Dave Bergain. [http://sclegacy.com/feature/32-wwi-08/316-starcraft-ii-art-panel WWI 08 Coverage - StarCraft II Art Panel]. ''StarCraft Legacy.'' Accessed 2009-06-17.</ref>
 
|geography=*5 major continents
 
|geography=*5 major continents
 
*4 oceans
 
*4 oceans
 
*2,000 lakes
 
*2,000 lakes
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*12 mountain chains (5 volcanic)<ref name = "KSSAiur"/>
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*12 mountain chains (5 volcanic)<ref name="KSSAiur"/>
 
|interest=*[[Eldritch Lake]]
 
|interest=*[[Eldritch Lake]]
 
*[[Garden of Aiur]]
 
*[[Garden of Aiur]]
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*[[Aiur caverns|Xel'Naga Caverns]]
 
*[[Aiur caverns|Xel'Naga Caverns]]
 
**[[Aiur caverns#Giant Crystal Chamber|Crystal Chamber]]
 
**[[Aiur caverns#Giant Crystal Chamber|Crystal Chamber]]
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*[[Temple of the Preservers]]
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|species=*[[Protoss]] (former dominant life form of the planet)
 
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|species=*[[Protoss]] (formerly)
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*[[Zerg]] (currently dominant life form of the planet)
 
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*[[Zerg]]
 
|originalspecies=*[[Bengalaas]]
 
|originalspecies=*[[Bengalaas]]
 
*[[Kal-taar]]
 
*[[Kal-taar]]
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*[[Mai-lur]]
 
*[[Mai-lur]]
 
*[[Omhara]]
 
*[[Omhara]]
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*[[Protoss]]<ref name="KSSAiur"/>
 
|language=
 
|language=
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|faction=*[[Protoss]] Tribes (?&mdash;~[[500]])<br />
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|faction=*[[Protoss]] Tribes (?&ndash;~[[500]])<br />
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{{FlagConclave}} [[Protoss|Protoss Empire]] (~500&mdash;[[2500]])<br />
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{{FlagConclave}} [[Protoss|Protoss Empire]] (~500&ndash;[[2500]])<br />
 
{{FlagOvermind}} [[Zerg Swarm]] ([[2500]])<br/>
 
{{FlagOvermind}} [[Zerg Swarm]] ([[2500]])<br/>
 
{{FlagOvermind}} [[Daggoth's Renegade Zerg]] ([[2500]])
 
{{FlagOvermind}} [[Daggoth's Renegade Zerg]] ([[2500]])
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{{FlagKerrigan}} [[Zerg Swarm]] (2500&mdash;)<br/>
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{{FlagKerrigan}} [[Zerg Swarm]] (2500&ndash;)<br/>
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*[[Shel'na Kryhas]] (2500&mdash;[[2503]])<br/>
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*[[Shel'na Kryhas]] (2500&ndash;[[2503]])<br/>
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*[[Tal'darim]] (?&mdash;[[2503]])
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*{{FlagTal'darim}} [[Tal'darim]] (?&ndash;[[2503]])
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*Isolated pockets of survivors (2500&mdash;)
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*Isolated pockets of survivors (2500&ndash;)
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|population=[[2504]] &ndash; Est. 5,000,000,000+ zerg; several pockets of protoss survivors<ref name = "KSSAiur">Blizzard Entertainment. 2010-07-24. [http://us.battle.net/sc2/en/game/planet/aiur Koprulu Sector Systems: Aiur]. ''Blizzard Entertainment.'' Accessed 2010-07-24.</ref>
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|population=[[2504]] &ndash; Est. 5 billion+ zerg; unknown pockets of protoss survivors<ref name="KSSAiur"/>
 
|capital=
 
|capital=
 
|settlements=*Estimated 38 protoss temples (destroyed)
 
|settlements=*Estimated 38 protoss temples (destroyed)
 
*5 major cities (destroyed)
 
*5 major cities (destroyed)
 
*2,000 minor settlements (destroyed)
 
*2,000 minor settlements (destroyed)
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*Estimated 65 primary zerg hive clusters
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*Estimated 65 primary zerg [[hive cluster]]s
 
*Estimated 289 secondary zerg hive clusters
 
*Estimated 289 secondary zerg hive clusters
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*Estimated 600 tertiary zerg hive clusters<ref name = "KSSAiur"/>
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*Estimated 600 tertiary zerg hive clusters<ref name="KSSAiur"/>
 
|platforms=
 
|platforms=
 
|imports=
 
|imports=
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|status=[[Zerg]] infested world
 
|status=[[Zerg]] infested world
 
}}
 
}}
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'''Aiur''' is the homeworld of the [[protoss]],<ref name = "Manual">Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref> located in a star system with a single [[Golden Orb of Day|yellow star]] and possessing a [[Saalok|single moon]] not unlike [[Luna]].<ref name = "Firstborn">Golden, Christie. ''[[StarCraft: The Dark Templar Saga: Firstborn|StarCraft: The Dark Templar Saga #1: Firstborn]].'' Pocket Star Books, May 2007. ISBN 0-7434-7125-3.</ref> It is at least the third of the system's terrestrial planets, if not further out.<ref name="SC:TBG:BW">Corey Konieczka, Robert A. Kouba, Dan Clark (December 17, 2008). ''[[StarCraft: The Board Game: Brood War]].'' Fantasy Flight Games. ASIN 1589945034</ref>
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'''Aiur''' is the [[protoss]] homeworld, located in a star system with a single [[Golden Orb of Day|yellow star]] and possessing a [[Saalok|single moon]] not unlike [[Luna]].<ref name="SC:DkTempSaga1"/> It is at least the third of the system's terrestrial planets, if not further out.<ref name="SC:TBG:BW">Corey Konieczka, Robert A. Kouba, Dan Clark (December 17, 2008). ''[[StarCraft: The Board Game: Brood War]].'' Fantasy Flight Games. ASIN 1589945034</ref>
   
 
==History==
 
==History==
  +
Aiur was engineered by the [[xel'naga]].<ref name="SC_Manual">Underwood, Peter, [[Bill Roper]], [[Chris Metzen]] and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref>
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Aiur is a huge world located on the fringes of the Milky Way Galaxy. It was engineered by the [[xel'naga]] and left to itself for a long period of time. When the xel'naga returned, they discovered the [[protoss]] on the world. They guided protoss evolution, albeit too fast. As a result, they were forced to flee, and the protoss fell into a racial madness-fueled conflict called the [[Aeon of Strife]].<ref name = "Manual"/>
 
   
  +
Aiur's moderate greenhouse-gas levels and low orbital eccentricity allowed it to develop a climate conducive to life. Over the eons, its humid rainforests teemed with a variety of species, the most advanced of which were the [[protoss]], whose evolution was accelerated by the xel'naga. In addition to digging vast subterranean [[Aiur caverns|caverns]],<ref name="KSSAiur"/> the xel'naga constructed a [[Xel'naga temple|temple]] to mark the site where they first set foot upon Aiur.<ref>'''[[Overmind]]:''' "Behold, there is a [[Xel'naga temple|temple]], not far from here, that lies upon ground most hallowed. Though I have born witness to the passing of countless millennia, the temple which [[Cerebrate (Episode II)|you]] must assault is older by far. For it was constructed by my creators, the [[Xel'Naga]], and it marks the site where the Xel'Naga first set foot upon Aiur." ''[[StarCraft]]''. Vivendi Games. Level/area: [[Full Circle]] (in [[English]]). 1998.</ref>
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When the xel'naga were forced to flee the world, they left behind large amounts of [[khaydarin crystal]]s.<ref name = "Manual"/>
 
   
  +
The xel'naga eventually left Aiur due to growing antagonism among the protoss that led them to forget how to attune themselves to their primal psychic link. This led to the [[Aeon of Strife]], during which Aiur's greater landmasses were devastated<ref name="SC_Manual"/> and many of its lesser life-forms were pushed to the brink of extinction.<ref name="KSSAiur"/>
āˆ’
Aiur was devastated in the Aeon of Strife but after the period ended, it began to steadily recover.<ref name = "Manual"/>
 
  +
  +
Eventually, [[Khas]] unearthed [[khaydarin crystal]]s left behind by the xel'naga. He channeled their primal energies through himself and rediscovered the communal psionic bond of the protoss. Khas revitalized protoss society through the [[Khala]], which called upon the protoss to forgo their old feuds and reunite. Gradually, the protoss embraced their psychic link and were flooded with the thoughts, emotions, and experiences felt by every protoss.<ref name="SC_Manual"/>
  +
  +
The following centuries saw a golden age on Aiur. Its war-torn continents were healed; its native species flourished; and five cities and thirty-eight temples were erected across its surface. The protoss population swelled to billions, and Aiur became the hub of the [[Protoss Empire]].<ref name="KSSAiur"/>
  +
 
After the [[Kalath Intercession]],<ref>Watrous, Valerie. "[[Colossus (short story)|Colossus]]." (Apr. 07, 2011). Blizzard Entertainment. [http://us.battle.net/sc2/en/game/lore/short-stories/colossus/4 StarCraft Lore: Colossus] Accessed 2011-04-11.</ref> [[colossi]] were sealed away beneath Aiur.<ref name="WoL_EchoesFuture">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' ([[Activision Blizzard]]). PC. Mission: [[Wings of Liberty]], [[Echoes of the Future]] (in English). 2010-07-27.</ref>
  +
  +
A group of rogue protoss shunned the Khala. The [[Conclave]] ordered [[Adun]] to eradicate them, but instead he attempted to convince them of the Khala's truth by teaching them how to manipulate their own latent [[psionic powers]]. Without the Khala's discipline, their powers spiraled out of control and unleashed [[psionic storm]]s across Aiur. The Conclave banished the rogues from Aiur and they became known as the [[Dark Templar]].<ref name="SC_Manual"/>
   
 
===The Fall===
 
===The Fall===
  +
{{Main|Fall of Aiur}}
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[[File:Aiur SC1 CineReturnAiur1.jpg|thumb|Aiur before its fall|left]]
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[[File:Aiur SC1 CineReturnAiur1.jpg|thumb|left|Aiur before its fall]]
āˆ’
Aiur hosted a population of billions of protoss before its fall.<ref name = "SC:Moth">Kindregan, Brian T. "[[Mothership (story)|Mothership]]." (January 15, 2010). Blizzard Entertainment. [http://starcraft2.com/features/story/mothership.xml#top Mothership] Accessed 2010-01-15.</ref>
 
  +
In [[2500]], the [[zerg]] launched a full-scale invasion of Aiur. The protoss defenders were overrun and countless zerg carved swaths of destruction across Aiur's continents.<ref name="KSSAiur"/> They seized the khaydarin crystals<ref>Blizzard Entertainment. ''[[StarCraft]]''. Vivendi Games. Mission: [[The Invasion of Aiur]] (in English). 1998.</ref> and destroyed the xel'naga temple before setting the khaydarin crystal in its place,<ref>Blizzard Entertainment. ''[[StarCraft]]''. Vivendi Games. Mission: [[Full Circle]] (in English). 1998.</ref> allowing the [[Overmind]] to embed itself in Aiur's surface.<ref>Blizzard Entertainment. ''[[StarCraft]]''. Vivendi Games. Cinematic: [[StarCraft Episode II#Cinematic: The Invasion of Aiur|The Invasion of Aiur]] (in English). 1998.</ref>
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  +
[[Praetor]] [[Fenix]] fought against the zerg but was hampered by the ability of their [[cerebrate]]s to reincarnate.<ref>'''[[Fenix]]:''' "[[Executor]], I bring news most dire. The [[Cerebrate]] that we thought we had killed has arisen again. The creature's battered form was reincarnated, despite the considerable damage we inflicted upon it. Even now, the Cerebrate drives its [[Brood]] in preparation for their next offensive." ''[[StarCraft]]''. Vivendi Games. Level/area: [[Into the Flames]] (in English). 1998.</ref> He was also held back by the incompetent leadership of the [[Conclave]], the protoss governing body.<ref name="ItF">Blizzard Entertainment. ''[[StarCraft]]''. Vivendi Games. Mission: [[Into the Flames]] (in English). 1998.</ref>
  +
  +
When former [[Executor]] [[Tassadar]], a veteran of previous battles of the zerg who had turned rebel, returned to Aiur with Dark [[Prelate]] [[Zeratul]], [[Judicator]] [[Aldaris]] attempted to arrest them. [[Tassadar's Followers|Tassadar's followers]] destroyed the [[Heart of the Conclave]].<ref>Blizzard Entertainment. ''[[StarCraft]]''. Vivendi Games. Mission: [[Homeland (mission)|Homeland]] (in English). 1998.</ref>
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[[File:Overmind SC2 Art1.jpg|thumb|left|The death of the [[Overmind]]]]
  +
With the help of the renegade [[terran]]s of [[Raynor's Raiders]], Tassadar and his followers weakened the Overmind, sustaining heavy losses in the process.<ref>Blizzard Entertainment. ''[[StarCraft]]''. Vivendi Games. Mission: [[Eye of the Storm]] (in English). 1998.</ref> Tassadar channeled Dark Templar energies through the hull of the ''[[Gantrithor]]'' and steered it on a collision course with the Overmind, destroying it.<ref>Blizzard Entertainment. ''[[StarCraft]]''. Vivendi Games. Cinematic: [[The Death of the Overmind]]. (in English). 1998.</ref> However, the zerg invasion left much of Aiur in ruins.<ref>Blizzard Entertainment. ''[[StarCraft]]''. Vivendi Games. Cinematic: [[StarCraft Episode III#Epilogue|Epilogue]] (in English). 1998.</ref> The Conclave and nearly seventy percent of the population was killed. Aldaris, Fenix, Zeratul and Commander [[Jim Raynor]] banded together in order to unite and lead the scattered survivors, but the zerg continued to slaughter every protoss they encountered.<ref name="BW_Manual">Underwood, Peter, Chris Metzen and Bill Roper. ''StarCraft: Brood War (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref>
  +
  +
===The [[Brood War (conflict)|Brood War]]===
 
At Zeratul's suggestion, the [[Khalai]] survivors retreated to their last functional {{link|warp gate|xel'naga}}, fighting through a sizable zerg force to get there. Fenix and Raynor held back and protected their flank while the Khalai survivors escaped to [[Shakuras]].<ref name="EfA">Blizzard Entertainment. ''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[Escape from Aiur]] (in English). 1998.</ref> Hundreds of thousands of protoss died during the evacuation. Some protoss were stranded on Aiur,<ref name ="ShadowHunt">Golden, Christie (November 27, 2007). ''[[StarCraft: The Dark Templar Saga: Shadow Hunters|StarCraft: The Dark Templar Saga #2: Shadow Hunters]].'' Simon & Schuster (Pocket Star). ISBN 0-7434-7126-1.</ref> and some [[observer]]s remained behind to keep watch.<ref name="WoL_EchoesFuture"/>
   
  +
The zerg took control of the gate,<ref>Blizzard Entertainment. ''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[Dunes of Shakuras]] (in English). 1998.</ref> but Raynor and Fenix retook it and shut it down to prevent the zerg from sending more reinforcements to Shakuras. Praetor [[Artanis]] sent though all the troops he could spare.<ref>'''[[Jim Raynor]]:''' "[[Executor (Episode IV)|Executor]], [[Raynor's Raiders|my crew]] and I will remain here on Aiur and shut the gate down on this side. It's the only way to make sure that the [[Zerg]] won't send more reinforcements to [[Shakuras]]."<br>'''[[Artanis]]:''' "You will be hopelessly outnumbered, and once the gate is shut down there will be no one to save you should you be overrun."<br>'''Raynor:''' "Yeah, well... I'm a man of action. What can I say?"<br>'''Fenix:''' "I shall remain with Raynor as well, Executor. My duty is to Aiur, after all."<br>'''Artanis:''' "Farewell then, brave warriors. We will send through all the troops we can spare." ''[[StarCraft: Brood War]]''. Vivendi Games. Level/area: [[Dunes of Shakuras]] (in English). 1998.</ref>
āˆ’
Aiur was attacked by the [[Zerg Swarm]] in an attempt to consume and assimilate the entire protoss species. Though the [[Overmind]] was destroyed by the mighty [[high templar]] [[Tassadar]], who sacrificed his life in a kamikaze strike using [[dark templar]] energy, it was at best a pyrrhic victory: the swarms had infested most of the planet, killing 70% of the protoss of Aiur<ref name = "BWManual">Underwood, Peter, Chris Metzen and Bill Roper. ''StarCraft: Brood War (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref> and ruining much of the landscape.<ref>''[[StarCraft]].'' Vivendi Games. Cinematic: [[StarCraft Episode III#Epilogue|Epilogue]] (in English). 1998.</ref> The zerg have scoured almost all non-zerg life from several continents. The jungles are now littered with ash, broken war machines, and corpses.<ref name = "SCLArt">2008-06-29. Samwise Didier, Dave Bergain. [http://www.sclegacy.com/content/wwi-08-coverage-11/wwi-08-coverage---starcraft-ii-art-panel-91/ WWI 08 Coverage - StarCraft II Art Panel]. ''StarCraft Legacy.'' Accessed 2008-06-29.</ref>
 
   
  +
After being contacted by [[Sarah Kerrigan]],<ref>'''[[Sarah Kerrigan]]:''' "When I contacted you both on Aiur, I told you about the new [[Second Overmind|Overmind]] and about the [[United Earth Directorate|UED]] that seeks to control it." ''[[StarCraft: Brood War]]''. Vivendi Games. Level/area: [[Vile Disruption]] (in English). 1998.</ref> Raynor brought Emperor [[Arcturus Mengsk]], fleeing from the [[United Earth Directorate]], to Aiur. The warp gate was activated and Fenix's troops held off the zerg who were incited to attack by its energies. Raynor's [[command center]] was destroyed by UED troops, but Lieutenant [[Samir Duran]], supposedly a UED colonial officer, moved his forces out of place and the zerg intervened, allowing Mengsk and Raynor to escape through the warp gate while the UED retreated.<ref name="EFlight">Blizzard Entertainment. ''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[Emperor's Flight]] (in English). 1998.</ref>
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===Abandonment===
 
[[Image:Aiur SC2 Cncpt1.jpg|thumb|300px|left|An infested Aiur]]
 
The planet was abandoned shortly thereafter through a [[Warp Gate (Xel'Naga)|warp gate]] which connected to the [[Dark Templar]] homeworld of [[Shakuras]].<ref name = "EfA">''[[StarCraft: Brood War]].'' Vivendi Games. Mission: [[Escape from Aiur]] (in English). 1998.</ref><ref name = "ShadowHunt"/> Hundreds of thousands of protoss died during the evacuation. Some protoss were stranded on Aiur,<ref name ="ShadowHunt">Golden, Christie (November 27, 2007). ''[[StarCraft: The Dark Templar Saga: Shadow Hunters|StarCraft: The Dark Templar Saga #2: Shadow Hunters]].'' Simon & Schuster (Pocket Star). ISBN 0-7434-7126-1.</ref> and others volunteered to remain behind in order to defend the Aiur end of the warp gate.<ref name = "DoS">''[[StarCraft: Brood War]].'' Vivendi Games. Mission: [[Dunes of Shakuras]] (in English). 1998.</ref>
 
   
āˆ’
The warp gate was destroyed when the [[United Earth Directorate]] invaded Aiur in their quest to arrest [[Terran Dominion]] emperor [[Arcturus Mengsk]].<ref name = "EFlight">''[[StarCraft: Brood War]].'' Vivendi Games. Mission: [[Emperor's Flight]] (in English). 1998.</ref> The stranded protoss belonged to several groups; one led by [[Fenix]] and [[Jim Raynor]],<ref name = "EFlight"/> as well as the [[Shel'na Kryhas]] and the [[Tal'darim]]. The latter, serving a mysterious [[Xava'tor|Benefactor]], learned [[dark templar|strange powers]].<ref name = "ShadowHunt"/>
+
The stranded protoss belonged to the [[Shel'na Kryhas]] and the [[Tal'darim]]. The latter, serving a mysterious [[Xava'tor|Benefactor]], learned [[Void|strange powers]].<ref name="ShadowHunt"/>
   
āˆ’
The protoss refugees on [[Shakuras]] have made at least one trip to Aiur in an effort to recover wounded protoss warriors.<ref>''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[Enslavers: Dark Vengeance]] bonus campaign, episode I: "[[StarCraft Enslavers II#The Rescue|The Rescue]]" (in English). 1999-02-05. [http://www.battle.net/scc/OS/0299.shtml StarCraft Map Archives]</ref> Protoss commanders noticed stranded protoss but, believing they could not be rescued, kept their existence secret.<ref name="SC:DkTempSaga3"/>
+
The protoss refugees on [[Shakuras]] made at least one trip to Aiur to recover wounded protoss warriors.<ref>''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[Enslavers: Dark Vengeance]] bonus campaign, episode I: "[[StarCraft Enslavers II#The Rescue|The Rescue]]" (in English). 1999-02-05. [http://classic.battle.net/scc/OS/0299.shtml StarCraft Map Archives]</ref> Protoss commanders noticed stranded protoss but, believing they could not be rescued, kept their existence secret.<ref name="SC:DkTempSaga3"/>
   
 
===The Interbellum===
Circa [[2503]], Aiur was still occupied by the zerg. While they have stopped killing each other, they still wander Aiur like "discarded tools" and have stopped spawning minions. The surviving protoss had divided into two factions&mdash;[[Shel'na Kryhas]] and [[Tal'darim]]&mdash; and clung to life on the ruined world, fighting and avoiding conflict with the zerg. The arrival of a [[preserver]], contained within the brain of [[terran]] archaeologist [[Jake Ramsey]], brought great changes to both groups of protoss. The former attempted to flee through the disabled (and then repaired) [[Warp Gate (Xel'Naga)|warp gate]], while the latter splintered as they learned the truth behind their mysterious [[Ulrezaj|Benefactor]]. The Shel'na Kryhas and renegade Tal'darim banded together to attack the Benefactor, most giving up their lives using a powerful psionic technique to hold the Benefactor off.<ref name = "ShadowHunt">Golden, Christie. ''StarCraft: The Dark Templar Saga: Shadow Hunters.'' Pocket Star Books, November 27, 2007. ISBN 0-7434-7126-1.</ref>
 
 
[[Image:Aiur SC2 Cncpt1.jpg|thumb|left|An infested Aiur]]
  +
Around [[2503]], the zerg occupiers had stopped fighting each other, but had stopped spawing and continued to wander the planet like "discarded tools".<ref name="ShadowHunt">Golden, Christie. ''StarCraft: The Dark Templar Saga: Shadow Hunters.'' Pocket Star Books, November 27, 2007. ISBN 0-7434-7126-1.</ref>
   
 
The stranded protoss divided into two factions&mdash;[[Shel'na Kryhas]] and [[Tal'darim]]&mdash; and clung to life on the ruined world, fighting and avoiding conflict with the zerg. The arrival of a [[preserver]], contained within the brain of [[terran]] archaeologist [[Jake Ramsey]], brought great changes to both groups of protoss. The former attempted to flee through the disabled (and then repaired) [[Warp Gate (Xel'Naga)|warp gate]], while the latter splintered as they learned the truth behind their mysterious [[Ulrezaj|Benefactor]]. The Shel'na Kryhas and renegade Tal'darim banded together to attack the Benefactor, most giving up their lives using a powerful psionic technique to hold the Benefactor off.<ref name="ShadowHunt">Golden, Christie. ''StarCraft: The Dark Templar Saga: Shadow Hunters.'' Pocket Star Books, November 27, 2007. ISBN 0-7434-7126-1.</ref>
Some of the renegade Tal'darim escaped but none of the Shel'na Kryhas made it. The remaining Tal'darim were attacked by zerg forces led by [[Ethan Stewart]].<ref name="SC:DkTempSaga3">Golden, Christie (June 30, 2009). ''[[StarCraft: The Dark Templar Saga: Twilight|StarCraft: The Dark Templar Saga #3: Twilight]].'' Simon & Schuster (Pocket Star). ISBN 978-0-7434-7129-9.</ref>
 
   
  +
Some of the renegade Tal'darim escaped but none of the Shel'na Kryhas made it. The remaining Tal'darim were attacked by zerg forces led by [[Ethan Stewart]], who was seeking to use the gate and then find Ulrezaj. Ulrezaj absorbed some of his own followers to recharge his power before leaving in a [[xel'naga]] vessel, pursued by the zerg and Dominion.<ref name="SC:DkTempSaga3">Golden, Christie (June 30, 2009). ''[[StarCraft: The Dark Templar Saga: Twilight|StarCraft: The Dark Templar Saga #3: Twilight]].'' Simon & Schuster (Pocket Star). ISBN 978-0-7434-7129-9.</ref>
Some [[observer]]s remained behind from the evacuation to keep watch.<ref name="WoL_EchoesFuture">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' (Activision Blizzard). PC. Mission: [[Wings of Liberty]], [[Echoes of the Future]] (in English). 2010-07-27.</ref>
 
   
  +
Aiur came under Kerrigan's control. Although some areas were left untouched by the invasion, much of Aiur became a zerg breeding ground littered with ash, broken war machines, and the remains of the dead. A small number of protoss speculated that some of Aiur's other life-forms had been assimilated by the zerg and mutated into killing machines to serve the Swarm.<ref name="KSSAiur"/>
===Interbellum Terran Incursions===
 
 
{{Ghost}}
 
{{Ghost}}
āˆ’
[[Nova]] was sent to infiltrate protoss facilities on the planet.<ref>[http://www.digitalenvi.com/STGGM/ The Art of Johnnie H. Estill II], ''Digital Paintings''. Accessed on 2009-06-03</ref>
+
During this period, [[Nova]] was sent to infiltrate protoss facilities on the planet.<ref>[http://www.digitalenvi.com/STGGM/ The Art of Johnnie H. Estill II], ''Digital Paintings''. Accessed on 2009-06-03</ref>
   
āˆ’
===The Second Great War===
+
===Echoes of the Future===
  +
{{Main|Echoes of the Future}}
āˆ’
On the eve of the [[Second Great War]], [[Zeratul]] returned to Aiur seeking clarification to a [[Prophecy (Ulaan)|prophecy]]. He communed with the dead Overmind's cortex via [[Tassadar]]'s spirit and learned of an [[Armageddon|impending apocalypse]].<ref name="WoL_EchoesFuture"/>
 
  +
In [[2504]], Zeratul returned to Aiur to learn the Overmind's secrets by making contact with the tendrils connected directly to its cortex. There he encountered the [[spirit]] of Tassadar, who revealed that the directive to destroy the protoss was forced upon the zerg and that Kerrigan was the only one who could free the zerg from slavery.<ref name="WoL_EchoesFuture"/>
   
 
==Psionic Matrix==
 
==Psionic Matrix==
āˆ’
Protoss structures and units, to a lesser extent, draw their energy from a great psionic energy matrix that emanates from Aiur. This energy can be linked to a Nexus, but [[khaydarin crystal]]-based [[pylon]]s are needed to actually tap into the energy required to provide psionic energy to new colonies and bases.<ref name = "Manual"/>
+
A great psionic energy matrix emanates from Aiur. Protoss structures and units, to a lesser extent, draw their energy from it. A [[nexus]] provides a link to this matrix, but [[pylon]]s are needed to actually tap into the energy required to provide psionic energy to new colonies.<ref name="SC_Manual"/>
   
 
==Native Species==
 
==Native Species==
āˆ’  
 
Aiur is a planet high in biodiversity and has a large variety of flora and fauna. Known species include;
 
Aiur is a planet high in biodiversity and has a large variety of flora and fauna. Known species include;
   
Line 113: Line 133:
 
*[[Omhara]]
 
*[[Omhara]]
 
*[[Protoss]]
 
*[[Protoss]]
āˆ’
*At least one species of bird<ref name = "Firstborn"/>
+
*At least one species of bird<ref name="SC:DkTempSaga1"/>
āˆ’
*Various aquatic species about the size of leeches.<ref name = "ShadowHunt"/>
+
*Various aquatic species about the size of leeches.<ref name="ShadowHunt"/>
   
 
===Flora===
 
===Flora===
Line 122: Line 142:
   
 
==Geography==
 
==Geography==
 
Aiur has furious seas<ref name="SC_Manual"/> and stormy weather. Indeed, its summer storms have been known to appear over plateaus and disappear in the blink of an eye.<ref name="Chain Lightning">1998-09-11 [http://classic.battle.net/scc/OS/0998.shtml Chain Lightning]. ''StarCraft Compendium Map Archives''. Accessed 2007-11-03.</ref>
   
 
Aiur's atmosphere is slightly heavier than that of most [[terran]] worlds though unprotected humans can still survive on the planet.<ref name="ShadowHunt"/>
Aiur is covered with vegetation and has many lush jungles, populated by creatures such as the [[bengalaas]]. It has furious seas<ref name="Manual"/> and stormy weather. Indeed, its summer storms have been known to appear over plateaus and disappear in the blink of an eye.<ref name = "Chain Lightning">1998-09-11 [http://www.battle.net/scc/OS/0998.shtml Chain Lightning]. ''StarCraft Compendium Map Archives''. Accessed 2007-11-03.</ref>
 
āˆ’  
Aiur's atmosphere is slightly heavier than that of most [[terran]] worlds though unprotected humans can still survive on the planet.<ref name = "ShadowHunt"/>
 
   
 
==Locations==
 
==Locations==
Line 131: Line 150:
   
 
===Cities===
 
===Cities===
āˆ’  
 
*[[Mendella]] (ruins, replaced by a proving ground)
 
*[[Mendella]] (ruins, replaced by a proving ground)
   
 
===Fortresses===
 
===Fortresses===
āˆ’  
 
*[[Citadel of the Executor]]
 
*[[Citadel of the Executor]]
 
*''[[Khor-shakal]]''
 
*''[[Khor-shakal]]''
   
 
===Landforms===
 
===Landforms===
āˆ’  
 
*[[Brushfire|Brushfire Island]]
 
*[[Brushfire|Brushfire Island]]
 
*[[Cave of Relics]]
 
*[[Cave of Relics]]
Line 147: Line 163:
 
*[[River of Light]]
 
*[[River of Light]]
 
*[[Road of Remembrance]]
 
*[[Road of Remembrance]]
  +
*[[Shreka Hills]]
   
 
===Provinces===
 
===Provinces===
  +
[[File:Aiur SC-R Art1.jpg|thumb|Aiur]]
āˆ’  
 
*[[Antioch]]
 
*[[Antioch]]
 
*[[Scion]]
 
*[[Scion]]
 
*[[Velari Province|Velari]]
 
**[[Velari Templar School]]
   
 
===Regions===
 
===Regions===
āˆ’  
 
*[[Asari Hunting Grounds]]
 
*[[Asari Hunting Grounds]]
 
*[[Ni Monn Adun]]
 
*[[Ni Monn Adun]]
 
*[[Aiur caverns|Xel'naga Caverns]]
*[[Velari (place)|Velari]]
 
**[[Velari Templar School]]
 
*[[Aiur caverns|Xel'Naga Caverns]]
 
 
**[[Aiur caverns#Giant Crystal Chamber|Crystal Chamber]]
 
**[[Aiur caverns#Giant Crystal Chamber|Crystal Chamber]]
   
 
===Temples===
 
===Temples===
 
*[[Xel'naga temple#Temples of Aiur|Protoss temple]] (destroyed by [[zerg]])
 
*[[Xel'naga temple#Temples of Aiur|Protoss temple]] (destroyed by [[zerg]])
  +
*[[Temple of the Preservers]]
 
*[[Xel'naga temple#Ziggurat|Ziggurat]]
 
*[[Xel'naga temple#Ziggurat|Ziggurat]]
   
  +
==Notes==
  +
[[File:Aiur SC2 Map1.jpg|thumb|A map of Aiur]]
  +
In the ''[[StarCraft II]]'' [[Galaxy Map Editor|map editor]], there exists a map of Aiur, showing the spread of [[creep]] across its surface. However, apart from the creep spread, this map is identical to one of [[Bel'Shir]],<ref name="SCIIEditor">Blizzard Entertainment. ''[[StarCraft II]] [[Galaxy|Map Editor]].'' (Activision Blizzard) (in English). July 27, 2010</ref> so assessing its validity is difficult.
  +
  +
The planet appears as a contestable territory in ''[[RISK: StarCraft]]''.<ref name-"RISK:SC">(October 10, 2012). ''[[RISK: StarCraft]]''. USAopoly.</ref>
  +
{{clear}}
 
==References==
 
==References==
 
{{ref|scroll=x|col=2}}
 
{{ref|scroll=x|col=2}}
Line 180: Line 203:
 
{{StatusBox/row
 
{{StatusBox/row
 
|{{FlagConclave}} [[Protoss]] homeworld
 
|{{FlagConclave}} [[Protoss]] homeworld
āˆ’
|?&mdash;July [[2500]]
+
|?&ndash;July [[2500]]
 
}}
 
}}
 
{{StatusBox/row
 
{{StatusBox/row
 
|{{FlagConclave}} [[Protoss Empire]] capital world
 
|{{FlagConclave}} [[Protoss Empire]] capital world
āˆ’
|~[[500]]&mdash;June/July [[2500]]
+
|~[[500]]&ndash;June/July [[2500]]
 
}}
 
}}
 
{{StatusBox/row
 
{{StatusBox/row
 
|{{FlagOvermind}} {{FlagKerrigan}} [[Zerg]] infested world
 
|{{FlagOvermind}} {{FlagKerrigan}} [[Zerg]] infested world
āˆ’
|April [[2500]]&mdash;
+
|April [[2500]]&ndash;
 
}}
 
}}
 
{{StatusBox/row
 
{{StatusBox/row
 
|{{FlagOvermind}} [[Zerg]] primary hive world
 
|{{FlagOvermind}} [[Zerg]] primary hive world
āˆ’
|April&mdash;June/July [[2500]]
+
|April&ndash;June/July [[2500]]
 
}}
 
}}
 
{{StatusBox/end}}
 
{{StatusBox/end}}
 
{{SucceedBox|bgcolor=blue|fgcolor=white|name={{ColorIntLink|white|Protoss|u=x}} Homeworld}}
 
{{SucceedBox|bgcolor=blue|fgcolor=white|name={{ColorIntLink|white|Protoss|u=x}} Homeworld}}
āˆ’
{{SucceedBox/row|None (birth of the [[Protoss]] race)|?&mdash;July [[2500]]|[[Shakuras]]}}
+
{{SucceedBox/row|None (birth of the [[Protoss]] race)|?&ndash;July [[2500]]|[[Shakuras]]}}
 
{{SucceedBox/end}}
 
{{SucceedBox/end}}
 
{{SucceedBox|bgcolor=red|fgcolor=white|name={{ColorIntLink|white|Protoss Empire|u=x}} Capital World}}
 
{{SucceedBox|bgcolor=red|fgcolor=white|name={{ColorIntLink|white|Protoss Empire|u=x}} Capital World}}
āˆ’
{{SucceedBox/row|None ([[Protoss|Protoss Empire]] established)|~[[500]]&mdash;June/July [[2500]]|[[Shakuras]] (reorganized as the [[Khalai Refugees]])}}
+
{{SucceedBox/row|None ([[Protoss|Protoss Empire]] established)|~[[500]]&ndash;June/July [[2500]]|[[Shakuras]] (reorganized as the [[Khalai Refugees]])}}
 
{{SucceedBox/end}}
 
{{SucceedBox/end}}
 
{{SucceedBox|bgcolor=purple|fgcolor=white|name={{ColorIntLink|white|Zerg|u=x}} Primary Hive World}}
 
{{SucceedBox|bgcolor=purple|fgcolor=white|name={{ColorIntLink|white|Zerg|u=x}} Primary Hive World}}
āˆ’
{{SucceedBox/row|[[Char]]|April&mdash;June/July [[2500]]|[[Char]]}}
+
{{SucceedBox/row|[[Char]]|April`June/July [[2500]]|[[Char]]}}
 
{{SucceedBox/end}}
 
{{SucceedBox/end}}
  +
[[es:Aiur]]
 
[[Category:Planets]]
 
[[Category:Planets]]
āˆ’
[[Category: Protoss]]
+
[[Category:Protoss]]
  +
[[Category:Zerg]]
  +
[[Category:Zerg worlds]]

Revision as of 09:53, 4 August 2014

Aiur is the protoss homeworld, located in a star system with a single yellow star and possessing a single moon not unlike Luna.[2] It is at least the third of the system's terrestrial planets, if not further out.[3]

History

Aiur was engineered by the xel'naga.[5]

Aiur's moderate greenhouse-gas levels and low orbital eccentricity allowed it to develop a climate conducive to life. Over the eons, its humid rainforests teemed with a variety of species, the most advanced of which were the protoss, whose evolution was accelerated by the xel'naga. In addition to digging vast subterranean caverns,[1] the xel'naga constructed a temple to mark the site where they first set foot upon Aiur.[6]

The xel'naga eventually left Aiur due to growing antagonism among the protoss that led them to forget how to attune themselves to their primal psychic link. This led to the Aeon of Strife, during which Aiur's greater landmasses were devastated[5] and many of its lesser life-forms were pushed to the brink of extinction.[1]

Eventually, Khas unearthed khaydarin crystals left behind by the xel'naga. He channeled their primal energies through himself and rediscovered the communal psionic bond of the protoss. Khas revitalized protoss society through the Khala, which called upon the protoss to forgo their old feuds and reunite. Gradually, the protoss embraced their psychic link and were flooded with the thoughts, emotions, and experiences felt by every protoss.[5]

The following centuries saw a golden age on Aiur. Its war-torn continents were healed; its native species flourished; and five cities and thirty-eight temples were erected across its surface. The protoss population swelled to billions, and Aiur became the hub of the Protoss Empire.[1]

After the Kalath Intercession,[7] colossi were sealed away beneath Aiur.[8]

A group of rogue protoss shunned the Khala. The Conclave ordered Adun to eradicate them, but instead he attempted to convince them of the Khala's truth by teaching them how to manipulate their own latent psionic powers. Without the Khala's discipline, their powers spiraled out of control and unleashed psionic storms across Aiur. The Conclave banished the rogues from Aiur and they became known as the Dark Templar.[5]

The Fall

Main article: Fall of Aiur
Aiur SC1 CineReturnAiur1

Aiur before its fall

In 2500, the zerg launched a full-scale invasion of Aiur. The protoss defenders were overrun and countless zerg carved swaths of destruction across Aiur's continents.[1] They seized the khaydarin crystals[9] and destroyed the xel'naga temple before setting the khaydarin crystal in its place,[10] allowing the Overmind to embed itself in Aiur's surface.[11]

Praetor Fenix fought against the zerg but was hampered by the ability of their cerebrates to reincarnate.[12] He was also held back by the incompetent leadership of the Conclave, the protoss governing body.[13]

When former Executor Tassadar, a veteran of previous battles of the zerg who had turned rebel, returned to Aiur with Dark Prelate Zeratul, Judicator Aldaris attempted to arrest them. Tassadar's followers destroyed the Heart of the Conclave.[14]

Overmind SC2 Art1

The death of the Overmind

With the help of the renegade terrans of Raynor's Raiders, Tassadar and his followers weakened the Overmind, sustaining heavy losses in the process.[15] Tassadar channeled Dark Templar energies through the hull of the Gantrithor and steered it on a collision course with the Overmind, destroying it.[16] However, the zerg invasion left much of Aiur in ruins.[17] The Conclave and nearly seventy percent of the population was killed. Aldaris, Fenix, Zeratul and Commander Jim Raynor banded together in order to unite and lead the scattered survivors, but the zerg continued to slaughter every protoss they encountered.[18]

The Brood War

At Zeratul's suggestion, the Khalai survivors retreated to their last functional warp gate, fighting through a sizable zerg force to get there. Fenix and Raynor held back and protected their flank while the Khalai survivors escaped to Shakuras.[19] Hundreds of thousands of protoss died during the evacuation. Some protoss were stranded on Aiur,[20] and some observers remained behind to keep watch.[8]

The zerg took control of the gate,[21] but Raynor and Fenix retook it and shut it down to prevent the zerg from sending more reinforcements to Shakuras. Praetor Artanis sent though all the troops he could spare.[22]

After being contacted by Sarah Kerrigan,[23] Raynor brought Emperor Arcturus Mengsk, fleeing from the United Earth Directorate, to Aiur. The warp gate was activated and Fenix's troops held off the zerg who were incited to attack by its energies. Raynor's command center was destroyed by UED troops, but Lieutenant Samir Duran, supposedly a UED colonial officer, moved his forces out of place and the zerg intervened, allowing Mengsk and Raynor to escape through the warp gate while the UED retreated.[24]

The stranded protoss belonged to the Shel'na Kryhas and the Tal'darim. The latter, serving a mysterious Benefactor, learned strange powers.[20]

The protoss refugees on Shakuras made at least one trip to Aiur to recover wounded protoss warriors.[25] Protoss commanders noticed stranded protoss but, believing they could not be rescued, kept their existence secret.[26]

The Interbellum

Aiur SC2 Cncpt1

An infested Aiur

Around 2503, the zerg occupiers had stopped fighting each other, but had stopped spawing and continued to wander the planet like "discarded tools".[20]

The stranded protoss divided into two factions—Shel'na Kryhas and Tal'darim— and clung to life on the ruined world, fighting and avoiding conflict with the zerg. The arrival of a preserver, contained within the brain of terran archaeologist Jake Ramsey, brought great changes to both groups of protoss. The former attempted to flee through the disabled (and then repaired) warp gate, while the latter splintered as they learned the truth behind their mysterious Benefactor. The Shel'na Kryhas and renegade Tal'darim banded together to attack the Benefactor, most giving up their lives using a powerful psionic technique to hold the Benefactor off.[20]

Some of the renegade Tal'darim escaped but none of the Shel'na Kryhas made it. The remaining Tal'darim were attacked by zerg forces led by Ethan Stewart, who was seeking to use the gate and then find Ulrezaj. Ulrezaj absorbed some of his own followers to recharge his power before leaving in a xel'naga vessel, pursued by the zerg and Dominion.[26]

Aiur came under Kerrigan's control. Although some areas were left untouched by the invasion, much of Aiur became a zerg breeding ground littered with ash, broken war machines, and the remains of the dead. A small number of protoss speculated that some of Aiur's other life-forms had been assimilated by the zerg and mutated into killing machines to serve the Swarm.[1]

StarCraft Ghost Logo2
This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however.
The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details.

During this period, Nova was sent to infiltrate protoss facilities on the planet.[27]

Echoes of the Future

Main article: Echoes of the Future

In 2504, Zeratul returned to Aiur to learn the Overmind's secrets by making contact with the tendrils connected directly to its cortex. There he encountered the spirit of Tassadar, who revealed that the directive to destroy the protoss was forced upon the zerg and that Kerrigan was the only one who could free the zerg from slavery.[8]

Psionic Matrix

A great psionic energy matrix emanates from Aiur. Protoss structures and units, to a lesser extent, draw their energy from it. A nexus provides a link to this matrix, but pylons are needed to actually tap into the energy required to provide psionic energy to new colonies.[5]

Native Species

Aiur is a planet high in biodiversity and has a large variety of flora and fauna. Known species include;

Fauna

Flora

Geography

Aiur has furious seas[5] and stormy weather. Indeed, its summer storms have been known to appear over plateaus and disappear in the blink of an eye.[28]

Aiur's atmosphere is slightly heavier than that of most terran worlds though unprotected humans can still survive on the planet.[20]

Locations

Aiur SC-BG-BW Art1

Aiur alongside two of its sister planets

Cities

  • Mendella (ruins, replaced by a proving ground)

Fortresses

Landforms

Provinces

Aiur SC-R Art1

Aiur

Regions

Temples

Notes

Aiur SC2 Map1

A map of Aiur

In the StarCraft II map editor, there exists a map of Aiur, showing the spread of creep across its surface. However, apart from the creep spread, this map is identical to one of Bel'Shir,[29] so assessing its validity is difficult.

The planet appears as a contestable territory in RISK: StarCraft.[30]

References

  1. ā†‘ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 Blizzard Entertainment. 2010-07-24. Koprulu Sector Systems: Aiur. Blizzard Entertainment. Accessed 2010-07-24.
  2. ā†‘ 2.0 2.1 2.2 Golden, Christie (May 22, 2007). StarCraft: The Dark Templar Saga #1: Firstborn. Simon & Schuster (Pocket Star). ISBN 978-0-7434-7125-1.
  3. ā†‘ 3.0 3.1 Corey Konieczka, Robert A. Kouba, Dan Clark (December 17, 2008). StarCraft: The Board Game: Brood War. Fantasy Flight Games. ASIN 1589945034
  4. ā†‘ 2009-04-04. Samwise Didier, Dave Bergain. WWI 08 Coverage - StarCraft II Art Panel. StarCraft Legacy. Accessed 2009-06-17.
  5. ā†‘ 5.0 5.1 5.2 5.3 5.4 5.5 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  6. ā†‘ Overmind: "Behold, there is a temple, not far from here, that lies upon ground most hallowed. Though I have born witness to the passing of countless millennia, the temple which you must assault is older by far. For it was constructed by my creators, the Xel'Naga, and it marks the site where the Xel'Naga first set foot upon Aiur." StarCraft. Vivendi Games. Level/area: Full Circle (in English). 1998.
  7. ā†‘ Watrous, Valerie. "Colossus." (Apr. 07, 2011). Blizzard Entertainment. StarCraft Lore: Colossus Accessed 2011-04-11.
  8. ā†‘ 8.0 8.1 8.2 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Echoes of the Future (in English). 2010-07-27.
  9. ā†‘ Blizzard Entertainment. StarCraft. Vivendi Games. Mission: The Invasion of Aiur (in English). 1998.
  10. ā†‘ Blizzard Entertainment. StarCraft. Vivendi Games. Mission: Full Circle (in English). 1998.
  11. ā†‘ Blizzard Entertainment. StarCraft. Vivendi Games. Cinematic: The Invasion of Aiur (in English). 1998.
  12. ā†‘ Fenix: "Executor, I bring news most dire. The Cerebrate that we thought we had killed has arisen again. The creature's battered form was reincarnated, despite the considerable damage we inflicted upon it. Even now, the Cerebrate drives its Brood in preparation for their next offensive." StarCraft. Vivendi Games. Level/area: Into the Flames (in English). 1998.
  13. ā†‘ Blizzard Entertainment. StarCraft. Vivendi Games. Mission: Into the Flames (in English). 1998.
  14. ā†‘ Blizzard Entertainment. StarCraft. Vivendi Games. Mission: Homeland (in English). 1998.
  15. ā†‘ Blizzard Entertainment. StarCraft. Vivendi Games. Mission: Eye of the Storm (in English). 1998.
  16. ā†‘ Blizzard Entertainment. StarCraft. Vivendi Games. Cinematic: The Death of the Overmind. (in English). 1998.
  17. ā†‘ Blizzard Entertainment. StarCraft. Vivendi Games. Cinematic: Epilogue (in English). 1998.
  18. ā†‘ Underwood, Peter, Chris Metzen and Bill Roper. StarCraft: Brood War (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  19. ā†‘ Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Mission: Escape from Aiur (in English). 1998.
  20. ā†‘ 20.0 20.1 20.2 20.3 20.4 20.5 Golden, Christie (November 27, 2007). StarCraft: The Dark Templar Saga #2: Shadow Hunters. Simon & Schuster (Pocket Star). ISBN 0-7434-7126-1. Cite error: Invalid <ref> tag; name "ShadowHunt" defined multiple times with different content Cite error: Invalid <ref> tag; name "ShadowHunt" defined multiple times with different content
  21. ā†‘ Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Mission: Dunes of Shakuras (in English). 1998.
  22. ā†‘ Jim Raynor: "Executor, my crew and I will remain here on Aiur and shut the gate down on this side. It's the only way to make sure that the Zerg won't send more reinforcements to Shakuras."
    Artanis: "You will be hopelessly outnumbered, and once the gate is shut down there will be no one to save you should you be overrun."
    Raynor: "Yeah, well... I'm a man of action. What can I say?"
    Fenix: "I shall remain with Raynor as well, Executor. My duty is to Aiur, after all."
    Artanis: "Farewell then, brave warriors. We will send through all the troops we can spare." StarCraft: Brood War. Vivendi Games. Level/area: Dunes of Shakuras (in English). 1998.
  23. ā†‘ Sarah Kerrigan: "When I contacted you both on Aiur, I told you about the new Overmind and about the UED that seeks to control it." StarCraft: Brood War. Vivendi Games. Level/area: Vile Disruption (in English). 1998.
  24. ā†‘ Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Mission: Emperor's Flight (in English). 1998.
  25. ā†‘ StarCraft: Brood War. Vivendi Games. Mission: Enslavers: Dark Vengeance bonus campaign, episode I: "The Rescue" (in English). 1999-02-05. StarCraft Map Archives
  26. ā†‘ 26.0 26.1 Golden, Christie (June 30, 2009). StarCraft: The Dark Templar Saga #3: Twilight. Simon & Schuster (Pocket Star). ISBN 978-0-7434-7129-9.
  27. ā†‘ The Art of Johnnie H. Estill II, Digital Paintings. Accessed on 2009-06-03
  28. ā†‘ 1998-09-11 Chain Lightning. StarCraft Compendium Map Archives. Accessed 2007-11-03.
  29. ā†‘ Blizzard Entertainment. StarCraft II Map Editor. (Activision Blizzard) (in English). July 27, 2010
  30. ā†‘ (October 10, 2012). RISK: StarCraft. USAopoly.