StarCraft Wiki
Register
StarCraft Wiki
(Reduced detail about the conflict, as there's a link to the Fall of Aiur)
(Adding categories)
Tag: categoryselect
(16 intermediate revisions by 2 users not shown)
Line 8: Line 8:
 
|terrain=Jungle
 
|terrain=Jungle
 
|region=
 
|region=
|sector=[[Koprulu Sector]]<ref name = "KSSAiur">[[Blizzard Entertainment]]. 2010-07-24. [http://us.battle.net/sc2/en/game/planet/aiur Koprulu Sector Systems: Aiur]. ''Blizzard Entertainment''. Accessed 2010-07-24.</ref>
+
|sector=[[Koprulu sector]]<ref name="KSSAiur">[[Blizzard Entertainment]]. 2010-07-24. [http://us.battle.net/sc2/en/game/planet/aiur Koprulu Sector Systems: Aiur]. ''Blizzard Entertainment''. Accessed 2010-07-24.</ref>
 
|system=
 
|system=
 
|suns=1 &ndash; "[[Golden Orb of Day]]"
 
|suns=1 &ndash; "[[Golden Orb of Day]]"
|moons=1 &ndash; [[Saalok]],<ref name = "KSSAiur"/> a.k.a. "White Circle of Night"<ref name="SC:DkTempSaga1">Golden, Christie (May 22, 2007). ''[[StarCraft: The Dark Templar Saga: Firstborn|StarCraft: The Dark Templar Saga #1: Firstborn]]''. [[Simon & Schuster]] (Pocket Star). ISBN 978-0-7434-7125-1.</ref>
+
|moons=1 &ndash; [[Saalok]],<ref name="KSSAiur"/> a.k.a. "White Circle of Night"<ref name="SC:DkTempSaga1">Golden, Christie (May 22, 2007). ''[[StarCraft: The Dark Templar Saga: Firstborn|StarCraft: The Dark Templar Saga #1: Firstborn]]''. [[Simon & Schuster]] (Pocket Star). ISBN 978-0-7434-7125-1.</ref>
|orbital=At least third<ref name="SC:TBG:BW"/>
+
|orbital=At least third<ref name="SC:TBG:BW">Corey Konieczka, Robert A. Kouba, Dan Clark (December 17, 2008). ''[[StarCraft: The Board Game: Brood War]]''. Fantasy Flight Games. ASIN 1589945034</ref>
 
|lenghtday=
 
|lenghtday=
 
|lenghtyear=
 
|lenghtyear=
|diameter=13,273 km<ref name = "KSSAiur"/>
+
|diameter=13,273 km<ref name="KSSAiur"/>
|climate=+/- 30º Centigrade [86 Fº], high humidity<ref name = "KSSAiur"/>
+
|climate=+/- 30º Centigrade [86 Fº], high humidity<ref name="KSSAiur"/>
|tilt=18.5 degrees<ref name = "KSSAiur"/>
+
|tilt=18.5 degrees<ref name="KSSAiur"/>
|gravity=0.98 standard<ref name = "KSSAiur"/>
+
|gravity=0.98 standard<ref name="KSSAiur"/>
|tileset=Jungle, ruined jungle<ref name = "SCLArt">2009-04-04. [[Samwise Didier]], Dave Bergain. [http://sclegacy.com/feature/32-wwi-08/316-starcraft-ii-art-panel WWI 08 Coverage - StarCraft II Art Panel]. ''StarCraft Legacy.'' Accessed 2009-06-17.</ref>
+
|tileset=Jungle, ruined jungle<ref name="SCLArt">2009-04-04. [[Samwise Didier]], Dave Bergain. [http://sclegacy.com/feature/32-wwi-08/316-starcraft-ii-art-panel WWI 08 Coverage - StarCraft II Art Panel]. ''StarCraft Legacy''. Accessed 2009-06-17.</ref>
 
|geography=*5 major continents
 
|geography=*5 major continents
 
*4 oceans
 
*4 oceans
 
*2,000 lakes
 
*2,000 lakes
*12 mountain chains (5 volcanic)<ref name = "KSSAiur"/>
+
*12 mountain chains (5 volcanic)<ref name="KSSAiur"/>
 
|interest=*[[Eldritch Lake]]
 
|interest=*[[Eldritch Lake]]
 
*[[Garden of Aiur]]
 
*[[Garden of Aiur]]
Line 33: Line 33:
 
**[[Aiur caverns#Giant Crystal Chamber|Crystal Chamber]]
 
**[[Aiur caverns#Giant Crystal Chamber|Crystal Chamber]]
 
*[[Temple of the Preservers]]
 
*[[Temple of the Preservers]]
|species=*[[Protoss]] (former dominant life form of the planet)
+
|species=*[[Protoss]] (formerly)
  +
*[[Zerg]]
*[[Zerg]] (currently dominant life form of the planet)
 
 
|originalspecies=*[[Bengalaas]]
 
|originalspecies=*[[Bengalaas]]
 
*[[Kal-taar]]
 
*[[Kal-taar]]
Line 41: Line 41:
 
*[[Mai-lur]]
 
*[[Mai-lur]]
 
*[[Omhara]]
 
*[[Omhara]]
  +
*[[Protoss]]<ref name="KSSAiur"/>
 
|language=
 
|language=
|faction=*[[Protoss]] Tribes (?&ndash;~[[500]])<br />
+
|faction=*[[Protoss]] Tribes (?&ndash;~[[500]])<br>
{{FlagConclave}} [[Protoss|Protoss Empire]] (~500&ndash;[[2500]])<br />
+
{{FlagConclave}} [[Protoss|Protoss Empire]] (~500&ndash;[[2500]])<br>
 
{{FlagOvermind}} [[Zerg Swarm]] ([[2500]])<br/>
 
{{FlagOvermind}} [[Zerg Swarm]] ([[2500]])<br/>
 
{{FlagOvermind}} [[Daggoth's Renegade Zerg]] ([[2500]])
 
{{FlagOvermind}} [[Daggoth's Renegade Zerg]] ([[2500]])
{{FlagKerrigan}} [[Zerg Swarm]] (2500&ndash;)<br/>
+
{{FlagKerrigan}} [[Zerg Swarm]] (2500&ndash;)<br>
*[[Shel'na Kryhas]] (2500&ndash;[[2503]])<br/>
+
*[[Shel'na Kryhas]] (2500&ndash;[[2503]])<br>
 
*{{FlagTal'darim}} [[Tal'darim]] (?&ndash;[[2503]])
 
*{{FlagTal'darim}} [[Tal'darim]] (?&ndash;[[2503]])
 
*Isolated pockets of survivors (2500&ndash;)
 
*Isolated pockets of survivors (2500&ndash;)
|population=[[2504]] &ndash; Est. 5 billion+ zerg; unknown pockets of protoss survivors<ref name = "KSSAiur"/>
+
|population=[[2504]] &ndash; Est. 5 billion+ zerg; unknown pockets of protoss survivors<ref name="KSSAiur"/>
 
|capital=
 
|capital=
 
|settlements=*Estimated 38 protoss temples (destroyed)
 
|settlements=*Estimated 38 protoss temples (destroyed)
Line 57: Line 58:
 
*Estimated 65 primary zerg [[hive cluster]]s
 
*Estimated 65 primary zerg [[hive cluster]]s
 
*Estimated 289 secondary zerg hive clusters
 
*Estimated 289 secondary zerg hive clusters
*Estimated 600 tertiary zerg hive clusters<ref name = "KSSAiur"/>
+
*Estimated 600 tertiary zerg hive clusters<ref name="KSSAiur"/>
 
|platforms=
 
|platforms=
 
|imports=
 
|imports=
Line 63: Line 64:
 
|status=[[Zerg]] infested world
 
|status=[[Zerg]] infested world
 
}}
 
}}
'''Aiur''' is the [[protoss]] homeworld, located in a star system with a single [[Golden Orb of Day|yellow star]] and possessing a [[Saalok|single moon]] not unlike [[Luna]].<ref name="SC:DkTempSaga1"/> It is at least the third of the system's terrestrial planets, if not further out.<ref name="SC:TBG:BW">Corey Konieczka, Robert A. Kouba, Dan Clark (December 17, 2008). ''[[StarCraft: The Board Game: Brood War]].'' Fantasy Flight Games. ASIN 1589945034</ref>
+
'''Aiur''' is the [[protoss]] homeworld, located in a star system with a single [[Golden Orb of Day|yellow star]] and possessing a [[Saalok|single moon]] not unlike [[Luna]].<ref name="SC:DkTempSaga1" /> It is at least the third of the system's terrestrial planets, if not further out.<ref name="SC:TBG:BW" />
  +
 
A great [[psionic matrix]] emanates from Aiur. Protoss structures and units, to a lesser extent, draw their energy from it. A [[nexus]] provides a link to this matrix, but [[pylon]]s are needed to actually tap into the energy required to provide psionic energy to new colonies.<ref name="SC1Man">Underwood, Peter, [[Bill Roper]], [[Chris Metzen]] and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref>
   
 
==History==
 
==History==
Aiur was engineered by the [[xel'naga]].<ref name="SC_Manual"/>
+
Aiur was engineered by the [[xel'naga]].<ref name="SC1Man" />
   
Aiur's moderate greenhouse-gas levels and low orbital eccentricity allowed it to develop a climate conducive to life. Over the eons, its humid rainforests teemed with a variety of species, the most advanced of which were the [[protoss]], whose evolution was accelerated by the xel'naga. In addition to digging vast subterranean [[Aiur caverns|caverns]],<ref name = "KSSAiur"/> the xel'naga constructed a [[Xel'naga temple|temple]] to mark the site where they first set foot upon Aiur.<ref>'''[[Overmind]]:''' Behold, there is a [[Xel'naga temple|temple]], not far from here, that lies upon ground most hallowed. Though I have born witness to the passing of countless millennia, the temple which [[Cerebrate (Episode II)|you]] must assault is older by far. For it was constructed by my creators, the [[Xel'Naga]], and it marks the site where the Xel'Naga first set foot upon [[Aiur]]. ''StarCraft''. Vivendi Games. Level/area: [[Full Circle]] (in [[English]]). 1998.</ref>
+
Aiur's moderate greenhouse-gas levels and low orbital eccentricity allowed it to develop a climate conducive to life. Over the eons, its humid rainforests teemed with a variety of species, the most advanced of which were the [[protoss]], whose evolution was accelerated by the xel'naga. In addition to digging vast subterranean [[Aiur caverns|caverns]],<ref name="KSSAiur" /> the xel'naga constructed a [[Xel'naga temple|temple]] to mark the site where they first set foot upon Aiur.<ref>'''[[Overmind]]:''' "Behold, there is a [[Xel'naga temple|temple]], not far from here, that lies upon ground most hallowed. Though I have born witness to the passing of countless millennia, the temple which [[Cerebrate (Episode II)|you]] must assault is older by far. For it was constructed by my creators, the [[Xel'Naga]], and it marks the site where the Xel'Naga first set foot upon Aiur." ''[[StarCraft]]''. Vivendi Games. Level/area: [[Full Circle]] (in [[English]]). 1998.</ref>
   
The xel'naga eventually left Aiur due to growing antagonism among the protoss that led them to forget how to attune themselves to their primal psychic link. This led to the [[Aeon of Strife]], during which Aiur's greater landmasses were devastated<ref name="SC_Manual">Underwood, Peter, [[Bill Roper]], [[Chris Metzen]] and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref> and many of its lesser life-forms were pushed to the brink of extinction.<ref name = "KSSAiur"/>
+
The xel'naga eventually left Aiur due to growing antagonism among the protoss that led them to forget how to attune themselves to their primal psychic link. This led to the [[Aeon of Strife]], during which Aiur's greater landmasses were devastated<ref name="SC1Man" /> and many of its lesser life-forms were pushed to the brink of extinction.<ref name="KSSAiur" />
   
Eventually, [[Khas]] unearthed [[khaydarin crystal]]s left behind by the xel'naga. He channeled their primal energies through himself and rediscovered the communal psionic bond of the protoss. Khas revitalized protoss society through the [[Khala]], which called upon the protoss to forgo their old feuds and reunite. Gradually, the protoss embraced their psychic link and were flooded with the thoughts, emotions, and experiences felt by every protoss.<ref name="SC_Manual"/>
+
Eventually, [[Khas]] unearthed [[khaydarin crystal]]s left behind by the xel'naga. He channeled their primal energies through himself and rediscovered the communal psionic bond of the protoss. Khas revitalized protoss society through the [[Khala]], which called upon the protoss to forgo their old feuds and reunite. Gradually, the protoss embraced their psychic link and were flooded with the thoughts, emotions, and experiences felt by every protoss.<ref name="SC1Man" />
   
The following centuries saw a golden age on Aiur. Its war-torn continents were healed; its native species flourished; and five cities and thirty-eight temples were erected across its surface. The protoss population swelled to billions, and Aiur became the hub of the [[Protoss Empire]].<ref name = "KSSAiur"/>
+
The following centuries saw a golden age on Aiur. Its war-torn continents were healed; its native species flourished; and five cities and thirty-eight temples were erected across its surface. The protoss population swelled to billions, and Aiur became the hub of the [[Protoss Empire]].<ref name="KSSAiur" />
   
After the [[Kalath Intercession]],<ref>Watrous, Valerie. "[[Colossus (short story)|Colossus]]." (Apr. 07, 2011). Blizzard Entertainment. [http://us.battle.net/sc2/en/game/lore/short-stories/colossus/4 StarCraft Lore: Colossus] Accessed 2011-04-11.</ref> [[colossi]] were sealed away beneath Aiur.<ref name="WoL_EchoesFuture">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' ([[Activision Blizzard]]). PC. Mission: [[Wings of Liberty]], [[Echoes of the Future]] (in English). 2010-07-27.</ref>
+
After the [[Kalath Intercession]],<ref>Watrous, Valerie. "[[Colossus (short story)|Colossus]]." (Apr. 07, 2011). Blizzard Entertainment. [http://us.battle.net/sc2/en/game/lore/short-stories/colossus/4 StarCraft Lore: Colossus] Accessed 2011-04-11.</ref> [[colossi]] were sealed away beneath Aiur.<ref name="WoL_EchoesFuture">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]]''. ([[Activision Blizzard]]). PC. Mission: [[Wings of Liberty]], [[Echoes of the Future]] (in English). 2010-07-27.</ref>
   
A group of rogue protoss shunned the Khala. The [[Conclave]] ordered [[Adun]] to eradicate them, but instead he attempted to convince them of the Khala's truth by teaching them how to manipulate their own latent [[psionic powers]]. Without the Khala's discipline, their powers spiraled out of control and unleashed [[psionic storm]]s across Aiur. The Conclave banished the rogues from Aiur and they became known as the [[Dark Templar]].<ref name="SC_Manual"/>
+
A group of rogue protoss shunned the Khala. The [[Conclave]] ordered [[Adun]] to eradicate them, but instead he attempted to convince them of the Khala's truth by teaching them how to manipulate their own latent [[psionic powers]]. Without the Khala's discipline, their powers spiraled out of control and unleashed [[psionic storm]]s across Aiur. The Conclave banished the rogues from Aiur and they became known as the [[Dark Templar]].<ref name="SC1Man" />
   
===The Fall of Aiur===
+
===The Fall===
 
{{Main|Fall of Aiur}}
 
{{Main|Fall of Aiur}}
 
[[File:Aiur SC1 CineReturnAiur1.jpg|thumb|left|Aiur before its fall]]
 
[[File:Aiur SC1 CineReturnAiur1.jpg|thumb|left|Aiur before its fall]]
In [[2500]], the [[zerg]] launched a full-scale invasion of Aiur. The protoss defenders were overrun and countless zerg carved swaths of destruction across Aiur's continents.<ref name = "KSSAiur"/> They seized the khaydarin crystals<ref>Blizzard Entertainment. ''[[StarCraft]]''. Vivendi Games. Mission: [[The Invasion of Aiur]] (in English). 1998.</ref> and destroyed the xel'naga temple before setting the khaydarin crystal in its place,<ref>Blizzard Entertainment. ''[[StarCraft]]''. Vivendi Games. Mission: [[Full Circle]] (in English). 1998.</ref> allowing the [[Overmind]] to embed itself in Aiur's surface.<ref>Blizzard Entertainment. ''[[StarCraft]]''. Vivendi Games. Cinematic: [[StarCraft Episode II#Cinematic: The Invasion of Aiur|The Invasion of Aiur]] (in English). 1998.</ref>
+
In [[2500]], the [[zerg]] launched a full-scale invasion of Aiur. The protoss defenders were overrun and countless zerg carved swaths of destruction across Aiur's continents.<ref name="KSSAiur" /> They seized the khaydarin crystals<ref>Blizzard Entertainment. ''[[StarCraft]]''. Vivendi Games. Mission: [[The Invasion of Aiur]] (in English). 1998.</ref> and destroyed the xel'naga temple before setting the khaydarin crystal in its place,<ref>Blizzard Entertainment. ''[[StarCraft]]''. Vivendi Games. Mission: [[Full Circle]] (in English). 1998.</ref> allowing the [[Overmind]] to embed itself in Aiur's surface.<ref>Blizzard Entertainment. ''[[StarCraft]]''. Vivendi Games. Cinematic: [[StarCraft Episode II#Cinematic: The Invasion of Aiur|The Invasion of Aiur]] (in English). 1998.</ref>
   
[[Praetor]] [[Fenix]] fought against the zerg but was hampered by the ability of their [[cerebrate]]s to reincarnate. He was also held back by the incompetent leadership of the [[Conclave]], the protoss governing body.<ref name ="ItF">Blizzard Entertainment. ''[[StarCraft]]''. Vivendi Games. Mission: [[Into the Flames]] (in English). 1998.</ref>
+
[[Praetor]] [[Fenix]] fought against the zerg but was hampered by the ability of their [[cerebrate]]s to reincarnate.<ref>'''[[Fenix]]:''' "[[Executor]], I bring news most dire. The [[Cerebrate]] that we thought we had killed has arisen again. The creature's battered form was reincarnated, despite the considerable damage we inflicted upon it. Even now, the Cerebrate drives its [[Brood]] in preparation for their next offensive." ''[[StarCraft]]''. Vivendi Games. Level/area: [[Into the Flames]] (in English). 1998.</ref> He was also held back by the incompetent leadership of the [[Conclave]], the protoss governing body.<ref name="SC1_E3_M2">Blizzard Entertainment. ''[[StarCraft]]''. Vivendi Games. Mission: [[Into the Flames]] (in English). 1998.</ref>
   
 
When former [[Executor]] [[Tassadar]], a veteran of previous battles of the zerg who had turned rebel, returned to Aiur with Dark [[Prelate]] [[Zeratul]], [[Judicator]] [[Aldaris]] attempted to arrest them. [[Tassadar's Followers|Tassadar's followers]] destroyed the [[Heart of the Conclave]].<ref>Blizzard Entertainment. ''[[StarCraft]]''. Vivendi Games. Mission: [[Homeland (mission)|Homeland]] (in English). 1998.</ref>
 
When former [[Executor]] [[Tassadar]], a veteran of previous battles of the zerg who had turned rebel, returned to Aiur with Dark [[Prelate]] [[Zeratul]], [[Judicator]] [[Aldaris]] attempted to arrest them. [[Tassadar's Followers|Tassadar's followers]] destroyed the [[Heart of the Conclave]].<ref>Blizzard Entertainment. ''[[StarCraft]]''. Vivendi Games. Mission: [[Homeland (mission)|Homeland]] (in English). 1998.</ref>
 
 
[[File:Overmind SC2 Art1.jpg|thumb|left|The death of the [[Overmind]]]]
 
[[File:Overmind SC2 Art1.jpg|thumb|left|The death of the [[Overmind]]]]
With the help of the renegade [[terran]]s of [[Raynor's Raiders]], Tassadar and his followers weakened the Overmind, sustaining heavy losses in the process.<ref>Blizzard Entertainment. ''[[StarCraft]]''. Vivendi Games. Mission: [[Eye of the Storm]] (in English). 1998.</ref> Tassadar channeled Dark Templar energies through the hull of the ''[[Gantrithor]]'' and steered it on a collision course with the Overmind, destroying it.<ref>Blizzard Entertainment. ''[[StarCraft]]''. Vivendi Games. Cinematic: [[The Death of the Overmind]]. (in English). 1998.</ref> However, the zerg invasion left much of Aiur in ruins.<ref>Blizzard Entertainment. ''[[StarCraft]]''. Vivendi Games. Cinematic: [[StarCraft Episode III#Epilogue|Epilogue]] (in English). 1998.</ref> The Conclave and nearly seventy percent of the population was killed.<ref name = "BW_Manual"/>
+
With the help of the renegade [[terran]]s of [[Raynor's Raiders]], Tassadar and his followers weakened the Overmind, sustaining heavy losses in the process.<ref>Blizzard Entertainment. ''[[StarCraft]]''. Vivendi Games. Mission: [[Eye of the Storm]] (in English). 1998.</ref> Tassadar channeled Dark Templar energies through the hull of the ''[[Gantrithor]]'' and steered it on a collision course with the Overmind, destroying it.<ref>Blizzard Entertainment. ''[[StarCraft]]''. Vivendi Games. Cinematic: [[The Death of the Overmind]]. (in English). 1998.</ref> However, the zerg invasion left much of Aiur in ruins.<ref>Blizzard Entertainment. ''[[StarCraft]]''. Vivendi Games. Cinematic: [[StarCraft Episode III#Epilogue|Epilogue]] (in English). 1998.</ref> The Conclave and nearly seventy percent of the population was killed. Aldaris, Fenix, Zeratul and Commander [[Jim Raynor]] banded together in order to unite and lead the scattered survivors, but the zerg continued to slaughter every protoss they encountered.<ref name="SC:BW_Man">Underwood, Peter, Chris Metzen and Bill Roper. ''StarCraft: Brood War (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref>
   
 
===The [[Brood War (conflict)|Brood War]]===
 
===The [[Brood War (conflict)|Brood War]]===
 
At Zeratul's suggestion, the [[Khalai]] survivors retreated to their last functional {{link|warp gate|xel'naga}}, fighting through a sizable zerg force to get there. Fenix and Raynor held back and protected their flank while the Khalai survivors escaped to [[Shakuras]].<ref name="SC:BW_E4_M1">Blizzard Entertainment. ''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[Escape from Aiur]] (in English). 1998.</ref> Hundreds of thousands of protoss died during the evacuation. Some protoss were stranded on Aiur,<ref name="SC:DkTempSaga2">Golden, Christie (November 27, 2007). ''[[StarCraft: The Dark Templar Saga: Shadow Hunters|StarCraft: The Dark Templar Saga #2: Shadow Hunters]]''. Simon & Schuster (Pocket Star). ISBN 978-0-7434-7126-8.</ref> and some [[observer]]s remained behind to keep watch.<ref name="WoL_EchoesFuture" />
Aldaris, Fenix, Zeratul and [[Jim Raynor]] banded together in order to unite and lead the scattered survivors, but the zerg continued to slaughter every protoss they encountered.<ref name = "BW_Manual">Underwood, Peter, Chris Metzen and Bill Roper. ''StarCraft: Brood War (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref>
 
 
At Zeratul's suggestion, the [[Khalai]] survivors retreated to their last functional {{link|warp gate|xel'naga}}, fighting through a sizable zerg force to get there. Fenix and Raynor held back and protected their flank while the Khalai survivors through the gate and traveled to [[Shakuras]].<ref name = "EfA">Blizzard Entertainment. ''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[Escape from Aiur]] (in English). 1998.</ref> Hundreds of thousands of protoss died during the evacuation. Some protoss were stranded on Aiur,<ref name ="ShadowHunt">Golden, Christie (November 27, 2007). ''[[StarCraft: The Dark Templar Saga: Shadow Hunters|StarCraft: The Dark Templar Saga #2: Shadow Hunters]].'' Simon & Schuster (Pocket Star). ISBN 0-7434-7126-1.</ref> and some [[observer]]s remained behind to keep watch.<ref name="WoL_EchoesFuture"/>
 
   
  +
The zerg took control of the gate,<ref>Blizzard Entertainment. ''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[Dunes of Shakuras]] (in English). 1998.</ref> but Raynor and Fenix retook it and shut it down to prevent the zerg from sending more reinforcements to Shakuras. Praetor [[Artanis]] sent though all the troops he could spare.<ref>'''[[Jim Raynor]]:''' "[[Executor (Episode IV)|Executor]], [[Raynor's Raiders|my crew]] and I will remain here on Aiur and shut the gate down on this side. It's the only way to make sure that the [[Zerg]] won't send more reinforcements to [[Shakuras]]."<br>'''[[Artanis]]:''' "You will be hopelessly outnumbered, and once the gate is shut down there will be no one to save you should you be overrun."<br>'''Raynor:''' "Yeah, well... I'm a man of action. What can I say?"<br>'''Fenix:''' "I shall remain with Raynor as well, Executor. My duty is to Aiur, after all."<br>'''Artanis:''' "Farewell then, brave warriors. We will send through all the troops we can spare." ''[[StarCraft: Brood War]]''. Vivendi Games. Level/area: [[Dunes of Shakuras]] (in English). 1998.</ref>
Fenix and Raynor were unable to prevent the zerg from taking control of the warp gate. They retook the gate and shut it down to prevent the zerg from sending more reinforcements to Shakuras.<ref>Blizzard Entertainment. ''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[Dunes of Shakuras]] (in English). 1998.</ref>
 
   
After being contacted by [[Sarah Kerrigan]],<ref>Blizzard Entertainment. ''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[Vile Disruption]] (in English). 1998.</ref> Raynor brought Emperor [[Arcturus Mengsk]], fleeing from the [[United Earth Directorate]], to Aiur. The warp gate was activated and Fenix's troops held off the zerg who were incited to attack by its energies. Raynor's [[command center]] was destroyed by UED troops, but Lieutenant [[Samir Duran]], supposedly a UED colonial officer, moved his forces out of place and the zerg intervened, allowing Mengsk and Raynor to escape through the warp gate while the UED retreated.<ref name = "EFlight">Blizzard Entertainment. ''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[Emperor's Flight]] (in English). 1998.</ref>
+
After being contacted by [[Sarah Kerrigan]],<ref>'''[[Sarah Kerrigan]]:''' "When I contacted you both on Aiur, I told you about the new [[Second Overmind|Overmind]] and about the [[United Earth Directorate|UED]] that seeks to control it." ''[[StarCraft: Brood War]]''. Vivendi Games. Level/area: [[Vile Disruption]] (in English). 1998.</ref> Raynor brought Emperor [[Arcturus Mengsk]], fleeing from the [[United Earth Directorate]], to Aiur. The warp gate was activated and Fenix's troops held off the zerg who were incited to attack by its energies. Raynor's [[command center]] was destroyed by UED troops, but Lieutenant [[Samir Duran]], supposedly a UED colonial officer, moved his forces out of place and the zerg intervened, allowing Mengsk and Raynor to escape through the warp gate while the UED retreated.<ref name="SC:BW_E5_M6">Blizzard Entertainment. ''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[Emperor's Flight]] (in English). 1998.</ref>
   
The stranded protoss belonged to the [[Shel'na Kryhas]] and the [[Tal'darim]]. The latter, serving a mysterious [[Xava'tor|Benefactor]], learned [[Void|strange powers]].<ref name = "ShadowHunt"/>
+
The stranded protoss belonged to the [[Shel'na Kryhas]] and the [[Tal'darim]]. The latter, serving a mysterious [[Xava'tor|Benefactor]], learned [[Void|strange powers]].<ref name="SC:DkTempSaga2" />
   
The protoss refugees on [[Shakuras]] made at least one trip to Aiur to recover wounded protoss warriors.<ref>''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[Enslavers: Dark Vengeance]] bonus campaign, episode I: "[[StarCraft Enslavers II#The Rescue|The Rescue]]" (in English). 1999-02-05. [http://classic.battle.net/scc/OS/0299.shtml StarCraft Map Archives]</ref> Protoss commanders noticed stranded protoss but, believing they could not be rescued, kept their existence secret.<ref name="SC:DkTempSaga3"/>
+
The protoss refugees on [[Shakuras]] made at least one trip to Aiur to recover wounded protoss warriors.<ref>''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[Enslavers: Dark Vengeance]] bonus campaign, episode I: "[[StarCraft Enslavers II#The Rescue|The Rescue]]" (in English). 1999-02-05. [http://classic.battle.net/scc/OS/0299.shtml StarCraft Map Archives]</ref> Protoss commanders noticed stranded protoss but, believing they could not be rescued, kept their existence secret.<ref name="SC:DkTempSaga3" />
   
 
===The Interbellum===
 
===The Interbellum===
[[Image:Aiur SC2 Cncpt1.jpg|thumb|An infested Aiur]]
+
[[Image:Aiur SC2 Cncpt1.jpg|thumb|left|An infested Aiur]]
Around [[2503]], the zerg occupiers had stopped fighting each other, but had stopped spawing and continued to wander the planet like "discarded tools".<ref name = "ShadowHunt">Golden, Christie. ''StarCraft: The Dark Templar Saga: Shadow Hunters.'' Pocket Star Books, November 27, 2007. ISBN 0-7434-7126-1.</ref>
+
Around [[2503]], the zerg occupiers had stopped fighting each other, but had stopped spawing and continued to wander the planet like "discarded tools".
   
The stranded protoss divided into two factions&mdash;[[Shel'na Kryhas]] and [[Tal'darim]]&mdash; and clung to life on the ruined world, fighting and avoiding conflict with the zerg. The arrival of a [[preserver]], contained within the brain of [[terran]] archaeologist [[Jake Ramsey]], brought great changes to both groups of protoss. The former attempted to flee through the disabled (and then repaired) [[Warp Gate (Xel'Naga)|warp gate]], while the latter splintered as they learned the truth behind their mysterious [[Ulrezaj|Benefactor]]. The Shel'na Kryhas and renegade Tal'darim banded together to attack the Benefactor, most giving up their lives using a powerful psionic technique to hold the Benefactor off.<ref name = "ShadowHunt">Golden, Christie. ''StarCraft: The Dark Templar Saga: Shadow Hunters.'' Pocket Star Books, November 27, 2007. ISBN 0-7434-7126-1.</ref>
+
The stranded protoss divided into two factions&mdash;[[Shel'na Kryhas]] and [[Tal'darim]]&mdash; and clung to life on the ruined world, fighting and avoiding conflict with the zerg. The arrival of a [[preserver]], contained within the brain of [[terran]] archaeologist [[Jake Ramsey]], brought great changes to both groups of protoss. The former attempted to flee through the disabled (and then repaired) [[Warp Gate (Xel'Naga)|warp gate]], while the latter splintered as they learned the truth behind their mysterious [[Ulrezaj|Benefactor]]. The Shel'na Kryhas and renegade Tal'darim banded together to attack the Benefactor, most giving up their lives using a powerful psionic technique to hold the Benefactor off.<ref name="SC:DkTempSaga2" />
   
 
Some of the renegade Tal'darim escaped but none of the Shel'na Kryhas made it. The remaining Tal'darim were attacked by zerg forces led by [[Ethan Stewart]], who was seeking to use the gate and then find Ulrezaj. Ulrezaj absorbed some of his own followers to recharge his power before leaving in a [[xel'naga]] vessel, pursued by the zerg and Dominion.<ref name="SC:DkTempSaga3">Golden, Christie (June 30, 2009). ''[[StarCraft: The Dark Templar Saga: Twilight|StarCraft: The Dark Templar Saga #3: Twilight]].'' Simon & Schuster (Pocket Star). ISBN 978-0-7434-7129-9.</ref>
 
Some of the renegade Tal'darim escaped but none of the Shel'na Kryhas made it. The remaining Tal'darim were attacked by zerg forces led by [[Ethan Stewart]], who was seeking to use the gate and then find Ulrezaj. Ulrezaj absorbed some of his own followers to recharge his power before leaving in a [[xel'naga]] vessel, pursued by the zerg and Dominion.<ref name="SC:DkTempSaga3">Golden, Christie (June 30, 2009). ''[[StarCraft: The Dark Templar Saga: Twilight|StarCraft: The Dark Templar Saga #3: Twilight]].'' Simon & Schuster (Pocket Star). ISBN 978-0-7434-7129-9.</ref>
   
Aiur came under Kerrigan's control. Although some areas were left untouched by the invasion, but much of Aiur became zerg breeding ground littered with ash, broken war machines, and the remains of the dead. A small number of protoss speculated that some of Aiur's other life-forms had been assimilated by the zerg and mutated into killing machines to serve the Swarm.<ref name = "KSSAiur"/>
+
Aiur came under Kerrigan's control. Although some areas were left untouched by the invasion, much of Aiur became a zerg breeding ground littered with ash, broken war machines, and the remains of the dead. A small number of protoss speculated that some of Aiur's other life-forms had been assimilated by the zerg and mutated into killing machines to serve the Swarm.<ref name="KSSAiur" />
 
{{Ghost}}
 
{{Ghost}}
 
During this period, [[Nova]] was sent to infiltrate protoss facilities on the planet.<ref>[http://www.digitalenvi.com/STGGM/ The Art of Johnnie H. Estill II], ''Digital Paintings''. Accessed on 2009-06-03</ref>
 
During this period, [[Nova]] was sent to infiltrate protoss facilities on the planet.<ref>[http://www.digitalenvi.com/STGGM/ The Art of Johnnie H. Estill II], ''Digital Paintings''. Accessed on 2009-06-03</ref>
Line 119: Line 119:
 
===Echoes of the Future===
 
===Echoes of the Future===
 
{{Main|Echoes of the Future}}
 
{{Main|Echoes of the Future}}
In [[2504]], Zeratul returned to Aiur to learn the Overmind's secrets by making contact with the tendrils connected directly to its cortex. There he encountered the [[spirit]] of Tassadar, who revealed that the directive to destroy the protoss was forced upon the zerg and that Kerrigan was the only one who could free the zerg from slavery.<ref name="WoL_EchoesFuture"/>
+
In [[2504]], Zeratul returned to Aiur to learn the Overmind's secrets by making contact with the tendrils connected directly to its cortex. There he encountered the [[spirit]] of Tassadar, who revealed that the directive to destroy the protoss was forced upon the zerg and that Kerrigan was the only one who could free the zerg from slavery.<ref name="WoL_EchoesFuture" />
   
==Psionic Matrix==
+
===Reclamation===
  +
{{LotV}}
A great psionic energy matrix emanates from Aiur. Protoss structures and units, to a lesser extent, draw their energy from it. A [[nexus]] provides a link to this matrix, but [[pylon]]s are needed to actually tap into the energy required to provide psionic energy to new colonies.<ref name = "SC_Manual"/>
 
  +
{{Quote|Today we will reclaim our homeworld!|[[Hierarch]] [[Artanis]]|url=https://www.youtube.com/watch?v=OUMSMDX5iQc&list=UUZ2h0d4tP0R8klduwj-_bDQ}}
  +
[[File:AiurZealot SC2-LotV Cine1.jpg|thumb|The Armada arrives at Aiur]]
  +
In [[2505]], the [[Golden Armada]] launched an invasion of Aiur in an effort to retake it for the protoss. A massive army landed outside a city and pummeled its way in. They then fought the zerg at a temple and activated three generators. However, the invasion went awry as [[Amon]] revealed his presence, corrupting the Khala and forcing Artanis to lead his remaining forces in retreat.<ref name="CampaignOverview">2014-11-07, [http://www.youtube.com/watch?v=xsvHY7YaxUg StarCraft II Legacy of the Void Campaign Overview]. ''YouTube'', accessed on 2014-11-13</ref>
  +
  +
{{stub}}
   
 
==Native Species==
 
==Native Species==
Line 135: Line 140:
 
*[[Omhara]]
 
*[[Omhara]]
 
*[[Protoss]]
 
*[[Protoss]]
*At least one species of bird<ref name="SC:DkTempSaga1"/>
+
*At least one species of bird<ref name="SC:DkTempSaga1" />
*Various aquatic species about the size of leeches.<ref name = "ShadowHunt"/>
+
*Various aquatic species about the size of leeches.<ref name="SC:DkTempSaga2" />
   
 
===Flora===
 
===Flora===
Line 144: Line 149:
   
 
==Geography==
 
==Geography==
Aiur has furious seas<ref name="SC_Manual"/> and stormy weather. Indeed, its summer storms have been known to appear over plateaus and disappear in the blink of an eye.<ref name = "Chain Lightning">1998-09-11 [http://classic.battle.net/scc/OS/0998.shtml Chain Lightning]. ''StarCraft Compendium Map Archives''. Accessed 2007-11-03.</ref>
+
Aiur has furious seas<ref name="SC1Man" /> and stormy weather. Indeed, its summer storms have been known to appear over plateaus and disappear in the blink of an eye.<ref name="Chain Lightning">1998-09-11 [http://classic.battle.net/scc/OS/0998.shtml Chain Lightning]. ''StarCraft Compendium Map Archives''. Accessed 2007-11-03.</ref>
   
Aiur's atmosphere is slightly heavier than that of most [[terran]] worlds though unprotected humans can still survive on the planet.<ref name = "ShadowHunt"/>
+
Aiur's atmosphere is slightly heavier than that of most [[terran]] worlds though unprotected humans can still survive on the planet.<ref name="SC:DkTempSaga2" />
   
 
==Locations==
 
==Locations==
Line 182: Line 187:
 
===Temples===
 
===Temples===
 
*[[Xel'naga temple#Temples of Aiur|Protoss temple]] (destroyed by [[zerg]])
 
*[[Xel'naga temple#Temples of Aiur|Protoss temple]] (destroyed by [[zerg]])
  +
*[[Ruins of Seras]]
 
*[[Temple of the Preservers]]
 
*[[Temple of the Preservers]]
 
*[[Xel'naga temple#Ziggurat|Ziggurat]]
 
*[[Xel'naga temple#Ziggurat|Ziggurat]]
Line 187: Line 193:
 
==Notes==
 
==Notes==
 
[[File:Aiur SC2 Map1.jpg|thumb|A map of Aiur]]
 
[[File:Aiur SC2 Map1.jpg|thumb|A map of Aiur]]
In the ''[[StarCraft II]]'' [[Galaxy Map Editor|map editor]], there exists a map of Aiur, showing the spread of [[creep]] across its surface. However, apart from the creep spread, this map is identical to one of [[Bel'Shir]],<ref name = "SCIIEditor">Blizzard Entertainment. ''[[StarCraft II]] [[Galaxy|Map Editor]].'' (Activision Blizzard) (in English). July 27, 2010</ref> so assessing its validity is difficult.
+
In the ''[[StarCraft II]]'' [[Galaxy Map Editor|map editor]], there exists a map of Aiur, showing the spread of [[creep]] across its surface. However, apart from the creep spread, this map is identical to one of [[Bel'Shir]],<ref name="SCIIEditor">Blizzard Entertainment. ''[[StarCraft II]] [[Galaxy|Map Editor]].'' (Activision Blizzard) (in English). July 27, 2010</ref> so assessing its validity is difficult.
   
The planet appears as a contestable territory in ''[[RISK: StarCraft]]''.<ref name-"RISK:SC">(October 10, 2012). ''[[RISK: StarCraft]]''. USAopoly.</ref>
+
The planet appears as a contestable territory in ''[[RISK: StarCraft]]''.<ref>(October 10, 2012). ''[[RISK: StarCraft]]''. USAopoly.</ref>
 
{{clear}}
 
{{clear}}
 
==References==
 
==References==
 
{{ref|scroll=x|col=2}}
 
{{ref|scroll=x|col=2}}
 
{{Worlds}}
 
{{Worlds}}
  +
{{StatusBox
 
|bgcolor=
 
|fgcolor=
 
|name=World Status
 
}}
 
{{StatusBox/row
 
|[[Xel'naga]] world
 
|Unknown ([[Age of Creation]])
 
}}
 
{{StatusBox/row
 
|{{FlagConclave}} [[Protoss]] homeworld
 
|?&ndash;July [[2500]]
 
}}
 
{{StatusBox/row
 
|{{FlagConclave}} [[Protoss Empire]] capital world
 
|~[[500]]&ndash;June/July [[2500]]
 
}}
 
{{StatusBox/row
 
|{{FlagOvermind}} {{FlagKerrigan}} [[Zerg]] infested world
 
|April [[2500]]&ndash;
 
}}
 
{{StatusBox/row
 
|{{FlagOvermind}} [[Zerg]] primary hive world
 
|April&ndash;June/July [[2500]]
 
}}
 
{{StatusBox/end}}
 
{{SucceedBox|bgcolor=blue|fgcolor=white|name={{ColorIntLink|white|Protoss|u=x}} Homeworld}}
 
{{SucceedBox/row|None (birth of the [[Protoss]] race)|?&ndash;July [[2500]]|[[Shakuras]]}}
 
{{SucceedBox/end}}
 
{{SucceedBox|bgcolor=red|fgcolor=white|name={{ColorIntLink|white|Protoss Empire|u=x}} Capital World}}
 
{{SucceedBox/row|None ([[Protoss|Protoss Empire]] established)|~[[500]]&ndash;June/July [[2500]]|[[Shakuras]] (reorganized as the [[Khalai Refugees]])}}
 
{{SucceedBox/end}}
 
{{SucceedBox|bgcolor=purple|fgcolor=white|name={{ColorIntLink|white|Zerg|u=x}} Primary Hive World}}
 
{{SucceedBox/row|[[Char]]|April`June/July [[2500]]|[[Char]]}}
 
{{SucceedBox/end}}
 
 
[[es:Aiur]]
 
[[es:Aiur]]
 
[[Category:Planets]]
 
[[Category:Planets]]
 
[[Category:Protoss]]
 
[[Category:Protoss]]
 
[[Category:Zerg]]
 
[[Category:Zerg]]
  +
[[Category:Protoss Empire worlds]]
 
[[Category:Zerg worlds]]
 
[[Category:Zerg worlds]]
  +
[[Category:Tal'darim worlds]]
  +
[[Category:Xel'naga worlds]]

Revision as of 12:56, 26 March 2015

Aiur is the protoss homeworld, located in a star system with a single yellow star and possessing a single moon not unlike Luna.[2] It is at least the third of the system's terrestrial planets, if not further out.[3]

A great psionic matrix emanates from Aiur. Protoss structures and units, to a lesser extent, draw their energy from it. A nexus provides a link to this matrix, but pylons are needed to actually tap into the energy required to provide psionic energy to new colonies.[5]

History

Aiur was engineered by the xel'naga.[5]

Aiur's moderate greenhouse-gas levels and low orbital eccentricity allowed it to develop a climate conducive to life. Over the eons, its humid rainforests teemed with a variety of species, the most advanced of which were the protoss, whose evolution was accelerated by the xel'naga. In addition to digging vast subterranean caverns,[1] the xel'naga constructed a temple to mark the site where they first set foot upon Aiur.[6]

The xel'naga eventually left Aiur due to growing antagonism among the protoss that led them to forget how to attune themselves to their primal psychic link. This led to the Aeon of Strife, during which Aiur's greater landmasses were devastated[5] and many of its lesser life-forms were pushed to the brink of extinction.[1]

Eventually, Khas unearthed khaydarin crystals left behind by the xel'naga. He channeled their primal energies through himself and rediscovered the communal psionic bond of the protoss. Khas revitalized protoss society through the Khala, which called upon the protoss to forgo their old feuds and reunite. Gradually, the protoss embraced their psychic link and were flooded with the thoughts, emotions, and experiences felt by every protoss.[5]

The following centuries saw a golden age on Aiur. Its war-torn continents were healed; its native species flourished; and five cities and thirty-eight temples were erected across its surface. The protoss population swelled to billions, and Aiur became the hub of the Protoss Empire.[1]

After the Kalath Intercession,[7] colossi were sealed away beneath Aiur.[8]

A group of rogue protoss shunned the Khala. The Conclave ordered Adun to eradicate them, but instead he attempted to convince them of the Khala's truth by teaching them how to manipulate their own latent psionic powers. Without the Khala's discipline, their powers spiraled out of control and unleashed psionic storms across Aiur. The Conclave banished the rogues from Aiur and they became known as the Dark Templar.[5]

The Fall

Main article: Fall of Aiur
Aiur SC1 CineReturnAiur1

Aiur before its fall

In 2500, the zerg launched a full-scale invasion of Aiur. The protoss defenders were overrun and countless zerg carved swaths of destruction across Aiur's continents.[1] They seized the khaydarin crystals[9] and destroyed the xel'naga temple before setting the khaydarin crystal in its place,[10] allowing the Overmind to embed itself in Aiur's surface.[11]

Praetor Fenix fought against the zerg but was hampered by the ability of their cerebrates to reincarnate.[12] He was also held back by the incompetent leadership of the Conclave, the protoss governing body.[13]

When former Executor Tassadar, a veteran of previous battles of the zerg who had turned rebel, returned to Aiur with Dark Prelate Zeratul, Judicator Aldaris attempted to arrest them. Tassadar's followers destroyed the Heart of the Conclave.[14]

Overmind SC2 Art1

The death of the Overmind

With the help of the renegade terrans of Raynor's Raiders, Tassadar and his followers weakened the Overmind, sustaining heavy losses in the process.[15] Tassadar channeled Dark Templar energies through the hull of the Gantrithor and steered it on a collision course with the Overmind, destroying it.[16] However, the zerg invasion left much of Aiur in ruins.[17] The Conclave and nearly seventy percent of the population was killed. Aldaris, Fenix, Zeratul and Commander Jim Raynor banded together in order to unite and lead the scattered survivors, but the zerg continued to slaughter every protoss they encountered.[18]

The Brood War

At Zeratul's suggestion, the Khalai survivors retreated to their last functional warp gate, fighting through a sizable zerg force to get there. Fenix and Raynor held back and protected their flank while the Khalai survivors escaped to Shakuras.[19] Hundreds of thousands of protoss died during the evacuation. Some protoss were stranded on Aiur,[20] and some observers remained behind to keep watch.[8]

The zerg took control of the gate,[21] but Raynor and Fenix retook it and shut it down to prevent the zerg from sending more reinforcements to Shakuras. Praetor Artanis sent though all the troops he could spare.[22]

After being contacted by Sarah Kerrigan,[23] Raynor brought Emperor Arcturus Mengsk, fleeing from the United Earth Directorate, to Aiur. The warp gate was activated and Fenix's troops held off the zerg who were incited to attack by its energies. Raynor's command center was destroyed by UED troops, but Lieutenant Samir Duran, supposedly a UED colonial officer, moved his forces out of place and the zerg intervened, allowing Mengsk and Raynor to escape through the warp gate while the UED retreated.[24]

The stranded protoss belonged to the Shel'na Kryhas and the Tal'darim. The latter, serving a mysterious Benefactor, learned strange powers.[20]

The protoss refugees on Shakuras made at least one trip to Aiur to recover wounded protoss warriors.[25] Protoss commanders noticed stranded protoss but, believing they could not be rescued, kept their existence secret.[26]

The Interbellum

Aiur SC2 Cncpt1

An infested Aiur

Around 2503, the zerg occupiers had stopped fighting each other, but had stopped spawing and continued to wander the planet like "discarded tools".

The stranded protoss divided into two factions—Shel'na Kryhas and Tal'darim— and clung to life on the ruined world, fighting and avoiding conflict with the zerg. The arrival of a preserver, contained within the brain of terran archaeologist Jake Ramsey, brought great changes to both groups of protoss. The former attempted to flee through the disabled (and then repaired) warp gate, while the latter splintered as they learned the truth behind their mysterious Benefactor. The Shel'na Kryhas and renegade Tal'darim banded together to attack the Benefactor, most giving up their lives using a powerful psionic technique to hold the Benefactor off.[20]

Some of the renegade Tal'darim escaped but none of the Shel'na Kryhas made it. The remaining Tal'darim were attacked by zerg forces led by Ethan Stewart, who was seeking to use the gate and then find Ulrezaj. Ulrezaj absorbed some of his own followers to recharge his power before leaving in a xel'naga vessel, pursued by the zerg and Dominion.[26]

Aiur came under Kerrigan's control. Although some areas were left untouched by the invasion, much of Aiur became a zerg breeding ground littered with ash, broken war machines, and the remains of the dead. A small number of protoss speculated that some of Aiur's other life-forms had been assimilated by the zerg and mutated into killing machines to serve the Swarm.[1]

StarCraft Ghost Logo2
This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however.
The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details.

During this period, Nova was sent to infiltrate protoss facilities on the planet.[27]

Echoes of the Future

Main article: Echoes of the Future

In 2504, Zeratul returned to Aiur to learn the Overmind's secrets by making contact with the tendrils connected directly to its cortex. There he encountered the spirit of Tassadar, who revealed that the directive to destroy the protoss was forced upon the zerg and that Kerrigan was the only one who could free the zerg from slavery.[8]

Reclamation

LegacyOfTheVoid SC2 Logo1
This article or section contains information from StarCraft II: Legacy of the Void.
The content may change substantially over time.
"Today we will reclaim our homeworld!"
AiurZealot SC2-LotV Cine1

The Armada arrives at Aiur

In 2505, the Golden Armada launched an invasion of Aiur in an effort to retake it for the protoss. A massive army landed outside a city and pummeled its way in. They then fought the zerg at a temple and activated three generators. However, the invasion went awry as Amon revealed his presence, corrupting the Khala and forcing Artanis to lead his remaining forces in retreat.[28]


AmmoCounter SC2-WoL CineFireFury1
This article or section is a stub. Please expand it.

Native Species

Aiur is a planet high in biodiversity and has a large variety of flora and fauna. Known species include;

Fauna

Flora

Geography

Aiur has furious seas[5] and stormy weather. Indeed, its summer storms have been known to appear over plateaus and disappear in the blink of an eye.[29]

Aiur's atmosphere is slightly heavier than that of most terran worlds though unprotected humans can still survive on the planet.[20]

Locations

Aiur SC-BG-BW Art1

Aiur alongside two of its sister planets

Cities

  • Mendella (ruins, replaced by a proving ground)

Fortresses

Landforms

Provinces

Aiur SC-R Art1

Aiur

Regions

Temples

Notes

Aiur SC2 Map1

A map of Aiur

In the StarCraft II map editor, there exists a map of Aiur, showing the spread of creep across its surface. However, apart from the creep spread, this map is identical to one of Bel'Shir,[30] so assessing its validity is difficult.

The planet appears as a contestable territory in RISK: StarCraft.[31]

References

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 Blizzard Entertainment. 2010-07-24. Koprulu Sector Systems: Aiur. Blizzard Entertainment. Accessed 2010-07-24.
  2. 2.0 2.1 2.2 Golden, Christie (May 22, 2007). StarCraft: The Dark Templar Saga #1: Firstborn. Simon & Schuster (Pocket Star). ISBN 978-0-7434-7125-1.
  3. 3.0 3.1 Corey Konieczka, Robert A. Kouba, Dan Clark (December 17, 2008). StarCraft: The Board Game: Brood War. Fantasy Flight Games. ASIN 1589945034
  4. 2009-04-04. Samwise Didier, Dave Bergain. WWI 08 Coverage - StarCraft II Art Panel. StarCraft Legacy. Accessed 2009-06-17.
  5. 5.0 5.1 5.2 5.3 5.4 5.5 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  6. Overmind: "Behold, there is a temple, not far from here, that lies upon ground most hallowed. Though I have born witness to the passing of countless millennia, the temple which you must assault is older by far. For it was constructed by my creators, the Xel'Naga, and it marks the site where the Xel'Naga first set foot upon Aiur." StarCraft. Vivendi Games. Level/area: Full Circle (in English). 1998.
  7. Watrous, Valerie. "Colossus." (Apr. 07, 2011). Blizzard Entertainment. StarCraft Lore: Colossus Accessed 2011-04-11.
  8. 8.0 8.1 8.2 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Echoes of the Future (in English). 2010-07-27.
  9. Blizzard Entertainment. StarCraft. Vivendi Games. Mission: The Invasion of Aiur (in English). 1998.
  10. Blizzard Entertainment. StarCraft. Vivendi Games. Mission: Full Circle (in English). 1998.
  11. Blizzard Entertainment. StarCraft. Vivendi Games. Cinematic: The Invasion of Aiur (in English). 1998.
  12. Fenix: "Executor, I bring news most dire. The Cerebrate that we thought we had killed has arisen again. The creature's battered form was reincarnated, despite the considerable damage we inflicted upon it. Even now, the Cerebrate drives its Brood in preparation for their next offensive." StarCraft. Vivendi Games. Level/area: Into the Flames (in English). 1998.
  13. Blizzard Entertainment. StarCraft. Vivendi Games. Mission: Into the Flames (in English). 1998.
  14. Blizzard Entertainment. StarCraft. Vivendi Games. Mission: Homeland (in English). 1998.
  15. Blizzard Entertainment. StarCraft. Vivendi Games. Mission: Eye of the Storm (in English). 1998.
  16. Blizzard Entertainment. StarCraft. Vivendi Games. Cinematic: The Death of the Overmind. (in English). 1998.
  17. Blizzard Entertainment. StarCraft. Vivendi Games. Cinematic: Epilogue (in English). 1998.
  18. Underwood, Peter, Chris Metzen and Bill Roper. StarCraft: Brood War (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  19. Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Mission: Escape from Aiur (in English). 1998.
  20. 20.0 20.1 20.2 20.3 20.4 Golden, Christie (November 27, 2007). StarCraft: The Dark Templar Saga #2: Shadow Hunters. Simon & Schuster (Pocket Star). ISBN 978-0-7434-7126-8.
  21. Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Mission: Dunes of Shakuras (in English). 1998.
  22. Jim Raynor: "Executor, my crew and I will remain here on Aiur and shut the gate down on this side. It's the only way to make sure that the Zerg won't send more reinforcements to Shakuras."
    Artanis: "You will be hopelessly outnumbered, and once the gate is shut down there will be no one to save you should you be overrun."
    Raynor: "Yeah, well... I'm a man of action. What can I say?"
    Fenix: "I shall remain with Raynor as well, Executor. My duty is to Aiur, after all."
    Artanis: "Farewell then, brave warriors. We will send through all the troops we can spare." StarCraft: Brood War. Vivendi Games. Level/area: Dunes of Shakuras (in English). 1998.
  23. Sarah Kerrigan: "When I contacted you both on Aiur, I told you about the new Overmind and about the UED that seeks to control it." StarCraft: Brood War. Vivendi Games. Level/area: Vile Disruption (in English). 1998.
  24. Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Mission: Emperor's Flight (in English). 1998.
  25. StarCraft: Brood War. Vivendi Games. Mission: Enslavers: Dark Vengeance bonus campaign, episode I: "The Rescue" (in English). 1999-02-05. StarCraft Map Archives
  26. 26.0 26.1 Golden, Christie (June 30, 2009). StarCraft: The Dark Templar Saga #3: Twilight. Simon & Schuster (Pocket Star). ISBN 978-0-7434-7129-9.
  27. The Art of Johnnie H. Estill II, Digital Paintings. Accessed on 2009-06-03
  28. 2014-11-07, StarCraft II Legacy of the Void Campaign Overview. YouTube, accessed on 2014-11-13
  29. 1998-09-11 Chain Lightning. StarCraft Compendium Map Archives. Accessed 2007-11-03.
  30. Blizzard Entertainment. StarCraft II Map Editor. (Activision Blizzard) (in English). July 27, 2010
  31. (October 10, 2012). RISK: StarCraft. USAopoly.