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Aiur is the homeworld of the protoss,[4] located in a star system with a single yellow star and possessing a single moon not unlike Luna.[5] It is at least the third of the system's terrestrial planets, if not further out.[2]

History

Aiur is a huge world located on the fringes of the Milky Way Galaxy. It was engineered by the xel'naga and left to itself for a long period of time. When the xel'naga returned, they discovered the protoss on the world. They guided protoss evolution, albeit too fast. As a result, they were forced to flee, and the protoss fell into a racial madness-fueled conflict called the Aeon of Strife.[4]

When the xel'naga were forced to flee the world, they left behind large amounts of khaydarin crystals.[4]

Aiur was devastated in the Aeon of Strife but after the period ended, it began to steadily recover.[4]

The Fall

Aiur SC1 CineReturnAiur1

Aiur before its fall

Aiur was populated by billions of protoss before its fall.[6]

Aiur was attacked by the zerg Swarm in an attempt to destroy the entire protoss species, as per the Dark Voice's plan. The Overmind planted itself within the crust of the planet, where it directed the Swarm's invasion of Aiur. Repeated attempts by the protoss to drive the zerg back failed, partly due to the outbreak of a civil war.

The Overmind was eventually destroyed by the mighty high templar Tassadar, who sacrificed his life in a kamikaze strike using dark templar energy.[7] It was a pyrrhic victory at best. The leaderless zerg ran rampant across Aiur, destroying all in their path. 70% of the population was dead, including the Conclave. The planet was thoroughly infested[7] and much of the landscape ruined.[8]

Abandonment

Aiur SC2 Cncpt1

An infested Aiur

The planet was abandoned shortly thereafter through a warp gate which connected to the Dark Templar homeworld of Shakuras.[9][10] Hundreds of thousands of protoss died during the evacuation. Some protoss were stranded on Aiur,[10] and others volunteered to remain behind in order to defend the Aiur end of the warp gate.[11]

The warp gate was destroyed when the United Earth Directorate invaded Aiur in their quest to arrest Terran Dominion emperor Arcturus Mengsk.[12] The stranded protoss belonged to several groups; one led by Fenix and Jim Raynor,[12] as well as the Shel'na Kryhas and the Tal'darim. The latter, serving a mysterious Benefactor, learned strange powers.[10]

The protoss refugees on Shakuras made at least one trip to Aiur to recover wounded protoss warriors.[13] Protoss commanders noticed stranded protoss but, believing they could not be rescued, kept their existence secret.[14]

The Interbellum

Around 2503, the zerg occupiers had stopped fighting each other, but had stopped spawing and continued to wander the planet like "discarded tools".[10]

The stranded protoss divided into two factions—Shel'na Kryhas and Tal'darim— and clung to life on the ruined world, fighting and avoiding conflict with the zerg. The arrival of a preserver, contained within the brain of terran archaeologist Jake Ramsey, brought great changes to both groups of protoss. The former attempted to flee through the disabled (and then repaired) warp gate, while the latter splintered as they learned the truth behind their mysterious Benefactor. The Shel'na Kryhas and renegade Tal'darim banded together to attack the Benefactor, most giving up their lives using a powerful psionic technique to hold the Benefactor off.[10]

Some of the renegade Tal'darim escaped but none of the Shel'na Kryhas made it. The remaining Tal'darim were attacked by zerg forces led by Ethan Stewart, who was seeking to use the gate and then find Ulrezaj. Ulrezaj absorbed some of his own followers to recharge his power before leaving in a xel'naga vessel, pursued by the zerg and Dominion.[14]

Some observers remained behind from the evacuation to keep watch.[15]

The zerg scoured almost all non-zerg life from several continents. The jungles were littered with ash, broken war machines, and corpses.[3]


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This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however.
The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details.

During this period, Nova was sent to infiltrate protoss facilities on the planet.[16]

The Second Great War

Aiur SC-R Art1

Aiur during the Second Great War

On the eve of the Second Great War, Zeratul returned to Aiur seeking clarification to a prophecy. He communed with the dead Overmind's cortex via Tassadar's spirit and learned of an impending apocalypse.[15]

Psionic Matrix

Protoss structures and units, to a lesser extent, draw their energy from a great psionic energy matrix that emanates from Aiur. This energy can be linked to a nexus, but khaydarin crystal-based pylons are needed to actually tap into the energy required to provide psionic energy to new colonies and bases.[4]

Native Species

Aiur is a planet high in biodiversity and has a large variety of flora and fauna. Known species include;

Fauna

Flora

Geography

Aiur is covered with vegetation and has many lush jungles, populated by creatures such as the bengalaas. It has furious seas[4] and stormy weather. Indeed, its summer storms have been known to appear over plateaus and disappear in the blink of an eye.[17]

Aiur's atmosphere is slightly heavier than that of most terran worlds though unprotected humans can still survive on the planet.[10]

Locations

Aiur SC-BG-BW Art1

Aiur alongside two of its sister planets

Cities

  • Mendella (ruins, replaced by a proving ground)

Fortresses

Landforms

Provinces

Regions

Temples

Notes

Aiur SC2 Map1

A map of Aiur

In the StarCraft II map editor, there exists a map of Aiur, showing the spread of creep across its surface. However, apart from the creep spread, this map is identical to one of Bel'Shir,[18] so assessing its validity is difficult.

The planet appears as a contestable territory in RISK: StarCraft.[19]

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Blizzard Entertainment. 2010-07-24. Koprulu Sector Systems: Aiur. Blizzard Entertainment. Accessed 2010-07-24.
  2. 2.0 2.1 Corey Konieczka, Robert A. Kouba, Dan Clark (December 17, 2008). StarCraft: The Board Game: Brood War. Fantasy Flight Games. ASIN 1589945034
  3. 3.0 3.1 2009-04-04. Samwise Didier, Dave Bergain. WWI 08 Coverage - StarCraft II Art Panel. StarCraft Legacy. Accessed 2009-06-17. Cite error: Invalid <ref> tag; name "SCLArt" defined multiple times with different content
  4. 4.0 4.1 4.2 4.3 4.4 4.5 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  5. 5.0 5.1 Golden, Christie. StarCraft: The Dark Templar Saga #1: Firstborn. Pocket Star Books, May 2007. ISBN 0-7434-7125-3.
  6. Kindregan, Brian T. "Mothership." (January 15, 2010). Blizzard Entertainment. Mothership Accessed 2010-01-15.
  7. 7.0 7.1 Underwood, Peter, Chris Metzen and Bill Roper. StarCraft: Brood War (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  8. StarCraft. Vivendi Games. Cinematic: Epilogue (in English). 1998.
  9. StarCraft: Brood War. Vivendi Games. Mission: Escape from Aiur (in English). 1998.
  10. 10.0 10.1 10.2 10.3 10.4 10.5 10.6 Golden, Christie (November 27, 2007). StarCraft: The Dark Templar Saga #2: Shadow Hunters. Simon & Schuster (Pocket Star). ISBN 0-7434-7126-1. Cite error: Invalid <ref> tag; name "ShadowHunt" defined multiple times with different content Cite error: Invalid <ref> tag; name "ShadowHunt" defined multiple times with different content
  11. StarCraft: Brood War. Vivendi Games. Mission: Dunes of Shakuras (in English). 1998.
  12. 12.0 12.1 StarCraft: Brood War. Vivendi Games. Mission: Emperor's Flight (in English). 1998.
  13. StarCraft: Brood War. Vivendi Games. Mission: Enslavers: Dark Vengeance bonus campaign, episode I: "The Rescue" (in English). 1999-02-05. StarCraft Map Archives
  14. 14.0 14.1 Golden, Christie (June 30, 2009). StarCraft: The Dark Templar Saga #3: Twilight. Simon & Schuster (Pocket Star). ISBN 978-0-7434-7129-9.
  15. 15.0 15.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Echoes of the Future (in English). 2010-07-27.
  16. The Art of Johnnie H. Estill II, Digital Paintings. Accessed on 2009-06-03
  17. 1998-09-11 Chain Lightning. StarCraft Compendium Map Archives. Accessed 2007-11-03.
  18. Blizzard Entertainment. StarCraft II Map Editor. (Activision Blizzard) (in English). July 27, 2010
  19. (October 10, 2012). RISK: StarCraft. USAopoly.
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