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"We are the blades of Aiur."

- Aiur zealot(src)

AiurZealot SC2-LotV Art1

An Aiur zealot

The Aiur zealots are ancient zealots introduced in the campaign of StarCraft II: Legacy of the Void.

OverviewEdit

These zealots were placed into stasis on board the Spear of Adun. They were awakened in 2506 and took part in the End War. Their nerve cords were severed to negate the effects of Amon's corruption of the Khala.[1] They are equipped with psi-enhancements and solarite reapers, ancient polearms that were stored with them.[2]

Game UnitEdit

Legacy of the VoidEdit

The zealot is one of three melee warrior variants that the player can choose from in Legacy of the Void, along with the centurion and the sentinel. They are simply called "zealots" in the campaign, per the campaign's army customization system. The zealot has a Whirlwind ability where they rapidly spin in place when attacking, dealing splash damage to enemies around them. This gives them the highest damage output of the three zealot variants. The damage dealt by Whirlwind is low, making the zealot a "burst" attacker, best for fighting clusters of small enemies, in exchange for the centurion's support skills and the sentinel's longevity.

The zealot also has a different attack from the centurion and sentinel, doing one attack of 16 damage rather than 2 attacks of 8 damage. This makes them more effective against armored targets, as they have less of a damage penalty.

AbilitiesEdit

Charge SC2 Icon1
Charge

The zealot charges towards a target enemy unit or structure, boosting its speed to 8.47 for the duration. The zealot must have clear ground pathing to their target to reach it. Also increases the zealot's normal movement speed to 3.85.

In Legacy of the Void, Charge deals 8 damage on impact.

Usage
Hotkey C
Range 4
Duration 2.5Time SC2 Game1
Cooldown 7Time SC2 Game1
Acquisition
Purchased from Twilight council
Hotkey C
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 100Time SC2 Game1
ve
Whirlwind SC2-LotV Icon1
Whirlwind

The zealot spins in place, dealing 5 damage a second to nearby enemy ground units. Can be set to autocast.

Usage
Hotkey E
Range 1.5
Duration 3Time SC2 Game1
Cooldown 10Time SC2 Game1
ve

Co-op MissionsEdit

Zealots are playable in Co-op Missions if the player selects Artanis.[3] Once Artanis reaches level 4, they can be upgraded at the twilight council.

AbilitiesEdit

Charge SC2 Icon1
Charge

Intercepts enemy ground units and increases movement speed. Can be set to autocast.

Usage
Hotkey C
Cooldown 10Time SC2 Game1
Acquisition
Cost 100 Minerals Terran SC1 100 ProtossVespene SC2 Game1 60Time SC2 Game1
ve
Whirlwind SC2-LotV Icon1
Whirlwind

The zealot spins in place, dealing 5 damage a second to nearby enemy ground units. Can be set to autocast.

Usage
Hotkey E
Range 1.5
Duration 3Time SC2 Game1
Cooldown 10Time SC2 Game1
Campaign Acquisition
Unlock Reach Artanis Level 4
Acquisition
Cost 150 Minerals Terran SC1 150 ProtossVespene SC2 Game1 90Time SC2 Game1
ve

DevelopmentEdit

Prior to Patch 3.1, zealots both in Co-op Missions and the single-player campaign only dealt 8 damage with their normal attacks. They were buffed afterwards to 16 damage with normal attacks.

TriviaEdit

  • The spin ability bears resemblance to similar techniques used by blademasters and barbarians in Warcraft and Diablo respectively.
  • It has been joked by James Waugh that the zealots do indeed get dizzy from all the spinning. He commented a few seconds later that "I'm retconning that."[4]

ReferencesEdit

  1. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Cinematic: Arkship. (in English). 2015.
  2. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. War Council interface (in English). 2015-11-10.
  3. 2015-08-08, Starcraft II: Legacy of the Void - Allied Commanders Mode - GamesCom 2015. YouTube, accessed on 2015-08-13
  4. 2014-12-01, BlizzCon 2014 LotV Lore Community Corner Discussion with James Waugh. YouTube, accessed on 2015-04-03