StarCraft Wiki
StarCraft Wiki
m (→‎Digging In: Fixed typo on "intermittently")
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|prev=[[Belly of the Beast]] or [[Shatter the Sky]]
 
|prev=[[Belly of the Beast]] or [[Shatter the Sky]]
 
|conc=
 
|conc=
|next=[[StarCraft II: Heart of the Swarm]]
+
|next=[[Flashpoint Conflict]]<br/>
  +
[[StarCraft II: Heart of the Swarm]]
  +
:[[Lab Rat]]
 
|image=XelnagaDevice SC2 Game1.jpg
 
|image=XelnagaDevice SC2 Game1.jpg
 
|imgsize=200px
 
|imgsize=200px
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|side3=
 
|side3=
 
|side4=
 
|side4=
|commanders1={{FlagRaynorsRaiders}} [[Jim Raynor]]<br/>
+
|commanders1={{FlagRaynorsRaiders}} Commander [[Jim Raynor]]<br/>
{{FlagDominion}} [[Valerian Mengsk]]<br/>
+
{{FlagRaynorsRaiders}} Captain [[Matt Horner]]<br/>
  +
{{FlagRaynorsRaiders}} [[Tychus Findlay]]†<br/>
{{FlagDominion}} [[Horace Warfield]]
 
  +
{{FlagDominion}} Crown Prince [[Valerian Mengsk]] <br/>
|commanders2={{FlagKerrigan}} [[Infested Kerrigan]] {{WhiteFlag}}
 
 
{{FlagDominion}} General [[Horace Warfield]]
 
|commanders2={{FlagKerrigan}} Queen [[Infested Kerrigan|Kerrigan]] {{WhiteFlag}}
 
|commanders3=
 
|commanders3=
 
|commanders4=
 
|commanders4=
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|concatbott=x
 
|concatbott=x
 
}}
 
}}
'''All In''' is the final ''[[StarCraft II: Wings of Liberty]]'' mission.<ref name="WoL_AllIn">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' (Activision Blizzard). PC. Mission: [[Wings of Liberty]], All In (in English). 2010-07-27.</ref>
+
'''''All In''''' is the final ''[[StarCraft II: Wings of Liberty]]'' mission.<ref name="WoL_AllIn">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' (Activision Blizzard). PC. Mission: [[Wings of Liberty]], All In (in English). 2010-07-27.</ref>
   
 
==History==
 
==History==
 
===Background===
 
===Background===
  +
:''Main article: [[StarCraft II: Wings of Liberty campaign quotations/Final Missions|Campaign quotations]]''
 
The combined [[Raynor's Raiders]] and [[Terran Dominion]] battle group sustained heavy casualties gaining a foothold on [[Char]].<ref name="WoL_GatesHell">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' (Activision Blizzard). PC. Mission: [[Wings of Liberty]], [[Gates of Hell]] (in English). 2010-07-27.</ref> It was urgent to push on the main hive before the invaders were overwhelmed. [[Jim Raynor]] led a secondary attack to weaken the defenses and clear the way for the main assault.<ref name="WoL_BellyBeast">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' (Activision Blizzard). PC. Mission: [[Wings of Liberty]], [[Belly of the Beast]] (in English). 2010-07-27.</ref><ref name="WoL_ShatterSky">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' (Activision Blizzard). PC. Mission: [[Wings of Liberty]], [[Shatter the Sky]] (in English). 2010-07-27.</ref>
 
The combined [[Raynor's Raiders]] and [[Terran Dominion]] battle group sustained heavy casualties gaining a foothold on [[Char]].<ref name="WoL_GatesHell">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' (Activision Blizzard). PC. Mission: [[Wings of Liberty]], [[Gates of Hell]] (in English). 2010-07-27.</ref> It was urgent to push on the main hive before the invaders were overwhelmed. [[Jim Raynor]] led a secondary attack to weaken the defenses and clear the way for the main assault.<ref name="WoL_BellyBeast">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' (Activision Blizzard). PC. Mission: [[Wings of Liberty]], [[Belly of the Beast]] (in English). 2010-07-27.</ref><ref name="WoL_ShatterSky">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' (Activision Blizzard). PC. Mission: [[Wings of Liberty]], [[Shatter the Sky]] (in English). 2010-07-27.</ref>
   
 
===Fire and Fury===
 
===Fire and Fury===
  +
[[File:StarCraft 2 Cutscene - Fire and Fury|300px]]<br/>
[[File:XelnagaArtifact_SC2_CineFireFury1.jpg|thumb|left|The complete [[xel'naga device]]]]
 
 
Upon Raynor's return, Dominion General [[Horace Warfield]] delivered the completed [[xel'naga device]]. Fighting together on Char allowed the two to strike a comradely rapport, despite being from opposing factions. Even at this late date it was uncertain whether the device would work as planned. Many soldiers were also tired and worn out from holding the line. However, Raynor, picking up the dog tag of a [[M. Koiter|deceased soldier]] declared that it would be the bravery and common cause of terran soldiers who would be the true source of victory, which rallied up their spirits and prepared them for battle.<ref name ="SC2_CineFireFury">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' (Activision Blizzard). PC. Cinematic: Fire and Fury. (in English). 2010.</ref>
 
Upon Raynor's return, Dominion General [[Horace Warfield]] delivered the completed [[xel'naga device]]. Fighting together on Char allowed the two to strike a comradely rapport, despite being from opposing factions. Even at this late date it was uncertain whether the device would work as planned. Many soldiers were also tired and worn out from holding the line. However, Raynor, picking up the dog tag of a [[M. Koiter|deceased soldier]] declared that it would be the bravery and common cause of terran soldiers who would be the true source of victory, which rallied up their spirits and prepared them for battle.<ref name ="SC2_CineFireFury">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' (Activision Blizzard). PC. Cinematic: Fire and Fury. (in English). 2010.</ref>
   
 
===Digging In===
 
===Digging In===
Engineers moved the device to the base of the primary hive and the terrans rallied their remaining troops around it. With their backs to the lava, the terrans had to hold until the device was fully charged. The task was assisted by the device's tactical applications; a less powerful version of the fully charged effect, an energy nova, could be released intermittently to destroy all zerg in close promixity to the device. This energy nova was used to repel the initial zerg attack before the defenses were prepared.<ref name="WoL_AllIn"/>
+
Engineers moved the device to the base of the primary hive and the terrans rallied their remaining troops around it. With their backs to the lava, the terrans had to hold until the device was fully charged. The task was assisted by the device's tactical applications; a less powerful version of the fully charged effect, an energy nova, could be released intermittently to destroy all zerg in close proximity to the device. This energy nova was used to repel the initial zerg attack before the defenses were prepared.<ref name="WoL_AllIn"/>
   
 
The Queen of Blades was impressed by the energy nova, but refused to be deterred from sallying forth personally to destroy the dwindling invaders. She had launched the [[Second Great War]] to secure the device and now the terrans had delivered it to her.<ref name="WoL_AllIn"/>
 
The Queen of Blades was impressed by the energy nova, but refused to be deterred from sallying forth personally to destroy the dwindling invaders. She had launched the [[Second Great War]] to secure the device and now the terrans had delivered it to her.<ref name="WoL_AllIn"/>
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===The Showdown===
 
===The Showdown===
 
{{Lookfor|[[Showdown (disambig)|other uses of Showdown]]}}
 
{{Lookfor|[[Showdown (disambig)|other uses of Showdown]]}}
[[Video:TheShowdown SC2-WoL VCine1|thumb|300px|right|Raynor saves a deinfested Kerrigan from Findlay.]]
+
[[File:TheShowdown SC2-WoL VCine1|thumb|300px|right|Raynor saves a deinfested Kerrigan from Findlay.]]
 
With zerg resistance broken, [[Jim Raynor]] and [[Tychus Findlay]] led a squad into the hive. They found a helpless Kerrigan inside. As Raynor moved to secure Kerrigan, Findlay was forced to reveal his deal with Dominion Emperor [[Arcturus Mengsk]]. To fully regain his freedom, Findlay had to kill Kerrigan.
 
With zerg resistance broken, [[Jim Raynor]] and [[Tychus Findlay]] led a squad into the hive. They found a helpless Kerrigan inside. As Raynor moved to secure Kerrigan, Findlay was forced to reveal his deal with Dominion Emperor [[Arcturus Mengsk]]. To fully regain his freedom, Findlay had to kill Kerrigan.
   
Raynor could not allow this. He interposed his armor between Kerrigan and the executioner's bullet, before shooting<ref name ="SC2_CineShowdown">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' (Activision Blizzard). PC. Cinematic: [[The Showdown]]. (in English). 2010.</ref> and killing<ref name ="SC2_WoLEpilogue">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' (Activision Blizzard). PC. [[All In#Epilogue|Wings of Liberty Epilogue]]. (in English). 2010.</ref> Findlay with his sidearm. The rebel bore Kerrigan outside where the battle continued to rage.<ref name ="SC2_CineShowdown"/>
+
Raynor could not allow this. He interposed his armor between Kerrigan and the executioner's bullet, before shooting<ref name ="SC2_CineShowdown">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' (Activision Blizzard). PC. Cinematic: [[The Showdown]]. (in English). 2010.</ref> and killing<ref name ="SC2_WoLEpilogue">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' (Activision Blizzard). PC. [[All In#Epilogue|Wings of Liberty Epilogue]]. (in English). 2010.</ref> Findlay with his sidearm. The rebel bore Kerrigan outside where the aerial battle continued to rage.<ref name ="SC2_CineShowdown"/>
   
 
===Aftermath===
 
===Aftermath===
:''Main article: [[StarCraft II: Wings of Liberty campaign quotations#Epilogue|Epilogue]]''
+
:''Main article: [[StarCraft_II:_Wings_of_Liberty_campaign_quotations/Final_Missions#Epilogue|Epilogue]]''
The restoration of [[Sarah Kerrigan]] to human-form marked a terran victory as the [[zerg]] invasion of the Sector was stopped. However, for Jim Raynor and the Raiders, this was merely just another step toward deposing Emperor Arcturus Mengsk.<ref name ="SC2_WoLEpilogue">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' (Activision Blizzard). PC. [[All In#Epilogue|Wings of Liberty Epilogue]]. (in English). 2010.</ref>
+
The restoration of [[Sarah Kerrigan]] to human-form marked a terran victory as the [[zerg]] invasion of the Sector was stopped. Arcturus Mengsk was weakened, but remained on the throne of the Dominion.<ref name ="SC2_WoLEpilogue">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' (Activision Blizzard). PC. [[All In#Epilogue|Wings of Liberty Epilogue]]. (in English). 2010.</ref>
   
==Gameplay==
+
==Gameplay & Video Walkthrough==
  +
Use the starting resources to begin researching weapon and armor upgrades, and perhaps build more armories and another engineering bay to upgrade weapons and armor simultaneously. The number of starting [[SCV]]s are initially adequate, but more should be queued up to increase production. Two or three bunkers at both choke points with siege tank support will suffice against the basic waves of zerg. Firebats in the bunkers or perdition turrets in front of them will greatly help with swarms of zerglings. [[Medivac dropship]]s or medics can support infantry as the bunkers are destroyed. Have one or two SCVs at each choke to repair units and structures, and consider playing the siege tanks with the bunkers instead of on the high ground to reduce friendly fire damage. The plateau with the artifact should not need to be defended at first, but later sacs or nydus worms will appear here so eventually move some defenders to the artifact later in the mission.
Use the starting resources to begin researching weapon and armor upgrades. The number of starting [[SCV]]s are initially adequate, but should be augmented to at least two per [[mineral]] patch later.
 
   
  +
Hire mercenary units as often as possible to replace your frontline defenders. A wall of supply depots can be useful, but only if the orbital supply depot drop was taken in the research lab, otherwise it will require too many SCVs or take too long to set up. The fire-suppression system is invaluable for prolonging the durability of bunkers and turrets, especially since the zerg will often focus on killing repairing SCVs. At one point Matt will warn about a swarm of overlords advancing on the base. The overlords will drop infested terrans all over the base including in the mineral fields, so move defenders back quickly to minimize losses of SCVs. [[Hive mind emulator]]s or [[psi disrupter]]s are invaluable for this mission. Either hive mind emulators or psi disrupters should be placed with the bunkers and targets for the emulators should be heavier units like roaches and ultralisks, but banelings are particularly useful. Though the player will likely not realize this in the mission, Kerrigan can only use Implosion on mechanical units, and thus mind-controlled zerg units like ultralisks are quite effective at holding her off and distracting her from other forces.
Having bought armory upgrades such as bunker and SCV upgrades help ensure survivability.
 
Place two or more ranks of [[bunker]]s at both entrances; the front line may contain [[firebat]]s. Placing a line of perdition turrets in front of the bunkers greatly enhances the defense. Bunker [[medic]]s to allow [[stimpack]] use; use [[medivac dropship]]s to keep infantry going as bunkers are destroyed. Support the bunkers with {{link|siege tank|SC2}}s; placing them on higher ground may increase friendly fire. Keep {{link|battlecruiser|SC2}}s nearby for [[yamato cannon]] support on Kerrigan.
 
   
  +
Kerrigan has the ability to destroy mechanical units instantly with an Implosion ability, and also possesses a Razor Swarm ability that damages all units and buildings in the area of effect. Kerrigan can also see and target units on the high ground even without a unit to spot for her. She can quickly crush the player's defenses on her own so use all means to "kill" her as soon as possible - yamato fire from battlecruisers, snipe from ghosts, psionic lash from spectres, and irradiate from science vessels will all help. Ghosts can also use EMP to drain Kerrigan's energy and stop her from using Implosion. Also remember to stim infantry in bunkers when she arrives.
Diamondbacks and hellions should be kept at the entrances as well and fill bunkers with mercenaries whenever and where ever possible. A wall of supply depots can be useful, but only if the orbital supply depot drop was taken in the research lab, otherwise it will require too many SCVs or take too long to set up. If researched [[Predator]]s are highly useful against the inevitable swarms of zerglings.
 
   
  +
Use the xel'naga device to relieve pressure. However, if going for "Aces High", use it only at the never-ending onslaught towards the end for the ground game, or when the Leviethen and it's numerous reinforcements come for the air battle. The device will not kill Kerrigan or the Leviathan, but they will take significant damage.
Kerrigan has the ability to destroy vehicles and aircraft in one shot, and a powerful Razor Swarm that also damages buildings. Concentrate yamato cannon fire to "kill" her as quickly as possible.
 
 
At one point, a swarm of [[overlord]]s will move up from the southwest corner of the map and attempt to [[Overlord|Excrete Creep]] inside the base.
 
 
Use the xel'naga device to relieve pressure.
 
 
[[Hive mind emulator]]s or [[psi disrupter]]s are invaluable for this mission. Both hive mind emulators and psi disrupters should be placed with the bunkers and targets for the emulators should be heavier units like roaches and ultralisks, but banelings are particularly useful.
 
   
 
===Air Version===
 
===Air Version===
If "[[Belly of the Beast]]" was completed prior to "All In", there are no [[nydus worm]] attacks, but there are numerous attacks by flyers attacks and zerg pods will drop into the base. The drop pods contain [[zergling]]s and may be dealt with by some internal defenses.
+
If "[[Belly of the Beast]]" was completed prior to "All In", there are no [[nydus worm]] attacks, but there are numerous attacks by flyers attacks and zerg sacs drop into the base to spawn zerg and creep tumors. Attacks by mutalisks and brood lord swarms are frequent, and the player should maintain a patrol of vikings over their base to deal with the brood lords as they outrange missile turrets and bunkers. Goliaths can also help. If the player has researched missile pods for the battlecruiser, a single usage can quickly reduce mutalisk swarms to critical health, and even two or three vikings supporting the battlecruiser can destroy them afterward. Later in the mission flier attacks also come from over the mineral line, so station more vikings there to ward them off.
   
  +
When the artifact reaches 70% power, a leviathan will appear and head for the artifact. The leviathan is very powerful, and will only complicate the player's defense efforts if Kerrigan arrives while it is still alive and they attack together. Use a fleet of vikings and battlecruisers with yamato cannon to destroy it quickly. While the zerg air force is their main strength in this mission, their ground forces are still potent, so do not neglect standard defenses and rebuild and repair bunkers after every attack. Brood lords not only do significant damage to bunkers but will spawn broodlings that result in friendly fire from siege tanks, so keep an eye on the minimap and take them out quickly.
Maintain several large groups of [[viking]]s to deal with the air attacks. Later in the mission, air attacks occur simultaneously from the front and from behind. When the xel'naga device reaches 70% charge a [[leviathan]] attacks. Use battlecruisers with yamato cannon, supported by vikings, to destroy it.
 
   
 
===Ground Version===
 
===Ground Version===
If "[[Shatter the Sky]]" was completed prior to "All In", no [[mutalisk]]s or [[brood lord]]s attack but there are [[nydus worm]] attacks. The computer must establish line-of-sight to deploy nydus worms. There are also numerous announced nydus worm eruptions. The worms disgorge increasingly more powerful units, up to several [[ultralisk]]s, the longer they survive.
+
If "[[Shatter the Sky]]" was completed prior to "All In", no [[mutalisk]]s or [[brood lord]]s attack but there are [[nydus worm]] attacks. There are numerous announced nydus worm eruptions, and while some of the worms emerge in range of the artifact's energy nova, others do not. Worms may also surface in the middle of the player's base. To protect themselves from this sneak attack the player should consider stationing units around their production facilities, or at least move some defenders back when news of a worm attack arrives. The worms disgorge increasingly more powerful units, up to several [[ultralisk]]s, the longer they survive.
   
 
[[Banshee]]s and [[Battlecruiser (StarCraft II)|yamato cannon]]s can quickly deal with nydus worms outside the base, while diamondbacks can deal with those inside or close to the perimeter. Retain some anti-air defenses to ward off the overlords. As the worms erupt, [[spore crawler]]s and [[spine crawler]]s move in and nest on the creep they excrete, and later overlords will excrete creep to support this. The player may wish to eliminate the overlords after clearing out the worms so as to cause the creep to recede back so the zerg do not gain their movement speed bonuses when attacking.
A patrol of overlords is maintained to spot for nydus worms. The overlords also provide line of sight to defending units on the plateaus, allowing Kerrigan to attack units on the heights. An [[overlord]] wave will be sent attempting to drop [[infested terran (campaign)|infested terrans]] inside the base.
 
   
  +
[[File:AllInNoAir_SC2-WoL_VGame1|thumb|625px|Brutal Mode Walkthrough]]
[[Banshee]]s and [[Battlecruiser (StarCraft II)|yamato cannon]]s can quickly deal with nydus worms outside the base, while diamondbacks can deal with those inside or close to the perimeter. Retain some anti-air defenses to ward off the overlords.
 
  +
{{clear}}
   
 
==Achievements==
 
==Achievements==
  +
{|
{{AchieveBox
 
  +
|-valign="top"
 
|{{AchieveBox
 
|name=All In
 
|name=All In
 
|bgcolor=blue
 
|bgcolor=blue
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|editname=
 
|editname=
 
}}
 
}}
{{AchieveBox
+
|{{AchieveBox
 
|name=Burn and Turn
 
|name=Burn and Turn
 
|bgcolor=blue
 
|bgcolor=blue
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|editname=
 
|editname=
 
}}
 
}}
  +
|}
 
{{AchieveBox
 
{{AchieveBox
 
|name=Aces High
 
|name=Aces High
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{{achievements}}
 
{{achievements}}
 
{{clear}}
 
{{clear}}
  +
==Trivia==
  +
*The name of the mission and the names of the achievements are poker terms
  +
  +
*All In is also a term frequently used to describe early pushes that are very committed to ending the game early such as bringing [[worker]]s with your attack force to assist in fighting or cancelling your [[expansion]] in favour of an unexpected amount fighting units, but it will put the player at an economic disadvantage should the push be held off without doing enough damage.
   
 
==References==
 
==References==
  +
{{ref|scroll=x}}
<references/>
 
   
 
{{Wings of Liberty}}
 
{{Wings of Liberty}}

Revision as of 20:01, 10 December 2014

All In is the final StarCraft II: Wings of Liberty mission.[1]

History

Background

Main article: Campaign quotations

The combined Raynor's Raiders and Terran Dominion battle group sustained heavy casualties gaining a foothold on Char.[2] It was urgent to push on the main hive before the invaders were overwhelmed. Jim Raynor led a secondary attack to weaken the defenses and clear the way for the main assault.[3][4]

Fire and Fury

 	StarCraft_2_Cutscene_-_Fire_and_Fury 	 			  

Upon Raynor's return, Dominion General Horace Warfield delivered the completed xel'naga device. Fighting together on Char allowed the two to strike a comradely rapport, despite being from opposing factions. Even at this late date it was uncertain whether the device would work as planned. Many soldiers were also tired and worn out from holding the line. However, Raynor, picking up the dog tag of a deceased soldier declared that it would be the bravery and common cause of terran soldiers who would be the true source of victory, which rallied up their spirits and prepared them for battle.[5]

Digging In

Engineers moved the device to the base of the primary hive and the terrans rallied their remaining troops around it. With their backs to the lava, the terrans had to hold until the device was fully charged. The task was assisted by the device's tactical applications; a less powerful version of the fully charged effect, an energy nova, could be released intermittently to destroy all zerg in close proximity to the device. This energy nova was used to repel the initial zerg attack before the defenses were prepared.[1]

The Queen of Blades was impressed by the energy nova, but refused to be deterred from sallying forth personally to destroy the dwindling invaders. She had launched the Second Great War to secure the device and now the terrans had delivered it to her.[1]

However, even with Kerrigan's personal participation the zerg were unable to break through the terrans. When the device reached its full charge it unleashed a massive energy shockwave that scoured the zerg from the immediate area[1] and deinfested Kerrigan.[6]

The Showdown

Shakurus SC1 Art2
You may be looking for:
TheShowdown_SC2-WoL_VCine1

TheShowdown SC2-WoL VCine1

Raynor saves a deinfested Kerrigan from Findlay.

With zerg resistance broken, Jim Raynor and Tychus Findlay led a squad into the hive. They found a helpless Kerrigan inside. As Raynor moved to secure Kerrigan, Findlay was forced to reveal his deal with Dominion Emperor Arcturus Mengsk. To fully regain his freedom, Findlay had to kill Kerrigan.

Raynor could not allow this. He interposed his armor between Kerrigan and the executioner's bullet, before shooting[6] and killing[7] Findlay with his sidearm. The rebel bore Kerrigan outside where the aerial battle continued to rage.[6]

Aftermath

Main article: Epilogue

The restoration of Sarah Kerrigan to human-form marked a terran victory as the zerg invasion of the Sector was stopped. Arcturus Mengsk was weakened, but remained on the throne of the Dominion.[7]

Gameplay & Video Walkthrough

Use the starting resources to begin researching weapon and armor upgrades, and perhaps build more armories and another engineering bay to upgrade weapons and armor simultaneously. The number of starting SCVs are initially adequate, but more should be queued up to increase production. Two or three bunkers at both choke points with siege tank support will suffice against the basic waves of zerg. Firebats in the bunkers or perdition turrets in front of them will greatly help with swarms of zerglings. Medivac dropships or medics can support infantry as the bunkers are destroyed. Have one or two SCVs at each choke to repair units and structures, and consider playing the siege tanks with the bunkers instead of on the high ground to reduce friendly fire damage. The plateau with the artifact should not need to be defended at first, but later sacs or nydus worms will appear here so eventually move some defenders to the artifact later in the mission.

Hire mercenary units as often as possible to replace your frontline defenders. A wall of supply depots can be useful, but only if the orbital supply depot drop was taken in the research lab, otherwise it will require too many SCVs or take too long to set up. The fire-suppression system is invaluable for prolonging the durability of bunkers and turrets, especially since the zerg will often focus on killing repairing SCVs. At one point Matt will warn about a swarm of overlords advancing on the base. The overlords will drop infested terrans all over the base including in the mineral fields, so move defenders back quickly to minimize losses of SCVs. Hive mind emulators or psi disrupters are invaluable for this mission. Either hive mind emulators or psi disrupters should be placed with the bunkers and targets for the emulators should be heavier units like roaches and ultralisks, but banelings are particularly useful. Though the player will likely not realize this in the mission, Kerrigan can only use Implosion on mechanical units, and thus mind-controlled zerg units like ultralisks are quite effective at holding her off and distracting her from other forces.

Kerrigan has the ability to destroy mechanical units instantly with an Implosion ability, and also possesses a Razor Swarm ability that damages all units and buildings in the area of effect. Kerrigan can also see and target units on the high ground even without a unit to spot for her. She can quickly crush the player's defenses on her own so use all means to "kill" her as soon as possible - yamato fire from battlecruisers, snipe from ghosts, psionic lash from spectres, and irradiate from science vessels will all help. Ghosts can also use EMP to drain Kerrigan's energy and stop her from using Implosion. Also remember to stim infantry in bunkers when she arrives.

Use the xel'naga device to relieve pressure. However, if going for "Aces High", use it only at the never-ending onslaught towards the end for the ground game, or when the Leviethen and it's numerous reinforcements come for the air battle. The device will not kill Kerrigan or the Leviathan, but they will take significant damage.

Air Version

If "Belly of the Beast" was completed prior to "All In", there are no nydus worm attacks, but there are numerous attacks by flyers attacks and zerg sacs drop into the base to spawn zerg and creep tumors. Attacks by mutalisks and brood lord swarms are frequent, and the player should maintain a patrol of vikings over their base to deal with the brood lords as they outrange missile turrets and bunkers. Goliaths can also help. If the player has researched missile pods for the battlecruiser, a single usage can quickly reduce mutalisk swarms to critical health, and even two or three vikings supporting the battlecruiser can destroy them afterward. Later in the mission flier attacks also come from over the mineral line, so station more vikings there to ward them off.

When the artifact reaches 70% power, a leviathan will appear and head for the artifact. The leviathan is very powerful, and will only complicate the player's defense efforts if Kerrigan arrives while it is still alive and they attack together. Use a fleet of vikings and battlecruisers with yamato cannon to destroy it quickly. While the zerg air force is their main strength in this mission, their ground forces are still potent, so do not neglect standard defenses and rebuild and repair bunkers after every attack. Brood lords not only do significant damage to bunkers but will spawn broodlings that result in friendly fire from siege tanks, so keep an eye on the minimap and take them out quickly.

Ground Version

If "Shatter the Sky" was completed prior to "All In", no mutalisks or brood lords attack but there are nydus worm attacks. There are numerous announced nydus worm eruptions, and while some of the worms emerge in range of the artifact's energy nova, others do not. Worms may also surface in the middle of the player's base. To protect themselves from this sneak attack the player should consider stationing units around their production facilities, or at least move some defenders back when news of a worm attack arrives. The worms disgorge increasingly more powerful units, up to several ultralisks, the longer they survive.

Banshees and yamato cannons can quickly deal with nydus worms outside the base, while diamondbacks can deal with those inside or close to the perimeter. Retain some anti-air defenses to ward off the overlords. As the worms erupt, spore crawlers and spine crawlers move in and nest on the creep they excrete, and later overlords will excrete creep to support this. The player may wish to eliminate the overlords after clearing out the worms so as to cause the creep to recede back so the zerg do not gain their movement speed bonuses when attacking.

AllInNoAir_SC2-WoL_VGame1

AllInNoAir SC2-WoL VGame1

Brutal Mode Walkthrough

Achievements

AllIn SC2 Icon1 All In
Points

15 (Final Mission) Achievement SC2 Game1

Criteria

Complete the mission

BurnAndTurn SC2 Icon1 Burn and Turn
Points

10 (Final Mission) Achievement SC2 Game1

Criteria

Kill 150 zerg units with the Artifact on Normal difficulty

AcesHigh SC2 Icon1 Aces High
Points

10 (Final Mission) Achievement SC2 Game1

Criteria

Use the Artifact only once on Hard difficulty

Trivia

  • The name of the mission and the names of the achievements are poker terms
  • All In is also a term frequently used to describe early pushes that are very committed to ending the game early such as bringing workers with your attack force to assist in fighting or cancelling your expansion in favour of an unexpected amount fighting units, but it will put the player at an economic disadvantage should the push be held off without doing enough damage.

References

  1. 1.0 1.1 1.2 1.3 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, All In (in English). 2010-07-27.
  2. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Gates of Hell (in English). 2010-07-27.
  3. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Belly of the Beast (in English). 2010-07-27.
  4. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Shatter the Sky (in English). 2010-07-27.
  5. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Cinematic: Fire and Fury. (in English). 2010.
  6. 6.0 6.1 6.2 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Cinematic: The Showdown. (in English). 2010.
  7. 7.0 7.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Wings of Liberty Epilogue. (in English). 2010.