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All In is the final StarCraft II: Wings of Liberty mission.[1]

History

Background

Main article: Campaign quotations

The combined Raynor's Raiders and Terran Dominion battle group sustained heavy casualties gaining a foothold on Char.[2] It was urgent to push on the main hive before the invaders were overwhelmed. Jim Raynor led a secondary attack to weaken the defenses and clear the way for the main assault.[3][4]

Fire and Fury


Upon Raynor's return, Dominion General Horace Warfield delivered the completed xel'naga device. Fighting together on Char allowed the two to strike a comradely rapport, despite being from opposing factions. Even at this late date it was uncertain whether the device would work as planned. Many soldiers were also tired and worn out from holding the line. However, Raynor, picking up the dog tag of a deceased soldier declared that it would be the bravery and common cause of terran soldiers who would be the true source of victory, which rallied up their spirits and prepared them for battle.[5]

Digging In

Engineers moved the device to the base of the primary hive and the terrans rallied their remaining troops around it. With their backs to the lava, the terrans had to hold until the device was fully charged. The task was assisted by the device's tactical applications; a less powerful version of the fully charged effect, an energy nova, could be released intermittently to destroy all zerg in close proximity to the device. This energy nova was used to repel the initial zerg attack before the defenses were prepared.[1]

The Queen of Blades was impressed by the energy nova, but refused to be deterred from sallying forth personally to destroy the dwindling invaders. She had launched the Second Great War to secure the device and now the terrans had delivered it to her.[1]

However, even with Kerrigan's personal participation the zerg were unable to break through the terrans. When the device reached its full charge it unleashed a massive energy shockwave that scoured the zerg from the immediate area[1] and deinfested Kerrigan.[6]

The Showdown

Shakurus SC1 Art2
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thumb|300px|right|Raynor saves a deinfested Kerrigan from Findlay. With zerg resistance broken, Jim Raynor and Tychus Findlay led a squad into the hive. They found a helpless Kerrigan inside. As Raynor moved to secure Kerrigan, Findlay was forced to reveal his deal with Dominion Emperor Arcturus Mengsk. To fully regain his freedom, Findlay had to kill Kerrigan.

Raynor could not allow this. He interposed his armor between Kerrigan and the executioner's bullet, before shooting[6] and killing[7] Findlay with his sidearm. The rebel bore Kerrigan outside where the aerial battle continued to rage.[6]

Aftermath

Main article: Epilogue

The restoration of Sarah Kerrigan to human-form marked a terran victory as the zerg invasion of the Sector was stopped. Arcturus Mengsk was weakened, but remained on the throne of the Dominion.[7]

Gameplay

Use the starting resources to begin researching weapon and armor upgrades. The number of starting SCVs are initially adequate, but should be augmented to at least two per mineral patch later.

Having bought armory upgrades such as bunker and SCV upgrades help ensure survivability. Place two or more ranks of bunkers at both entrances; the front line may contain firebats. Placing a line of perdition turrets in front of the bunkers greatly enhances the defense. Bunker medics to allow stimpack use; use medivac dropships to keep infantry going as bunkers are destroyed. Support the bunkers with siege tanks; placing them on higher ground may increase friendly fire. Keep battlecruisers nearby for yamato cannon support on Kerrigan.

Diamondbacks and hellions should be kept at the entrances as well and fill bunkers with mercenaries whenever and where ever possible. A wall of supply depots can be useful, but only if the orbital supply depot drop was taken in the research lab, otherwise it will require too many SCVs or take too long to set up. If researched Predators are highly useful against the inevitable swarms of zerglings.

Kerrigan has the ability to destroy vehicles and aircraft in one shot, and a powerful Razor Swarm that also damages buildings. Concentrate yamato cannon fire to "kill" her as quickly as possible.

At one point, a swarm of overlords will move up from the southwest corner of the map and attempt to Excrete Creep inside the base.

Use the xel'naga device to relieve pressure.

Hive mind emulators or psi disrupters are invaluable for this mission. Both hive mind emulators and psi disrupters should be placed with the bunkers and targets for the emulators should be heavier units like roaches and ultralisks, but banelings are particularly useful.

Air Version

If "Belly of the Beast" was completed prior to "All In", there are no nydus worm attacks, but there are numerous attacks by flyers attacks and zerg pods will drop into the base. The drop pods contain zerglings and may be dealt with by some internal defenses.

Maintain several large groups of vikings to deal with the air attacks. Later in the mission, air attacks occur simultaneously from the front and from behind. When the xel'naga device reaches 70% charge a leviathan attacks. Use battlecruisers with yamato cannon, supported by vikings, to destroy it.

Ground Version

If "Shatter the Sky" was completed prior to "All In", no mutalisks or brood lords attack but there are nydus worm attacks. The computer must establish line-of-sight to deploy nydus worms. There are also numerous announced nydus worm eruptions. The worms disgorge increasingly more powerful units, up to several ultralisks, the longer they survive.

A patrol of overlords is maintained to spot for nydus worms. The overlords also provide line of sight to defending units on the plateaus, allowing Kerrigan to attack units on the heights. An overlord wave will be sent attempting to drop infested terrans inside the base.

Banshees and yamato cannons can quickly deal with nydus worms outside the base, while diamondbacks can deal with those inside or close to the perimeter. Retain some anti-air defenses to ward off the overlords.

Achievements

AllIn SC2 Icon1 All In
Points

15 (Final Mission) Achievement SC2 Game1

Criteria

Complete the mission

BurnAndTurn SC2 Icon1 Burn and Turn
Points

10 (Final Mission) Achievement SC2 Game1

Criteria

Kill 150 zerg units with the Artifact on Normal difficulty

AcesHigh SC2 Icon1 Aces High
Points

10 (Final Mission) Achievement SC2 Game1

Criteria

Use the Artifact only once on Hard difficulty

References

  1. 1.0 1.1 1.2 1.3 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, All In (in English). 2010-07-27.
  2. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Gates of Hell (in English). 2010-07-27.
  3. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Belly of the Beast (in English). 2010-07-27.
  4. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Shatter the Sky (in English). 2010-07-27.
  5. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Cinematic: Fire and Fury. (in English). 2010.
  6. 6.0 6.1 6.2 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Cinematic: The Showdown. (in English). 2010.
  7. 7.0 7.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Wings of Liberty Epilogue. (in English). 2010.


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