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{{LotV}}
 
 
{{Quote|Join the battle with a friend in an open-ended cooperative experience. Choose a powerful commander from your favorite race and fight in diverse scenarios with dynamic, campaign-style objectives. Level up your commander to gain access to new units, abilities, and customization options for your army. The time is now. The theater of war awaits, commander.|Mode summary|url=https://plus.google.com/108507873178583308765/posts/bWLEGWG1uKW}}
 
{{Quote|Join the battle with a friend in an open-ended cooperative experience. Choose a powerful commander from your favorite race and fight in diverse scenarios with dynamic, campaign-style objectives. Level up your commander to gain access to new units, abilities, and customization options for your army. The time is now. The theater of war awaits, commander.|Mode summary|url=https://plus.google.com/108507873178583308765/posts/bWLEGWG1uKW}}
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[[File:AlliedCommanders SC2-LotV Art1.jpg|thumb|250px|Co-op Missions Commanders (as of Stukov)]]
  +
  +
'''Co-op Missions''',<ref>2015-10-30, [http://us.battle.net/sc2/en/blog/19930660 Legacy of the Void: Co-op Missions]. ''Blizzard Entertainment'', accessed on 2015-10-30</ref> formerly known as '''Allied Commanders''', is a two player gameplay mode introduced in ''[[Legacy of the Void]]''.
  +
  +
The mode is distinct from the [[Arcade]], Campaign, and [[Versus]] gameplay.<ref>2015-05-12, [http://us.battle.net/sc2/en/forum/topic/17346935160#16 With friends like these...]. ''Blizzard Entertainment'', accessed on 2015-05-13</ref> As of November 2019, it is the game's most widely-played mode.<ref>2019-11-03, [https://www.pcgamer.com/it-sure-sounds-like-starcraft-2s-devs-would-like-to-make-starcraft-3/ It sure sounds like StarCraft 2's devs would like to make StarCraft 3]. ''PC Gamer'', accessed on 2019-11-20</ref>
  +
  +
As of October 2020, no additional content will be released for the mode.<ref>2020-10-15, [https://news.blizzard.com/en-us/starcraft2/23544726/starcraft-ii-update-october-15-2020 STARCRAFT II UPDATE - OCTOBER 15, 2020]. ''Blizzard Entertainment'', accessed on 2020-10-19</ref>
  +
  +
==Overview==
 
[[File:AlliedCommanders SC2-LotV Logo1.jpg|thumb|Allied Commanders]]
 
[[File:AlliedCommanders SC2-LotV Logo1.jpg|thumb|Allied Commanders]]
āˆ’
'''Allied Commanders''' is a two player<ref>2015-04-23, [http://www.gamasutra.com/view/pressreleases/241785/BLIZZARD_ENTERTAINMENT_AT_GAMESCOM_2015.php BLIZZARD ENTERTAINMENT AT GAMESCOM 2015]. ''Gamestura'', accessed on 2015-05-26</ref> gameplay mode that will feature in ''[[Legacy of the Void]]''. In this mode, players take on the role of various commanders from the [[StarCraft universe|''StarCraft'' universe]], each of them possessing unique abilities and upgrades and bestows special bonuses on their armies. Players are able to battle through a series of special scenarios together, leveling up their commandersā€™ capabilities as they progress.<ref>2014-11-07, [http://starcraft.blizzplanet.com/blog/comments/starcraft-ii-legacy-of-the-void-warps-into-blizzcon-2014 StarCraft II: Legacy of the Void Warps into BlizzCon 2014]. ''Blizzplanet'', accessed on 2014-11-11</ref> New abilities and units are unlocked as one progresses through the mode, along with gaining experience.<ref name = "CampaignOverview">2014-11-07, [http://www.youtube.com/watch?v=xsvHY7YaxUg StarCraft II Legacy of the Void Campaign Overview]. ''YouTube'', accessed on 2014-11-12</ref> It is intended for players mainly interested in singleplayer, but provides a more open-ended and social experience than a standard campaign.<ref>2015-06-22, [http://venturebeat.com/2015/06/22/blizzard-will-wrap-up-17-years-of-storytelling-in-starcraft-ii-legacy-of-the-void/ Blizzard will wrap up 17 years of storytelling in StarCraft II: Legacy of the Void]. ''GamesBeat'', accessed on 2015-06-24</ref>
+
In Co-op Missions, players take on the role of various commanders from the [[StarCraft universe|''StarCraft'' universe]], each of them possessing unique abilities and upgrades and bestows special bonuses on their armies. Players are able to battle through a series of special scenarios together, leveling up their commandersā€™ capabilities as they progress.<ref>2014-11-07, [http://starcraft.blizzplanet.com/blog/comments/starcraft-ii-legacy-of-the-void-warps-into-blizzcon-2014 StarCraft II: Legacy of the Void Warps into BlizzCon 2014]. ''Blizzplanet'', accessed on 2014-11-11</ref> New abilities and units are unlocked as one progresses through the mode, along with gaining experience.<ref name="CampaignOverview">2014-11-07, [http://www.youtube.com/watch?v=xsvHY7YaxUg StarCraft II Legacy of the Void Campaign Overview]. ''YouTube'', accessed on 2014-11-12</ref> Which missions are played can be chosen or randomly determined for bonus experience, and the computer opponent will utilize different strategies in each mission. Each race is available for each mission.<ref name="Co-op">2015-10-30, [http://us.battle.net/sc2/en/blog/19930660/legacy-of-the-void-features-co-op-missions-10-30-2015 Legacy of the Void Features: Co-op Missions]. ''Blizzard Entertainment'', accessed on 2015-11-01</ref> Commanders will be able to be selected randomly, but with no experience boost for doing so.
   
āˆ’
The mode is distinct from the [[Arcade]].<ref>2015-05-12, [http://us.battle.net/sc2/en/forum/topic/17346935160#16 With friends like these...]. ''Blizzard Entertainment'', accessed on 2015-05-13</ref>
+
Difficulty can be adjusted in the mode,<ref name="GamesComAC">2015-08-08, [https://www.youtube.com/watch?v=POVND440XXY Starcraft II: Legacy of the Void - Allied Commanders Mode - GamesCom 2015]. ''YouTube'', accessed on 2015-08-13</ref> and a matchmaking system is utilized.
  +
  +
Each commander gains experience independently. Upon completion of a mission, [[Co-op Leveling|a commander will gain experience]]&mdash;the harder the difficulty setting, the greater the level of experience gained. As each commander levels, they will unlock additional units to call forth into battle as well as upgrades to existing abilities or traits. Each day you can earn 10000 bonus experience with the first victory of the day for one commander. With the implementation of ''StarCraft II''{{'}}s free to play system, each commander will be free up until level 5, at which point players must purchase the commander to be able to level them past that level. Raynor, Kerrigan, and Artanis are free regardless of level.<ref name="IsmayInterview"/>
  +
  +
The mode features its own [[achievement]]s that give players [[portrait]] rewards.<ref name="Co-op"/>
  +
  +
===Story===
  +
The events of the missions in Co-op Missions take place during the [[End War]]. Specifically, after the [[The Growing Shadow|second mission]] of the ''Legacy of the Void'' campaign, and before the [[Into the Void (campaign)|epilogue missions]].<ref>2017, [https://bnetcmsus-a.akamaihd.net/cms/page_media/zp/ZPN73K3CRCXB1484106920325.pdf Rock the Cabinet Guidelines]. ''Blizzard Entertainment'', accessed on 2017-04-10</ref> However, Blizzard officially considers the game mode and events that take place in its missions non-canon, which grants them more freedom in gameplay design.<ref name="Reddit AMA">2016-05-13, [https://www.reddit.com/r/starcraft/comments/4j7hym/hi_rstarcraft_were_here_for_a_reddit_qa_focused/d34cftz Reddit Co-op Staff AMA]. ''Reddit'', accessed on 2016-05-15</ref>
  +
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===Mutators===
  +
{{Main|Mutators}}
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Mutators are a Co-op Missions feature that were introduced in Patch 3.3. They are special conditions designed to add variety to missions, and vary on a weekly basis.<ref name="3.3Patch">2016-05-09, [https://www.youtube.com/watch?v=tF85EY0SY7s Legacy of the Void Patch 3.3: New Co-op Content and Features ]. ''YouTube'', accessed on 2016-05-09</ref>
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===Experience===
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{{Main|Co-op Leveling}}
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===Mastery===
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Any experience a player earns on a maxed out level 15 commander will go towards earning Mastery Levels, up to a maximum of 90. Each level grants the player a point that they can spend on each of their level 15 commanders to increase their power. This includes spending points to increase attack damage, reducing deployment time of abilities, buffing health of structures, and so on. With up to 90 points available, the number of options can't be filled out for every command, but the points can be reset and re-applied at any time prior to starting a match.<ref name="3.3Patch"/>
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===Ascension===
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[[File:CoopAscension1k SC2 Game1.png|thumb|right|200px|Player with ascension level 1000]]
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Ascension levels give players no in-game strength or bonuses, but allow players who have hit mastery levels to also level for cosmetics, including [[emoticon]]s and [[spray]]s. There are a total of 1000 ascension levels, each requiring 200,000 experience.<ref name="Ascension">2017-08-29. [http://us.battle.net/sc2/en/blog/21012486/ Patch 3.17 Preview: Ascension]. ''Blizzard Entertainment.'' Accessed 2017-08-29.</ref>
  +
{{Clear|right}}
   
 
==List of Commanders==
 
==List of Commanders==
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{| class="article-table sortable" width="100%"
  +
!Icon
  +
!Commander
  +
!Race
  +
!Unlock
  +
!Announced
  +
!Released
  +
|-
  +
|[[File:RaynorCommanderIcon.png|76px|link=Jim Raynor (Co-op Missions)]]
  +
|[[Jim Raynor (Co-op Missions)|Jim Raynor]]
  +
|[[Terran]]
  +
|Initially available
  +
|
  +
|[[StarCraft II version history/Patch 3|Patch 3.0.0]]
  +
|-
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|[[File:KerriganCommanderIcon.png|76px|link=Sarah Kerrigan (Co-op Missions)]]
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|[[Sarah Kerrigan (Co-op Missions)|Sarah Kerrigan]]
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|[[Zerg]]
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|Initially available
  +
|
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|[[StarCraft II version history/Patch 3|Patch 3.0.0]]
  +
|-
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|[[File:ArtanisCommanderIcon.png|76px|link=Artanis (Co-op Missions)]]
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|[[Artanis (Co-op Missions)|Artanis]]
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|[[Protoss]]
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|Initially available
  +
|
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|[[StarCraft II version history/Patch 3|Patch 3.0.0]]
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|-
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|[[File:SwannCommanderIcon.png|76px|link=Rory Swann (Co-op Missions)]]
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|[[Rory Swann (Co-op Missions)|Rory Swann]]
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|Terran
  +
|Purchase<br>
  +
Available in Campaign Collection bundle<br>
  +
Free for players who purchased ''Legacy of the Void'' before [[StarCraft_II_version_history/Patch_4.0.0|Patch 4.0.0]] or claimed the April 2019 Twitch Prime Bundle
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|
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|[[StarCraft II version history/Patch 3|Patch 3.0.0]]
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|-
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|[[File:ZagaraCommanderIcon.png|76px|link=Zagara (Co-op Missions)]]
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|[[Zagara (Co-op Missions)|Zagara]]
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|Zerg
  +
|Purchase<br>
  +
Available in Campaign Collection bundle<br>
  +
Free for players who purchased ''Legacy of the Void'' before Patch 4.0.0
  +
|
  +
|[[StarCraft II version history/Patch 3|Patch 3.0.0]]
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|-
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|[[File:VorazunCommanderIcon.png|76px|link=Vorazun (Co-op Missions)]]
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|[[Vorazun (Co-op Missions)|Vorazun]]
  +
|Protoss
  +
|Purchase<br>
  +
Available in Campaign Collection bundle<br>
  +
Free for players who purchased ''Legacy of the Void'' before Patch 4.0.0 or claimed the May 2019 Twitch Prime Bundle
  +
|
  +
|[[StarCraft II version history/Patch 3|Patch 3.0.0]]
  +
|-
  +
|[[File:KaraxCommanderIcon.png|76px|link=Karax (Co-op Missions)]]
  +
|[[Karax (Co-op Missions)|Karax]]
  +
|Protoss
  +
|Purchase
  +
Available in Campaign Collection bundle<br>
  +
Free for players who purchased ''Legacy of the Void'' before Patch 4.0.0
  +
|
  +
|Patch 3.1.0
  +
|-
  +
|[[File:AbathurCommanderIcon.png|76px|link=Abathur (Co-op Missions)]]
  +
|[[Abathur (Co-op Missions)|Abathur]]
  +
|Zerg
  +
|Purchase<br>
  +
Free to players who claimed the March 2019 Twitch Prime Bundle
  +
|
  +
|Patch 3.3.0
  +
|-
  +
|[[File:AlarakCommanderIcon.png|76px|link=Alarak (Co-op Missions)]]
  +
|[[Alarak (Co-op Missions)|Alarak]]
  +
|Protoss
  +
|Purchase
  +
|
  +
|Patch 3.6.0
  +
|-
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|[[File:NovaCommanderIcon.png|76px|link=Nova Terra (Co-op Missions)]]
  +
|[[Nova Terra (Co-op Missions)|Nova Terra]]
  +
|Terran
  +
|Purchase
  +
|
  +
|Patch 3.7.0
  +
|-
  +
|[[File:StukovCommanderIcon.png|76px|link=Alexei Stukov (Co-op Missions)]]
  +
|[[Alexei Stukov (Co-op Missions)|Alexei Stukov]]
  +
|Zerg
  +
|Purchase<br>
  +
Free with purchase of ''[[StarCraft: Remastered]]''
  +
|
  +
|Patch 3.9.0
  +
|-
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|[[File:FenixCommanderIcon.png|76px|link=Fenix (Co-op Missions)]]
  +
|[[Fenix (Co-op Missions)|Fenix]]
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|Protoss
  +
|Purchase
   
  +
Free with login during the StarCraft 20th anniversary event<ref>https://www.rockpapershotgun.com/2018/03/29/celebrate-starcrafts-20th-with-a-free-co-op-commander/</ref>
āˆ’
Data exists for the following commanders in the [[Legacy of the Void beta|''Legacy of the Void'' beta]]:<ref name = "LotVBeta">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void beta]].'' (Activision Blizzard) (in English). March 31, 2015</ref>
 
  +
|
  +
|Patch 3.13.0
  +
|-
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|[[File:DehakaCommanderIcon.png|76px|link=Dehaka (Co-op Missions)]]
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|[[Dehaka (Co-op Missions)|Dehaka]]
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|Zerg
  +
|Purchase
  +
|8/22/2017
  +
|Patch 3.17.0
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|-
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|[[File:Han&HornerCommanderIcon.png|76px|link=Mira Han and Matt Horner (Co-op Missions)]]
  +
|[[Mira Han and Matt Horner (Co-op Missions)|Mira Han and Matt Horner]]
  +
|Terran
  +
|Purchase
  +
|BlizzCon 2017
  +
11/3/2017
  +
|Patch [[StarCraft II version history/Patch 4.0.0|4.0.0]]
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|-
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|[[File:TychusCommanderIcon.png|76px|link=Tychus Findlay (Co-op Missions)]]
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|[[Tychus Findlay (Co-op Missions)|Tychus Findlay]]
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|Terran
  +
|Purchase
  +
|8/20/2018
  +
|Patch 4.6.0
  +
|-
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|[[File:ZeratulCommanderIcon.jpeg|76px|link=Zeratul (Co-op Missions)]]
  +
|[[Zeratul (Co-op Missions)|Zeratul]]
  +
|Protoss
  +
|Purchase
  +
|BlizzCon 2018
  +
11/2/2018
  +
|Patch 4.7.0
  +
|-
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|[[File:StetmannCommanderIcon.jpeg|76px|link=Egon Stetmann (Co-op Missions)]]
  +
|[[Egon Stetmann (Co-op Missions)|Egon Stetmann]]
  +
|Zerg
  +
|Purchase
  +
|5/23/2019
  +
|Patch 4.9.0
  +
|-
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|[[File:MengskCommanderIcon.png|76px|link=Arcturus Mengsk (Co-op Missions)]]
  +
|[[Arcturus Mengsk (Co-op Missions)|Arcturus Mengsk]]
  +
|Terran
  +
|Purchase
  +
|BlizzCon 2019
  +
11/1/2019
  +
|Patch 4.11.0
  +
|}
   
  +
==List of Missions==
āˆ’
===Terran===
 
  +
The following is a list of missions within the mode. Maps marked with '''(#)''' have expansions where players must fight through enemy units. They have been sub-divided for ease of reference:
āˆ’
*[[Matt Horner]]
 
āˆ’
*[[Jim Raynor]]
 
āˆ’
*[[Rory Swann]]
 
   
  +
*'''Assault''' - These missions place emphasis on assaulting numerous fortified enemy strongholds.
āˆ’
===Zerg===
 
  +
*'''Control''' - These missions place emphasis on teamwork, multi-tasking, map control and escorting.
āˆ’
*[[Sarah Kerrigan]]
 
  +
*'''Siege''' - These missions place emphasis on defending fixed points from relentless onslaught.
āˆ’
*[[Alexei Stukov]]
 
āˆ’
*[[Zagara]]
 
   
  +
{| class="article-table sortable" width="100%"
āˆ’
===Protoss===
 
  +
!Name
āˆ’
*[[Artanis]]
 
  +
!Type
āˆ’
*[[Karax]]
 
  +
!Released
āˆ’
*[[Vorazun]]
 
  +
|-
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| [[Cradle of Death]](#)
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| Assault
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| data-sort-value="2018-06-20" | 20 June 2018 ([[StarCraft II version history/Patch 4.4.0|Patch 4.4.0]])
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|-
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| [[Part and Parcel]](#)
  +
| Assault
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| data-sort-value="2017-11-14" | 14 November 2017 ([[StarCraft II version history/Patch 4.0.0|Patch 4.0.0]])
  +
|-
  +
| [[Rifts to Korhal]]
  +
| Assault
  +
| data-sort-value="2015-11-10" | 10 November 2015 ([[StarCraft II version history/Patch 3|Patch 3.0.4]])
  +
|-
  +
| [[Scythe of Amon]](#)
  +
| Assault
  +
| data-sort-value="2017-05-02" | 2 May 2017 ([[StarCraft II version history/Patch 3.13.0|Patch 3.13.0]])
  +
|-
  +
| [[Void Thrashing]]
  +
| Assault
  +
| data-sort-value="2015-11-10" | 10 November 2015 ([[StarCraft II version history/Patch 3|Patch 3.0.4]])
  +
|-
  +
| [[Chain of Ascension (mission)|Chain of Ascension]](#)
  +
| Control
  +
| data-sort-value="2016-03-29" | 29 March 2016 ([[StarCraft II version history/Patch 3.2.0|Patch 3.2.0]])
  +
|-
  +
| [[Lock & Load]]
  +
| Control
  +
| data-sort-value="2015-12-15" | 15 December 2015 ([[StarCraft II version history/Patch 3.1.0|Patch 3.1.0]])
  +
|-
  +
| [[Malwarfare]](#)
  +
| Control
  +
| data-sort-value="2017-07-18" | 18 July 2017 ([[StarCraft II version history/Patch 3.17.0|Patch 3.17.0]])
  +
|-
  +
| [[Mist Opportunities]]
  +
| Control
  +
| data-sort-value="2016-09-13" | 13 September 2016 ([[StarCraft II version history/Patch 3.6.0|Patch 3.6.0]])
  +
|-
  +
| [[Void Launch]]
  +
| Control
  +
| data-sort-value="2015-11-10" | 10 November 2015 ([[StarCraft II version history/Patch 3|Patch 3.0.4]])
  +
|-
  +
| [[The Vermillion Problem]](#)
  +
| Control
  +
| data-sort-value="2016-06-14" | 14 June 2016 ([[StarCraft II version history/Patch 3.3.0|Patch 3.3.2]])
  +
|-
  +
| [[Dead of Night]]
  +
| Siege
  +
| data-sort-value="2017-03-07" | 7 March 2017 ([[StarCraft II version history/Patch 3.11.0|Patch 3.11.0]])
  +
|-
  +
| [[Oblivion Express]]
  +
| Siege
  +
| data-sort-value="2015-11-10" | 10 November 2015 ([[StarCraft II version history/Patch 3|Patch 3.0.4]])
  +
|-
  +
| [[Miner Evacuation]](#)
  +
| Siege
  +
| data-sort-value="2016-11-22" | 22 November 2016 ([[StarCraft II version history/Patch 3.8.0|Patch 3.8.0]])
  +
|-
  +
| [[Temple of the Past]]
  +
| Siege
  +
| data-sort-value="2015-11-10" | 10 November 2015 ([[StarCraft II version history/Patch 3|Patch 3.0.4]])
  +
|}
  +
  +
==List of Amon's Forces==
  +
{{Main|Co-op Enemy Compositions}}
  +
This is a list of known AI units composition in Co-op Missions.<ref>[https://us.battle.net/forums/en/sc2/topic/20749865078 AI UNITS COMPOSITION LIST]</ref>
  +
#If the player has access to any Hallucinated, Cloaked or Burrowed units (or a Commander capable of having them), the enemy will add [[detector]]s (Observers, Ravens, Overseers, Etc.) to all of their Compositions/Waves.
  +
#Hybrid Waves and Escort Waves (Train, Shuttle, Etc.) are Map-Specific Compositions.
  +
  +
===Protoss Compositions===
  +
*'''Protoss Legion: Masters and Machines''': Zealots, Stalkers, High Templar, Immortals, Archons, Colossi
  +
*'''Protoss Legion: Shadow Disruption''': Adepts, Stalkers, Sentries, Phoenixes, Disruptors, Dark Templars
  +
*'''Protoss Legion: [[Vanguard of Aiur]]''': Zealots, Dragoons, High Templar, Archons, Reavers, Arbiters
  +
*'''Protoss Legion: Towering Walkers''': Zealots, Sentries, Immortals, Scouts, Colossi
  +
*'''Protoss Legion: Disruptive Artillery''': Adepts, Sentries, Immortals, Scouts, Disruptors, Reavers
  +
*'''Protoss Armada: Hope of the Khalai''': Zealots, Scouts, Stalkers, Void Rays, Oracles, Carriers
  +
*'''Protoss Armada: Siege of Storms''': Adepts, Phoenixes, Oracles, Void Rays, Tempests
  +
*'''Protoss Armada: [[Fleet of the Matriarch]]''': Zealots, Scouts, Corsairs, Carriers, Arbiters
  +
  +
===Terran Compositions===
  +
*'''Terran Combined Forces: Raiding Party''': Marines, Medics, Marauders, Firebats, Ghosts, Siege Tanks, Medivacs, Science Vessels, Battlecruisers.
  +
*'''Terran Combined Forces: Shadow Tech''': Reapers, Marauders, Cyclones, Liberators, Ravens, Battlecruisers.
  +
*'''Terran Ground Forces: Machines of War''': Hellions, Goliaths, Warhounds, Widow Mines, Siege Tanks, Hellbats, Science Vessels, Thors.
  +
*'''Terran Squadron: Dominion Battlegroup''': Marines, Vikings, Banshees, Ravens, Liberators, Battlecruisers.
  +
*'''Terran Battalion: Classic Infantry''': Marines, Firebats, Medics, Siege Tanks, Ghosts, Science Vessels
  +
*'''Terran Battalion: Classic Mech''': Vultures, Goliaths, Siege Tanks, Wraiths, Battlecruisers, Science Vessels
  +
  +
===Zerg Compositions===
  +
*'''Zerg [[Nydus Brood]]: Ravaging Infestation''': Zerglings, Roaches, Ravagers, Hydralisks, Lurkers, Infestors, Ultralisks.
  +
*'''Zerg Nydus Brood: Invasionary Swarm''': Zergling, Hydralisk, Lurker, Brood Queen, Ultralisk
  +
*'''Zerg [[Winged Brood]]: Broodling Corruption''': Zerglings, Banelings, Infestors, Mutalisks, Corruptors, Brood Lords.
  +
*'''Zerg Winged Brood: Devouring Scourge''': Zergling, Mutalisk, Scourge, Guardian (Normal and [[Abathur (Co-op Missions)|Abathur]] variant), Devourer, Brood Queen
  +
*'''Zerg Combined Brood: Explosive Threats''': Zerglings, Banelings, Aberrations, Scourges, Vipers, Swarm Hosts.
  +
  +
==Development==
  +
===Origins===
  +
The mode was originally called "Allied Commanders." It was changed to "Co-op Missions" in order "to better communicate the design intent."<ref>2015-11-01, [https://www.youtube.com/watch?v=MXG_ZGm-UnA StarCraft II: Legacy of the Void - Co-op Missions Preview]. ''YouTube'', accessed on 2015-01-11</ref> Blizzard staff later explained the name was causing confusion with [[Archon Mode]], where two players work together commanding one force in melee gameplay; the name change to "Co-op Missions" was simpler and better conveyed to players the type of gameplay they can expect.<ref name="Reddit AMA"/>
  +
  +
The mode was created to provide a more accessible multiplayer mode for ''[[StarCraft II]]'', as the developers believe that the standard multiplayer has a reputation for being inaccessible and time consuming.<ref name="GamesComAC"/> It was intended for players mainly interested in singleplayer, but provides a more open-ended and social experience than a standard campaign.<ref>2015-06-22, [http://venturebeat.com/2015/06/22/blizzard-will-wrap-up-17-years-of-storytelling-in-starcraft-ii-legacy-of-the-void/ Blizzard will wrap up 17 years of storytelling in StarCraft II: Legacy of the Void]. ''GamesBeat'', accessed on 2015-06-24</ref>
  +
  +
The mode was originally "humble," comprised of six commanders and a handful of maps. However, the developers noted the great interest in the mode, and expanded on it.<ref name = "DreamHackAtlanta">2023-12-18, [https://www.youtube.com/watch?v=lF_wsz6vMJw&t= The Stormgate Showdown - LIVE from DreamHack Atlanta]. ''YouTube'', accessed on 2023-12-22</ref>
  +
  +
===Design Process===
  +
When designing a mission in the mode, map layout is the first issue addressed. As two players are involved in a mission, the map size must reflect this. Adapting a mission from the game's singleplayer, base size is increased, expansions added, and the paths of choke points are generally widened. Once the layout has been solidified, enemy unit placement and composition are looked at. The main issue is making sure the enemies are strong enough to deal with the power of combined player armies and commander abilities. Finally, the developers spend a ton of time implementing and tuning the main and bonus map objectives as well as the attack waves. When choosing which maps to import from the game's campaign, the mechanics that would be well suited to the mode are looked at first.<ref>2015-12-18, [http://us.battle.net/sc2/en/blog/19982536/introducing-lock-load-12-14-2015 Introducing Lock & Load!]. ''Blizzard Entertainment'', accessed on 2015-12-18</ref>
  +
  +
When choosing a commander for implementation, a variety of factors are considered. These include the popularity of the character, and ensuring a relatively equal distribution between the number of commanders available to the three races.<ref name="Interview">2016-11-05. [https://www.youtube.com/watch?v=lylVQAwZhqM StarCraft 2: Lead Game Designer Interview At BlizzCon 2016!]. ''Blizzard Entertainment.'' Accessed 2016-11-06.</ref> Each commander, even of the same race, is designed to look artistically unique.<ref>2016-11-12, [https://www.youtube.com/watch?v=pAF_dbjczic BlizzCon 2016: StarCraft Interview with Allen Dilling]. ''YouTube'', accessed on 2016-11-16</ref> The amount of time spent on designing each commander varies, but the pace has slowed in recent times as the developers get more experimental with commander design, such as adding new units and adding extra details.<ref name="IsmayInterview">2017-11-04, [https://www.youtube.com/watch?v=YThc5QanzvY BlizzCon 2017: Developer Interview StarCraft 2 Game Producer Tim Ismay]. ''YouTube'', accessed on 2017-11-06</ref> When designing a commander, the lore and feeling of their character is first considered, then how their gameplay was reflected in the campaign. Art, tooltips, and actual gameplay design are then worked on by different teams. Multiple commanders are developed at the same time. Racial distribution of commanders is considered, but not a primary factor when considering what commanders to release.
  +
  +
The design team is looking into ways increase the difficulty of Co-op Missions, but feel that adding another difficulty above brutal is not the correct way to implement this.<ref name="LowkoInterview">2018-26-08, [https://www.youtube.com/watch?v=Q3E7I1EYpp4 StarCraft 2: THE FUTURE OF CO-OP! (Developer Interview)]. ''YouTube'', accessed on 2018-26-08</ref>
  +
  +
===Subsequent Development===
  +
More maps and commanders were added to the mode post-launch.<ref name="GamesComAC"/> Karax was released for free December 15, 2015, but future commanders require purchase.<ref name="Karax">2015-12-15. [http://us.battle.net/sc2/en/blog/19975211/karax-now-available-in-legacy-of-the-void-co-op-missions-12-15-2015 Karax now Available in Legacy of the Void Co-op Missions!]. ''StarCraft II Main Site.'' Accessed 2015-12-15.</ref> As of "[[Miner Evacuation]]," it was intended that newer maps have elements of randomness (e.g. objectives spawning at random locations), helping in replayability.<ref name="Interview"/>
  +
  +
Leaderboards will be added at some point in the future. Each time a player completes a mission, they'll get a score that reflects how efficiently they completed that mission. Once they've completed all the missions, a score on the leaderboard will be assigned. Separate scores will be given for mutators. The leaderboards will reflect the choice of commander and the difficulty on which the map was played. They were expected to be implemented in mid-2017;<ref name="FoundFuture">2016-11-05. [https://www.youtube.com/watch?v=OKy6XkStRBo BlizzCon 2016: Foundations for the Future]. ''Youtube.'' Accessed 2016-11-05.</ref> at GamesCom 2018, it was stated that leaderboard were still being worked on, but that there were challenges in implementing their design, such as cheating or abusing bugs.<ref name="LowkoInterview"/>
  +
  +
As of BlizzCon 2017, the mode received the lion's share of development time in ''StarCraft II''.<ref name="IsmayInterview">2017-11-04, [https://www.youtube.com/watch?v=YThc5QanzvY BlizzCon 2017: Developer Interview StarCraft 2 Game Producer Tim Ismay]. ''YouTube'', accessed on 2017-11-06</ref>
  +
  +
A focus was made on reworking commanders in order to make all of their strategies more viable, and prevent single builds from dominating the playstyle of that build. While this redesign did not seek to remove "optimal" builds, the design team sought to make more fun builds and unit compositions viable to play.<ref name="LowkoInterview">2018-26-08, [https://www.youtube.com/watch?v=Q3E7I1EYpp4 StarCraft 2: THE FUTURE OF CO-OP! (Developer Interview)]. ''YouTube'', accessed on 2018-26-08</ref>
  +
  +
A new mode was revealed to be in development at the Pylon Show in BlizzCon 2019 called "Brutal+", which would allow for increased difficulties ranging from Brutal 1 to Brutal 6, these extra difficulties would have a selection of mutations attached to each new difficulty to be randomly applied to the missions.<ref name="PylonShow">2019-11-04. [https://www.youtube.com/watch?v=jowvgczuS-s BlizzCon 2019 StarCraft 2 LotV - DeepMind Conference at Pylon Show]. ''Youtube.'' Acceded 2019-11-09.</ref>
  +
  +
===Datamined Commanders===
  +
The following data (unless otherwise noted) comes from interaction files in the [[Galaxy Map Editor]], where commanders would have specific quotes depending on their partner. Much of this data has existed since very early in the lifespan of Co-op Missions.
  +
  +
;Terran
  +
;*[[Ariel Hanson]] <ref name="LotVEditor">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]] [[Galaxy Map Editor|Map Editor]].'' (Activision Blizzard) (in English). November 10, 2015</ref>
  +
;*[[Gabriel Tosh]]
  +
;*[[Horace Warfield]]<ref name="LotVEditor"/>
  +
;*[[Valerian Mengsk]]
  +
  +
;Zerg
  +
;*[[Izsha]] (Serves as a commander advisor, but commander data in the editor, discussed by Co-op Mission team)
  +
;*[[Overmind]]<ref name="LotVEditor"/>
  +
  +
;Protoss
  +
;*[[Rohana]] (Serves as a map advisor, but commander data in the editor)
  +
;*[[Selendis]] (data for a "Selendis (Co-op)" mothership unit exists in the editor)
  +
;*[[Tassadar]]
  +
  +
;Other
  +
;*[[Samir Duran]]<ref name="LotVEditor"/>
  +
  +
===Discussed Commanders===
  +
  +
The following commanders have been discussed by the Co-op Missions development team, but lack any data in the editor.<ref name="LowkoInterview">2018-26-08, [https://www.youtube.com/watch?v=Q3E7I1EYpp4 StarCraft 2: THE FUTURE OF CO-OP! (Developer Interview)]. ''YouTube'', accessed on 2018-26-08</ref>
  +
  +
;Terran
  +
;*[[Donny Vermillion]]
  +
;*[[Gerard DuGalle]]
  +
;*[[Kate Lockwell]]<ref name="TwitchRival">2019-05-22. [https://www.twitch.tv/videos/428303468 Twitch Rivals: StarCraft II]. ''Twitch.tv.'' Accessed 2019-06-01.</ref>
  +
  +
;Zerg
  +
;*[[Niadra]]{{citation needed}}
  +
;*[[Zurvan]]
  +
  +
;Protoss
  +
;*[[Aldaris]]
  +
  +
===Datamined Missions===
  +
  +
*The Sky is Falling (data and mission objectives only, based on "[[Sky Shield (mission)|Sky Shield]]")<ref name="LotVEditor"/>
  +
  +
==See Also==
  +
*[[Co-op Leveling]]
  +
  +
==Trivia==
  +
*According to a poll conducted by Blizzard, 16% of ''StarCraft II'' players' primary interest in the game is in Co-op Missions (as of January, 2017).<ref>2017-01-25, [https://twitter.com/StarCraft/status/824341992683343872 StarCraft on Twitter]. ''Twitter'', accessed on 2017-30-01</ref>
  +
  +
*In the 2013&ndash;2018 period, the Co-op Missions article was the fifth most visited page on the wiki.<ref>2018-03-30, [http://fandom.wikia.com/articles/starcraft-anniversary-sarah-kerrigan 'Starcraft' 20th Anniversary: What Fans Are Most Interested In]. ''Wikia'', accessed on 2018-04-01</ref> Of note, the article was first created in 2014.
  +
  +
*The Cooperative Missions mode in ''ZeroSpace'' was inspired by Co-op Missions.<ref>[https://www.kickstarter.com/projects/starlancestudios/zerospace ZeroSpace], ''Kickstarter''. Accessed on 2023-08-22</ref>
  +
  +
==Videos==
  +
<gallery>
  +
StarCraft II Legacy of the Void - Allied Commanders Preview
  +
StarCraft II Legacy of the Void - Co-op Missions Preview
  +
</gallery>
   
 
==References==
 
==References==
āˆ’
{{ref}}
+
{{ref|scroll=x}}
  +
āˆ’
[[Category:Gameplay]]
 
  +
==External Links==
  +
*[https://starcraft2coop.com/ StarCraft2Coop]
  +
  +
{{CoopMissions}}
  +
[[es:Misiones cooperativas]]
  +
[[Category:Co-op Missions|*]]

Latest revision as of 10:36, 22 December 2023

"Join the battle with a friend in an open-ended cooperative experience. Choose a powerful commander from your favorite race and fight in diverse scenarios with dynamic, campaign-style objectives. Level up your commander to gain access to new units, abilities, and customization options for your army. The time is now. The theater of war awaits, commander."

- Mode summary(src)

AlliedCommanders SC2-LotV Art1

Co-op Missions Commanders (as of Stukov)

Co-op Missions,[1] formerly known as Allied Commanders, is a two player gameplay mode introduced in Legacy of the Void.

The mode is distinct from the Arcade, Campaign, and Versus gameplay.[2] As of November 2019, it is the game's most widely-played mode.[3]

As of October 2020, no additional content will be released for the mode.[4]

Overview

AlliedCommanders SC2-LotV Logo1

Allied Commanders

In Co-op Missions, players take on the role of various commanders from the StarCraft universe, each of them possessing unique abilities and upgrades and bestows special bonuses on their armies. Players are able to battle through a series of special scenarios together, leveling up their commandersā€™ capabilities as they progress.[5] New abilities and units are unlocked as one progresses through the mode, along with gaining experience.[6] Which missions are played can be chosen or randomly determined for bonus experience, and the computer opponent will utilize different strategies in each mission. Each race is available for each mission.[7] Commanders will be able to be selected randomly, but with no experience boost for doing so.

Difficulty can be adjusted in the mode,[8] and a matchmaking system is utilized.

Each commander gains experience independently. Upon completion of a mission, a commander will gain experience—the harder the difficulty setting, the greater the level of experience gained. As each commander levels, they will unlock additional units to call forth into battle as well as upgrades to existing abilities or traits. Each day you can earn 10000 bonus experience with the first victory of the day for one commander. With the implementation of StarCraft II's free to play system, each commander will be free up until level 5, at which point players must purchase the commander to be able to level them past that level. Raynor, Kerrigan, and Artanis are free regardless of level.[9]

The mode features its own achievements that give players portrait rewards.[7]

Story

The events of the missions in Co-op Missions take place during the End War. Specifically, after the second mission of the Legacy of the Void campaign, and before the epilogue missions.[10] However, Blizzard officially considers the game mode and events that take place in its missions non-canon, which grants them more freedom in gameplay design.[11]

Mutators

Main article: Mutators

Mutators are a Co-op Missions feature that were introduced in Patch 3.3. They are special conditions designed to add variety to missions, and vary on a weekly basis.[12]

Experience

Main article: Co-op Leveling

Mastery

Any experience a player earns on a maxed out level 15 commander will go towards earning Mastery Levels, up to a maximum of 90. Each level grants the player a point that they can spend on each of their level 15 commanders to increase their power. This includes spending points to increase attack damage, reducing deployment time of abilities, buffing health of structures, and so on. With up to 90 points available, the number of options can't be filled out for every command, but the points can be reset and re-applied at any time prior to starting a match.[12]

Ascension

CoopAscension1k SC2 Game1

Player with ascension level 1000

Ascension levels give players no in-game strength or bonuses, but allow players who have hit mastery levels to also level for cosmetics, including emoticons and sprays. There are a total of 1000 ascension levels, each requiring 200,000 experience.[13]

List of Commanders

Icon Commander Race Unlock Announced Released
RaynorCommanderIcon Jim Raynor Terran Initially available Patch 3.0.0
KerriganCommanderIcon Sarah Kerrigan Zerg Initially available Patch 3.0.0
ArtanisCommanderIcon Artanis Protoss Initially available Patch 3.0.0
SwannCommanderIcon Rory Swann Terran Purchase

Available in Campaign Collection bundle
Free for players who purchased Legacy of the Void before Patch 4.0.0 or claimed the April 2019 Twitch Prime Bundle

Patch 3.0.0
ZagaraCommanderIcon Zagara Zerg Purchase

Available in Campaign Collection bundle
Free for players who purchased Legacy of the Void before Patch 4.0.0

Patch 3.0.0
VorazunCommanderIcon Vorazun Protoss Purchase

Available in Campaign Collection bundle
Free for players who purchased Legacy of the Void before Patch 4.0.0 or claimed the May 2019 Twitch Prime Bundle

Patch 3.0.0
KaraxCommanderIcon Karax Protoss Purchase

Available in Campaign Collection bundle
Free for players who purchased Legacy of the Void before Patch 4.0.0

Patch 3.1.0
AbathurCommanderIcon Abathur Zerg Purchase

Free to players who claimed the March 2019 Twitch Prime Bundle

Patch 3.3.0
AlarakCommanderIcon Alarak Protoss Purchase Patch 3.6.0
NovaCommanderIcon Nova Terra Terran Purchase Patch 3.7.0
StukovCommanderIcon Alexei Stukov Zerg Purchase

Free with purchase of StarCraft: Remastered

Patch 3.9.0
FenixCommanderIcon Fenix Protoss Purchase

Free with login during the StarCraft 20th anniversary event[14]

Patch 3.13.0
DehakaCommanderIcon Dehaka Zerg Purchase 8/22/2017 Patch 3.17.0
Han&HornerCommanderIcon Mira Han and Matt Horner Terran Purchase BlizzCon 2017

11/3/2017

Patch 4.0.0
TychusCommanderIcon Tychus Findlay Terran Purchase 8/20/2018 Patch 4.6.0
ZeratulCommanderIcon Zeratul Protoss Purchase BlizzCon 2018

11/2/2018

Patch 4.7.0
StetmannCommanderIcon Egon Stetmann Zerg Purchase 5/23/2019 Patch 4.9.0
MengskCommanderIcon Arcturus Mengsk Terran Purchase BlizzCon 2019

11/1/2019

Patch 4.11.0

List of Missions

The following is a list of missions within the mode. Maps marked with (#) have expansions where players must fight through enemy units. They have been sub-divided for ease of reference:

  • Assault - These missions place emphasis on assaulting numerous fortified enemy strongholds.
  • Control - These missions place emphasis on teamwork, multi-tasking, map control and escorting.
  • Siege - These missions place emphasis on defending fixed points from relentless onslaught.
Name Type Released
Cradle of Death(#) Assault 20 June 2018 (Patch 4.4.0)
Part and Parcel(#) Assault 14 November 2017 (Patch 4.0.0)
Rifts to Korhal Assault 10 November 2015 (Patch 3.0.4)
Scythe of Amon(#) Assault 2 May 2017 (Patch 3.13.0)
Void Thrashing Assault 10 November 2015 (Patch 3.0.4)
Chain of Ascension(#) Control 29 March 2016 (Patch 3.2.0)
Lock & Load Control 15 December 2015 (Patch 3.1.0)
Malwarfare(#) Control 18 July 2017 (Patch 3.17.0)
Mist Opportunities Control 13 September 2016 (Patch 3.6.0)
Void Launch Control 10 November 2015 (Patch 3.0.4)
The Vermillion Problem(#) Control 14 June 2016 (Patch 3.3.2)
Dead of Night Siege 7 March 2017 (Patch 3.11.0)
Oblivion Express Siege 10 November 2015 (Patch 3.0.4)
Miner Evacuation(#) Siege 22 November 2016 (Patch 3.8.0)
Temple of the Past Siege 10 November 2015 (Patch 3.0.4)

List of Amon's Forces

Main article: Co-op Enemy Compositions

This is a list of known AI units composition in Co-op Missions.[15]

  1. If the player has access to any Hallucinated, Cloaked or Burrowed units (or a Commander capable of having them), the enemy will add detectors (Observers, Ravens, Overseers, Etc.) to all of their Compositions/Waves.
  2. Hybrid Waves and Escort Waves (Train, Shuttle, Etc.) are Map-Specific Compositions.

Protoss Compositions

  • Protoss Legion: Masters and Machines: Zealots, Stalkers, High Templar, Immortals, Archons, Colossi
  • Protoss Legion: Shadow Disruption: Adepts, Stalkers, Sentries, Phoenixes, Disruptors, Dark Templars
  • Protoss Legion: Vanguard of Aiur: Zealots, Dragoons, High Templar, Archons, Reavers, Arbiters
  • Protoss Legion: Towering Walkers: Zealots, Sentries, Immortals, Scouts, Colossi
  • Protoss Legion: Disruptive Artillery: Adepts, Sentries, Immortals, Scouts, Disruptors, Reavers
  • Protoss Armada: Hope of the Khalai: Zealots, Scouts, Stalkers, Void Rays, Oracles, Carriers
  • Protoss Armada: Siege of Storms: Adepts, Phoenixes, Oracles, Void Rays, Tempests
  • Protoss Armada: Fleet of the Matriarch: Zealots, Scouts, Corsairs, Carriers, Arbiters

Terran Compositions

  • Terran Combined Forces: Raiding Party: Marines, Medics, Marauders, Firebats, Ghosts, Siege Tanks, Medivacs, Science Vessels, Battlecruisers.
  • Terran Combined Forces: Shadow Tech: Reapers, Marauders, Cyclones, Liberators, Ravens, Battlecruisers.
  • Terran Ground Forces: Machines of War: Hellions, Goliaths, Warhounds, Widow Mines, Siege Tanks, Hellbats, Science Vessels, Thors.
  • Terran Squadron: Dominion Battlegroup: Marines, Vikings, Banshees, Ravens, Liberators, Battlecruisers.
  • Terran Battalion: Classic Infantry: Marines, Firebats, Medics, Siege Tanks, Ghosts, Science Vessels
  • Terran Battalion: Classic Mech: Vultures, Goliaths, Siege Tanks, Wraiths, Battlecruisers, Science Vessels

Zerg Compositions

  • Zerg Nydus Brood: Ravaging Infestation: Zerglings, Roaches, Ravagers, Hydralisks, Lurkers, Infestors, Ultralisks.
  • Zerg Nydus Brood: Invasionary Swarm: Zergling, Hydralisk, Lurker, Brood Queen, Ultralisk
  • Zerg Winged Brood: Broodling Corruption: Zerglings, Banelings, Infestors, Mutalisks, Corruptors, Brood Lords.
  • Zerg Winged Brood: Devouring Scourge: Zergling, Mutalisk, Scourge, Guardian (Normal and Abathur variant), Devourer, Brood Queen
  • Zerg Combined Brood: Explosive Threats: Zerglings, Banelings, Aberrations, Scourges, Vipers, Swarm Hosts.

Development

Origins

The mode was originally called "Allied Commanders." It was changed to "Co-op Missions" in order "to better communicate the design intent."[16] Blizzard staff later explained the name was causing confusion with Archon Mode, where two players work together commanding one force in melee gameplay; the name change to "Co-op Missions" was simpler and better conveyed to players the type of gameplay they can expect.[11]

The mode was created to provide a more accessible multiplayer mode for StarCraft II, as the developers believe that the standard multiplayer has a reputation for being inaccessible and time consuming.[8] It was intended for players mainly interested in singleplayer, but provides a more open-ended and social experience than a standard campaign.[17]

The mode was originally "humble," comprised of six commanders and a handful of maps. However, the developers noted the great interest in the mode, and expanded on it.[18]

Design Process

When designing a mission in the mode, map layout is the first issue addressed. As two players are involved in a mission, the map size must reflect this. Adapting a mission from the game's singleplayer, base size is increased, expansions added, and the paths of choke points are generally widened. Once the layout has been solidified, enemy unit placement and composition are looked at. The main issue is making sure the enemies are strong enough to deal with the power of combined player armies and commander abilities. Finally, the developers spend a ton of time implementing and tuning the main and bonus map objectives as well as the attack waves. When choosing which maps to import from the game's campaign, the mechanics that would be well suited to the mode are looked at first.[19]

When choosing a commander for implementation, a variety of factors are considered. These include the popularity of the character, and ensuring a relatively equal distribution between the number of commanders available to the three races.[20] Each commander, even of the same race, is designed to look artistically unique.[21] The amount of time spent on designing each commander varies, but the pace has slowed in recent times as the developers get more experimental with commander design, such as adding new units and adding extra details.[9] When designing a commander, the lore and feeling of their character is first considered, then how their gameplay was reflected in the campaign. Art, tooltips, and actual gameplay design are then worked on by different teams. Multiple commanders are developed at the same time. Racial distribution of commanders is considered, but not a primary factor when considering what commanders to release.

The design team is looking into ways increase the difficulty of Co-op Missions, but feel that adding another difficulty above brutal is not the correct way to implement this.[22]

Subsequent Development

More maps and commanders were added to the mode post-launch.[8] Karax was released for free December 15, 2015, but future commanders require purchase.[23] As of "Miner Evacuation," it was intended that newer maps have elements of randomness (e.g. objectives spawning at random locations), helping in replayability.[20]

Leaderboards will be added at some point in the future. Each time a player completes a mission, they'll get a score that reflects how efficiently they completed that mission. Once they've completed all the missions, a score on the leaderboard will be assigned. Separate scores will be given for mutators. The leaderboards will reflect the choice of commander and the difficulty on which the map was played. They were expected to be implemented in mid-2017;[24] at GamesCom 2018, it was stated that leaderboard were still being worked on, but that there were challenges in implementing their design, such as cheating or abusing bugs.[22]

As of BlizzCon 2017, the mode received the lion's share of development time in StarCraft II.[9]

A focus was made on reworking commanders in order to make all of their strategies more viable, and prevent single builds from dominating the playstyle of that build. While this redesign did not seek to remove "optimal" builds, the design team sought to make more fun builds and unit compositions viable to play.[22]

A new mode was revealed to be in development at the Pylon Show in BlizzCon 2019 called "Brutal+", which would allow for increased difficulties ranging from Brutal 1 to Brutal 6, these extra difficulties would have a selection of mutations attached to each new difficulty to be randomly applied to the missions.[25]

Datamined Commanders

The following data (unless otherwise noted) comes from interaction files in the Galaxy Map Editor, where commanders would have specific quotes depending on their partner. Much of this data has existed since very early in the lifespan of Co-op Missions.

Terran
Zerg
  • Izsha (Serves as a commander advisor, but commander data in the editor, discussed by Co-op Mission team)
  • Overmind[26]
Protoss
  • Rohana (Serves as a map advisor, but commander data in the editor)
  • Selendis (data for a "Selendis (Co-op)" mothership unit exists in the editor)
  • Tassadar
Other

Discussed Commanders

The following commanders have been discussed by the Co-op Missions development team, but lack any data in the editor.[22]

Terran
Zerg
Protoss

Datamined Missions

  • The Sky is Falling (data and mission objectives only, based on "Sky Shield")[26]

See Also

Trivia

  • According to a poll conducted by Blizzard, 16% of StarCraft II players' primary interest in the game is in Co-op Missions (as of January, 2017).[28]
  • In the 2013–2018 period, the Co-op Missions article was the fifth most visited page on the wiki.[29] Of note, the article was first created in 2014.
  • The Cooperative Missions mode in ZeroSpace was inspired by Co-op Missions.[30]

Videos

References

  1. ā†‘ 2015-10-30, Legacy of the Void: Co-op Missions. Blizzard Entertainment, accessed on 2015-10-30
  2. ā†‘ 2015-05-12, With friends like these.... Blizzard Entertainment, accessed on 2015-05-13
  3. ā†‘ 2019-11-03, It sure sounds like StarCraft 2's devs would like to make StarCraft 3. PC Gamer, accessed on 2019-11-20
  4. ā†‘ 2020-10-15, STARCRAFT II UPDATE - OCTOBER 15, 2020. Blizzard Entertainment, accessed on 2020-10-19
  5. ā†‘ 2014-11-07, StarCraft II: Legacy of the Void Warps into BlizzCon 2014. Blizzplanet, accessed on 2014-11-11
  6. ā†‘ 2014-11-07, StarCraft II Legacy of the Void Campaign Overview. YouTube, accessed on 2014-11-12
  7. ā†‘ 7.0 7.1 2015-10-30, Legacy of the Void Features: Co-op Missions. Blizzard Entertainment, accessed on 2015-11-01
  8. ā†‘ 8.0 8.1 8.2 2015-08-08, Starcraft II: Legacy of the Void - Allied Commanders Mode - GamesCom 2015. YouTube, accessed on 2015-08-13
  9. ā†‘ 9.0 9.1 9.2 2017-11-04, BlizzCon 2017: Developer Interview StarCraft 2 Game Producer Tim Ismay. YouTube, accessed on 2017-11-06
  10. ā†‘ 2017, Rock the Cabinet Guidelines. Blizzard Entertainment, accessed on 2017-04-10
  11. ā†‘ 11.0 11.1 2016-05-13, Reddit Co-op Staff AMA. Reddit, accessed on 2016-05-15
  12. ā†‘ 12.0 12.1 2016-05-09, Legacy of the Void Patch 3.3: New Co-op Content and Features . YouTube, accessed on 2016-05-09
  13. ā†‘ 2017-08-29. Patch 3.17 Preview: Ascension. Blizzard Entertainment. Accessed 2017-08-29.
  14. ā†‘ https://www.rockpapershotgun.com/2018/03/29/celebrate-starcrafts-20th-with-a-free-co-op-commander/
  15. ā†‘ AI UNITS COMPOSITION LIST
  16. ā†‘ 2015-11-01, StarCraft II: Legacy of the Void - Co-op Missions Preview. YouTube, accessed on 2015-01-11
  17. ā†‘ 2015-06-22, Blizzard will wrap up 17 years of storytelling in StarCraft II: Legacy of the Void. GamesBeat, accessed on 2015-06-24
  18. ā†‘ 2023-12-18, The Stormgate Showdown - LIVE from DreamHack Atlanta. YouTube, accessed on 2023-12-22
  19. ā†‘ 2015-12-18, Introducing Lock & Load!. Blizzard Entertainment, accessed on 2015-12-18
  20. ā†‘ 20.0 20.1 2016-11-05. StarCraft 2: Lead Game Designer Interview At BlizzCon 2016!. Blizzard Entertainment. Accessed 2016-11-06.
  21. ā†‘ 2016-11-12, BlizzCon 2016: StarCraft Interview with Allen Dilling. YouTube, accessed on 2016-11-16
  22. ā†‘ 22.0 22.1 22.2 22.3 2018-26-08, StarCraft 2: THE FUTURE OF CO-OP! (Developer Interview). YouTube, accessed on 2018-26-08
  23. ā†‘ 2015-12-15. Karax now Available in Legacy of the Void Co-op Missions!. StarCraft II Main Site. Accessed 2015-12-15.
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