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Welcome to the Jungle

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GabrielToshMissons SC2 Icon1

This article or section contains information from the optional Covert Missions in StarCraft II: Wings of Liberty.


The Devil's Playground


Breakout/Ghost of a Chance

Welcome to the Jungle

Second Great War


Wings of Liberty


Late 2504




Raiders retrieve terrazine


RaynorsRaiders SC2 Logo1 Raynor's Raiders

Tal'darimStandard SC2 Logo1 Tal'darim


RaynorsRaiders SC2 Logo1 Jim Raynor
SpectreOps SC2 Decal1 Gabriel Tosh
RaynorsRaiders SC2 Logo1 Matt Horner

Tal'darimStandard SC2 Logo1 Nyon


Gabriel Tosh


Seize 7 terrazine canisters

Optional Objective(s)

Locate 3 protoss artifacts


120,000 credits[1]

New Tech


Welcome to the Jungle is a mission for StarCraft II: Wings of Liberty.



The Second Great War gave Gabriel Tosh, an anti-Dominion spectre, the opportunity to acquire the materials needed to train more spectres. He hired Raynor's Raiders to mine jorium from Redstone III,[2] and then to steal terrazine from protoss shrines on Bel'Shir. The shrines were guarded by the Tal'darim, a protoss religious movement.[3]

The MissionEdit

Jim Raynor hoped to negotiate with the Tal'darim for some of the gas. However, the Tal'darim adamantly refused; the gas was a gift from the gods and not to be disturbed by the terrans. The Raiders, in turn, refused to give up and deployed goliaths for the operation. The protoss first attempted to interfere with the extraction process, but as the Raiders grew more successful, the Tal'darim moved to seal the shrines. Nonetheless, the Raiders managed to get away with seven canisters of terrazine.[3]


Main article: campaign quotations

Afterward, Matt Horner received a transmission from an unknown source, explaining that one of the terrazine's uses is to enhance ghosts into spectres and accusing Gabriel Tosh of being a threat to Raynor. Tosh admitted to being a spectre, but claimed the transmission came from the Terran Dominion in an attempt to divide them. Raynor agreed to let the matter pass, but wasn't sure if he could trust Tosh.[3]

The next article in this series is Breakout.

The next article in this series is Ghost of a Chance.

Gameplay & Video WalkthroughEdit

The only way to harvest terrazine is to bring an SCV to each shrine. Harvesting time increases with difficulty. The SCV must return to the command center with the terrazine canister. The protoss attack harvesting SCVs mainly with air units; marines, medics and goliaths are the best escorts. SCVs must be escorted to the shrine and back.

Protoss counter-attacks grow stronger over time. Harvesting terrazine simultaneously from shrines in close proximity to each other may save time while limiting the size of the escort force.

The protoss attempt to seal shrines with probes preventing terrazine harvesting. The frequency of attempts increasing with difficulty. There are more shrines than required to meet the primary objective. Allowing some shrines to be sealed may save time.

Destroy the protoss base north of the starting area quickly to ease access to the rest of the map. This is important to earn the "It's So Easy" achievement. The main protoss base is on a ramp-accessible plateau to the far north. It is heavily defended by colossi, void rays and high templar. Destroying it is optional.

Do not neglect base defenses. The protoss attack through the western ramp later in the game.

There are three protoss relics that may be collected.


WelcomeToTheJungle SC2 Icon1 Welcome to the Jungle

15 (Covert Mission) Achievement SC2 Game1


Complete all mission objectives on any difficulty

ApetiteForDestruction SC2 Icon1 Appetite for Destruction

10 (Covert Mission) Achievement SC2 Game1


Prevent the protoss from destroying any SCVs on Normal difficulty or higher.

ItsSoEasy SC2 Icon1 It's So Easy

10 (Covert Mission) Achievement SC2 Game1


Prevent the protoss from capping a terrazine node in the mission on Hard difficulty

YoureSoCrazy SC2 Icon1 You'ze So Crazy!

0 (Feat of Strength) Achievement SC2 Game1


Destroy all protoss structures on normal difficulty or higher.


  • The nexus of the protoss camp closest to Raynor's starting base has the Akilae Tribe decal attached to it, instead of the usual Tal'darim Standard. The nexii of the main Tal'darim base utilize the Tal'darim Standard correctly. The mission "Supernova" has a similar error.


  1. Adam Biessener. 2010-04-23. Hands-on With StarCraft II's Campaign (page 2). Gameinformer. Accessed 2010-04-24.
  2. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, The Devil's Playground (in English). 2010-07-27.
  3. 3.0 3.1 3.2 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Welcome to the Jungle (in English). 2010-07-27.

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