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Arbiter

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Arbiter
Unit
Race

Protoss

Role

Support Starship

Armament

Phase disruptor cannon

Properties
Hit points

200

Shields

150

Energy

200 Energy

Size

Large

Production
Minerals

100 Image:Minerals Terran SC1.png

Gas

350 Image:Gas Protoss SC1.png

Psi

4 Psi

Build time

160

Produced at

Stargate

Requires

Arbiter tribunal

Hot key

A

Combat
Ground attack

10e

Air attack

10e

Cooldown

45

Armor

1

Attack range

5

Sight range

9

Unit speed

5

The Arbiter-class starship is a protoss warship specializing in providing psychic support.

Contents

[edit] Overview

An Arbiter

Arbiters were crewed exclusively by Judicators, unlike other warships that were manned predominantly by Templar. The Judicator used the Arbiter as a base to provide support using space-time manipulation.[1]

The Judicator could generate a large reality-warping field that served to conceal nearby friendly units. The Arbiter had to remain firmly anchored in space-time to generate the field and so was not concealed. Arbiters could weaken space-time, tearing rifts in the fabric of space-time, creating a vortex linking another location to the Arbiter's location. This could be used to move personnel and supplies over long distances. On the other hand Arbiters could also strengthen space-time and create discrete pockets of space-time, trapping objects and preventing those objects from interacting with objects outside of their pockets. [1]

Despite troop transport usually being left to shuttles,[1] Arbiters were capable of transporting forces within their holds, including dragoons.[2]

After the Judicator Caste was eliminated from the Protoss power structure, the Arbiter quickly fell into disuse. When the protoss fled Aiur to Shakuras, the Arbiters were lost along with Aiur.[3]

[edit] Game Unit

[edit] StarCraft

The Arbiter, like the terran science vessel, is a support unit. They cost lots of resources and time to produce though their special abilities make up for it. They have a cloaking range field that can cloak any unit within its radius (even allies) which is best used for catching the enemy by surprise with a large force. A popular strategy is utilizing Arbiters with a force of Carriers backed up with one or two Observers for detecting cloaked enemies. When attacking the enemy, the Arbiter's field cloaking ability allows Carriers to be safe from direct enemy fire and even if the opponent tries to target the Arbiter, the Carriers can backdown any attempt.

Arbiters have fairly large shield and hit point reservoirs. It has its own attack, although it is widely recommended that the Arbiter shouldn't be used for attacking since it has a very slow rate of fire and deals little damage.

[edit] Abilities

Cloaking Field
Usage
Range

5

Duration

Constant

Notes

The Arbiter cloaks all nearby friendly units except for Arbiters. The cloak is disabled under Lockdown.

Recall
Acquisition
Minerals

150 Image:Minerals Terran SC1.png

Gas

150 Image:Gas Protoss SC1.png

Researched at

Arbiter tribunal

Usage
Energy

150 Energy

Notes

The Arbiter teleports a group of friendly units to its location.

Stasis Field
Acquisition
Minerals

150 Image:Minerals Terran SC1.png

Gas

150 Image:Gas Protoss SC1.png

Researched at

Arbiter tribunal

Usage
Energy

100 Energy

Range

9

Duration

Approximately 40 seconds

Notes

The Arbiter can prevent units in a targeted area from moving, attacking, or using special abilities. Trapped units may not be attacked or affected by special abilities, except for EMP Shockwave.

[edit] Upgrades

File:AirWeapons SC1 Upgrd1.png Air Weapons
Researched at

Cybernetics core

Properties
Level

Level 1

Level 2

Level 3

Minerals

100 Image:Minerals Terran SC1.png

175 Image:Minerals Terran SC1.png

250 Image:Minerals Terran SC1.png

Gas

100 Image:Gas Protoss SC1.png

175 Image:Gas Protoss SC1.png

250 Image:Gas Protoss SC1.png

Research time

266 time

298 time

330 time

Required

Fleet beacon

Fleet beacon

Notes
File:AirArmor SC1 Upgrd1.png Air Armor
Researched at

Cybernetics core

Properties
Level

Level 1

Level 2

Level 3

Minerals

150 Image:Minerals Terran SC1.png

225 Image:Minerals Terran SC1.png

300 Image:Minerals Terran SC1.png

Gas

150 Image:Gas Protoss SC1.png

225 Image:Gas Protoss SC1.png

300 Image:Gas Protoss SC1.png

Notes
File:PlasmaShield SC1 Upgrd1.png Plasma shields
Researched at

Forge

Hotkey

S

Properties
Level

Level 1

Level 2

Level 3

Minerals

200 Image:Minerals Terran SC1.png

300 Image:Minerals Terran SC1.png

400 Image:Minerals Terran SC1.png

Gas

200 Image:Gas Protoss SC1.png

300 Image:Gas Protoss SC1.png

400 Image:Gas Protoss SC1.png

Required

Cybernetics core

Cybernetics core

Notes
  • +1 bonus to shields per level for all units and structures.
Khaydarin Core
Researched at

Arbiter tribunal

Properties
Minerals

150 Image:Minerals Terran SC1.png

Gas

150 Image:Gas Protoss SC1.png

Notes
  • Increases maximum Arbiter energy by 50.


[edit] Quotations

See: StarCraft I Arbiter Quotations

[edit] StarCraft: The Board Game

Arbiters as seen in the board game. Behind them are carriers.

Arbiters are featured in StarCraft: The Board Game.

[edit] Known Arbiters

[edit] Arbiter Variants

[edit] Known Arbiter Crew

[edit] References

  1. 1.0 1.1 1.2 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. Mesta, Gabriel (July 1, 2001). StarCraft: Shadow of the Xel'Naga. Simon & Schuster (Pocket Star). ISBN 0-671-04149-5.
  3. Chris Metzen, StarCraft Legacy staff. 2009-04-03. SC:L Metzen Interview - Lore Exclusive. StarCraft Legacy. Accessed 2009-05-18.


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