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Arbiter (StarCraft)

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Shakurus SC1 Art2

This article concerns StarCraft/StarCraft: Brood War gameplay. You may be looking for:

Arbiter (StarCraft)
Arbiter SC1 HeadAnim1
Arbiter SC1 Game1
Unit
Race

Protoss

Affiliation

Khalai SC2-LotV Logo1 Khalai

Role

Support Starship

Armament

Phase disruptor cannon

Properties
Maximum energy

200 (init. 50) Energy Terran SC1

Size

Large

Sight range

9

Production
Minerals

100 Minerals Terran SC1

Gas

350 Gas Protoss SC1

Psi

4 Psi Protoss SC1

Build time

160 Time SC2 Game1

Produced from

Stargate

Requires

Arbiter tribunal

Hotkey

A

Movement
Speed

5

Protection
Shields

150

Hit points

200

Armor

1

Combat
Ground attack

10LongboltMissiles SC2 DevGame1

Air attack

10LongboltMissiles SC2 DevGame1

Cooldown

45

Attack range

5

Arbiter SC1 Game2

Wireframe

The arbiter is a high cost support unit. It relies on fairly high shield and hit point strength to survive, rather than its low powered direct attack.

It has a passive cloaking field that cloaks all nearby friendly units, but not itself. A popular strategy is to attach arbiters and observers to a carrier group. The carriers attack from under the cloak, and ward off attacks on the uncloaked arbiters.

The recall ability offers a powerful means of strategic movement. Arbiters may use recall to teleport forces into an enemy base, circumventing any defenses.

AbilitiesEdit

Cloaking Field

The Arbiter cloaks all nearby friendly units except for Arbiters. The cloak is disabled under Lockdown.

Usage
Range 5
Duration ConstantTime SC2 Game1
Recall Icon SC1 Recall

The Arbiter teleports a group of friendly units in a 5 x 5 area to its location. Note that burrowed zerg units are immune to this ability, but siege tanks on siege mode can be recalled.

Usage
Hotkey R
Cost 150 Energy Terran SC1
Acquisition
Purchased from Arbiter tribunal
Hotkey R
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 12Time SC2 Game1
StasisField Icon SC1 Stasis Field

The Arbiter can prevent units in a targeted area (3 x 3) from moving, attacking, or using special abilities. Trapped units may not be attacked or affected by special abilities.

Usage
Hotkey T
Cost 100 Energy Terran SC1
Range 9
Duration Approximately 40 secondsTime SC2 Game1
Acquisition
Purchased from Arbiter tribunal
Hotkey S
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 100Time SC2 Game1

UpgradesEdit

Acquisition
Purchased from Cybernetics core
Hotkey W
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 298Time SC2 Game1
Required Fleet beacon
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 330Time SC2 Game1
Required Fleet beacon
Acquisition
Purchased from Cybernetics core
Hotkey A
Level 1
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 225 Minerals Terran SC1 225 Gas Terran SC1 298Time SC2 Game1
Required Fleet beacon
Level 3
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 330Time SC2 Game1
Required Fleet beacon
  • +1 armor bonus to shields per level for all units and structures.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 298Time SC2 Game1
Required Cybernetics core
Level =Level 3
Cost 400 Minerals Terran SC1 400 Gas Terran SC1 330Time SC2 Game1
Required Cybernetics core
KhaydarinCore Icon SC1 Khaydarin Core
  • Increases maximum Arbiter energy by 50.
  • Increases arbiter starting energy form 50 to 62.
Acquisition
Purchased from Arbiter tribunal
Hotkey K
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 166Time SC2 Game1

ReferencesEdit

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