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Capital support ship
Arbiters are playable in the campaign of Legacy of the Void as a choice for an assault ship, along with the void ray and destroyer. The arbiter retains its cloaking field, recall, and stasis field abilities. The arbiter is much more of a support craft than the void ray and destroyer, but its abilities remain effective when used correctly. Recall is of particular importance as the campaign does not allow the player to use warp prisms or other transports, making Recall the only reliable way to remotely move forces around the map. While the mothership is also available in the campaign, the player is still limited to only one, but may have multiple arbiters.
Traps enemies in area of effect in stasis for duration. Units in stasis cannot move, attack, be attacked, use abilities, or be affected by abilities.
- For StarCraft in-game quotations See: StarCraft Arbiter Quotations
- For StarCraft II in-game quotations See: StarCraft II Arbiter Quotations