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The arbiter tribunal enabled arbiters to be warped through a stargate. Arbiters were surrounded by a permanent distortion field, making them extremely difficult to safely teleport through a stargate without a tribunal to act as a space-time anchor.[1]

Game Structure[]

The arbiter tribunal allows construction of and upgrades to arbiters.

Researched Upgrades[]

KhaydarinCore Icon SC1
Khaydarin Core
  • Increases maximum Arbiter energy by 50.
  • Increases arbiter starting energy from 50 to 62.
Acquisition
Purchased from Arbiter tribunal
Hotkey K
Cost 150 Minerals 150 Vespene gas 166seconds

Researched Abilities[]

Recall Icon SC1
Arbiter: Recall

The Arbiter teleports a group of friendly units in a 5 x 5 area to its location. Note that burrowed zerg units are immune to this ability, but siege tanks in siege mode can be recalled.

Usage
Hotkey R
Cost 150 Energy
Acquisition
Purchased from Arbiter tribunal
Hotkey R
Cost 150 Minerals 150 Vespene gas 120seconds
ve
StasisField Icon SC1
Stasis Field

The Arbiter can prevent units in a targeted area (3 x 3) from moving, attacking, or using special abilities. Trapped units may not be attacked or affected by special abilities.

Usage
Hotkey T
Cost 100 Energy
Range 9
Duration Approximately 40 seconds seconds
Acquisition
Purchased from Arbiter tribunal
Hotkey S
Cost 150 Minerals 150 Vespene gas 100seconds

Building Upgrades[]

  • +1 armor bonus to shields per level for all units and structures.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 200 Minerals 200 Vespene gas 267seconds
Level 2
Cost 300 Minerals 300 Vespene gas 300seconds
Required Cybernetics core
Level 3
Cost 400 Minerals 400 Vespene gas 333seconds
Required Cybernetics core
ve

Development[]

TemplarArchives SC1 DevRend1

The prism

During the StarCraft alpha, the tribunal was known as the "prism."[2]


Images[]

References[]

  1. Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. Renders, accessed on 2011-07-20
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