Gaming
 

Archon

From StarCraft Wiki

"Power overwhelming!"
―Protoss archon[src]
Archon
Unit
Race

Protoss

Role

Psionic Entity

Armament

Psionic shockwave

Properties
Hit points

10

Shields

350

Size

Large

Transport slots

4

Production
Psi

4 Psi

Build time

20

Produced at

2 high templar

Requires

2 high templar

Combat
Ground attack

30s

Air attack

30s

Cooldown

20

Armor

0

Attack range

2

Sight range

8

Unit speed

5

The archon is a protoss heavy assault warrior formed by merging two high templar.[1]

Contents

[edit] Overview

A pair of archons

The first archon(s) were created unexpectedly and their formation was soon legally sanctioned by Khala.[2]

The creation of an archon is a serious affair for it requires the reluctant sacrifice of valuable high templar[1] for a short-term gain.[3] Archons radiate energy like stars and burn out when depleted.[2] The merging results in the abandonment of the physical form and the loss of self, but those who do so are bequeathed great honor and a place in the templar archives.[1]

The loss of most of the psionic powers of the two merging templar is more than compensated for by the archon's formidable psychic gestalt. Archons can independently erect a resilient shield and direct psionic shockwaves.[2]

Emotionally, archons are manifestations of pure rage,[4] though this may be "twisted" should the merging be in error.[5]

After the Brood War and the reunification of the protoss, archons can now also be created by merging dark templar with their high templar brethren.[6]

[edit] Game Unit

[edit] StarCraft

Archon profile
Archon attacking
Archon stat profile

Archons can attack both ground and air units and its attack causes tremendous splash damage. Attacking groups of enemy units greatly increases the efficiency of archons. Their attack is actually short ranged, and not melee, and is not affected by the defiler's Dark Swarm.[7]

An archon has most of its "health" invested in its shields. This is worrying only against terrans who have the science vessel's EMP. With such a reliance on shields, shield batteries are a great boon for heavy archon use.

Archons are neither biological or mechanical and are therefore immune to a great many abilities, such as Lockdown, Spawn Broodling and Irradiate. They also count as hovering and do not trigger spider mines.

[edit] Production

Archon Warp
Usage
Units

2 high templar

Duration

20 (build time)

Notes

Two high templar can sacrifice themselves, transforming into an archon.

Unsurprisingly archons are expensive, especially in gas. Each effectively costs 100 minerals, 300 gas and 4 psi, the combined price of the two sacrificed high templar. The cost necessarily limits the number of archons that can be used, ensuring that lesser units like zealots remain a vital part of protoss strategy.

[edit] Upgrades

File:GroundWeapons SC1 Upgrd1.png Ground Weapons
Researched at

Forge

Hotkey

W

Properties
Level

Level 1

Level 2

Level 3

Minerals

100 Image:Minerals Terran SC1.png

150 Image:Minerals Terran SC1.png

200 Image:Minerals Terran SC1.png

Gas

100 Image:Gas Protoss SC1.png

150 Image:Gas Protoss SC1.png

200 Image:Gas Protoss SC1.png

Required

Templar archives

Templar archives

Notes
  • +2 cumulative bonus per attack per level for zealots and dragoons.
  • +3 cumulative bonus per attack per level for dark templar and archons.
File:GroundArmor SC1 Upgrd1.png Ground Armor
Researched at

Forge

Hotkey

A

Properties
Level

Level 1

Level 2

Level 3

Minerals

100 Image:Minerals Terran SC1.png

175 Image:Minerals Terran SC1.png

250 Image:Minerals Terran SC1.png

Gas

100 Image:Gas Protoss SC1.png

175 Image:Gas Protoss SC1.png

250 Image:Gas Protoss SC1.png

Required

Templar archives

Templar archives

Notes
File:PlasmaShield SC1 Upgrd1.png Plasma shields
Researched at

Forge

Hotkey

S

Properties
Level

Level 1

Level 2

Level 3

Minerals

200 Image:Minerals Terran SC1.png

300 Image:Minerals Terran SC1.png

400 Image:Minerals Terran SC1.png

Gas

200 Image:Gas Protoss SC1.png

300 Image:Gas Protoss SC1.png

400 Image:Gas Protoss SC1.png

Required

Cybernetics core

Cybernetics core

Notes
  • +1 bonus to shields per level for all units and structures.

[edit] Quotations

See: StarCraft I Archon Quotations

[edit] StarCraft II

This article or section contains information about a StarCraft II unit or structure.

The content may be significantly out of date as StarCraft II experiences a new build weekly and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details.

Archon
Unit
Race

Protoss

Role

Psionic Entity

Properties
Hit points

10[8][9]

Shields

350[8][9]

Type

Psionic[8][10]
Massive[11]

Armor type

Light[8]

Production
Psi

4[8][9] Psi

Build time

17[9]

Produced at

2 templars (2 high and/or dark templar)

Requires

2 templars (2 high and/or dark templar), templar archives[8]

Hot key

R[8]

Combat
Ground attack

25 + 10 vs biological (x2 attacks)[11]s[12]

Air attack

25 + 10 vs biological (x2 attacks)[11]s[12]

Armor

0[8]

Attack range

2[13][8]

Archon portrait.

Archons can now be formed by merging any combination of two high templar and/or dark templar[14][6][8] as the Templar Caste has shared the sacred rite with the Dark Templar.[15]

Against mass air units such as the mutalisk, the archon remains one of the best counters alongside the high templar's psionic storm.[16]

Archons have no special abilities or energy meter.[17]

[edit] Production

Archon Warp
Usage
Duration

20 (build time)[9]

Hotkey

R[18]

Notes

A combination of two high templar/dark templar can sacrifice themselves, transforming into an archon.[14][6][8][15]

Edit

[edit] Upgrades

Ground Weapons
Researched at

Forge[19]

Properties
Level

Level 1

Level 2

Level 3

Minerals

100[19] Image:Minerals Terran SC1.png

150[19] Image:Minerals Terran SC1.png

200[19] Image:Minerals Terran SC1.png

Gas

100[19] Image:Gas Protoss SC1.png

150[19] Image:Gas Protoss SC1.png

200[19] Image:Gas Protoss SC1.png

Research time

140[19] time

170[19] time

200[19] time

Notes

Applies to zealots, dark templar, archons, stalkers, immortals, disruptors and the colossus.

Edit
Ground Armor
Researched at

Forge[19]

Hotkey

A

Properties
Level

Level 1

Level 2

Level 3

Minerals

100[19] Image:Minerals Terran SC1.png

175[19] Image:Minerals Terran SC1.png

250[19] Image:Minerals Terran SC1.png

Gas

100[19] Image:Gas Protoss SC1.png

175[19] Image:Gas Protoss SC1.png

250[19] Image:Gas Protoss SC1.png

Research time

140[19] time

170[19] time

200[19] time

Edit
Plasma shields
Researched at

Forge[19]

Hotkey

S[19]

Properties
Level

Level 1

Level 2

Level 3

Minerals

200[19] Image:Minerals Terran SC1.png

300[19] Image:Minerals Terran SC1.png

400[19] Image:Minerals Terran SC1.png

Gas

200[19] Image:Gas Protoss SC1.png

300[19] Image:Gas Protoss SC1.png

400[19] Image:Gas Protoss SC1.png

Research time

140[19] time

170[19] time

200[19] time

Notes
  • +1 to shields per level.
Edit

[edit] Pre-Release

In early builds there was only the "twilight archon". Later on the unit was replaced by the standard "archon".[20][21]

[edit] Known Archons

[edit] References/External Links

  1. 1.0 1.1 1.2 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. 2.0 2.1 2.2 Bill Slavicsek, David Eckelberry, Shawn F. Carnes. Alternity: StarCraft Edition. Wizards of the Coast, March 1, 2000. ISBN 0-7869-1618-4.
  3. Golden, Christie (November 27, 2007). StarCraft: The Dark Templar Saga #2: Shadow Hunters. Simon & Schuster (Pocket Star). ISBN 0-7434-7126-1.
  4. Archon. StarCraft Compendium. Accessed on 2008-02-12
  5. StarCraft: Insurrection. Aztech New Media. Protss campaign, mission 9: “Syndrea's Assault” (in English). 1998.
  6. 6.0 6.1 6.2 Onyett, Charles. 2007-07-11. E3 2007: StarCraft II Progress Report. IGN. Accessed 2007-07-12.
  7. Units: Defiler. Battle.net StarCraft Compendium. Accessed 2008-02-18.
  8. 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 StarCraft Legacy staff. 2009-04-04. Protoss Unit Information. StarCraft Legacy. Accessed 2009-05-10.
  9. 9.0 9.1 9.2 9.3 9.4 StarCraft Source. Accessed on 2007-12-16
  10. StarCraft II Armory staff. Protoss Archon. StarCraft II Armory. Accessed 2008-11-28.
  11. 11.0 11.1 11.2 Protoss Archon. StarCraft II Armory. Accessed 2009-09-26.
  12. 12.0 12.1 Archons still have their splash damage and are still quite the beasts they were in the original StarCraft. There is no better feeling than watching a group of Archons instantly pop a stacked group of Mutalisks. Karune. 2008-11-10. Karune , how useful Archon have in SC2. Battle.net StarCraft II General Discussion Forum. Accessed 2008-11-10.
  13. It is true, they all do some form of AoE, but they are very much different from each other. Archons have a range of 2. Karune. 2008-10-20. Karune: Colossus. Battle.net StarCraft II General Discussion Forum. Accessed 2008-10-20.
  14. 14.0 14.1 StarCraft Legacy staff. 2009-05-30. StarCraft II Impressions Translations - May 21, 2009. StarCraft Legacy. Accessed 2009-05-30.
  15. 15.0 15.1 Protoss Dark Templar. StarCraft Source. Accessed 2009-09-26.
  16. 2007-17-11, StarCraft II Q&A - Batch 46. Karune. Accessed on 2008-18-11
  17. Mothership has currently Time Bomb, Vortex and Cloaking Field abilities. Cloaking Field as a passive ability cloaks ground units and structures nearby Mothership.
    <b/>Archon does not have energy and energy-dependent ability.

    Nullifier currently has Force Field and Hallucination abilities.
    Cydra. 2009-02-19. Cavez: quick questions. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-19.
  18. BlizzCon Statistics 2 Shacknews.
  19. 19.00 19.01 19.02 19.03 19.04 19.05 19.06 19.07 19.08 19.09 19.10 19.11 19.12 19.13 19.14 19.15 19.16 19.17 19.18 19.19 19.20 19.21 19.22 19.23 19.24 19.25 19.26 19.27 19.28 19.29 19.30 StarCraft Legacy staff. 2009-04-04. Zerg & Protoss Upgrades. SCLegacy. Accessed 2009-06-18
  20. Zetaras Xal'Kurat. 2008-03-16. StarCraft 2 Korean and Chinese Build Summary. SC2 Blog. Accessed 2008-03-18.
  21. Zero. 2009-04-04. My Day at Blizzard. StarCraft Legacy. Accessed 2009-05-18.
Did you know you can edit this page?