Archon
From StarCraft Wiki
- "Power overwhelming!"
- ―Protoss archon[src]
| Archon | |
|---|---|
| | |
| Unit | |
| Race | |
| Role |
Psionic Entity |
| Armament |
Psionic shockwave |
| Properties | |
| Hit points |
10 |
| Shields |
350 |
| Size |
Large |
| Transport slots |
4 |
| Production | |
| Psi | |
| Build time |
20 |
| Produced at | |
| Requires | |
| Combat | |
| Ground attack |
30s |
| Air attack |
30s |
| Cooldown |
20 |
| Armor |
0 |
| Attack range |
2 |
| Sight range |
8 |
| Unit speed |
5 |
The archon is a protoss heavy assault warrior formed by merging two high templar.[1]
Contents |
[edit] Overview
The first archon(s) were created unexpectedly and their formation was soon legally sanctioned by Khala.[2]
The creation of an archon is a serious affair for it requires the reluctant sacrifice of valuable high templar[1] for a short-term gain.[3] Archons radiate energy like stars and burn out when depleted.[2] The merging results in the abandonment of the physical form and the loss of self, but those who do so are bequeathed great honor and a place in the templar archives.[1]
The loss of most of the psionic powers of the two merging templar is more than compensated for by the archon's formidable psychic gestalt. Archons can independently erect a resilient shield and direct psionic shockwaves.[2]
Emotionally, archons are manifestations of pure rage,[4] though this may be "twisted" should the merging be in error.[5]
After the Brood War and the reunification of the protoss, archons can now also be created by merging dark templar with their high templar brethren.[6]
[edit] Game Unit
[edit] StarCraft
Archons can attack both ground and air units and its attack causes tremendous splash damage. Attacking groups of enemy units greatly increases the efficiency of archons. Their attack is actually short ranged, and not melee, and is not affected by the defiler's Dark Swarm.[7]
An archon has most of its "health" invested in its shields. This is worrying only against terrans who have the science vessel's EMP. With such a reliance on shields, shield batteries are a great boon for heavy archon use.
Archons are neither biological or mechanical and are therefore immune to a great many abilities, such as Lockdown, Spawn Broodling and Irradiate. They also count as hovering and do not trigger spider mines.
[edit] Production
| Archon Warp | |||||||
|---|---|---|---|---|---|---|---|
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| Notes | |||||||
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Two high templar can sacrifice themselves, transforming into an archon. | |||||||
Unsurprisingly archons are expensive, especially in gas. Each effectively costs 100 minerals, 300 gas and 4 psi, the combined price of the two sacrificed high templar. The cost necessarily limits the number of archons that can be used, ensuring that lesser units like zealots remain a vital part of protoss strategy.
[edit] Upgrades
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[edit] Quotations
[edit] StarCraft II
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This article or section contains information about a StarCraft II unit or structure. |
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The content may be significantly out of date as StarCraft II experiences a new build weekly and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details. |
| Archon | |
|---|---|
| | |
| Unit | |
| Race | |
| Role |
Psionic Entity |
| Properties | |
| Hit points | |
| Shields | |
| Type | |
| Armor type |
Light[8] |
| Production | |
| Psi | |
| Build time |
17[9] |
| Produced at | |
| Requires |
2 templars (2 high and/or dark templar), templar archives[8] |
| Hot key |
R[8] |
| Combat | |
| Ground attack | |
| Air attack | |
| Armor |
0[8] |
| Attack range | |
Archons can now be formed by merging any combination of two high templar and/or dark templar[14][6][8] as the Templar Caste has shared the sacred rite with the Dark Templar.[15]
Against mass air units such as the mutalisk, the archon remains one of the best counters alongside the high templar's psionic storm.[16]
Archons have no special abilities or energy meter.[17]
[edit] Production
| Archon Warp | |||||||
|---|---|---|---|---|---|---|---|
| |||||||
| Notes | |||||||
|
A combination of two high templar/dark templar can sacrifice themselves, transforming into an archon.[14][6][8][15] | |||||||
| Edit | |||||||
[edit] Upgrades
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[edit] Pre-Release
In early builds there was only the "twilight archon". Later on the unit was replaced by the standard "archon".[20][21]
[edit] Known Archons
- Aedus/Xerxes (took part in the Brontes IV campaign)
- Mertick the Mauler (extraordinarily powerful mercenary)
- Nannoth/Taeradun
- Tassadar/Zeratul (non-canon)
[edit] References/External Links
- ↑ 1.0 1.1 1.2 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
- ↑ 2.0 2.1 2.2 Bill Slavicsek, David Eckelberry, Shawn F. Carnes. Alternity: StarCraft Edition. Wizards of the Coast, March 1, 2000. ISBN 0-7869-1618-4.
- ↑ Golden, Christie (November 27, 2007). StarCraft: The Dark Templar Saga #2: Shadow Hunters. Simon & Schuster (Pocket Star). ISBN 0-7434-7126-1.
- ↑ Archon. StarCraft Compendium. Accessed on 2008-02-12
- ↑ StarCraft: Insurrection. Aztech New Media. Protss campaign, mission 9: “Syndrea's Assault” (in English). 1998.
- ↑ 6.0 6.1 6.2 Onyett, Charles. 2007-07-11. E3 2007: StarCraft II Progress Report. IGN. Accessed 2007-07-12.
- ↑ Units: Defiler. Battle.net StarCraft Compendium. Accessed 2008-02-18.
- ↑ 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 StarCraft Legacy staff. 2009-04-04. Protoss Unit Information. StarCraft Legacy. Accessed 2009-05-10.
- ↑ 9.0 9.1 9.2 9.3 9.4 StarCraft Source. Accessed on 2007-12-16
- ↑ StarCraft II Armory staff. Protoss Archon. StarCraft II Armory. Accessed 2008-11-28.
- ↑ 11.0 11.1 11.2 Protoss Archon. StarCraft II Armory. Accessed 2009-09-26.
- ↑ 12.0 12.1 Archons still have their splash damage and are still quite the beasts they were in the original StarCraft. There is no better feeling than watching a group of Archons instantly pop a stacked group of Mutalisks. Karune. 2008-11-10. Karune , how useful Archon have in SC2. Battle.net StarCraft II General Discussion Forum. Accessed 2008-11-10.
- ↑ It is true, they all do some form of AoE, but they are very much different from each other. Archons have a range of 2. Karune. 2008-10-20. Karune: Colossus. Battle.net StarCraft II General Discussion Forum. Accessed 2008-10-20.
- ↑ 14.0 14.1 StarCraft Legacy staff. 2009-05-30. StarCraft II Impressions Translations - May 21, 2009. StarCraft Legacy. Accessed 2009-05-30.
- ↑ 15.0 15.1 Protoss Dark Templar. StarCraft Source. Accessed 2009-09-26.
- ↑ 2007-17-11, StarCraft II Q&A - Batch 46. Karune. Accessed on 2008-18-11
- ↑ Mothership has currently Time Bomb, Vortex and Cloaking Field abilities. Cloaking Field as a passive ability cloaks ground units and structures nearby Mothership.
<b/>Archon does not have energy and energy-dependent ability.
Nullifier currently has Force Field and Hallucination abilities. Cydra. 2009-02-19. Cavez: quick questions. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-19. - ↑ BlizzCon Statistics 2 Shacknews.
- ↑ 19.00 19.01 19.02 19.03 19.04 19.05 19.06 19.07 19.08 19.09 19.10 19.11 19.12 19.13 19.14 19.15 19.16 19.17 19.18 19.19 19.20 19.21 19.22 19.23 19.24 19.25 19.26 19.27 19.28 19.29 19.30 StarCraft Legacy staff. 2009-04-04. Zerg & Protoss Upgrades. SCLegacy. Accessed 2009-06-18
- ↑ Zetaras Xal'Kurat. 2008-03-16. StarCraft 2 Korean and Chinese Build Summary. SC2 Blog. Accessed 2008-03-18.
- ↑ Zero. 2009-04-04. My Day at Blizzard. StarCraft Legacy. Accessed 2009-05-18.
| Protoss Units and Structures of StarCraft/Brood War
| ||
|---|---|---|
| Ground units |
Probe · Zealot · Dragoon · Reaver · High templar · Archon • Brood War only • Dark templar · Dark archon | |
| Air units |
Shuttle · Scout · Arbiter · Carrier (Interceptor) · Observer • Brood War only • Corsair | |
| Basic buildings |
Nexus · Assimilator · Pylon · Gateway · Forge · Shield battery · Cybernetics core · Photon cannon | |
| Advanced buildings |
Robotics facility · Stargate · Citadel of Adun · Robotics support bay · Fleet beacon · Templar archives · Observatory · Arbiter tribunal | |
| Protoss Units and Structures of StarCraft II
| ||
|---|---|---|
| Infantry |
Probe · Zealot · High templar · Dark templar · Archon | |
| Land mechanized | ||
| Air vehicles |
Warp prism · Observer · Phoenix · Void ray · Carrier (Interceptor) · Mothership | |
| Basic buildings |
Nexus · Assimilator · Pylon · Gateway (Warp gate) · Forge · Cybernetics core · Obelisk | |
| Combat buildings | ||
| Advanced buildings |
Twilight council · Dark shrine · Templar archives · Robotics facility · Robotics support bay · Stargate · Fleet beacon | |
| Campaign-Exclusive Protoss Units and Structures of StarCraft II | Special Protoss Units | |
| Scrapped | Removed units |
Escort · Reaver · Soul hunter/purifier · Star relic · Stasis orb · Tempest (Shuriken) · Twilight archon |
| Removed buildings | ||



