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Archon (StarCraft)

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This article concerns StarCraft/StarCraft: Brood War gameplay. You may be looking for:

Archons are a heavy protoss unit in StarCraft.

OverviewEdit

Archon
Archon SC1 HeadAnim
Archon SC1 Game1
Unit
Race

Protoss

Role

Psionic Entity

Armament

Psionic Shockwave

Properties
Size

Large

Transport slots

4

Sight range

8

Production
Psi

4 Psi Protoss SC1

Build time

20 Time SC2 Game1

Produced from

2 high templar

Requires

2 high templar

Hotkey

r

Movement
Speed

5

Protection
Shields

350

Hit points

10

Armor

0

Combat
Ground attack

30RipwaveMissiles SC2 Icon1

Air attack

30RipwaveMissiles SC2 Icon1

Cooldown

20

Attack range

2

Archon SC1 Rend1

Stat profile

Archons can attack both ground and air units and its attack causes minor splash damage (50% within 15 pixels, 25% within 16-30 pixels).[1] Attacking groups of enemy air units greatly increases the efficiency of archons. Their attack is actually short ranged, and not melee. Archon attacks and splash damage bypass the defiler's Dark Swarm.[2]

An archon has most of its "health" invested in its shields. This is worrying only against terrans who have the science vessel's EMP Shockwave. With such a reliance on shields, shield batteries are a great boon for heavy archon use.

Archons are neither biological nor mechanical and are therefore immune to a number of abilities, such as Lockdown, Spawn Broodling, and Irradiate. They also count as hovering and do not trigger spider mines.

ProductionEdit

ArchonWarp Icon SC1 Archon Warp
Usage
Units

2 high templar

Activation/
Build Time

20 Time SC2 Game1

Notes

Two high templar can sacrifice themselves, transforming into an archon.

Unsurprisingly archons are expensive, especially in gas. Each effectively costs 100 minerals, 300 gas, and 4 psi, the combined price of the two sacrificed high templar. The cost necessarily limits the number of archons that can be used, ensuring that lesser units like zealots remain a vital part of protoss strategy.

UpgradesEdit

GroundArmor SC1 Upgrd1 Ground Armor
Researched at

Forge

Hotkey

A

Properties
Level

Level 1

Level 2

Level 3

Minerals

100 Minerals Terran SC1

175 Minerals Terran SC1

250 Minerals Terran SC1

Gas

100 Gas Protoss SC1

175 Gas Protoss SC1

250 Gas Protoss SC1

Research time

266 Time SC2 Game1

298 Time SC2 Game1

330 Time SC2 Game1

Required

Templar archives

Notes
GroundWeapons SC1 Upgrd1 Ground Weapons
Researched at

Forge

Hotkey

W

Properties
Level

Level 1

Level 2

Level 3

Minerals

100 Minerals Terran SC1

150 Minerals Terran SC1

200 Minerals Terran SC1

Gas

100 Gas Protoss SC1

150 Gas Protoss SC1

200 Gas Protoss SC1

Research time

266 Time SC2 Game1

298 Time SC2 Game1

330 Time SC2 Game1

Required

Templar archives

Notes
  • +2 cumulative bonus per attack per level for zealots and dragoons.
  • +3 cumulative bonus per attack per level for dark templar and archons.
PlasmaShield SC1 Upgrd1 Plasma Shields
Researched at

Forge

Hotkey

S

Properties
Level

Level 1

Level 2

Level 3

Minerals

200 Minerals Terran SC1

300 Minerals Terran SC1

400 Minerals Terran SC1

Gas

200 Gas Protoss SC1

300 Gas Protoss SC1

400 Gas Protoss SC1

Research time

266 Time SC2 Game1

298 Time SC2 Game1

330 Time SC2 Game1

Required

Cybernetics core

Notes
  • +1 armor bonus to shields per level for all units and structures.

DevelopmentEdit

During the StarCraft Alpha, three high templar were required in order to form an archon.[3]

QuotationsEdit

See: StarCraft Archon Quotations

ReferencesEdit

  1. Protoss Strategy: Archon. Battle.net StarCraft Compendium. Accessed 2010-01-19.
  2. Units: Defiler. Battle.net StarCraft Compendium. Accessed 2008-02-18.
  3. [1]


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