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Armor is a unit property which reduces incoming damage by a set amount per hit. Armor may be upgraded at certain structures.
Armor can make a significant difference in what units counter what. Units that do low damage are most penalized by attacking a target's armor. Marines and zerglings are thus most affected by high armor. Ultralisks are a good counter to MnM for this reason.
Armor upgrades are also very significant. Upgraded weapons can reduce the number of hits it takes to kill a unit, and upgrading the unit's armor in response can counter this. For example, zerglings die to zealots in 2 hits instead of 3 if the zealots have 1 weapon upgrade and the zerglings have no carapace upgrade.
All attacks will do a minimum of 1 damage, even if the armor is higher than the attack's damage. However, some special attacks ignore armor, and all spells ignore armor.
Wings of LibertyEdit
Armor upgrades increase health of affected units by 5% per level.
We have created a new lightweight alloy called vanadium. Vanadium diffuses weapon impacts much more efficiently than traditional armor plating, and it better preserves the life of our units. Now each of the armor upgrades in the armory and engineering bay increases unit life by 5% in addition to increasing armor.
- ↑ ADDON to Q#6: "Spells" also ignore armor, as well as the Immortal shields. Karune. 2008-11-18. StarCraft II Q&A - Batch 46 (page 2). Battle.net StarCraft II General Discussion Forum. Accessed 2008-11-19.
- ↑ Blizzard Entertainment. StarCraft II beta. (Activision Blizzard) (in English). March 25, 2010
- ↑ 3.0 3.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010.