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Armor is a unit property which reduces incoming damage by a set amount per hit. Armor may be upgraded at certain structures.
Armor can make a significant difference in what units counter what. Units that do low damage are most penalized by attacking a target's armor. Marines and zerglings are thus most affected by high armor. Ultralisks are a good counter to MnM for this reason.
Armor upgrades are also very significant. Upgraded weapons can reduce the number of hits it takes to kill a unit, and upgrading the unit's armor in response can counter this. For example, zerglings die to zealots in 2 hits instead of 3 if the zealots have 1 weapon upgrade and the zerglings have no carapace upgrade.
All attacks will do a minimum of 1 damage, even if the armor is higher than the attack's damage. However, some special attacks ignore armor, and all spells ignore armor.
Wings of LibertyEdit
5 protoss research points
- ↑ ADDON to Q#6: "Spells" also ignore armor, as well as the Immortal shields. Karune. 2008-11-18. StarCraft II Q&A - Batch 46 (page 2). Battle.net StarCraft II General Discussion Forum. Accessed 2008-11-19.
- ↑ Blizzard Entertainment. StarCraft II beta. (Activision Blizzard) (in English). March 25, 2010
- ↑ 3.0 3.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010.