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The armory

The armory is a terran research structure.

Overview[]

Armory SC2 Rend2

An armory

The armory is the structure where terran researchers and test groups work to develop improved materials for the weapons and armor used by terran vehicles and starships.[1] It contains several cooling turbines in the center of its structure, as well as a secure entrance on its side. Within the Dominion Armed Forces, whenever a strike force is deployed planetside, the armory is one of two key research facilities to be established in a field base as soon as possible (the other being the engineering bay).[2]

The armory is built around several round turbines. These keep the building within temperature specifications while researchers work inside.[3]

StarCraft Ghost Logo2
This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however.
The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details.

Vehicles, including siege tanks, can be stored inside an armory.[4]

Game Structure[]

StarCraft[]

The armory provides upgrades for terran vehicle and starship armor and weaponry and is required to build valkyries and goliaths.

Researched Upgrades[]

  • +1 bonus to goliath ground attack per level
  • +4 to goliath air attack per level (+2 per missile)
  • +2 to vulture attack per level
  • +3 to siege tank tank mode attack per level
  • +5 for siege tank siege mode attack per level
Acquisition
Purchased from Armory
Hotkey W
Level 1Level 1
Cost 100 Minerals 100 Vespene gas 267seconds
Level 2
Cost 175 Minerals 175 Vespene gas 300seconds
Required Science facility
Level 3
Cost 250 Minerals 250 Vespene gas 333seconds
Required Science facility
Acquisition
Purchased from Armory
Hotkey P
Level 1
Cost 100 Minerals 100 Vespene gas 267seconds
Level 2
Cost 175 Minerals 175 Vespene gas 300seconds
Required Science facility
Level 3
Cost 250 Minerals 250 Vespene gas 333seconds
Required Science facility
  • +1 bonus to attack per level for Wraith ground attack and Valkyrie attack.
  • +2 bonus to attack per level for Wraith air attack.
  • +3 bonus to attack per level for battlecruiser attack.
Acquisition
Purchased from Armory
Hotkey S
Level 1
Cost 100 Minerals 100 Vespene gas 267seconds
Level 2
Cost 150 Minerals 150 Vespene gas 300seconds
Required Science facility
Level 3
Cost 200 Minerals 200 Vespene gas 333seconds
Required Science facility
ve
Acquisition
Purchased from Armory
Hotkey H
Level 1
Cost 150 Minerals 150 Vespene gas 267seconds
Level 2
Cost 225 Minerals 225 Vespene gas 300seconds
Required Science facility
Level 3
Cost 300 Minerals 300 Vespene gas 333seconds
Required Science facility
ve

Development[]

"That looks like an armory; add a smoke stack!"

Along with all the other terran structures, the design of the armory was carried out by Trevor Jacobs. A smoke stack was added at the suggestion of Samwise Didier.[5] During development, it was called the "chem lab."[6]

StarCraft II[]

The armory is required for the production of the thor. It also has effects on burrowed widow mines, enables the hellbat mode, and unlocks level 2 Infantry upgrades from the engineering bay.

Versus[]

  • +1 damage for cyclones
  • +1 base damage and +1 bonus damage for hellions
  • +2 damage for hellbats
  • +2 base damage and +1 bonus damage for siege tanks (tank mode)
  • +4 base damage and +1 bonus damage for siege tanks (siege mode)
  • +3 ground damage,+1/+3 air base damage and +1 bonus damage for thors (AoE/single-target)
Acquisition
Purchased from Armory
Hotkey E
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
ve
Acquisition
Purchased from Armory
Hotkey S
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
ve
SC2 TerrVehArm
Terran Vehicle and Ship Plating

Increases the armor of terran vehicles and spacecraft.

Acquisition
Purchased from Armory
Hotkey V
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
ve
BuildingArmor SC2 Game1
Neosteel Armor

Upgrades the armor of structures by 2 (excluding auto-turrets). Increases the cargo space of bunkers by 2. Also provides extra cargo space for command centers and planetary fortresses.

Acquisition
Purchased from Engineering bay
Hotkey B
Cost 100 Minerals 100 Vespene gas 100seconds
ve

Wings of Liberty[]

Attack upgrades improve attack cooldown of affected units by 5% per level.

These self-replicating ultra capacitors reduce the reload time of weapons and systems. Now each of the weapon upgrades at the armory and engineering bay increases attack speed by 5% in addition to increasing damage.

Campaign Acquisition
Acquired from Hyperion laboratory for 5 protoss research points
ve
SC2 Lab VanPlating Icon
Vanadium Plating

Armor upgrades increase health of affected units by 5% per level.[7]

We have created a new lightweight alloy called vanadium. Vanadium diffuses weapon impacts much more efficiently than traditional armor plating, and it better preserves the life of our units. Now each of the armor upgrades in the armory and engineering bay increases unit life by 5% in addition to increasing armor.

Campaign Acquisition
Acquired from Hyperion laboratory for 5 protoss research points
ve

All structures repair themselves to 50% life. All structure fires are automatically put out.

This all-in-one safety system automatically dispatches robotic drones to put out any fires and perform basic repairs on damaged structures. Although these drones are effective at doing basic repairs, they do not have a strong enough AI to perform the more delicate repairs needed to restore a structure past half life.[8]

Campaign Acquisition
Unlock Complete 12 missions.
Acquired from Hyperion armory for $90,000
ve

Co-op Missions[]

The armory provides vehicle weapon and armor upgrades for some terran co-op commanders, namely Jim Raynor, Rory Swann, Nova Terra. Nova has no unique upgrades, being limited to normal weapon and armor upgrades. Raynor and Swann share a range upgrade, along with an additional unique upgrade available only to them. Additionally, Raynor and Nova unlock level 2 infantry upgrades at the engineering bay when an armory is available.

Mira Han and Matt Horner use the armory for weapon and armor upgrades for all of their units, biological and mechanical, instead of just vehicles. Conversely, Arcturus Mengsk does not have any weapon and armor upgrades, which are instead purchased at his engineering bays; Mengsk armories only contain unique vehicle upgrades for his Royal Guard.

There are two atypical appearance variants of the armory. Tychus Findlay has a variant named the muscle armory, which allows him to recruit and upgrade Rattlesnake, Blaze and Cannonball, but does not have the building's typical weapon and armor upgrade function at all. Alexei Stukov has access to infested armory which can upgrades infested vehicle and spacecraft weapons and armor.

Raynor Upgrades[]
Researches[]
SC2 TerrVehWeap
Terran Vehicle and Ship Weapons

Increases the attack damage of terran vehicles and spacecraft.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Armory
Hotkey E
Level 1
Cost 100 Minerals
Mastery: -2 Minerals per Research Resource Cost mastery point. Down to a minimum 40 Minerals
100 TerranVespene SC2 Game1
Mastery: -2 TerranVespene SC2 Game1 per Research Resource Cost mastery point. Down to a minimum 40 Vespene gas
160seconds
Level 2
Cost 175 Minerals
Mastery: -3.5 Minerals per Research Resource Cost mastery point. Down to a minimum 70 Minerals
175 TerranVespene SC2 Game1
Mastery: -3.5 TerranVespene SC2 Game1 per Research Resource Cost mastery point. Down to a minimum 70 Vespene gas
190seconds
Level 3
Cost 250 Minerals
Mastery: -5 Minerals per Research Resource Cost mastery point. Down to a minimum 100 Minerals
250 TerranVespene SC2 Game1
Mastery: -5 TerranVespene SC2 Game1 per Research Resource Cost mastery point. Down to a minimum 100 Vespene gas
220seconds
ve
SC2 TerrVehArm
Terran Vehicle and Ship Plating

Increases the armor of terran vehicles and spacecraft.

Vanadium Plating: increases the life of terran vehicles and spacecraft by 10% per level.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Armory
Hotkey V
Level 1
Cost 100 Minerals
Mastery: -2 Minerals per Research Resource Cost mastery point. Down to a minimum 40 Minerals
100 TerranVespene SC2 Game1
Mastery: -2 TerranVespene SC2 Game1 per Research Resource Cost mastery point. Down to a minimum 40 Vespene gas
160seconds
Level 2
Cost 175 Minerals
Mastery: -3.5 Minerals per Research Resource Cost mastery point. Down to a minimum 70 Minerals
175 TerranVespene SC2 Game1
Mastery: -3.5 TerranVespene SC2 Game1 per Research Resource Cost mastery point. Down to a minimum 70 Vespene gas
190seconds
Level 3
Cost 250 Minerals
Mastery: -5 Minerals per Research Resource Cost mastery point. Down to a minimum 100 Minerals
250 TerranVespene SC2 Game1
Mastery: -5 TerranVespene SC2 Game1 per Research Resource Cost mastery point. Down to a minimum 100 Vespene gas
220seconds
ve
AdvancedOptics SC2 Icon
Advanced Optics

All vehicles and ships gain +1 attack range.

Usage
Passive
Campaign Acquisition
Unlock Reach Raynor Level 11
Acquisition
Purchased from Armory
Hotkey B
Cost 200 Minerals
Mastery: -4 Minerals per Research Resource Cost mastery point. Down to a minimum 80 Minerals
200 TerranVespene SC2 Game1
Mastery: -4 TerranVespene SC2 Game1 per Research Resource Cost mastery point. Down to a minimum 80 Vespene gas
120seconds
ve
IgniteAfterburners SC2 Icon
Afterburners

Vehicles and ships gain afterburners that increase the unit's movement speed by 100% for 8 seconds upon activation.

Usage
Hotkey B
Cost 10 (with Rough Rider) HP
Duration 8 seconds
Cooldown 60seconds
30 (with Rough Rider) seconds
Campaign Acquisition
Unlock Reach Raynor Level 11
Acquisition
Purchased from Armory
Hotkey B
Cost 100 Minerals
Mastery: -2 Minerals per Research Resource Cost mastery point. Down to a minimum 40 Minerals
100 TerranVespene SC2 Game1
Mastery: -2 TerranVespene SC2 Game1 per Research Resource Cost mastery point. Down to a minimum 40 Vespene gas
60seconds
ve
Purchase[]
BuildingArmor SC2 Game1
Structure Armor

All structures gain +2 armor.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Engineering bay
Hotkey B
Cost 100 Minerals
Mastery: -2 Minerals per Research Resource Cost mastery point. Down to a minimum 40 Minerals
100 TerranVespene SC2 Game1
Mastery: -2 TerranVespene SC2 Game1 per Research Resource Cost mastery point. Down to a minimum 40 Vespene gas
60seconds
ve
Swann Upgrades[]
Researches[]
SC2 TerrVehWeap
Terran Vehicle and Ship Weapons

Increases the attack damage of terran vehicles and spacecraft.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Armory
Hotkey E
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
ve
SC2 TerrVehArm
Terran Vehicle and Ship Plating

Increases the armor of terran vehicles and spacecraft.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Armory
Hotkey V
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
ve
AdvancedOptics SC2 Icon
Advanced Optics

All vehicles and ships gain +1 attack range.

Usage
Passive
Campaign Acquisition
Unlock Reach Swann Level 9
Acquisition
Purchased from Armory
Hotkey B
Cost 150 Minerals 150 Vespene gas 120seconds
ve
SC2 Lab BioSteel Icon
Regenerative Bio-Steel

All vehicles and ships regenerate health over time at a rate of 2 health per second.

Usage
Passive
Campaign Acquisition
Unlock Reach Swann Level 9
Acquisition
Purchased from Armory
Hotkey B
Cost 150 Minerals 150 Vespene gas 90seconds
ve
Purchase[]
SC2 Swann AC - VehicleSpecialist
Vehicle Specialist

Swann builds SCV, vehicles and starships 20% faster than other Commanders. Factories and armories do not cost vespene gas.

Campaign Acquisition
Unlock Initially available
ve
BuildingArmor SC2 Game1
Structure Armor

All structures gain +2 armor.

Grease Monkey: All turrets gain +4 armor.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Engineering bay
Hotkey B
Cost 100 Minerals 100 Vespene gas 60seconds
ve
FireSupression SC2 Icon
Fire Supression Systems

All buildings will initiate auto-repairs when below 50% health, repairing them back to 50% health (restore 15 hit points per second).

Usage
Passive
Campaign Acquisition
Unlock Reach Swann Level 11
Acquisition
Purchased from Engineering bay
Hotkey F
Cost 100 Minerals 100 Vespene gas 60seconds
ve
Nova Upgrades[]
Researches[]
SC2 TerrVehWeap
Terran Vehicle and Ship Weapons

Increases the attack damage of terran vehicles and spacecraft.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Armory
Hotkey E
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
ve
SC2 TerrVehArm
Terran Vehicle and Ship Plating

Increases the armor of terran vehicles and spacecraft.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Armory
Hotkey V
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
ve
Purchase[]
BuildingArmor SC2 Game1
Structure Armor

All structures gain +2 armor.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Engineering bay
Hotkey B
Cost 100 Minerals 100 Vespene gas 60seconds
ve
Han and Horner Upgrades[]
TheHornersWeapon
Terran Weapons

Increases the attack damage of all terran units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Armory
Hotkey E
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
ve
TheHornersArmor
Terran Armor

Increases the armor of all terran units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Armory
Hotkey V
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
ve
Mengsk Upgrades[]
ArmamentStabilizers
Armament Stabilizers

Allows Shock Divisions in Siege Mode to fire at air units at a reduced rate while being carried by an Imperial Intercessor. Heal and Scatter Veil are disabled while the Shock Division is on board.

Campaign Acquisition
Unlock Reach Mengsk Level 8.
Acquisition
Purchased from Armory
Hotkey V
Cost 100 Minerals 100 Vespene gas 60seconds
ve
BulwarkField
Bulwark Field

Blackhammers provide nearby friendly ground units +5 armor within a radius of 5.

Campaign Acquisition
Unlock Reach Mengsk Level 14.
Acquisition
Purchased from Armory
Hotkey C
Cost 100 Minerals 100 Vespene gas 60seconds
ve
SmartServos
Smart Servos

Reduces the transformation time of Shock Divisions, Blackhammers, and Sky Furies.

Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Armory
Hotkey S
Cost 100 Minerals 100 Vespene gas 60seconds
ve

Development[]

Armory SC2 DevRend1

Development render

During development of StarCraft II, it was not known at first what tech buildings would be used to upgrade the terran arsenal. For the sake of having placeholder artwork, a task was given to update the armory so the building could be used in the meantime while artists waited for a design decision. The update was a simple translation of the sprite artwork of the original game to 3D. The armory was never challenged, and after the art was complete it made it all the way into the final release of the game.[9]

Heart of the Swarm[]

The armory has only one armor upgrade for ground and air units.[10]

Images[]

StarCraft II Skins

References[]

  1. Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. Barba, Rick. StarCraft Field Manual (hardcover). Insight Editions, November 17, 2015.
  3. Blizzard Entertainment. StarCraft II: Legacy of the Void. Collections Tab: Skins. October 17, 2016
  4. 2014-18-12, StarCraft: Ghost Demo Build. Dropbox.com, accessed on 2020-02-16
  5. 2017-04-27, Rock and Roll Days of StarCraft: a Development Retrospective. Blizzard Entertainment, accessed on 2017-04-29
  6. Hidden Pics, Angelfire. Accessed on 2018-06-06
  7. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010.
  8. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010.
  9. 2011, SC2: Terran Armory. Deviantart, accessed on 2011-03-19
  10. Spyrian. 2012-12-12. Beta Balance Update #9 – December 12, 2012. Heart of the Swarm Beta Discussion Accessed 2012-12-12.
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