StarCraft Wiki
Register
Advertisement
StarCraft Wiki
AmmoCounter SC2-WoL CineFireFury1
Attack is in need of cleanup for the following reason(s):

Lots of red links, should it be finished, or removed entirely if it can never become "whole"?

Please refer to the talk page for further discussion.


Attempting to decisively strike at one of an opponent's bases. It is different from harassment in that it is designed to destroy enemies units and enemy bases or control territory, rather than slow the enemy's overall econ or tech progression.

Production buildings are key elements of an attack. As games progress, players who decide it's time to attack will first make large numbers of production buildings (like factories, gateways, or hatcheries), up to 8-10 or more. This allows them to mass enough units to overwhelm the opponent, as well as quickly provide large numbers of reinforcements. Ideally, the opponent will not realize a player is building production buildings, and so will be at a significant unit disadvantage due to their fewer production buildings.

Many times, a player will opt to slowly push rather than to charge across the map, to secure territory or bait a weaker force into a counterattack. Even when charging, it is critical to stop and gather units just before the attack begins. Units which stream in a straight line into an attack significantly reduce their firepower and maneuverability, exposing their flank.

Advertisement