Auto-turret
From StarCraft Wiki
| |
This article or section contains information about a StarCraft II unit or structure. |
|
The content may be significantly out of date as StarCraft II experiences a new build weekly and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details. |
| Auto Turret | |
|---|---|
| | |
| Structure | |
| Race | |
| Properties | |
| Hit points |
150[1] |
| Type |
Mechanical[2] |
| Armor type |
Armored[2] |
| Production | |
| Energy cost | |
| Produced at | |
| Hot key |
T[2] |
| Combat | |
| Ground attack |
8[5] |
| Air attack | |
| Armor |
1[2] |
| Attack range |
6[2] |
The auto-turret is a terran automated defensive structure produced by the Raven.[7]
Contents |
[edit] Overview
This simple robot gun emplacement is suitable for driving off smaller hostile life forms for an extended period of time.[8]
Designs for auto-defense cannon turrets were available as far back as 2499.[9]
[edit] Gameplay
| |||||
| Notes | |||||
|
The Raven has the ability to drop an auto-turret[10] at an energy cost.[4] The turret is a decent defender and makes for an even better harasser.[10] It lasts until destroyed;[11] it does not have a timed life.[12] | |||||
| Edit | |||||
The turret makes a decent defender due to its building-type armor, its high rate of fire, and for being an effective harasser.[10][13][14]
[edit] Upgrades
| Durable Materials[15] | |||||||
|---|---|---|---|---|---|---|---|
| Researched at | |||||||
| Properties | |||||||
| |||||||
| Notes | |||||||
|
Increases the lifespan of units produced by the Raven.[17][15] Also increases the duration of the Seeker Missile ability.[17] | |||||||
| Edit | |||||||
| Hi-Sec Auto Tracking[15] | |||||||
|---|---|---|---|---|---|---|---|
| Researched at | |||||||
| Properties | |||||||
| |||||||
| Notes | |||||||
|
Increases the attack range of automated defenses: missile turrets, auto-turrets, defensive drones and the planetary fortress by +1.[15] | |||||||
| Edit | |||||||
[edit] Images
[edit] References
- ↑ Dustin Browder, Robert Simpson, Matt Cooper, David Kim. 2008-12-19. Battle Report (2). Blizzard Entertainment. Accessed 2009-04-16.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 StarCraft Legacy staff. 2009-04-04. Terran Unit Information. StarCraft Legacy. Accessed 2009-05-10.
- ↑ 3.0 3.1 HDstarcraft. 2009-09-01. Starcraft 2/Blizzcon 2009 Podcast p4. Youtube. Accessed 2009-09-03.
- ↑ 4.0 4.1 4.2 1) The Hunter Seeker Missile uses 75 energy, and the Auto-Turret uses 50 energy (and attack both air and ground)
2) There is currently no cooldown for any of the Nighthawk's abilities (Auto-Turret + Hunter Seeker Missile [which has to be researched at the Fusion Core building]). None of the Nighthawk abilities cost minerals. The Hunter Seeker missile also does a whooping 150 damage and has splash damage, instantly killing most casters and tier 1 units.
**All of these stats are constantly subject to balance changes. Karune. 2009-04-03. the Terran Medivac (post 12). StarCraft II General Discussion Forum. Accessed 2009-04-03. - ↑ 5.0 5.1 HappyMint. 2009-07-08. Cologne StarCraft II Q&A - July, 2009. StarCraft Legacy. Accessed 2009-07-09.
- ↑ Azulprofundo: "I noticed in this screenshot that the Auto-turret seems to be attacking a Mutalisk. I was under the impression that it only attacked ground. Can it attack air as well?
http://i433.photobucket.com/albums/qq51/Kingbdogz/Screenshot12-2.jpg"
Thisbongsforyou: "I believe karune has stated that yes it will be able to attack air and ground, it also costs money instead of energy."
Cydra: "Thanks for the right answer. ;)" Cydra, Azulprofundo, Thisbongsforyou. Auto Turret. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-05. - ↑ Karune. 2007-11-13. StarCraft II Q&A - Batch 21. Battle.net StarCraft II General Discussion Forum. Accessed 2007-11-14.
- ↑ 2007-12-17. Nomad. Blizzard Entertainment. Accessed on 2007-12-17
- ↑ Hickman, Tracy (May 21, 2002). StarCraft: Speed of Darkness. Simon & Schuster (Pocket Star). ISBN 0-671-04150-9.
- ↑ 10.0 10.1 10.2 Chat with Karune about the Screenshots StarCraft II General Discussion Forum. Accessed November 12, 2007
- ↑ GearvOsh. 2008-10-14. Community Q&A [Batch 1]. StarCraft II Armory. Accessed 2008-10-14.
- ↑ The Targeting Drone is similar to the Auto Turret in the fact that it does not have a timed life. It currently costs 50 energy to deploy and has 120 hitpoints (all subject to balance of course). The Targeting Drone can target one unit at a time, and increases the damage that unit takes by 50%. You cannot have two drones targeting the same target. These drones are also flying, stealthed, and immobile. They may excellent perimeter defenses and can be coupled with Auto Turret raids to maximize the damage. Karune. 2008-10-16. Karune : Targeting Drone. Battle.net StarCraft General Discussion Forum. Accessed 2008-10-17.
- ↑ Karune. 2007-12-21. Happy Holidays from Blizzard!. Battle.net StarCraft II General Discussion Forum. Accessed 2007-12-21.
- ↑ Karune. 2008-01-11. StarCraft II Q&A - Batch 25. Battle.net StarCraft II General Discussion Forum. Accessed 2008-01-11.
- ↑ 15.0 15.1 15.2 15.3 15.4 15.5 15.6 15.7 15.8 15.9 Terran Auto Turret. StarCraft II Armory. Accessed 2009-09-12.
- ↑ Terran Tech Lab. StarCraft II Armory. Accessed 2009-10-04.
- ↑ 17.0 17.1 Grrrrr. 2009-07-04. Terran Late Game Experience (page 4). Inc.Gamers. Accessed 2009-07-13.
- ↑ 18.0 18.1 18.2 18.3 Grrrrr. 2009-07-04. Terran Late Game Experience. Inc.Gamers. Accessed 2009-07-13.
| Terran Units and Structures of StarCraft II
| ||
|---|---|---|
| Infantry | ||
| Land Vehicles |
MULE · Hellion · Siege tank · Thor | |
| Air Units |
Viking · Medivac dropship · Banshee · Raven · Battlecruiser | |
| Basic Buildings |
Command center · Refinery · Supply depot · Barracks · Engineering bay | |
| Automated Defenses and Explosives |
Auto-turret · Defensive drone · D-8 charges · Missile turret | |
| Support Buildings |
Orbital command · Planetary fortress · Sensor tower · Bunker | |
| Add-ons | ||
| Advanced Buildings |
Merc compound · Ghost academy · Factory · Armory · Starport · Fusion core | |
| Other | ||
| Campaign-Exclusive Terran Units and Structures of StarCraft II | Infantry | |
| Mercenaries |
(Kel-Morian Mercenaries — Elite marines) · (Devil Dogs — Elite firebats) · (Hammer Securities — Elite marauders) | |
| Land Vehicles |
Cobra · Diamondback tank · Goliath · Transport truck · Vulture | |
| Air Units | ||
| Automated defenses | ||
| Scrapped | Removed Units | |
| Removed Buildings | ||

