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Auto-turret

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This article or section contains information about a StarCraft II unit or structure.

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Auto Turret
Structure
Race

Terran

Properties
Hit points

150[1]

Type

Mechanical[2]

Armor type

Armored[2]

Production
Energy cost

50[3][4] Energy

Produced at

Raven[2]

Hot key

T[2]

Combat
Ground attack

8[5]

Air attack

8[5][6]

Armor

1[2]

Attack range

6[2]

The auto-turret is a terran automated defensive structure produced by the Raven.[7]

Contents

[edit] Overview

This simple robot gun emplacement is suitable for driving off smaller hostile life forms for an extended period of time.[8]

Designs for auto-defense cannon turrets were available as far back as 2499.[9]

[edit] Gameplay

File:AutoTurret SC2 UseAble1.jpg Auto-Turret
Usage
Energy

50[3][4] Energy

Notes

The Raven has the ability to drop an auto-turret[10] at an energy cost.[4] The turret is a decent defender and makes for an even better harasser.[10] It lasts until destroyed;[11] it does not have a timed life.[12]

Edit

The turret makes a decent defender due to its building-type armor, its high rate of fire, and for being an effective harasser.[10][13][14]

[edit] Upgrades

Durable Materials[15]
Researched at

Tech lab[16]

Properties
Minerals

150[15] Image:Minerals Terran SC1.png

Gas

150[15] Image:Gas Terran SC1.png

Research time

110[15] time

Notes

Increases the lifespan of units produced by the Raven.[17][15] Also increases the duration of the Seeker Missile ability.[17]

Edit
Hi-Sec Auto Tracking[15]
Researched at

Engineering bay[18]

Properties
Minerals

100[15][18] Image:Minerals Terran SC1.png

Gas

100[15][18] Image:Gas Terran SC1.png

Research time

80[15][18] time

Notes

Increases the attack range of automated defenses: missile turrets, auto-turrets, defensive drones and the planetary fortress by +1.[15]

Edit

[edit] Images

[edit] References

  1. Dustin Browder, Robert Simpson, Matt Cooper, David Kim. 2008-12-19. Battle Report (2). Blizzard Entertainment. Accessed 2009-04-16.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 StarCraft Legacy staff. 2009-04-04. Terran Unit Information. StarCraft Legacy. Accessed 2009-05-10.
  3. 3.0 3.1 HDstarcraft. 2009-09-01. Starcraft 2/Blizzcon 2009 Podcast p4. Youtube. Accessed 2009-09-03.
  4. 4.0 4.1 4.2 1) The Hunter Seeker Missile uses 75 energy, and the Auto-Turret uses 50 energy (and attack both air and ground)
    2) There is currently no cooldown for any of the Nighthawk's abilities (Auto-Turret + Hunter Seeker Missile [which has to be researched at the Fusion Core building]). None of the Nighthawk abilities cost minerals. The Hunter Seeker missile also does a whooping 150 damage and has splash damage, instantly killing most casters and tier 1 units.

    **All of these stats are constantly subject to balance changes.
    Karune. 2009-04-03. the Terran Medivac (post 12). StarCraft II General Discussion Forum. Accessed 2009-04-03.
  5. 5.0 5.1 HappyMint. 2009-07-08. Cologne StarCraft II Q&A - July, 2009. StarCraft Legacy. Accessed 2009-07-09.
  6. Azulprofundo: "I noticed in this screenshot that the Auto-turret seems to be attacking a Mutalisk. I was under the impression that it only attacked ground. Can it attack air as well?

    http://i433.photobucket.com/albums/qq51/Kingbdogz/Screenshot12-2.jpg"

    Thisbongsforyou: "I believe karune has stated that yes it will be able to attack air and ground, it also costs money instead of energy."

    Cydra: "Thanks for the right answer. ;)" Cydra, Azulprofundo, Thisbongsforyou. Auto Turret. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-05.
  7. Karune. 2007-11-13. StarCraft II Q&A - Batch 21. Battle.net StarCraft II General Discussion Forum. Accessed 2007-11-14.
  8. 2007-12-17. Nomad. Blizzard Entertainment. Accessed on 2007-12-17
  9. Hickman, Tracy (May 21, 2002). StarCraft: Speed of Darkness. Simon & Schuster (Pocket Star). ISBN 0-671-04150-9.
  10. 10.0 10.1 10.2 Chat with Karune about the Screenshots StarCraft II General Discussion Forum. Accessed November 12, 2007
  11. GearvOsh. 2008-10-14. Community Q&A [Batch 1]. StarCraft II Armory. Accessed 2008-10-14.
  12. The Targeting Drone is similar to the Auto Turret in the fact that it does not have a timed life. It currently costs 50 energy to deploy and has 120 hitpoints (all subject to balance of course). The Targeting Drone can target one unit at a time, and increases the damage that unit takes by 50%. You cannot have two drones targeting the same target. These drones are also flying, stealthed, and immobile. They may excellent perimeter defenses and can be coupled with Auto Turret raids to maximize the damage. Karune. 2008-10-16. Karune : Targeting Drone. Battle.net StarCraft General Discussion Forum. Accessed 2008-10-17.
  13. Karune. 2007-12-21. Happy Holidays from Blizzard!. Battle.net StarCraft II General Discussion Forum. Accessed 2007-12-21.
  14. Karune. 2008-01-11. StarCraft II Q&A - Batch 25. Battle.net StarCraft II General Discussion Forum. Accessed 2008-01-11.
  15. 15.0 15.1 15.2 15.3 15.4 15.5 15.6 15.7 15.8 15.9 Terran Auto Turret. StarCraft II Armory. Accessed 2009-09-12.
  16. Terran Tech Lab. StarCraft II Armory. Accessed 2009-10-04.
  17. 17.0 17.1 Grrrrr. 2009-07-04. Terran Late Game Experience (page 4). Inc.Gamers. Accessed 2009-07-13.
  18. 18.0 18.1 18.2 18.3 Grrrrr. 2009-07-04. Terran Late Game Experience. Inc.Gamers. Accessed 2009-07-13.
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