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Baneling

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"Those things are pretty nasty. Next time, you should try not to let them splash you!"
Baneling SC2 head1

A baneling

The baneling is an explosive zerg strain, evolved from the zergling. It is a suicide bomber unit.

OverviewEdit

Baneling SC2 Art2

A baneling

Banelings are created from zerglings following a brief chrysalis phase. In the new form, the zergling's claws shrivel and become withered, and a swollen sac filled with volatile chemicals grows out of its back.[1] The zergling's skin is repurposed, stretching over newly formed growths while its bone plates soften to hold bulbous, pulsating acid sacs in place. Though the remains of the carapace offer no real protection, they allow for unhindered delivery of the baneling's payload. The digestive and reproductory tracts are assimilated as nutrients to accelerate the process, and make room for the fleshy, mutated adrenal glands. These are re-purposed to produce and store large quantities of highly corrosive acid.

Baneling SC2 Cncpt1

A baneling

Because of its mass, the baneling's legs are thicker than the zergling's, in order to stabilize itself. Its feet are replaced by sharp spikes that allow them to navigate rough terrain, albeit at a slower pace. The Swarm was able to increase the baneling's speed despite these imperfections. Yet due to their bloated nature, banelings are barely able to walk. They have been observed to tuck into a ball and roll. Banelings also possess a rudimentary sonar system—Dominion scientists have theorized that this is a degeneration of the zergling's complex optical structure. This system consists of a transmitter in the center of the baneling's skull, along with two evenly spaced receivers to the sides. The transmitter emits pulses that map the baneling's surrounding area, and echoes back to the receiver, feeding the baneling with a continuous stream of spatial information.

As Soronan mold is part of banelings' genetic structure, they are capable of surviving on minimal oxygen and moisture.

When a baneling gets close enough to an enemy, it triggers a reaction within its volatile chemical payload, causing the creature to explode with a shower of searing acid. The explosion destroys the baneling but also inflicts terrible damage to its enemies,[2] highly effective against both structures and ground forces. In fact, a clutch of them is capable of wiping out a group of vehicles and infantry in the blink of an eye. The banelings' lethality is further enhanced by the zerg predilection for burrowing. An apparently safe area can soon turn into a deathtrap as these monstrosities erupt beneath their foes, giving enemies virtually no time to react.[1]

HistoryEdit

Baneling SC2 Art1

Banelings attacking Cask

Banelings were first observed during the Siege of Cask in 2503.[3] Its defenders held out against the zerg long enough so that it came to pass that only minor breeds such as zerglings continued to be spawned to be sent into battle.[4] However, queens drove the development of a new strain,[1] via zerglings incorporating native mold into themselves.[4] These new banelings were thus sent against Cask, their spray of acid destroying its defenses and eradicating the terrans present.[4]

During the same year,[5] when other terrans encountered the baneling for the first time they thought it was a mutation of a previously unknown genus rather than a morph of the zergling. The baneling was duly added to the list of threats and scientists began an effort to develop chemical rounds to detonate banelings prematurely.[1]

Game UnitEdit

Baneling
Baneling SC2 DevRend3
Unit
Race

Zerg

Role

Suicide unit

Armament

Volatile Burst

Properties
Transport
size

2

Sight range

8

Production
Minerals

25 Minerals Terran SC1

Gas

25 ZergVespene SC2 Game1

Control

0.5 ZergSupply SC2 Icon1

Build time

20 Time SC2 Game1

Evolves from

Zergling

Requires

Baneling nest

Hotkey

E

Movement
Speed

2.5 (2.9531 with Centrifugal Hooks) CentrifugalHooks SC2 Game1

Acceleration

1000

Lateral
acceleration

46.0625

Deceleration

0

Creep
multiplier

x1.3

Collision radius

0.375

Protection
Hit points

30

Hit point
regen/second

0.2734

Armor

0 SC2ZergCarapace

Type
  • Biological
  • Ground
Volatile Burst
Damage

20 (+15 vs light)RipwaveMissiles SC2 Icon1

Targets
  • Ground
Cooldown

0.833 (can only be used once)

Range

0.25

Upgrade/level

+2/+4 vs light SC2ZergMelee

Attack Buildings
Damage

80

Targets
  • Ground
Cooldown

0.833 (can only be used once)

Range

0.25

Upgrade/levels

+5 SC2ZergMelee

Meta
Target
priority

20

Kill score

300

Production
score

150

Banelings are relatively small units that slowly move around the battlefield and kill opponents with a low-damage suicide attack.

Banelings do not roll[6] unless they have their speed upgrade.[7]

It is strong against marines, zealots, and zerglings. It is weak against thors, stalkers, and roaches. Siege tanks are also very effective against banelings while in Siege Mode. High templar with psi storm can also obliterate tightly packed baneling groups, while the sentry can use Force Field to prevent the banelings from getting into melee range.

Due to not having an armor type, banelings will not take bonus damage from virtually any unit.

AttacksEdit

Banelings are strong against melee units[8] and weak buildings such as bunkers, supply depots, and photon cannons[9] but are weak against ranged weapons due to their low hit points.[10] They are designed to counter zealots, zerglings, and un-upgraded marines.[11][12]

Groups of banelings do not attack individual targets with overkill, they will only detonate as many of themselves as needed to destroy one target before moving on to the next (or waiting for new orders). When assaulting multiple targets banelings can transition from a just-slain target to a still living one in a fraction of a second.

The baneling's splash attack does not injure friendly units.[13][14][15][16][17] It does full damage within the splash radius.[11][12][16]

If a baneling is killed, it explodes, dealing splash damage around it.

Banelings won't accidentally target buildings when ordered to attack units.[18]

A burrowed baneling can have unburrow set to autocast, giving it an attack ability similar to that of a spider mine.


Explode SC2 Icon1 Explode
Usage
Hotkey

X

Notes

Banelings can be ordered to detonate, instantly dealing damage around them, even if burrowed. The ability is not smartcast.

Edit
AttackStructure SC2 Icon1 Attack Structure
Usage
Hotkey

C

Notes

Banelings can be directed to destroy buildings, dealing 80 base damage (+5 per upgrade) and ignoring building armor. The ability can be "autocast", causing banelings to ignore units and only attack structures.

Edit

AbilitiesEdit

SC2ZergBurrow Burrow
Acquisition
Minerals

100 Minerals Terran SC1

Gas

100 Gas Zerg SC1

Evolution time

100 Time SC2 Game1

Evolved at

Hatchery/Lair/Hive

Requires
  • Lair
  • Hatchery (HotS only)
Hotkey

B

Usage
Activation/
Build Time

2 seconds to burrow, 1 second to unburrow Time SC2 Game1

Hotkey

R

Notes

Many zerg ground units may burrow, become invisible and may be revealed primarily by detectors, and may not move or attack. Exceptions are the roach, who may move while burrowed, the infestor, who may move and cast Infested Terran,[19] and the baneling which can detonate while burrowed.

Some units can unburrow via autocast, causing them to emerge and attack when an enemy moves into range.

The ability is not smartcast.

Edit

UpgradesEdit

SC2 ZergMeleeWeap Melee Attacks
Evolved at

Evolution chamber

Hotkey

M

Properties
Level

Level 1

Level 2

Level 3

Minerals

100 Minerals Terran SC1

150 Minerals Terran SC1

200 Minerals Terran SC1

Gas

100 Gas Zerg SC1

150 Gas Zerg SC1

200 Gas Zerg SC1

Evolution time

160 Time SC2 Game1

190 Time SC2 Game1

220 Time SC2 Game1

Required

Lair

Hive

Notes
Edit
SC2 ZergGrndCara Carapace
Evolved at

Evolution chamber

Hotkey

C

Properties
Level

Level 1

Level 2

Level 3

Minerals

150 Minerals Terran SC1

225 Minerals Terran SC1

300 Minerals Terran SC1

Gas

150 Gas Zerg SC1

225 Gas Zerg SC1

300 Gas Zerg SC1

Evolution time

160 Time SC2 Game1

190 Time SC2 Game1

220 Time SC2 Game1

Required

Lair

Hive

Notes
  • +1 bonus to armor per level for zerg ground units.
Edit
CentrifugalHooks SC2 Game1 Centrifugal Hooks
Campaign

Heart of the Swarm

Cost

1 mutagen point[20]

Evolved at

Baneling nest

Hotkey

C

Properties
Minerals

150 Minerals Terran SC1

Gas

150 Gas Zerg SC1

Evolution time

110 Time SC2 Game1

Required

Lair

Notes
  • Increases the speed of banelings.
  • Causes banelings to roll instead of walk.
Edit

Heart of the Swarm CampaignEdit

In the campaign of Heart of the Swarm, banelings can choose one of the following upgrades for each mission:

  • Corrosive Acid: Increase damage to primary target by 100%
  • Regenerative Acid: Heals nearby friendly units and structures.
  • Rupture: Increase splash damage area by 50%.

Banelings may be evolved into either splitters or hunters after completing the required evolution mission.

Kerrigan can also spawn Banelings when she reaches a certain level.

StrategiesEdit

Baneling SC2 DevRend1

A baneling (early render)

Baneling SC2 DevRend2

A baneling (early render)

Banelings are a powerful economy-raiding force; by using overlords to transport them into an enemy base, they can quickly devastate the workers. However, a planetary fortress is well suited to destroy the banelings.[10] Use of raiding is recommended even until late game.[21]

Banelings should be mixed with zerglings when facing ranged opponents because they become difficult to focus fire; even one baneling escaping the fire can destroy a mass of ranged units.[22]

Banelings have low hit points so are best used in ambushes.[23] They can burrow, attacking like mines,[22] but can also attack from other hidden areas, such as behind trees, to accomplish the ambush.[23]

Banelings are very useful against marines and zealots, even into the late game,[21] and generally dominate units such as zerglings in combat, but zerglings can come out ahead with micro.[24] Banelings can be defeated by marines equipped with stimpacks or defended by marauders.[25]

As they do splash damage, banelings are effective against cloaked units. For instance, a group of dark templar attacking a hatchery can be eliminated by banelings that target the hatchery itself,[26] or by commanding the baneling to explode on the spot.[27]

A baneling/roach combo can be very powerful against terrans. The roaches will soak incoming damage, making it easier for the banelings to reach their targets.[28]

A baneling levitated by Anti-Gravity explodes when destroyed,[29] dealing damage to air units. This can open up new tactics in team games.[30]

DevelopmentEdit

Main article: Baneling/Development

Heroes of the StormEdit

Heroes DevLog2

The following section contains information from Heroes of the Storm and is not canon to StarCraft continuity

Banelings can be spawned by Zagara in Heroes of the Storm.[31]

Special Baneling StrainsEdit

Baneling HotS Game2

A baneling

TriviaEdit

"There ain’t no party like my Baneling’s tea party! Hey! Ho!"

- Daxxarri(src)

Baneling SC2 Phys1

Baneling plushie

In a poll conducted by Blizzard Entertainment, banelings were voted as throwing "the best parties in the Koprulu Sector."[32]

The baneling is often nicknamed "bling" in online culture.

A baneling/zergling plushie was available at BlizzCon 2013.[33]

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 2008-05-23. Baneling. Blizzard Entertainment. Accessed 2008-05-23.
  2. Baneling, Blizzard Entertainment. Accessed on 2014-08-14
  3. September 27, 2011. "Timeline." StarCraft: Ghost: Spectres. Simon & Schuster (Pocket Star). pp. 393-416. ISBN 978-1439-10938-0.
  4. 4.0 4.1 4.2 Dayton, Cameron. "Broken Wide." (March 5, 2010). Blizzard Entertainment. Broken Wide Accessed 2010-03-05.
  5. Kenyon, Nate. (September 27, 2011). StarCraft: Ghost: Spectres. Simon & Schuster (Pocket Star). ISBN 978-1439-10938-0.
  6. Dustin Browder, Robert Simpson, Matt Cooper, David Kim. 2008-12-19. Battle Report (2). Blizzard Entertainment. Accessed 2009-04-16.
  7. Yes. In the current build, Banelings are no longer roll but once they get the movement speed upgrade, they have the rolling animation. Cydra. 2009-04-22. Do the Banelings roll with the speed upgrade? Battle.net StarCraft II General Discussion Forums. Accessed 2009-04-22.
  8. Karune. 2007-11-26. >Karune, can you please discuss new zerg pics. Battle.net StarCraft II General Discussion Forum. Accessed 2007-11-26.
  9. Blizzcon Video Archive (Sonkie vs Yellow). Blizzard Entertainment. Accessed 2008-10-19.
  10. 10.0 10.1 Karune. 2007-11-26. Baneling Drop. Battle.net StarCraft II General Discussion Forum. Accessed 2007-11-26.
  11. 11.0 11.1 Xordiah. 2008-04-11. Discussion of the Month April: The Baneling. StarFeeder. Accessed 2008-04-12.
  12. 12.0 12.1 Karune. 2008-04-13. Discussion of the Month April: The Baneling. Battle.net StarCraft II General Discussion Forum. Accessed 2008-04-13.
  13. I can confirm you that exploding Banelings do not damage allied units: both your units and those of your allies are not affected at all by the acid explosion. Zhydaris. 2010-01-19. Question on Baneling splash damage/friendlys. StarCraft II General Discussion Forum. Accessed 2010-01-19.
  14. @Crazy_dave
    At the moment there's no friendly fire associated to the Explode ability.
    The baneling explode exactly when you press the key, no targeting needed, no delay.

    Yes, we've been following the thread you're referring to and we're quite interested in the discussion going on there.
    I suggest you to continue posting your suggestions because your opinion matters to us, even if we don't always reply to every single thread.

    @Phase_tn
    Here's one occasion where I think you might need smart casting. Let's assume you have 20 Zerglings currently selected, you don't have a lot of vespene gas and you feel the need for 5 or so Banelings. Without smart casting you'll have to manually select 5 of these little dodgy creatures and then morph them, or else you'll be mutating all of the 20 Zerglings into Banelings (and deplete your vespene reserves in the meanwhile).
    With smart casting on the other hand you'll be able to mutate 5 of them in a matter of seconds without deselecting them, just by pressing the key 5 times in a row.

    Obviously this is just an example, but I feel that smart casting has a role to play here.
    Zhydaris. 2009-12-15. Siege mode. Battle.net StarCraft II General Discussion Forum. Accessed 2009-12-15.
  15. Quote:
    But Banelings splash damage doesn't hurt your own units right?
    No, it doesn't hurt your own units. Karune, Olivestrip. 2009-03-16. Are Banelings going to be visible? (post 11) Battle.net StarCraft II General Discussion Forum. Accessed 2009-03-16.
  16. 16.0 16.1 Karune. 2008-04-16. StarCraft II Q&A - Batch 35. Battle.net StarCraft II General Discussion Forums. Accessed 2008-04-16.
  17. Karune. 2007-11-26. Baneling's Explosion: Friendly Fire or Not?. Battle.net StarCraft II General Discussion Forum. Accessed 2007-11-26.
  18. Karune. 2009-02-18. StarCraft II Q&A - Batch 49. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
  19. Blizzard Entertainment Staff. 2010-07-24. Infestor. Blizzard Entertainment. Accessed 2010-07-24.
  20. StarCraft Legacy staff. 2011-05-30. May 2011 HoTS Gameplay Info. StarCraft Legacy. Accessed 2011-05-31.
  21. 21.0 21.1 Zerglings are always useful in late game due to their speed and ability to surround enemies. Banelings too are especially useful against both Zealots and Marines, even with their upgrades, and thus will always be useful to counter them. Additionally, Banelings are always useful in raiding, which should be done throughout the entirety of a StarCraft II game. Karune. 2009-03-16. Teir 1 Unit in Late Game. Battle.net StarCraft II General Discussion Forum. Accessed 2009-03-16.
  22. 22.0 22.1 Banelings are visible and still very effective. When they are grouped with Zerglings, it is hard to focus fire several Banelings approaching at the same time. Even one Baneling getting through can be devastating to mass Marine armies or groups of Zealots.

    Burrowed Banelings are also like mines, deadly when used as an ambush on unsuspecting forces.
    Karune. 2009-03-16. Are Banelings going to be visible? (post 2) Battle.net StarCraft II General Discussion Forum. Accessed 2009-03-16.
  23. 23.0 23.1 Pardo, Rob and Zetaras Xal'Kurat. 2008-06-29. WorldWide Invitational 2008: Pictures, Presentations, Videos (StarCraft II Panel: Evolving Design) SC2 Blog. Accessed 2008-06-30.
  24. The tier 2 battle continues with Banelings that can dominate Zerglings, but with micro, Zerglings can actually come out ahead in Zergling vs. Baneling battles. Karune. 2008-08-18. StarCraft II Q&A - Batch 43. Battle.net StarCraft II General Discussion Forum. Accessed 2008-08-18.
  25. Zarhym. 2010-03-12. #BlizzChat Developer Chat on Twitter – 3/12. Battle.net StarCraft II General Discussion Forum. Accessed 2010-03-13.
  26. 2007-17-11, StarCraft II Q&A - Batch 46. Karune. Accessed on 2008-18-11
  27. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard) (in English). July 27, 2010
  28. Hammy. 2009-04-04. ESL Finals Paris StarCraft II Gameplay Impressions. StarCraft Legacy. Accessed 2009-05-18.
  29. Exclusive Karune's answers for StarCraftCZ.com. StarCraftCZ.com Accessed 2008-06-03.
  30. Karune. 2008-05-07. StarCraft II Q&A - Batch 37. Battle.net StarCraft II General Discussion Forum. Accessed 2008-05-07.
  31. 2014-05-30, Blizzard Says Heroes of the Storm Is "Much Closer to a World of Warcraft Experience". Gamespot, accessed on 2014-05-31
  32. 2011-07-16, Poll: Partyin’, Partyin’, Yeah!. Blizzard Entertainment, accessed on 2011-07-29
  33. 2013-10-18, (Updated) BlizzCon® Store Online Sale Open Now Through November 9. Blizzard Entertainment, accessed on 2013-10-20

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