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Baneling

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This article or section contains information about a StarCraft II unit or structure.

The content may be significantly out of date as StarCraft II experiences a new build weekly and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details.

Baneling
Unit
Race

Zerg

Role

Sapper

Armament

Volatile Burst[1]

Properties
Hit points

35[2]

Type

Ground, biological[2]

Armor type

Light[2]

Production
Minerals

50[3][2] Image:Minerals Terran SC1.png

Gas

?[4] Vespene gas

Control

1[2] Control

Build time

10[2][5]

Produced at

Zergling[2]

Requires

Baneling nest[2][6]

Hot key

B[2]

Combat
Ground attack

Volatile Burst: 15 (+20 vs light)[1]
Attack Building: 80[7]

Armor

0[2]

The baneling is a wheel-shaped explosive zerg strain in StarCraft II.

Contents

[edit] Overview

A baneling seen up close

Banelings are created from zerglings following a brief chrysalis phase. In the new form, the zergling's claws shrivel and become withered, and a swollen sac filled with volatile chemicals grows out of its back.[8]

Banelings can waddle, but after an evolution they can tuck into a tight ball and roll around the battlefield.[9]

The creature's only form of attack is to trigger a reaction within its chemical payload that causes it to explode with devastating force and shower the immediate surroundings with searing acid.[8]

These living bombs are highly effective against both structures and ground forces; in fact, a clutch of them is capable of wiping out a group of vehicles and infantry in the blink of an eye. The banelings' lethality is further enhanced by the zerg predilection for burrowing. An apparently safe area can soon turn into a deathtrap as these monstrosities emerge and roll into the midst of their foes, giving them virtually no time to react.[8]

[edit] History

Banelings were first created from zerglings in the interbellum following the Brood War.[10] Zerg queens drove development and engineered a morph that could contain the energies until just the right moment.[8]

When terrans first encountered the baneling they thought it was a mutation of a previously unknown genus rather than a morph of the zergling. The baneling was duly added to the list of threats and scientists began an effort to develop chemical rounds to detonate banelings prematurely.[8]

[edit] Game Unit

Banelings are relatively large units that slowly move around the battlefield and kill opponents with a low-damage suicide attack.[10]

As of April 2009, banelings do not roll[11] unless they have their speed upgrade.[9]

Banelings "stand still" when idle.[12]

[edit] Attacks

Explode
Notes

Banelings can be commanded to explode "like a mine".[13] It does not deal friendly fire damage.[4]

This ability is not smartcast.[14]

Edit

Banelings are strong against melee units[15] and "light" buildings such as bunkers and photon cannons[16] but are weak against ranged weapons due to their low hit points.[17] They are designed to counter zealots, zerglings and unupgraded marines.[18][19]

The baneling's splash attack does not currently injure friendly units.[4][20][21][22] It does full damage within the splash radius.[18][19][21]

Banelings only explode as part of an attack, or when destroyed.[23] They can be commanded to explode while burrowed, like a mine.[13]

Banelings won't accidentally target buildings when ordered to attack units instead.[24] To destroy buildings, they must be manually targeted against them.[23]

[edit] Researched Abilities

Burrow
Acquisition
Minerals

50[25] Image:Minerals Terran SC1.png

Gas

50[25] Vespene gas

Evolution time

50[26] time

Evolved at

Hatchery/Lair/Hive[27][11]

Hotkey

B[25]

Notes

Many zerg ground units may burrow, rendering themselves invisible but incapable of moving or attacking.

The ability is not smartcast.[14]

Edit

[edit] Researched Upgrades

Centrifugal Hooks
Evolved at

Baneling nest[25]

Hotkey

C[25]

Properties
Minerals

150[28] Image:Minerals Terran SC1.png

Gas

150[28] Vespene gas

Evolution time

110[28] time

Notes
  • Increases the speed of banelings.[28]
  • Causes banelings to roll instead of walk.[9]
Edit
Carapace
Evolved at

Evolution chamber[25]

Hotkey

C[25]

Properties
Level

Level 1

Level 2

Level 3

Minerals

150[25] Image:Minerals Terran SC1.png

225[25] Image:Minerals Terran SC1.png

300[25] Image:Minerals Terran SC1.png

Gas

150[25] Vespene gas

225[25] Vespene gas

300[25] Vespene gas

Evolution time

140[25] time

170[25] time

200[25] time

Required

Hatchery[25]

Lair[25]

Hive[25]

Notes
Edit

[edit] Strategies

Banelings are a powerful economy-raiding force; by using overlords to transport them into an enemy base, they can quickly devastate the workers. However, a planetary fortress is well suited to destroying the banelings.[17] Use of raiding is recommended even until late game.[29]

Banelings should be mixed with zerglings when facing ranged opponents because they become difficult to focus fire; even one baneling escaping the fire can destroy a mass of ranged units.[30]

Banelings have low hit points so are best used in ambushes.[31] They can burrow, attacking like mines,[30] but can also attack from other hidden areas, such as behind trees, to accomplish the ambush.[31]

Banelings are very useful against marines and zealots, even into the late game,[29] and generally dominate units such as zerglings in combat, but zerglings can come out ahead with micro.[32]

As they do splash damage, banelings are effective against cloaked units. For instance, a group of dark templar attacking a hatchery can be eliminated by banelings that target the hatchery itself.[33]

A baneling/roach combo can be very powerful against terrans. The roaches will soak incoming damage, making it easier for the banelings to reach their targets.[34]

[edit] Notes

A baneling levitated by Anti-Gravity explodes when destroyed,[23] dealing damage to air units. This can open up new tactics in team games.[35]

[edit] Baneling Development

As of April 2008, banelings have been increased in size from previous builds to make it easier to focus fire on them. In addition their splash radius was increased.[36]

[edit] Images

[edit] References

  1. 1.0 1.1 Baneling. StarCraft Source. Accessed 2009-09-02.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2.9 StarCraft Legacy staff. 2009-04-04. Zerg Unit Stats. StarCraft Legacy. Accessed 2009-05-09.
  3. AJ, LordofAscension, Joneagle X. 2008-10-11. Live Coverage. Starcraft.org Accessed 2008-10-17.
  4. 4.0 4.1 4.2 @Crazy_dave
    At the moment there's no friendly fire associated to the Explode ability.
    The baneling explode exactly when you press the key, no targeting needed, no delay.

    Yes, we've been following the thread you're referring to and we're quite interested in the discussion going on there.
    I suggest you to continue posting your suggestions because your opinion matters to us, even if we don't always reply to every single thread.

    @Phase_tn
    Here's one occasion where I think you might need smart casting. Let's assume you have 20 Zerglings currently selected, you don't have a lot of vespene gas and you feel the need for 5 or so Banelings. Without smart casting you'll have to manually select 5 of these little dodgy creatures and then morph them, or else you'll be mutating all of the 20 Zerglings into Banelings (and deplete your vespene reserves in the meanwhile).
    With smart casting on the other hand you'll be able to mutate 5 of them in a matter of seconds without deselecting them, just by pressing the key 5 times in a row.

    Obviously this is just an example, but I feel that smart casting has a role to play here.
    Zhydaris. 2009-12-15. Siege mode. Battle.net StarCraft II General Discussion Forum. Accessed 2009-12-15.
  5. Mielke, James. 2008-05-08. The Dangerous Book for Zerglings: The latest intel on Zerg units and structures (page 2). 1up.com Accessed 2008-05-08.
  6. Zerg Structure List. IGN. Accessed on 2008-11-03
  7. SC2 Exhibition Match. Blizzard Entertainment. Accessed 2009-09-27.
  8. 8.0 8.1 8.2 8.3 8.4 2008-05-23. Baneling. Blizzard Entertainment. Accessed 2008-05-23.
  9. 9.0 9.1 9.2 Yes. In the current build, Banelings are no longer roll but once they get the movement speed upgrade, they have the rolling animation. Cydra. 2009-04-22. Do the Banelings roll with the speed upgrade? Battle.net StarCraft II General Discussion Forums. Accessed 2009-04-22.
  10. 10.0 10.1 2007-05-19. Gameplay Trailer. Blizzard Entertainment. Accessed 2007-08-12.
  11. 11.0 11.1 Dustin Browder, Robert Simpson, Matt Cooper, David Kim. 2008-12-19. Battle Report (2). Blizzard Entertainment. Accessed 2009-04-16.
  12. Karune. 2008-04-24. StarCraft II Q&A Batch 36: ScreenCraft (page 2). Battle.net StarCraft II General Discussion Forums. Accessed 2008-04-24.
  13. 13.0 13.1 Assume a choke:

    ====== [DEPOT] Marine
    ====== [Buried Depot] Marine
    ====== [DEPOT] Marine
    ====== [DEPOT] Marine

    If you attack move from the left side, and click to the right of the marines, will your units attack the buried supply depot on the way, or will they path through and attempt to attack marines on the other side?

    If all of the depots are up, and there is no way through, will your units engage the supply depots on their own, or will they 'bug out' like in sc1?

    If you attack move with the Banelings, they will go straight for the Marines always. In order to hit the building, you will have to manually target them with the Banelings. This is to help players control Banelings from exploding into targets they don't intend to attack. Additionally, the Baneling has a new ability that allows it to detonate with a hotkey, making it possible for Banelings burrowed to detonate underground and explode units above it. This detonation will in no way affect the amount of damage it already does on explosion. Yes, you really do have Baneling MINES now :) Karune, Ballofplatinum. 2009-05-26. Question about Terran Supply Depos. Battle.net StarCraft II General Discussion Forum. Accessed 2009-05-26.
  14. 14.0 14.1 As already mentioned in this thread, you’ll have to press the key only once and all the siege tanks will go in siege mode. Some other examples, just to clarify things up:

    Stalker’s Blink, Zerg’s Burrow, Battle cruiser’s Defensive Matrix, Baneling’s Explode, Viking’s switching from air-mode to ground-mode: you’ll only have to press the key once to trigger the ability for all the selected units at once (be careful with those Banelings!)

    High Templar’s Psi Storm, Disruptor’s Force Field, Zerg’s mutations (Zerglings to Banelings, etc.): smart casting will kick in here and you’ll have to press the key for every selected unit.
    Zhydaris. 2009-12-15. Siege mode. Battle.net StarCraft II General Discussion Forum. Accessed 2009-12-15.
  15. Karune. 2007-11-26. >Karune, can you please discuss new zerg pics. Battle.net StarCraft II General Discussion Forum. Accessed 2007-11-26.
  16. Blizzcon Video Archive (Sonkie vs Yellow). Blizzard Entertainment. Accessed 2008-10-19.
  17. 17.0 17.1 Karune. 2007-11-26. Baneling Drop. Battle.net StarCraft II General Discussion Forum. Accessed 2007-11-26.
  18. 18.0 18.1 Xordiah. 2008-04-11. Discussion of the Month April: The Baneling. StarFeeder. Accessed 2008-04-12.
  19. 19.0 19.1 Karune. 2008-04-13. Discussion of the Month April: The Baneling. Battle.net StarCraft II General Discussion Forum. Accessed 2008-04-13.
  20. Quote:
    But Banelings splash damage doesn't hurt your own units right?
    No, it doesn't hurt your own units. Karune, Olivestrip. 2009-03-16. Are Banelings going to be visible? (post 11) Battle.net StarCraft II General Discussion Forum. Accessed 2009-03-16.
  21. 21.0 21.1 Karune. 2008-04-16. StarCraft II Q&A - Batch 35. Battle.net StarCraft II General Discussion Forums. Accessed 2008-04-16.
  22. Karune. 2007-11-26. Baneling's Explosion: Friendly Fire or Not?. Battle.net StarCraft II General Discussion Forum. Accessed 2007-11-26.
  23. 23.0 23.1 23.2 Exclusive Karune's answers for StarCraftCZ.com. StarCraftCZ.com Accessed 2008-06-03.
  24. Karune. 2009-02-18. StarCraft II Q&A - Batch 49. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
  25. 25.00 25.01 25.02 25.03 25.04 25.05 25.06 25.07 25.08 25.09 25.10 25.11 25.12 25.13 25.14 25.15 25.16 25.17 25.18 25.19 StarCraft Legacy staff. 2009-04-04. Zerg & Protoss Upgrades. SCLegacy. Accessed 2009-06-18
  26. Zerg Drone. StarCraft II Armory. Accessed 2009-09-27.
  27. StarCraftZine. 2008-10-18. StarCraftZine.com. StarCraft Zine. Accessed 2008-12-08.
  28. 28.0 28.1 28.2 28.3 Zerg Baneling. StarCraft II Armory. Accessed 2009-09-27.
  29. 29.0 29.1 Zerglings are always useful in late game due to their speed and ability to surround enemies. Banelings too are especially useful against both Zealots and Marines, even with their upgrades, and thus will always be useful to counter them. Additionally, Banelings are always useful in raiding, which should be done throughout the entirety of a StarCraft II game. Karune. 2009-03-16. Teir 1 Unit in Late Game. Battle.net StarCraft II General Discussion Forum. Accessed 2009-03-16.
  30. 30.0 30.1 Banelings are visible and still very effective. When they are grouped with Zerglings, it is hard to focus fire several Banelings approaching at the same time. Even one Baneling getting through can be devastating to mass Marine armies or groups of Zealots.

    Burrowed Banelings are also like mines, deadly when used as an ambush on unsuspecting forces.
    Karune. 2009-03-16. Are Banelings going to be visible? (post 2) Battle.net StarCraft II General Discussion Forum. Accessed 2009-03-16.
  31. 31.0 31.1 Pardo, Rob and Zetaras Xal'Kurat. 2008-06-29. WorldWide Invitational 2008: Pictures, Presentations, Videos (StarCraft II Panel: Evolving Design) SC2 Blog. Accessed 2008-06-30.
  32. The tier 2 battle continues with Banelings that can dominate Zerglings, but with micro, Zerglings can actually come out ahead in Zergling vs. Baneling battles. Karune. 2008-08-18. StarCraft II Q&A - Batch 43. Battle.net StarCraft II General Discussion Forum. Accessed 2008-08-18.
  33. 2007-17-11, StarCraft II Q&A - Batch 46. Karune. Accessed on 2008-18-11
  34. Hammy. 2009-04-04. ESL Finals Paris StarCraft II Gameplay Impressions. StarCraft Legacy. Accessed 2009-05-18.
  35. Karune. 2008-05-07. StarCraft II Q&A - Batch 37. Battle.net StarCraft II General Discussion Forum. Accessed 2008-05-07.
  36. One of the reasons the size of the Banelings were increased from the size in the original Protoss Release Video was to make it plausible to defend against it. Before, if you have a group of Banelings attack with Zerglings, it was near impossible to focus fire on the Banelings. In the current build, their size, splash damage distribution, and hit points have been increased. These changes still make them potent, yet still allow the possibility of defense with superior micromanagement.

    The final size of the Banelings still may change, but this is the current design they are testing.
    Karune. 2008-04-14. Baneling model - too large. Battle.net StarCraft II General Discussion Forums. Accessed 2008-04-14.
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