Baneling nest
Talk4this wiki
- Lucas Sullivan(src)
| Baneling Nest | |
|---|---|
| | |
| Structure | |
| Race | |
| Properties | |
| Broodlings produced |
6 |
| Production | |
| Minerals | |
| Gas | |
| Build time | |
| Evolves from | |
| Requires | |
| Hotkey |
B |
| Protection | |
| Hit points |
850 |
| Armor |
1 |
| Type |
|
| Armor type | |
| Function | |
| Allows | |
The baneling nest is a zerg structure that allows zerglings to morph into banelings.
Contents |
Game Structure
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Researched Upgrades
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| Campaign | |||||||||
| Cost | |||||||||
| Evolved at |
Baneling nest | ||||||||
| Hotkey |
C | ||||||||
| Properties | |||||||||
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| Notes | |||||||||
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Development
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The following section contains information from a previous version of StarCraft II which is no longer valid. |

Added by GiobrunoThe initial game mechanics of the baneling were simple: an upgrade was researched at the spawning pool which allowed zerglings to morph into banelings. Later design decisions thoughtfully concluded that there should be a building to visually indicate the technology available to a zerg player. Thus, the art team developed the baneling nest[2] The "nest",[3] as designed by Jesse Brody[2] appeared prior to WWI 08.[4]
The final art pass, which deviated from the old "nest" concept, was carried out by Phill Gonzales. He was interested in making a large, bloated baneling "brood mother" planted on the creep, too fat to move and instead serving as a building. Samwise Didier however, liked Brody's old concept and made the baneling brood mother be attached to the main growth of the building, rather than being a building in itself.[2]
References
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- ↑ StarCraft Legacy staff. 2011-05-30. May 2011 HoTS Gameplay Info. StarCraft Legacy. Accessed 2011-05-31.
- ↑ 2.0 2.1 2.2 2011, SC2: Zerg Baneling Nest. Deviantart, accessed on 2011-07-01
- ↑ StarCraft Legacy staff. 2008-03-13. Zerg - Buildings. StarCraft Legacy. Accessed 2008-03-22.
- ↑ StarCraft II Zerg Gameplay sAvIoR vs HwaSin