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− | The '''baneling nest''' is a [[zerg]] structure that allows [[zergling]]s to morph into [[baneling]]s. |
+ | The '''baneling nest''' is a [[zerg]] structure that allows [[zergling]]s to morph into [[baneling]]s. |
==Game Structure== |
==Game Structure== |
Revision as of 22:35, 14 January 2012
- Lucas Sullivan(src)
The baneling nest is a zerg structure that allows zerglings to morph into banelings.
Game Structure
Researched Upgrades
- Increases the speed of banelings to 4.13.
- Causes banelings to roll instead of walk.
Acquisition | ||||||||
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Development
The following section contains information from a previous version of StarCraft II which is no longer valid.
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The initial game mechanics of the baneling were simple: an upgrade was researched at the spawning pool which allowed zerglings to morph into banelings. Later design decisions thoughtfully concluded that there should be a building to visually indicate the technology available to a zerg player. Thus, the art team developed the baneling nest[1] The "nest",[2] as designed by Jesse Brody[1] appeared prior to WWI 08.[3]
The final art pass, which deviated from the old "nest" concept, was carried out by Phill Gonzales. He was interested in making a large, bloated baneling brood mother planted on the creep, too fat to move and instead serving as a building. Samwise Didier however, liked Brody's old concept and made the brood mother be attached to the main growth of the building, rather than being a building in itself.[1]
References
- ↑ 1.0 1.1 1.2 2011, SC2: Zerg Baneling Nest. Deviantart, accessed on 2011-07-01
- ↑ StarCraft Legacy staff. 2008-03-13. Zerg - Buildings. StarCraft Legacy. Accessed 2008-03-22.
- ↑ StarCraft II Zerg Gameplay sAvIoR vs HwaSin