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AH/G-24 Banshee

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"Relax, hotshot. I got something useful for ya'; Banshees. These babies can blow the snot outta ground forces. Got cloaking too. Gotta love that!"
AH/G-24 Banshee
Banshee SC2 Cncpt2
Earliest sighting


Latest sighting





Tactical strike aircraft

  • Two turbofans (default)
  • Special propulsion system (space use)
  • Backlash rockets (standard)
  • Rapid-fire projectile weapon (KMC variant)
  • Shockwave missiles (alternate outfit)


  • Infantry support
  • Air cavalry

1 (pilot)

The AH/G-24 Banshee Tactical-Strike Aircraft[1] is a terran air unit in StarCraft II.


"Similar to the Siege Tank in its ability to make quick work of ground troops, the Banshee is an aerial harbinger of destruction. Agile twin turbofans accompany cloaking technologies and powerful backlash rockets, making the Banshee our military’s most capable hit-and-run option when the situation demands nothing less."


Banshee SC2-WoL Story1

A Banshee

The Banshee is powered by relatively low-thrust and inexpensive[2] VTOL[3] turbofans capable of operating only in an atmosphere.[2] The turbofans are sturdy, simple in design, and relatively easy to maintain. They allow for indefinite loitering with minimal noise, which is perfect for stealth operations.[3] The fans allow the Banshee to be dropped from orbit,[4] but are incapable of attaining escape velocity.[2] However, Banshees are outfitted with special propulsion systems only used in space.[5] In addition to the fans, the Banshee has a fantail rotor assembly used for steering and banking.

The Banshee's cockpit is fully pressurized, and an oxygen generator is integrated into the ship's design—both were integrated after the ship's initial deployment. These features allow for quick orbital deployments to more efficiently support troops on the ground, and to strike at targets of opportunity.[3]


Banshee SC2 DevCine1

A swooping Banshee

The Banshee is heavily optimized for its intended role. Its standard armament is air-to-ground Backlash rockets.[2] Additional armament options were also developed. Kel-Morian Banshees were armed with rapid-firing projectile weaponry capable of striking aerial targets.[6] By the Second Great War, Banshees could carry the Shockwave missile battery, which bombarded a longer linear area ahead of the aircraft, rather than just a smaller circular point as with the default Backlashes.[7]

The Banshee received cloaking devices after entering service with militias and guerilla forces. Salvaged cloaking devices from Wraiths allow the Banshee to become an effective raider,[2] and the Dominion's "stealth darling."[3] By the Second Great War, the Dominion Armed Forces were equipping their Banshees with the DN51 cloak generator; at the time, the DN51 was such a sophisticated example of Dominion technology that special teams were deployed to recover them from crashed aircraft.[1]


Banshee SC2 Game1

A Banshee in operation

The Banshee was designed by Procyon Industries to meet requirements from the Terran Dominion for a dedicated ground attack aircraft[8] for counter-insurgency operations.[1] The Banshee was an entirely new design; adapting an existing design was unlikely to be satisfactory.[2] After much experimentation,[8] the Banshee was in use by the Dominion by 2502,[9][10] and within the same year, the Kel-Morian Combine.[6] It has proven very successful in service.[2]

Initial deployment within the Dominion was disappointing. The aircraft was judged as too inflexible, and many were relegated to minor roles with backwater militias. Over time, ease of interstellar deployment, the ability to deliver strikes over difficult terrain, and the addition of the cloaking device, led to more widespread deployment within the Dominion. The Banshee gained a reputation as a Dominion terror weapon due to collateral damage caused in urban combat[2] (a result of the craft's poor guidance systems for its backlash rockets).[3] Guerilla and resistance forces also found the Banshee useful against the Dominion.[2] Banshees are used as light-infantry support,[8] and can operated with Vikings as air cavalry.[11]

Despite its original purpose as a counter-insurgency weapon, the Banshee went on to be used against protoss, zerg, and terran front line forces.[1] Little can be done to alter the public's negative perception of the Dominion, but it has nonetheless gained a permenant place in its airforce due to its low cost and easy maintenance.[3]

Raynor's Raiders gained access to the craft during the Second Great War.[12]

Game UnitEdit

Banshee SC2 Head1
Banshee SC2 DevRend2



TerranDominion Logo2a Terran Dominion
RaynorsRaiders SC2 Logo1 Raynor's Raiders (2504–)


Tactical strike aircraft


Backlash rockets

Maximum energy

200 (init. 50) Energy Terran SC1



Sight range



150 Minerals Terran SC1


100 TerranVespene SC2 Game1


3 TerranSupply SC2 Icon1

Build time

60 Time SC2 Game1

Produced from



Tech lab/tech reactor (attached)











Collision radius


Hit points



0 SC2TerrShipArm

Armor type


Backlash rockets




  • Ground



6 (7 in LotV)[13]


+1 SC2TerrShipWeap



Kill score




Banshees can quickly destroy buildings, even powering through anti-air defenses, and are strong against heavy armored ground units like the siege tank, ultralisk, and colossus. Other races should deploy specialized anti-air units such as corruptors and phoenixes to keep them in check.[14] Ground unit counters include marines, thors, hydralisks, stalkers equipped with blink, and high templar psionic storms.[15]

In the Wings of Liberty single-player campaign, Banshees can be upgraded to fire their missiles in a straight line, doing splash damage to units in a line similar to the hellion or lurker. They can also be upgraded to consume half of the energy while cloaked, letting the Banshee remain cloaked longer.

Banshees bank on turns like some other air units.[16]


Enables terran Banshees to cloak.

Hotkey C (cloak), D (decloak)
Cost 25 (+0.9 per second) (+0.45 per second with Cross-Spectrum Dampeners - WoL-campaign only) Energy Terran SC1
Hotkey C

Legacy of the VoidEdit

Hyperflight Rotors: Increases Banshee's movement speed by 1.0.[17] Researched at fusion core, lets them move faster than all detector units.[18]


Wings of LibertyEdit

Increases the damage of terran air units.

Purchased from Armory
Hotkey S
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 190Time SC2 Game1
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 220Time SC2 Game1

Increases the armor of all terran air units.

Purchased from Armory
Hotkey P
Level 1
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 225 Minerals Terran SC1 225 Gas Terran SC1 190Time SC2 Game1
Level 3
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 220Time SC2 Game1

Heart of the SwarmEdit

SC2 TerrVehWeap Terran Vehicle and Ship Weapons

Increases the attack damage of terran vehicles and spacecraft.

Purchased from Armory
Hotkey E
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 190Time SC2 Game1
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 220Time SC2 Game1
SC2 TerrVehArm Terran Vehicle and Ship Plating

Increases the armor of terran vehicles and spacecraft

Purchased from Armory
Hotkey V
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 190Time SC2 Game1
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 220Time SC2 Game1

Wings of Liberty CampaignEdit

Banshees are unlocked by playing the mission "Supernova".[12] Their cloaking ability is automatically researched.

ShockwaveMissileBattery SC2 Icon1 Shockwave Missile Battery

Banshees deal linear splash damage.[7]

The Shockwave Missile Battery fires multiple missiles in a straight line with each shot allowing the Banshee to hit multiple ground targets. This upgrade is useful when fighting ground targets that are packed close together.

Campaign Acquisition
Acquired from Hyperion armory for $110,000
Cross-SpectrumDampeners SC2 Icon1 Cross-Spectrum Dampeners

Doubles the amount of time Banshees can stay cloaked.

Wolfe Industries offers a new model of Banshee that embeds light-dampening materials into the hull. This new hull material requires far less energy to conceal and makes it much easier for the Banshee to maintain cloak once initiated.[7]

Campaign Acquisition
Acquired from Hyperion armory for $80,000
SC2 Lab Ultra Capacitors Icon Ultra Capacitors

Attack upgrades improve attack cooldown of affected units by 5% per level.[19]

These self-replicating ultra capacitors reduce the reload time of weapons and systems. Now each of the weapon upgrades at the armory and engineering bay increases attack speed by 5% in addition to increasing damage.

Campaign Acquisition
Acquired from Hyperion laboratory for 5 protoss research points
SC2 Lab VanPlating Icon Vanadium Plating

Armor upgrades increase health of affected units by 5% per level.[19]

We have created a new lightweight alloy called vanadium. Vanadium diffuses weapon impacts much more efficiently than traditional armor plating, and it better preserves the life of our units. Now each of the armor upgrades in the armory and engineering bay increases unit life by 5% in addition to increasing armor.

Campaign Acquisition
Acquired from Hyperion laboratory for 5 protoss research points

Increase starting energy of all units by 100. Increase maximum energy of all units by 100.[20]

This reactor has a larger energy reserve on startup and can hold a much larger charge. Now our specialist units can use their abilities the moment they hit the battlefield, and they can store more energy when idle for long periods of time. Specialists units are units that use energy, such as the medic, ghost, and wraith.

Campaign Acquisition
Acquired from Hyperion laboratory for 20 zerg research points

Damaged mechanical units recover hit points when out of combat, at a rate of 0.6015 each second.[20]

Our ship and vehicle hulls are now made from a material called Regenerative Bio-Steel. This material uses internal nanobots to slowly repair any damage the hull sustains. While this regeneration process is much slower than conventional SCV repairs, it can be the difference between life and death if no SCVs are available.

Campaign Acquisition
Acquired from Hyperion laboratory for 20 zerg research points

Co-op MissionsEdit

Banshees are exclusive to Jim Raynor in Co-op Missions.


SC2BansheeCloak Cloaking Field

Enables banshees to cloak.

Hotkey C (cloak), D (decloak)
Cost 25 (+0.9 per second) Energy Terran SC1
Campaign Acquisition
Unlock Initially available.
Hotkey C
Cost 100 Minerals Terran SC1 100 TerranVespene SC2 Game1 60Time SC2 Game1
ShockwaveMissiles SC2-LotV Icon1 Shockwave Missiles

Upgrade the banshee's attack to fire missiles in a line, dealing splash damage

Campaign Acquisition
Unlock Reach Raynor Level 13
Hotkey S
Cost 150 Minerals Terran SC1 150 TerranVespene SC2 Game1 90Time SC2 Game1


The following section contains information from a previous version of StarCraft II which is no longer valid.

Banshee SC2 Cncpt1

Banshee concept art

In the game engine as early as 2006,[21] the Banshee was one of the first terran units conceived for StarCraft II, replacing the Wraith.[22] It was made to be both similar and different to the Wraith, the key difference being the nature of their attack. As many cloak detector units are aerial, this would prevent the Banshee from attacking the units which presented the greatest threat to it. As such, the Banshee fulfills the role of a base raider of a "combined-arms" terran force.[23] Visually, it hardly diverged from its original conception.[22]

In early builds, the Banshee delivered an area of effect attack, which was removed March 2008.[24] The area of effect attack returned in the single-player campaign in the final product.

In addition the Banshee had three unused upgrades; Cloaked Damage, Distortion Blasters and Distortion Thrusters. Distortion Blasters enabled the Banshee to deal 25% more damage, while Distortion Thrusters likewise increased the base movement speed and acceleration by 25%. Both upgrades took effect only while the Banshee remained cloaked. Cloaked Damage has no effect in-game as it remains incomplete.[25] The banshee was also to have an Apollo Reactor upgrade that increased its energy.

The original portrait was female,[26] but was replaced by a male as of April 2009.[27] By June 2009, the portrait was female again[28] but at some stage, switched back to being male.[29] However, with the release of the StarCraft II beta, the portrait had again gone back to being female. In addition, a variant Banshee profile was available for players in the StarCraft II beta, used instead of the in-game one. The portrait was later updated.


See: StarCraft II Banshee Quotations

Heroes of the StormEdit

Heroes DevLog2

The following section contains information from Heroes of the Storm and is not canon to StarCraft continuity

Banshees can be summoned by Jim Raynor in Heroes of the Storm.[30]

Known SquadronsEdit

Banshee SC2 CineCardToPlay1

A Banshee squadron

Known PilotsEdit


In in-game videos, the Banshee has been seen over space platforms. These platforms have gravity accelerators,[31][32] which could sustain an artificial atmosphere of sorts and so explain how Banshees can operate there.

When cloaked the pilot's visor in the portrait slides down and covers her eyes. This also happens when the Banshee flies under a friendly mothership, even if the cloak ability is not activated.

The Night Elf Banshee portrait is a StarCraft II Easter egg.


  1. 1.0 1.1 1.2 1.3 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory units (in English). 2010.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2007-08-23. Banshee. Blizzard Entertainment. Accessed 2007-09-02.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 2014-10-10, Banshee Science. Blizzard Entertainment, accessed on 2014-10-18
  4. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Graven Hill's laptop (in English). 2010.
  5. 2012-10-15. StarCraft II Creative Development Q&A - Part 2. Blizzard Entertainment. Accessed 2012-10-15.
  6. 6.0 6.1 Furman, Simon (w), Federico Dallocchio (p, i), Milen Parvanov (col). "StarCraft #2" StarCraft 1 (2) (June 24, 2009) DC Comics (Wildstorm).
  7. 7.0 7.1 7.2 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010.
  8. 8.0 8.1 8.2 Units: Banshee, Blizzard Entertainment. Accessed on 2010-10-03
  9. April 6, 2010. "Timeline". StarCraft II: Heaven's Devils. Simon & Schuster (Pocket Star). pp. 311 - 323. ISBN 978-1416-55084-6.
  10. Furman, Simon (w), Jesse Elliott (p, i). "Heavy Armor, part 1." In StarCraft: Frontline: Volume 1 (paperback binding), pp. 140–163. Tokyopop, August 1, 2008. ISBN 978-1427-80721-2.
  11. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Ghost of a Chance (in English). 2010-07-27.
  12. 12.0 12.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Supernova (in English). 2010-07-27.
  13. Blizzard Entertainment. 2014-11-08. Legacy of the Void: Multiplayer Preview. Blizzard Entertainment. Accessed 2014-11-09.
  14. Browder, Dustin and Bornakk. 2009-03-30. BlizzCast Episode 8. Blizzard Entertainment. Accessed 2009-03-31.
  15. 2009-07-03,StarCraft II Exclusive Fansite Q&A - Battlenet Network. Accessed on 2009-07-22
  16. StarCraft. 2010-02-02. The programming team has added some impressive new unit movement animations to the game. Air units like the phoenix and banshee bank on turns, roaches and hellions both rise when they start moving, and tanks slightly bob when stopping. Facebook (StarCraft). Accessed 2010-02-03.
  17. 2015-03-31, StarCraft II Legacy of the Void Beta Release Patch Notes. Blizzard Entertainment, accessed on 2015-04-03
  18. Blizzard Entertainment. 2014-11-07. Legacy of the Void - Multiplayer Update: Terran. Blizzard Entertainment. Accessed 2014-11-09.
  19. 19.0 19.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010.
  20. 20.0 20.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Zerg research (in English). 2010.
  21. 2011-10-23, BlizzCon 2011 - Starcraft 2: Heart of the Swarm and Blizzard DOTA - Art & Technology Panel (Full). YouTube, accessed on 2011-11-07
  22. 22.0 22.1 2010, Starcraft 2: Terran Banshee. Deviantart, accessed on 2011-07-20
  23. PC PowerPlay #153 p42.
  24. Zetaras Xal'Kurat. 2008-03-16. StarCraft 2 Korean and Chinese Build Summary. SC2 Blog. Accessed 2008-03-18.
  25. Blizzard Entertainment. StarCraft II Map Editor. (Activision Blizzard) (in English). July 27, 2010
  26. 2007-09-13. Gameplay Video - Terran. Blizzard Entertainment. Accessed 2007-09-14.
  27. Dustin Browder, Robert Simpson, Matt Cooper, David Kim. 2009-04-16. Battle Report (2). Blizzard Entertainment. Accessed 2009-04-16.
  28. 1) In the current build, for 100 energy, the Queen can heal a biological unit or building by 200 hit points.
    2) For 50 energy, the Terran Orbital Command can increase a supply depot's supply provided by +8 permanently.
    3) Terran Add-Ons, Bunkers, Sensor Towers, and Missile Turrets can be salvaged for 100% of its cost. Salvage currently takes 5 seconds to complete.
    4) Yes, the Banshee portrait is of a female pilot.
    5) Vespene gas can still become depleted from geysers. Most geysers have 2500 gas each.
    Karune. 2009-06-30. Karune: Can the queen heal? StarCraft II General Discussion Forum. Accessed 2009-06-30.
  29. 2010-02-10, New unit portraits? StarCraft Legacy, accessed on 2010-02-15
  30. 2013-11-09, BlizzCon 2013 – Heroes of the Storm – Concept Art and Screenshots. Blizzplanet, accessed on 2013-11-23
  31. Neilson, Micky (December 18, 2000). StarCraft: Uprising. Simon & Schuster (Pocket Star). ISBN 0-7434-1898-0 (eBook).
  32. Neilson, Micky. "StarCraft: Hybrid." Amazing Stories 601 (Spring 2000): 70-75.

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