Barracks
From StarCraft Wiki
- "Nice place you've got here. Sterile, but nice."
- ―Merdith Jernic[src]
| Barracks | |
|---|---|
| |
| Structure | |
| Race | |
| Properties | |
| Hit points |
1000 |
| Production | |
| Minerals | |
| Build time |
80 |
| Requires | |
| Combat | |
| Armor |
1 |
| Function | |
| Produces | |
The barracks houses and trains all terran infantry units. Like the command center, it is a mobile structure able to traverse great distances in order to reach new hot-zones or deployment centers.[1]
Under the Terran Confederacy, barracks were standard structures at most bases and possessed a universal design.[2]
Contents |
[edit] Interior
The barracks is divided into a number of sections;
[edit] Bunk Room
The bunk room, as the name suggests, contains the bunks of soldiers residing in the barracks, along with places to stow their belongings.[3]
[edit] Deployment Room
The deployment room is located at the entrance/exit to the barracks, a ramp leading down from the entrance. Standard protocol involves 'green lighting' deployment, a platoon/squad surging out as one as the door slides open. Weapon and equipment racks are also located here.[3]
[edit] Galley
The galley is a cramped but efficient room, food and drink dispensers lined up against the back wall and tables to have them at.[3]
[edit] Resocialization Chamber
- "It was a coffin...a nightmare in a coffin."
- ―Ardo Melnikov[src]
The resocialization chamber consists of a darkened room with rows of resocialization tanks. It is not uncommon for new recruits to be daunted and even pass out when confronted by the sight.[3]
[edit] Game Structure
[edit] StarCraft
The barracks is one of the most essential buildings, producing 'first-tier' units. Without other buildings, the barracks can only produce marines for 50 minerals apiece. With the academy building, the firebat can be produced for 50 minerals and 25 gas. With an academy and a science facility building with an attached covert ops add-on, The ghost can be trained for 25 minerals and 75 gas. If playing the StarCraft: Brood War expansion pack, the medic is produced here at the same cost for a firebat, and same requirements (barracks & academy). The barracks itself requires 150 minerals to be built.
[edit] Abilities
| Lift Off | |
|---|---|
| Notes | |
|
This structure can lift off, enabling it to fly. It cannot produce units or conduct research while in flight, and must leave add-ons behind. |
[edit] StarCraft II
| |
This article or section contains information about a StarCraft II unit or structure. |
|
The content may be significantly out of date as StarCraft II experiences a new build weekly and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details. |
| Barracks | |
|---|---|
| | |
| Structure | |
| Race | |
| Role |
Infantry-producing facility[4] |
| Properties | |
| Hit points | |
| Type |
Armored, Mechanical, Structure |
| Production | |
| Minerals |
150[5] |
| Build time |
65[5] |
| Requires | |
| Hot key |
B[7] |
| Function | |
| Add-ons | |
| Produces | |
| Allows | |
The barracks generally remains the same in StarCraft II although now they can be attached to a tech lab or nuclear reactor add-on, but not at the same time.[10]
[edit] Abilities
| Lift Off | |
|---|---|
| Notes | |
|
This structure can lift off, enabling it to fly. It cannot produce units or conduct research while in flight, and must leave add-ons behind. |
[edit] Upgrades
| Building Armor[11][12] | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Researched at | |||||||||||||
| Properties | |||||||||||||
| |||||||||||||
| Notes | |||||||||||||
| Edit | |||||||||||||
[edit] References
- ↑ Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
- ↑ McNeill, Graham (December 30, 2008). StarCraft: I, Mengsk. Simon & Schuster (Pocket Star). ISBN 978-1-4165-5083-9.
- ↑ 3.0 3.1 3.2 3.3 Hickman, Tracy (May 21, 2002). StarCraft: Speed of Darkness. Simon & Schuster (Pocket Star). ISBN 0-671-04150-9.
- ↑ 4.0 4.1 Source: Gametrailers - PAX 2008: Terran Gameplay Part 2/3. Accessed 2008-09-12.
- ↑ 5.0 5.1 5.2 5.3 StarCraft Legacy staff. 2009-04-04. Terran Buildings Information. StarCraft Legacy. Accessed 2009-05-10.
- ↑ StarCraft Legacy staff. 2009-04-04. WWI 08 Coverage - Terran Buildings. StarCraft Legacy. Accessed 2009-06-20.
- ↑ Terran Barracks. StarCraft II Armory. Accessed 2009-10-04.
- ↑ Zero. 2009-04-04. My Day at Blizzard. StarCraft Legacy. Accessed 2009-05-18.
- ↑ Karune. 2009-02-18. StarCraft II Q&A - Batch 49 (page 2). Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
- ↑ 2007-09-13. Gameplay Video - Terran. Blizzard Entertainment. Accessed 2007-09-14.
- ↑ 11.0 11.1 11.2 11.3 11.4 11.5 11.6 11.7 Terran Bunker. StarCraft II Armory. Accessed 2009-09-12.
- ↑ 12.0 12.1 Grrrrr. 2009-07-04. Terran Late Game Experience (page 2). Inc.Gamers. Accessed 2009-07-13.
| Terran Units and Structures of StarCraft/Brood War
| ||
|---|---|---|
| Infantry | ||
| Ground vehicles |
Vulture · Goliath · Siege tank | |
| Air units |
Wraith · Dropship · Science vessel · Battlecruiser • Brood War only • Valkyrie | |
| Basic buildings |
Command center (ComSat station · Nuclear silo) · Supply depot · Engineering bay · Barracks · Refinery · Missile turret · Academy · Bunker | |
| Advanced buildings |
Factory (Machine shop) · Armory · Starport (Control tower) · Science facility (Physics lab · Covert ops) | |
| Other | ||
| Terran Units and Structures of StarCraft II
| ||
|---|---|---|
| Infantry | ||
| Land Vehicles |
MULE · Hellion · Siege tank · Thor | |
| Air Units |
Viking · Medivac dropship · Banshee · Raven · Battlecruiser | |
| Basic Buildings |
Command center · Refinery · Supply depot · Barracks · Engineering bay | |
| Automated Defenses and Explosives |
Auto-turret · Defensive drone · D-8 charges · Missile turret | |
| Support Buildings |
Orbital command · Planetary fortress · Sensor tower · Bunker | |
| Add-ons | ||
| Advanced Buildings |
Merc compound · Ghost academy · Factory · Armory · Starport · Fusion core | |
| Other | ||
| Campaign-Exclusive Terran Units and Structures of StarCraft II | Infantry | |
| Mercenaries |
(Kel-Morian Mercenaries — Elite marines) · (Devil Dogs — Elite firebats) · (Hammer Securities — Elite marauders) | |
| Land Vehicles |
Cobra · Diamondback tank · Goliath · Transport truck · Vulture | |
| Air Units | ||
| Automated defenses | ||
| Scrapped | Removed Units | |
| Removed Buildings | ||



