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Barracks

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"Why do they call it 'boot camp'? Because if they called it 'beat your ass camp,' nobody would go."
Barracks SC2 Rend2

A barracks

The barracks houses and trains all terran infantry units.

OverviewEdit

"Ya ever notice that nobody ever comes back to the barracks?"

- A marine(src)

Like the command center, the barracks is a mobile structure able to traverse great distances in order to reach new hot-zones or deployment centers.[1]

Under the Terran Confederacy, barracks were standard structures at most bases and possessed a universal design.[2]

By the Second Great War, Remedius Medical Systems had developed a medpack storage facility that could be placed within a barracks without the need for a tech lab.[3]

InteriorEdit

"Nice place you've got here. Sterile, but nice."

The barracks is divided into a number of sections;

Bunk RoomEdit

"You ever been inside a barracks? Let’s just say there’s a reason most marines would rather die than go back in there."

The bunk room, as the name suggests, contains the bunks of soldiers residing in the barracks, along with places to stow their belongings.[4]

Deployment RoomEdit

The deployment room is located at the entrance/exit to the barracks, a ramp leading down from the entrance. Standard protocol involves 'green lighting' deployment, a platoon/squad surging out as one as the door slides open. Weapon and equipment racks are also located here.[4]

GalleyEdit

The galley is a cramped but efficient room, food and drink dispensers lined up against the back wall and tables at which to consume them.[4]

Resocialization ChamberEdit

"It was a coffin...a nightmare in a coffin."

The resocialization chamber consists of a darkened room with rows of resocialization tanks. It is not uncommon for new recruits to be daunted and even pass out when confronted by the sight.[4]

Game StructureEdit

StarCraftEdit

Barracks
Barracks SC1 Game1
Structure
Race

Terran

Role

Infantry production

Production
Minerals

150 Minerals Terran SC1

Build time

80 Time SC2 Game1

Produced from

SCV

Requires

Command center

Protection
Hit points

1000

Armor

1

Function
Produces
Allows

The barracks is one of the most essential buildings, producing 'first-tier' units. Without other buildings, the barracks can only produce marines for 50 minerals apiece. With the academy building, the firebat can be produced for 50 minerals and 25 gas. With an academy and a science facility building with an attached covert ops add-on, the ghost can be trained for 25 minerals and 75 gas. If playing the StarCraft: Brood War expansion pack, the medic is produced here at the same cost for a firebat, and same requirements (barracks and academy). The barracks itself requires 150 minerals to be built.

Building AbilitiesEdit

LiftOff Icon SC1 Lift Off
Usage
Hotkey

L

Notes

This structure can lift off, enabling it to fly. It cannot produce units or conduct research while in flight, and must leave add-ons behind.

StarCraft IIEdit

Barracks
Barracks SC2 Game1
Structure
Race

Terran

Role

Infantry production

Production
Minerals

150 Minerals Terran SC1

Build time

65 Time SC2 Game1

Produced from

SCV

Requires

Supply depot

Hotkey

B

Protection
Hit points

1000

Armor

1 (+2 with Building Armor) BuildingArmor SC2 Game1

Type
  • Armored
  • Mechanical
  • Structure
Function
Add-ons
Produces
Allows

The barracks generally remains the same in StarCraft II although now they can be attached to a tech lab or reactor add-on, albeit not both simultaneously.

Building AbilitiesEdit

SC2Liftoff Lift Off
Usage
Activation/
Build Time

2 (for lifting off and landing) Time SC2 Game1

Hotkey

L

Notes

This structure can lift off, enabling it to fly. It cannot produce units or conduct research while in flight, and must leave add-ons behind.

Reactor
Acquisition
Researched at

Barracks, factory or starport

Usage
Minerals

50 Minerals Terran SC1

Gas

50 Gas Terran SC1

Activation/
Build Time

50 Time SC2 Game1

Hotkey

C

Notes

This structure can create a reactor.

Edit
Tech Lab
Acquisition
Researched at

Barracks, factory or starport

Usage
Minerals

50 Minerals Terran SC1

Gas

25 Gas Terran SC1

Activation/
Build Time

25 Time SC2 Game1

Hotkey

X

Notes

This structure can create a tech lab.

Edit

Building UpgradesEdit

BuildingArmor SC2 Game1 Building Armor
Researched at

Engineering bay

Hotkey

B

Properties
Minerals

150 Minerals Terran SC1

Gas

150 Gas Terran SC1

Research time

140 Time SC2 Game1

Notes
Edit

Wings of LibertyEdit

SC2 Lab Orb Strike Icon Orbital Strike
Campaign

Wings of Liberty

Cost

25 protoss research points

Researched at

Hyperion laboratory

Notes

New barracks units arrive at the rally point by drop pod.[5]

Edit
Healing SC2 Icon1 Advanced Medic Facilities
Campaign

Wings of Liberty

Cost

$60,000

Researched at

Hyperion armory

Notes

Medics no longer need a tech lab to be constructed.

Remedius Medical Systems now offers a storage facility that can be housed in the barracks itself, eliminating the need for the tech lab which would store medpacks when training and outfitting medics.[3]

Edit
SC2 Lab Tech Reactor Icon Tech Reactor
Campaign

Wings of Liberty

Cost

25 protoss research points

Acquisition
Researched at

Hyperion laboratory

Usage
Minerals

75 Minerals Terran SC1

Gas

50 Gas Terran SC1

Activation/
Build Time

25 Time SC2 Game1

Hotkey

X

Notes

Terran unit-producing structures can create a tech reactor instead of a tech lab or reactor. The tech reactor combines the functions of a tech lab and reactor.[5]

Edit
FireSuppression SC2 DevGame1 Fire Suppression System
Campaign

Wings of Liberty

Cost

$90,000

Researched at

Hyperion armory

Notes

All structures repair themselves to 50% life. All structure fires are automatically put out.

This all-in-one safety system automatically dispatches robotic drones to put out any fires and perform basic repairs on damaged structures. Although these drones are effective at doing basic repairs, they do not have a strong enough AI to perform the more delicate repairs needed to restore a structure past 50% structural integrity.[3]

Edit

DevelopmentEdit

Barracks SC2 DevGame1

Early render

The barracks underwent an artistic redesign during development, the structure receiving an underframe in the process.[6]

Heroes of the StormEdit

Heroes DevLog2

The following section contains information from Heroes of the Storm and is not canon to StarCraft continuity

Visually modified barracks were present in early builds of Heroes of the Storm.[7]

ReferencesEdit

  1. Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. McNeill, Graham (December 30, 2008). StarCraft: I, Mengsk. Simon & Schuster (Pocket Star). ISBN 978-1-4165-5083-9.
  3. 3.0 3.1 3.2 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010.
  4. 4.0 4.1 4.2 4.3 Hickman, Tracy (May 21, 2002). StarCraft: Speed of Darkness. Simon & Schuster (Pocket Star). ISBN 0-671-04150-9.
  5. 5.0 5.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010.
  6. 2011, SC2: Terran Barracks. Deviantart, accessed on 2011-03-19
  7. 2014-05-21, Blizzard set out to make a StarCraft mod, and instead reinvented gaming's most popular genre. Polygon, accessed on 2014-05-22

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