Barracks
this wiki
A barracks
The barracks houses and trains all terran infantry units.
Contents
[show]Overview
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Like the command center, the barracks is a mobile structure able to traverse great distances in order to reach new hot-zones or deployment centers.[1]
Under the Terran Confederacy, barracks were standard structures at most bases and possessed a universal design.[2]
By the Second Great War, Remedius Medical Systems had developed a medpack storage facility that could be placed within a barracks without the need for a tech lab.[3]
Interior
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The barracks is divided into a number of sections;
Bunk Room
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The bunk room, as the name suggests, contains the bunks of soldiers residing in the barracks, along with places to stow their belongings.[4]
Deployment Room
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The deployment room is located at the entrance/exit to the barracks, a ramp leading down from the entrance. Standard protocol involves 'green lighting' deployment, a platoon/squad surging out as one as the door slides open. Weapon and equipment racks are also located here.[4]
Galley
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The galley is a cramped but efficient room, food and drink dispensers lined up against the back wall and tables at which to consume them.[4]
Resocialization Chamber
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- Ardo Melnikov(src)
The resocialization chamber consists of a darkened room with rows of resocialization tanks. It is not uncommon for new recruits to be daunted and even pass out when confronted by the sight.[4]
Game Structure
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StarCraft
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| Barracks | |
|---|---|
| |
| Structure | |
| Race | |
| Role |
Infantry production |
| Production | |
| Minerals | |
| Build time | |
| Produced from | |
| Requires | |
| Protection | |
| Hit points |
1000 |
| Armor |
1 |
| Function | |
| Produces |
|
| Allows | |
The barracks is one of the most essential buildings, producing 'first-tier' units. Without other buildings, the barracks can only produce marines for 50 minerals apiece. With the academy building, the firebat can be produced for 50 minerals and 25 gas. With an academy and a science facility building with an attached covert ops add-on, the ghost can be trained for 25 minerals and 75 gas. If playing the StarCraft: Brood War expansion pack, the medic is produced here at the same cost for a firebat, and same requirements (barracks and academy). The barracks itself requires 150 minerals to be built.
Building Abilities
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| Notes | |||||
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This structure can lift off, enabling it to fly. It cannot produce units or conduct research while in flight, and must leave add-ons behind. | |||||
StarCraft II
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| Barracks | |
|---|---|
| |
| Structure | |
| Race | |
| Role |
Infantry production |
| Production | |
| Minerals | |
| Build time | |
| Produced from | |
| Requires | |
| Hotkey |
B |
| Protection | |
| Hit points |
1000 |
| Armor | |
| Type |
|
| Function | |
| Add-ons |
|
| Produces |
|
| Allows | |
The barracks generally remains the same in StarCraft II although now they can be attached to a tech lab or reactor add-on, albeit not both simultaneously.
Building Abilities
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| Notes | |||||||
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This structure can lift off, enabling it to fly. It cannot produce units or conduct research while in flight, and must leave add-ons behind. | |||||||
| Reactor | |||||||||||||||
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| Notes | |||||||||||||||
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This structure can create a reactor. | |||||||||||||||
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| Tech Lab | |||||||||||||||
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| Notes | |||||||||||||||
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This structure can create a tech lab. | |||||||||||||||
| Edit | |||||||||||||||
Building Upgrades
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| Researched at | |||||||
| Hotkey |
B | ||||||
| Properties | |||||||
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| Notes | |||||||
| Edit | |||||||
Wings of Liberty
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Development
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Early render
The barracks underwent an artistic redesign during development, the structure receiving an underframe in the process.[6]
Heroes of the Storm
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The following section contains information from Heroes of the Storm and is not canon to StarCraft continuity |
Visually modified barracks were present in early builds of Heroes of the Storm.[7]
References
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| Terran Units and Structures of StarCraft/Brood War |
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| Terran Units and Structures of StarCraft II |
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