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Battlecruiser (StarCraft II)

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Shakurus SC1 Art2

This article concerns StarCraft II gameplay. You may be looking for:

"Who called in the fleet?"

- Battlecruiser(src)

Battlecruiser
Battlecruiser SC2 HeadAnim1
Battlecruiser SC2 Rend1
Unit
Race

Terran

Affiliation

TerranDominion Logo2a Terran Dominion
RaynorsRaiders SC2 Logo1 Raynor's Raiders
MirasMercs SC2 Logo1 Mira's Marauders
MoebiusForces SC2 Decal1 Moebius Corps
DefendersofMan SC2-NCO Logo1 Defenders of Man

Role

Powerful warship

Armament
  • ATA laser batteries
  • ATS laser batteries
Protection

Neosteel[1]

Properties
Sight range

12

Production
Minerals

400 Minerals Terran SC1

Gas

300 TerranVespene SC2 Game1

Supply

6 TerranSupply SC2 Icon1

Build time

90
110 (WoL campaign) Time SC2 Game1

Produced from

Starport

Requires
Hotkey

B

Movement
Speed

1.875
1.4062 (WoL Campaign)

Acceleration

1

Lateral
acceleration

0

Deceleration

0

Collision radius

1.25

Protection
Hit points

550
450 (HotS & LotV Campaigns, Co-op Missions)

Armor

3 SC2TerrShipArm

Type
  • Air
  • Massive
  • Mechanical
Armor type

Armored

ATS laser batteries
Damage

8

Targets
  • Ground
Cooldown

0.225

Range

6

Upgrade/level

+1 SC2TerrShipWeap

ATA laser batteries
Damage

6

Targets
  • Air
Cooldown

0.225

Range

6

Upgrade/levels

+1 SC2TerrShipWeap

Meta
Target
priority

20

Kill score

2400

Production
score

1200

The battlecruiser is the toughest terran aerial unit.

OverviewEdit

The battlecruiser fires multiple relatively low damage shots, with the anti-ground attack being more powerful than the anti-air attack. This makes the unit better able to handle groups of weaker, low armor, units. In turn, the battlecruiser's high armor makes it less susceptible to weak attacks. This makes them good against marines, hydralisks, mutalisks, and sentries. However, they are weaker against vikings, corruptors, and void rays.

The Yamato cannon out ranges defensive structures and may be used to clear out defenses. It may also be used to soften up tougher units or thin enemy ranks quickly. This is especially useful in numbers against void rays, potentially eliminating several before they can charge up.

Game UnitEdit

Blasts a target with a devastating plasma cannon, causing 300 damage.

Usage
Hotkey Y
Cost 3Time SC2 Game1
Range 10
Cooldown 71Time SC2 Game1
ve
JumpHyperion SC2 Icon1 Tactical Jump

The user warps to the target location. Vanishes from the map and is invincible while warping.

Usage
Hotkey T
Cost 6Time SC2 Game1
Cooldown 71Time SC2 Game1
ve
SC2 TerrVehWeap Terran Vehicle and Ship Weapons

Increases the attack damage of terran vehicles and spacecraft.

Acquisition
Purchased from Armory
Hotkey E
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 190Time SC2 Game1
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 220Time SC2 Game1
ve
SC2 TerrVehArm Terran Vehicle and Ship Plating

Increases the armor of terran vehicles and spacecraft

Acquisition
Purchased from Armory
Hotkey V
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 190Time SC2 Game1
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 220Time SC2 Game1
ve

Wings of LibertyEdit

Battlecruisers are unlocked by playing the "Maw of the Void" mission, available after Crown Prince Valerian Mengsk gave them to Raynor's Raiders in order to accomplish the mission.[2]

Upgrades and AbilitiesEdit

Blasts a target with a devastating plasma cannon, causing 300 damage.

Usage
Hotkey Y
Cost 3Time SC2 Game1
Range 10
Cooldown 71Time SC2 Game1
ve

Increases the armor of all terran air units.

Acquisition
Purchased from Armory
Hotkey P
Level 1
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 225 Minerals Terran SC1 225 Gas Terran SC1 190Time SC2 Game1
Level 3
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 220Time SC2 Game1
ve

Increases the damage of terran air units.

Acquisition
Purchased from Armory
Hotkey S
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 190Time SC2 Game1
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 220Time SC2 Game1
ve
BattlecruiserDefensiveMatrix SC2 Rend2

The defensive matrix

Grants the battlecruiser the Missile Pods ability. Missile Pods deals 40 splash damage (+50 damage to light units) to air units over an area of effect.

Laser batteries are fearsome weapons across wide stretches of space, but they leave a battlecruiser vulnerable to small interceptors. The ATVX Missile Pod can show up this weakness by instantly bombarding an area with a massive barrage of anti-air missiles.

Usage
Hotkey E
Cost 125 Energy Terran SC1
Campaign Acquisition
Acquired from Hyperion armory for $140,000
ve

The battlecruiser produces a shield which absorbs 200 damage. The ability is not smartcast.

The defensive matrix is a temporary deflection field that helped save countless assets from a premature death during the original Brood War. Now the minds at LarsCorp have adapted this technolgoical marvel to protect the massive hull of the Minotaur-class battlecruiser.

Usage
Hotkey D
Cost 100 Energy Terran SC1
Duration 20Time SC2 Game1
Cooldown 20Time SC2 Game1
Campaign Acquisition
Acquired from Hyperion armory for $150,000
ve

Attack upgrades improve attack cooldown of affected units by 5% per level.[3]

These self-replicating ultra capacitors reduce the reload time of weapons and systems. Now each of the weapon upgrades at the armory and engineering bay increases attack speed by 5% in addition to increasing damage.

Campaign Acquisition
Acquired from Hyperion laboratory for 5 protoss research points
ve
SC2 Lab VanPlating Icon Vanadium Plating

Armor upgrades increase health of affected units by 5% per level.[3]

We have created a new lightweight alloy called vanadium. Vanadium diffuses weapon impacts much more efficiently than traditional armor plating, and it better preserves the life of our units. Now each of the armor upgrades in the armory and engineering bay increases unit life by 5% in addition to increasing armor.

Campaign Acquisition
Acquired from Hyperion laboratory for 5 protoss research points
ve

Damaged mechanical units recover hit points when out of combat, at a rate of 0.6015 each second.[4]

Our ship and vehicle hulls are now made from a material called Regenerative Bio-Steel. This material uses internal nanobots to slowly repair any damage the hull sustains. While this regeneration process is much slower than conventional SCV repairs, it can be the difference between life and death if no SCVs are available.

Campaign Acquisition
Acquired from Hyperion laboratory for 20 zerg research points
ve

Increase starting energy of all units by 100. Increase maximum energy of all units by 100.[4]

This reactor has a larger energy reserve on startup and can hold a much larger charge. Now our specialist units can use their abilities the moment they hit the battlefield, and they can store more energy when idle for long periods of time. All "Specialists units" use energy: such as the medic, ghost, spectre, thor, wraith, banshee, raven, science vessel and battlecruiser.

Campaign Acquisition
Acquired from Hyperion laboratory for 20 zerg research points
ve

Co-op MissionsEdit

Battlecruisers are exclusive to Jim Raynor once he reaches Level 6.

Upgrades and AbilitiesEdit

Blasts a target with a devastating plasma cannon, causing 300 damage.

Usage
Hotkey Y
Cost 3Time SC2 Game1
Range 10
Cooldown 71Time SC2 Game1
ve
JumpHyperion SC2 Icon1 Tactical Jump

The user warps to the target location. Vanishes from the map and is invincible while warping.

Usage
Hotkey T
Cost 6Time SC2 Game1
Cooldown 71Time SC2 Game1
ve
SC2 TerrVehWeap Terran Vehicle and Ship Weapons

Increases the attack damage of terran vehicles and spacecraft.

Acquisition
Purchased from Armory
Hotkey E
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 190Time SC2 Game1
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 220Time SC2 Game1
ve
SC2 TerrVehArm Terran Vehicle and Ship Plating

Increases the armor of terran vehicles and spacecraft

Acquisition
Purchased from Armory
Hotkey V
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 190Time SC2 Game1
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 220Time SC2 Game1
ve
UnlockBattlecruiser SC2 Coop Icon Unlock Battlecruiser

Allows Raynor to build battlecruisers at the starport.

Powerful warship. Can use Yamato Cannon and Tactical Jump.

Can attack ground and air units.

Campaign Acquisition
Unlock Reach Raynor Level 6.
ve
InfantrySpecialist SC2 Coop Icon Rapid Recruitment

Raynor's infantry units are able to use Improved Stim. (Increases movement and attack speeds by 75% for 15 seconds at the cost of 5 health.)

Campaign Acquisition
Unlock Initially available.
ve
VanadiumPlating SC2CoopIcon Vanadium Plating

Armor upgrades at the armory and engineering bay increase the life of affected units in addition to increasing their armor.

Campaign Acquisition
Unlock Reach Raynor Level 10.
ve
SC2 Swann AC - StarportUpgrades Starport Upgrade Cache

Unlocks additional upgrades for ships at the tech lab.
• Increases vikings' air attack range by 2 and ground attack range by 1.
• Upgrades vikings' missile attacks to deal area damage.

Campaign Acquisition
Unlock Reach Raynor Level 13.
ve
MercMunitions SC2 Coop Icon Mercenary Munitions

Increases the attack speed of Raynor's combat units by 15%.

Campaign Acquisition
Unlock Reach Raynor Level 15.
ve

Nova Covert OpsEdit

Battlecruisers are available for use by Nova starting mission "Dark Skies." They possess the yamato cannon and tactical jump abilities.[5]

Upgrades and AbilitiesEdit

Blasts a target with a devastating plasma cannon, causing 300 damage.

Usage
Hotkey Y
Cost 3Time SC2 Game1
Range 10
Cooldown 71Time SC2 Game1
ve
JumpHyperion SC2 Icon1 Tactical Jump

The user warps to the target location. Vanishes from the map and is invincible while warping.

Usage
Hotkey T
Cost 6Time SC2 Game1
Cooldown 71Time SC2 Game1
ve
InternalTech SC2-NCO Icon1 Internal Tech Module

Unit no longer needs an attached tech lab to be built by production facilities.

ve
SC2BansheeCloak Advanced Cloaking Field

Allows battlecruisers to cloak.

Usage
Hotkey C
Cost 1.5 per second Energy Terran SC1
ve

Equipped mechanical unit regenerates 10 HP a second when out of combat.

Usage
Passive
Campaign Acquisition
Acquired from Destroy all zerg hatcheries in "Trouble in Paradise."
ve
SpecialOrdiance SC2NCO1 Special Ordnance

Replaces the battlecruiser's standard weaponry with ATX laser batteries, which can target and attack multiple enemy units at once.

Usage
Passive
Campaign Acquisition
Acquired from Obtain the special weaponry in "In the Enemy's Shadow."
ve

DevelopmentEdit

Battlecruiser SC2 Head1

Unit profile

QuotationsEdit

See: StarCraft II Battlecruiser Quotations

The quotes and voice can be compared to Captain Henry Gloval of Robotech.

NotesEdit

In StarCraft II: Wings of Liberty, battlecruisers appear as level 3 mini-bosses in the Lost Viking arcade game.[6]

ReferencesEdit

  1. Battlecruiser-StarCraft II. Accessed on 2008-02-12
  2. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Maw of the Void (in English). 2010-07-27.
  3. 3.0 3.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010.
  4. 4.0 4.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Zerg research (in English). 2010.
  5. Blizzard Entertainment. StarCraft II. (Activision Blizzard). PC. Mission: Nova Covert Ops, Dark Skies (in English). 2016-11-22.
  6. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Lost Viking (in English). 2010.

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