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Battlecruiser (StarCraft II)

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Battlecruiser
Unit
Race

Terran

Role

Capital ship

Properties
Hit points

600[1][2][3]

Energy

200[1] Energy

Type
Armor type

Armored[1]

Production
Minerals

400[5][1][6] Image:Minerals Terran SC1.png

Gas

300[5][1][6] Image:Gas Terran SC1.png

Supply

6[5][1][6] Supply

Build time

90[7]

Produced from

Starport[1]

Requires

Fusion core, tech lab[8]

Hot key

B[1]

Combat
Ground attack

8 (x8 attacks)[1][3]

Air attack

8 (x8 attacks)[1][3]

Armor

3[1]

The battlecruiser is the most powerful terran air unit.

Contents

[edit] Attacks

The default weaponry of the battlecruiser is no longer a single powerful attack as it was in its earliest renders.[9] Instead it will fire multiple laser bolts,[10][11] each inflicting 8 damage.[3] This attack can only target one unit,[12] but once a target is dead, the rest of the blasts immediately move to the next target,[11] thus wasting no attack on any target.

Battlecruisers can destroy enemy structures in only a few volleys.[13]

[edit] Abilities

Weapon Refit[7]
Acquisition
Researched at

Fusion core[14][15]

Usage
Minerals

150[7] Image:Minerals Terran SC1.png

Gas

150[7] Image:Gas Terran SC1.png

Duration

60[14]

Notes

A battlecruiser will have the choice of being upgraded with either the Yamato Cannon, the Missile Barrage attack, or the Defensive Matrix, but cannot have more than one. Once one has been chosen, the battlecruiser may not switch.[16][17] The upgrades are made individually (by selecting the battlecruiser).[18] Upgrading the battlecruiser is very quick.[15]

Edit


Each version of the battlecruiser is treated as a different unit for UI purposes; double clicking on a Yamato-equipped battlecruiser will select all such battlecruisers but will not select battlecruisers with the Missile Barrage upgrade.[19][20]

[edit] Defensive Matrix

Defensive Matrix
Acquisition
Minerals

150[7] Image:Minerals Terran SC1.png

Gas

150[7] Image:Gas Terran SC1.png

Requires

Fusion core[21]

Usage
Energy

100[22] Energy

Duration

20[23]

Notes

Creates a temporary 200 hit point shield around the ship.[24][23]

This ability is not smartcast.[25]

Edit

[edit] Missile Barrage

Missile Barrage
Acquisition
Minerals

150[7] Image:Minerals Terran SC1.png

Gas

150[7] Image:Gas Terran SC1.png

Requires

Fusion core[21]

Usage
Energy

150[22] Energy

Notes

An area-of-effect weapon which deals damage to air units.[7] It does not damage friendly units.[26]

Edit

[edit] Yamato Cannon

Yamato Cannon
Acquisition
Minerals

150[7] Image:Minerals Terran SC1.png

Gas

150[7] Image:Gas Terran SC1.png

Requires

Fusion core[21]

Usage
Energy

150[7] Energy

Notes

Analogous to StarCraft's "Yamato Gun". Adds a large central gun to the bow. Prior to firing, the "head" splits apart, and the 'neck' recoils when the weapon is fired.[27]

Edit

[edit] Upgrades

Terran Ship Weapons
Researched at

Armory[28]

Properties
Minerals

100[29] Image:Minerals Terran SC1.png

175[29] Image:Minerals Terran SC1.png

250[29] Image:Minerals Terran SC1.png

Gas

100[29] Image:Gas Terran SC1.png

175[29] Image:Gas Terran SC1.png

250[29] Image:Gas Terran SC1.png

Research time

170[29] time

200[29] time

230[29] time

Notes

Increases the damage of terran air units.

Edit
Terran Ship Armor
Researched at

Armory[28]

Properties
Minerals

150[29] Image:Minerals Terran SC1.png

225[29] Image:Minerals Terran SC1.png

300[29] Image:Minerals Terran SC1.png

Gas

150[29] Image:Gas Terran SC1.png

225[29] Image:Gas Terran SC1.png

300[29] Image:Gas Terran SC1.png

Research time

170[29] time

200[29] time

230[29] time

Notes

Increases the armor of terran air units by 1.

Edit
Behemoth Reactor[7]
Researched at

Fusion core[30][22]

Properties
Minerals

150[14] Image:Minerals Terran SC1.png

Gas

150[14] Image:Gas Terran SC1.png

Research time

80[14] time

Notes

Increases the energy of the battlecruiser.[30][22]

Edit

[edit] Development

Firing Plasma Torpedoes

The battlecruiser has undergone some changes in development, such as replacing its Plasma Torpedo ability with a Missile Barrage ability.[12] This was changed as the plasma torpedoes did splash damage, thus overlapping with the role of the siege tank.[31]

  • Plasma Torpedoes: An area-of-effect air-to-ground weapon which dealt damage over time[17] and was effective against weak swarming units (like marines and zerglings).[32] It added multiple small barrels to the front of the ship's hammerhead.[33]

[edit] References

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 StarCraft Legacy staff. 2009-04-04. Terran Unit Information. StarCraft Legacy. Accessed 2009-05-10.
  2. StarCraft Legacy staff. 2009-04-04. WWI 08 Coverage - Terran Units. StarCraft Legacy. Accessed 2009-06-20.
  3. 3.0 3.1 3.2 3.3 [1]
  4. Biological units usually just mean they are not mechanical. Marines, Zerglings, and Zealots are biological. Non-biological units does not however mean they fall under the 'armored' class though and vice-versa.

    For instance, Marauders are biological units but are armored. Nullifiers are mechanical units, but have light armor. Ultralisks, would fall under massive, biological, and armored. Though Battlecruisers would be massive, mechanical, and armored. These new categories also allow for many more soft counters in the game as well, giving slight bonuses to units against a certain type, but not have it as an overwhelming hard counter, where one unit wins the game easily.
    Karune. 2008-09-30. Armor and Weapon type. Battle.net StarCraft II General Discussion Forum. Accessed 2008-09-30.
  5. 5.0 5.1 5.2 StarCraft Legacy community. 2009-08-24. BlizzCon 2009 SC:L Member StarCraft II Gameplay Blogs. StarCraft Legacy. Accessed 2009-09-01.
  6. 6.0 6.1 6.2 StarCraft Source. Accessed on 2008-05-09
  7. 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 7.12 Terran Battlecruiser. StarCraft II Armory. Accessed 2009-09-12.
  8. 2008-10-12. Terran Tech Tree. StarCraft Source. Accessed 2008-12-03.
  9. 2007-05-19. Gameplay Trailer. Blizzard Entertainment. Accessed 2007-08-12.
  10. Phreak. 2008-07-07. StarCraft II - Blizzard Worldwide Invitational Version. Blogspot (Blog). Accessed 2008-07-09.
  11. 11.0 11.1 LordofAscension. 2009-04-04. WWI 08 - Comprehensive StarCraft II Review. StarCraft Legacy. Accessed 2009-06-17.
  12. 12.0 12.1 Karune. 2008-06-11. StarCraft II Q&A - Batch 40. Battle.net StarCraft II General Discussion Forum. Accessed 2008-06-11.
  13. Karune, StarCraft Legacy staff. 2008-06-21. StarCraft: Legacy StarCraft II Exclusive Q&A with Karune. StarCraft Legacy. Accessed 2008-06-21.
  14. 14.0 14.1 14.2 14.3 14.4 Terran Fusion Core. StarCraft II Armory. Accessed 2009-10-04.
  15. 15.0 15.1 imba.Adolf [RA]. 2009-11-08. We played Starcraft 2: A Report From IgroMir, Day 2. StarCraft Legacy. Accessed 2009-11-09.
  16. Karune. 2007-10-05. StarCraft II Q&A - Batch 16. Battle.net StarCraft II General Discussion Forum. Accessed 2007-10-05.
  17. 17.0 17.1 2008-03-17. Lipton. I interview Joneagle about his experience with Starcraft 2. StarFeeder. Accessed 2008-03-29.
  18. StarCraft Source staff, Frank Pearce, Bob Colayco. Interview with Frank Pierce and Bob Colayco. StarCraft Source. Accessed 2008-09-02.
  19. Zetaras Xal'Kurat. 2008-03-16. StarCraft 2 Korean and Chinese Build Summary. SC2 Blog. Accessed 2008-03-18.
  20. Zero. 2009-04-04. My Day at Blizzard. StarCraft Legacy. Accessed 2009-05-18.
  21. 21.0 21.1 21.2 StarCraft Legacy staff. 2009-04-04. Terran Buildings Information. StarCraft Legacy. Accessed 2009-05-10.
  22. 22.0 22.1 22.2 22.3 Grrrrr. 2009-07-04. Terran Late Game Experience (page 4). Inc.Gamers. Accessed 2009-07-13.
  23. 23.0 23.1 The green bubble on the Battlecruiser in the screenshot is Defensive Matrix. Defensive Matrix surrounds the Battlecruiser with a shield that can absorb 200 damages and it expires after 20 seconds.

    Currently Carrier can have 8 or less Interceptors. Initially Carrier has 4 Interceptors and you can train 4 more Interceptors. You can do right click to activate auto-casting of training Interceptors.
    Cydra. 2009-01-09. Screenshot question. Battle.net StarCraft II General Discussion. Accessed 2009-01-09.
  24. Zetaras Xal'Kurat. 2008-10-17. BlizzCon 2008: Changes to StarCraft 2. SC2 Blog. Accessed 2008-10-17.
  25. As already mentioned in this thread, you’ll have to press the key only once and all the siege tanks will go in siege mode. Some other examples, just to clarify things up:

    Stalker’s Blink, Zerg’s Burrow, Battle cruiser’s Defensive Matrix, Baneling’s Explode, Viking’s switching from air-mode to ground-mode: you’ll only have to press the key once to trigger the ability for all the selected units at once (be careful with those Banelings!)

    High Templar’s Psi Storm, Disruptor’s Force Field, Zerg’s mutations (Zerglings to Banelings, etc.): smart casting will kick in here and you’ll have to press the key for every selected unit.
    Zhydaris. 2009-12-15. Siege mode. Battle.net StarCraft II General Discussion Forum. Accessed 2009-12-15.
  26. Karune. 2008-07-25. StarCraft II Q&A Batch 42. Battle.net StarCraft II General Discussion Forum. Accessed 2008-07-25.
  27. Battlecruiser-StarCraft II. Accessed on 2008-02-12
  28. 28.0 28.1 http://www.sc2armory.com/game/terran/buildings/armory Terran Armory]. StarCraft II Armory. Accessed 2009-10-05.
  29. 29.00 29.01 29.02 29.03 29.04 29.05 29.06 29.07 29.08 29.09 29.10 29.11 29.12 29.13 29.14 29.15 29.16 29.17 Terran Viking. StarCraft II Armory. Accessed 2009-09-12.
  30. Cite error: Invalid <ref> tag; no text was provided for refs named StarCraftZine
  31. I <3 SC Contest : Blizzard Interview. Judge Hype StarCraft II. Accessed on 2008-03-10
  32. Mielke, James. 2007-07-27. Protoss for a Day. 1up.com Accessed 2007-07-28.
  33. Dustin Browder, Rob Pardo. 2008-10-11. Blizzcon 2008: StarCraft II Gameplay Discussion Panel (Part 3). Youtube.com Accessed 2008-10-11.
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