StarCraft Wiki
Advertisement
StarCraft Wiki
Shakurus SC1 Art2
This article concerns StarCraft II gameplay. You may be looking for:
"Who called in the fleet?"

- Battlecruiser(src)

The battlecruiser is the toughest terran aerial unit.

Overview

The battlecruiser fires multiple relatively low damage shots, with the anti-ground attack being more powerful than the anti-air attack. This makes the unit better able to handle groups of weaker, low armor, units. In turn, the battlecruiser's high armor makes it less susceptible to weak attacks. This makes them good against marines, hydralisks, mutalisks, and sentries. However, they are weaker against vikings, corruptors, and void rays.

Yamato Cannon

The Yamato cannon out ranges defensive structures and may be used to clear out defenses. It may also be used to soften up tougher units or thin enemy ranks quickly. This is especially useful in numbers against void rays, potentially eliminating several before they can charge up.

Tactical Jump

The tactical jump allows for tactical flexibility and to travel great distances quickly:

  1. Immediately counter-attack unprotected areas anywhere on the map after winning an engagement at your base
  2. Immediately reinforce troops in remote location across the map right after a BC is created (with energy start upgrade)
  3. Retreat for repairs or when losing the engagement, instead of losing a costly unit
  4. Do a bunch of damage in a "base trade" only to come back to your base in time to defend against the enemy army.

Game Unit

Versus

Upgrades and Abilities

Blasts a target with a devastating plasma cannon, causing 240 damage.

Usage
Hotkey Y
Cost 3 seconds
Range 10
Cooldown 71 seconds
Acquisition
Required Weapons Refit upgrade from the fusion core
ve
JumpHyperion SC2 Icon1
Tactical Jump

The user warps to the target location. Vanishes from the map, but has a 1 second vulnerably phase before warping.

Usage
Hotkey T
Cost 4 seconds
Cooldown 71 seconds
ve

Enables use of the Battlecruiser Yamato Cannon, dealing 240 damage to a target.

Acquisition
Purchased from Fusion core
Hotkey R
Cost 150 Minerals 150 Vespene gas 100seconds
ve
SC2 TerrVehWeap
Terran Vehicle and Ship Weapons

Increases the attack damage of terran vehicles and spacecraft.

Acquisition
Purchased from Armory
Hotkey E
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
ve
SC2 TerrVehArm
Terran Vehicle and Ship Plating

Increases the armor of terran vehicles and spacecraft.

Acquisition
Purchased from Armory
Hotkey V
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
ve

Wings of Liberty

Battlecruisers are unlocked by playing the "Maw of the Void" mission, available after Crown Prince Valerian Mengsk gave them to Raynor's Raiders in order to accomplish the mission.[2]

Upgrades and Abilities
BattlecruiserDefensiveMatrix SC2 Rend2

The defensive matrix

Increases the armor of all terran air units.

Acquisition
Purchased from Armory
Hotkey P
Level 1
Cost 150 Minerals 150 Vespene gas 160seconds
Level 2
Cost 225 Minerals 225 Vespene gas 190seconds
Level 3
Cost 300 Minerals 300 Vespene gas 220seconds
ve
  • +1 damage for banshees and battlecruisers
  • +1 air damage,+1 base ground damage and +1 bonus damage for vikings
  • +1 air damage,+5 ground damage for liberators
Acquisition
Purchased from Armory
Hotkey S
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
ve

Grants the battlecruiser the Missile Pods ability. Missile Pods deals 40 splash damage (+50 damage to light units) to air units over an area of effect.

Laser batteries are fearsome weapons across wide stretches of space, but they leave a battlecruiser vulnerable to small interceptors. The ATVX Missile Pod can show up this weakness by instantly bombarding an area with a massive barrage of anti-air missiles.

Usage
Hotkey E
Cost 125 Energy
Campaign Acquisition
Acquired from Hyperion armory for $140,000
ve

The battlecruiser produces a shield which absorbs 200 damage. The ability is not smartcast.

The defensive matrix is a temporary deflection field that helped save countless assets from a premature death during the original Brood War. Now the minds at LarsCorp have adapted this technological marvel to protect the massive hull of the Minotaur-class battlecruiser.

Usage
Hotkey D
Cost 100 Energy
Duration 20 seconds
Cooldown 20 seconds
Campaign Acquisition
Acquired from Hyperion armory for $150,000
ve

Attack upgrades improve attack cooldown of affected units by 5% per level.

These self-replicating ultra capacitors reduce the reload time of weapons and systems. Now each of the weapon upgrades at the armory and engineering bay increases attack speed by 5% in addition to increasing damage.

Campaign Acquisition
Acquired from Hyperion laboratory for 5 protoss research points
ve
SC2 Lab VanPlating Icon
Vanadium Plating

Armor upgrades increase health of affected units by 5% per level.[3]

We have created a new lightweight alloy called vanadium. Vanadium diffuses weapon impacts much more efficiently than traditional armor plating, and it better preserves the life of our units. Now each of the armor upgrades in the armory and engineering bay increases unit life by 5% in addition to increasing armor.

Campaign Acquisition
Acquired from Hyperion laboratory for 5 protoss research points
ve

Damaged mechanical units recover hit points when out of combat, at a rate of 0.6015 each second.[4]

Our ship and vehicle hulls are now made from a material called Regenerative Bio-Steel. This material uses internal nanobots to slowly repair any damage the hull sustains. While this regeneration process is much slower than conventional SCV repairs, it can be the difference between life and death if no SCVs are available.

Campaign Acquisition
Acquired from Hyperion laboratory for 20 zerg research points
ve

Increase starting energy of all units by 100. Increase maximum energy of all units by 100.[4]

This reactor has a larger energy reserve on startup and can hold a much larger charge. Now our specialist units can use their abilities the moment they hit the battlefield, and they can store more energy when idle for long periods of time. All "Specialists units" use energy: such as the medic, ghost, spectre, thor, wraith, banshee, raven, science vessel and battlecruiser.

Campaign Acquisition
Acquired from Hyperion laboratory for 20 zerg research points
ve

Co-op Missions

Battlecruisers are exclusive to Jim Raynor once he reaches Level 6. Mira Han and Matt Horner have access to the advanced Sovereign battlecruisers.

Upgrades and Abilities
SC2 TerrVehWeap
Terran Vehicle and Ship Weapons

Increases the attack damage of terran vehicles and spacecraft.

Acquisition
Purchased from Armory
Hotkey E
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
ve
SC2 TerrVehArm
Terran Vehicle and Ship Plating

Increases the armor of terran vehicles and spacecraft.

Acquisition
Purchased from Armory
Hotkey V
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
ve

Blasts a target with a devastating plasma cannon, causing 240 damage.

Usage
Hotkey Y
Cost 3 seconds
Range 10
Cooldown 71 seconds
Acquisition
Required Weapons Refit upgrade from the fusion core
ve
IgniteAfterburners SC2 Icon
Afterburners

Vehicles and ships gain afterburners that increase the unit's movement speed by 100% for 8 seconds upon activation.

Usage
Hotkey B
Cost 10 (with Rough Rider) HP
Duration 8 seconds
Cooldown 60seconds
30 (with Rough Rider) seconds
Campaign Acquisition
Unlock Reach Raynor Level 11
Acquisition
Purchased from Armory
Hotkey B
Cost 100 Minerals
Mastery: -2 Minerals per Research Resource Cost mastery point. Down to a minimum 40 Minerals
100 TerranVespene SC2 Game1
Mastery: -2 TerranVespene SC2 Game1 per Research Resource Cost mastery point. Down to a minimum 40 Vespene gas
60seconds
ve
AdvancedOptics SC2 Icon
Advanced Optics

All vehicles and ships gain +1 attack range.

Usage
Passive
Campaign Acquisition
Unlock Reach Raynor Level 11
Acquisition
Purchased from Armory
Hotkey B
Cost 200 Minerals
Mastery: -4 Minerals per Research Resource Cost mastery point. Down to a minimum 80 Minerals
200 TerranVespene SC2 Game1
Mastery: -4 TerranVespene SC2 Game1 per Research Resource Cost mastery point. Down to a minimum 80 Vespene gas
120seconds
ve

Nova Covert Ops

Battlecruisers are available for use by Nova starting mission "Dark Skies." They possess the yamato cannon and tactical jump abilities.[5]

Upgrades and Abilities

Enables use of the Battlecruiser Yamato Cannon, dealing 240 damage to a target.

Acquisition
Purchased from Fusion core
Hotkey R
Cost 150 Minerals 150 Vespene gas 100seconds
ve
SC2 TerrVehWeap
Terran Vehicle and Ship Weapons

Increases the attack damage of terran vehicles and spacecraft.

Acquisition
Purchased from Armory
Hotkey E
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
ve
SC2 TerrVehArm
Terran Vehicle and Ship Plating

Increases the armor of terran vehicles and spacecraft.

Acquisition
Purchased from Armory
Hotkey V
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
ve
InternalTech SC2-NCO Icon1
Internal Tech Module

Unit no longer needs an attached tech lab to be built by production facilities.

Usage
Passive
Campaign Acquisition
Acquired from Complete "Sudden Strike"
ve
SC2BansheeCloak
Advanced Cloaking Field

Allows battlecruisers to cloak.

Usage
Hotkey C
Cost 1.5 per second Energy
Campaign Acquisition
Acquired from Complete "In the Enemy's Shadow"
ve

Equipped mechanical unit regenerates 10 HP a second when out of combat.

Usage
Passive
Campaign Acquisition
Acquired from Destroy all zerg hatcheries in "Trouble in Paradise."
ve
SpecialOrdiance SC2NCO1
Special Ordnance

Replaces the battlecruiser's standard weaponry with ATX laser batteries, which can target and attack multiple enemy units at once.

Usage
Passive
Campaign Acquisition
Acquired from Obtain the special weaponry in "In the Enemy's Shadow."
ve

Development

Battlecruiser SC2 HeadAnim1

Unit profile

Achievements

Yamato master blaster Yamato Master Blaster
Points

10 Achievement SC2 Game1

Criteria

Destroy 20 units with Yamato blasts in a single Unranked or Ranked game.

Quotations

See: StarCraft II Battlecruiser Quotations

The quotes and voice can be compared to Captain Henry Gloval of Robotech.

Notes

In StarCraft II: Wings of Liberty, battlecruisers appear as level 3 mini-bosses in the Lost Viking arcade game.[6]

Gallery

References

  1. Battlecruiser-StarCraft II. Accessed on 2008-02-12
  2. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Maw of the Void (in English). 2010-07-27.
  3. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010.
  4. 4.0 4.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Zerg research (in English). 2010.
  5. Blizzard Entertainment. StarCraft II. (Activision Blizzard). PC. Mission: Nova Covert Ops, Dark Skies (in English). 2016-11-22.
  6. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Lost Viking (in English). 2010.
Advertisement