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Behemoths are a space-borne species. Immense and docile creatures and bearing resemblance to manta rays, behemoths travel through space, even between star systems, using their own energy.

Behemoths have been referred to as "the largest space faring creatures in the charted galaxy,"[1] though within the Zerg Swarm, their size is surpassed by the leviathan.[2][3]

Overview[]

Behemoths drifted through the void of space, gaining air from the atmosphere of planets. However, they were incorporated into the zerg gene pool when they passed close to Zerus, lured in by the psychic beacon of the Overmind.[4][1] The zerg developed resistance to vacuum exposure from them, which gave the zerg the ability to travel through the vacuum of space. The zerg exploited this ability to attack the xel'naga worldships and escape from Zerus.[4]

A behemoth was spotted over the Battle of Fire Base Chimera by gunnery sergeant Andre Madrid.[5]

Behemoths were sighted as late as 2503, and were able to carry overlords and other zerg breeds in the folds and pockets of their sprawling bodies and act as transports, notably when transporting the Kukulkan Brood from Char to Bhekar Ro[1] and, after the Brood War, when infested terran Ethan Stewart's forces followed Ulrezaj's xel'naga vessel.[6] A behemoth can carry thousands of individual strains within itself. They are very long lived and able to sense body heat.[7]

Game Unit[]

The following article contains information about a StarCraft II: Heart of the Swarm unit or structure that was canceled.
BehemothInterior Concept Game

Interior of Kerrigan's behemoth command hub.

Early concept art for the leviathan has it labeled as a behemoth. In early versions of StarCraft II, Kerrigan would have used a behemoth as her mission hub rather than a leviathan. Chambers would include a central room that blended terran technology and zerg biology, a throne room for Kerrigan, and a chamber where Kerrigan would keep captured prisoners.[8]

Behemoths were listed as units in Heart of the Swarm beta files. They were listed as an evolution of a pre-existing unit, and had a chrysalis form.[9]

Notes[]

  • In early drafts of the prehistory of StarCraft, the Overmind took over the xel'naga's worldships to achieve space travel and escape Zerus rather than assimilating the behemoths.[10]
  • Early in the development of StarCraft II, the leviathan was planned to be the behemoth. However, the name was changed due to the story team looking for a more themed name for a zerg unit.[11]

References[]

  1. 1.0 1.1 1.2 Mesta, Gabriel (July 1, 2001). StarCraft: Shadow of the Xel'Naga. Simon & Schuster (Pocket Star). ISBN 0-671-04149-5.
  2. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Shatter the Sky (in English). 2010-07-27.
  3. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: All-In (air version) (in English). 2010-07-27.
  4. 4.0 4.1 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  5. Metzen, Chris & Samuel Moore (March 29, 1999). "StarCraft: Revelations." Amazing Stories 596 (Spring): 20-27.
  6. Golden, Christie (June 30, 2009). StarCraft: The Dark Templar Saga #3: Twilight. Simon & Schuster (Pocket Star). ISBN 978-0-7434-7129-9.
  7. Johnston, Antony. "“Acid Burns”." (April 18, 2013). Blizzard Entertainment. StarCraft Lore: Acid Burns. Accessed 2013-04-18.
  8. 2022-12-17, Phill Gonzales - StarCraft 2 Concept Gallery. Google Photos. Accessed on 2022-12-17
  9. Blizzard Entertainment. Heart of the Swarm beta Map Editor. (Activision Blizzard) (in English). September 4, 2012.
  10. Chris Metzen, StarCraft Legacy staff. 1998. The Roots of Intergalactic Conflict. GameInformer. Accessed 2022-08-05.
  11. 2022-12-19, Phill Gonzales - Discord Questions. Imgur.com. Accessed on 2022-12-19.
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