All zerg units and structures are biological and can self-heal.
Biological units are vulnerable to a wide array of effects, such as a science vessel's Irradiate ability and the queen's Spawn Broodling ability. However, they are immune to effects such as the ghost's lockdown ability.
The science vessel's Irradiate can still damage anything that is biological and the queen, medivac dropship, and medic can heal anything biological. The archon and the spore crawler does bonus damage to biological units.
Units in Starcraft II are tagged with one or more Attributes that determine bonus damage, affect targeting, and/or can influence spells and abilities.
List of Biological unitsEdit
The Biological units, categorized by race, are listed below.
- Infested Terran
- Brood Lord
- Cocoon (except Infested Terran Egg)
- Nydus Worm
- All Zerg Buildings
- Swarm Host
Units with Bonus Damage Against BiologicalEdit
- Spore Crawler (except for Wings of Liberty)
Negative Spells and AbilitiesEdit
This is a list of harmful spells and abilities that can only affect units with the attribute of Biological.
After carefully aiming for 1.43 seconds while not taking damage, the Ghost fires a sniper round dealing 170 damage. Ignores armor. Can only target biological units.
Positive Spells and AbilitiesEdit
This is a list of beneficial spells and abilities that can only affect units with the attribute of Biological.
The queen instantly restores 125 hit points to target biological unit or structure.
The medivac dropship heals a friendly biological unit nearby it.
Can be set to autocast. May only be cast on one unit as a time, and may not be stacked by multiple medivacs.
Medivac dropships cannot heal units inside of them.