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Brood lord

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"I’m happy to announce that lastly, we have learned the details on the most terrifying of all Zerg forces: the Brood Lord. A true monster of the sky, the Brood Lord can unleash utter devastation upon any foes on the ground."
BroodLord SC2-HotS Game1

A brood lord

The brood lord is a powerful zerg flying unit derived from the corruptor.

OverviewEdit

BroodLord SC2 Head1

A brood lord up close

Brood lords are massive manta-like flying creatures that serve the Swarm's aerial siege units and used only in the largest conflicts. The brood lord releases biological symbiotes on ground targets.[1] These small creatures regulate some of the brood lord’s biological functions, and can also serve as living ammunition. The brood lord has clusters of broodlings squirming under its carapace at any given time. In combat, the brood lord supercharges the broodlings’ aggression and metabolism, turning them into short-lived—but very effective—air-to-ground weapons that tear through personal armor and vehicular plating with ease.[2] However, brood lords themselves are not very durable, and are vulnerable against aerial-strike combatants.[1]

The brood lord was originally morphed from the corruptor.[1] The glowing bulbs on the brood lord’s back are an evolution of the cancerous growths in the corruptor’s tentacles. Alterations at the genetic level turned the growths into sacs capable of rapidly spawning large batches of broodlings. Its tail is also derived from the corruptor, namely its statocyst. The brood Lord’s tail structure (including the spikes) constitutes a large biological gyroscope that maintains the creature’s level and orientation. The tail is directly linked to the brood lord's sensory organs, increasing its capability to locate prey. Bone spikes located on the frontal section of the brood lord's wings house an advanced glandular system capable of emitting and receiving high-frequency electrical pulses. With each pulse, a massive spherical field radiates from the creature, coating its surroundings and targets in bio-electric energy. Afterwards, the brood lord's acute receptor glands pick up and process the gathered data. During deep space flights, the glands mutate to detect sources of radiation, electromagnetism, and light.[2]

HistoryEdit

The genetic templates for multiple strains of zerg were lost during the Second Great War when the Swarm fragmented after the Battle of Char, including those for the corruptor and the brood lord.[3]

Plot branch : Sarah Kerrigan chooses to evolve the mutalisk

The brood lord's template was reacquired from feral brood lords at Sigma Centari, a Terran Dominion defense platform. With the viper, it became one of the strains based on the mutalisk.[3]

Game UnitEdit

Brood Lord
BroodLord SC2 Rend1
Unit
Race

Zerg

Role

Heavy Siege Flyer

Armament

Broodling Strike

Properties
Sight range

12

Production
Minerals

150 Minerals Terran SC1

Gas

150 ZergVespene SC2 Game1

Control

4 ZergSupply SC2 Icon1

Build time

34 Time SC2 Game1

Evolves from

Corruptor
Mutalisk (Heart of the Swarm Campaign)

Requires

Greater spire

Hotkey

B

Movement
Speed

1.4062

Acceleration

1.063

Lateral
acceleration

0

Deceleration

0

Collision radius

1

Protection
Hit points

225

Hit point
regen/second

0.2734

Armor

1 SC2ZergFlyerCarapace

Type
  • Air
  • Biological
  • Massive
Armor type

Armored

Broodling Strike
Damage

20 per broodling (unleashes 1-2 broodlings per strike)

Targets
  • Ground
Cooldown

2.5

Range

9.5 (WoL/HotS)
11 (LotV)[4]

Upgrade/level

+2 SC2ZergFlyerAttacks

Meta
Target
priority

20

Kill score

275

Production
score

550

Brood lords replace guardians as the zerg aerial bomber. Like the guardian, it has a long-ranged ground attack and no defense against air units. Brood lords launch broodlings; the broodlings do damage upon impact, and then act as separate timed-lifespan ground units. Brood lords can sustain a stream of single broodlings; the first attack after a break launches two broodlings.

AbilitiesEdit

SwarmSeeds SC2 Icon1 Swarm Seeds

The Brood Lord shoots Broodlings at its target. A Broodling is a small creature that can attack ground units.

ve

Heart of the SwarmEdit

UltraliskFrenzy SC2 Icon1 Frenzied

Immune to snare, stun, slow and mind control effects. As of May 23, 2014, this grants immunity to movement-restricting effects in Heart of the Swarm.[5]

ve

This trait is absent in Legacy of the Void.[6]

UpgradesEdit

Acquisition
Purchased from
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 190Time SC2 Game1
Required Lair
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 220Time SC2 Game1
Required Hive
ve

Increases armor of zerg air units.

Acquisition
Purchased from
Level 1
Cost 150 Minerals Terran SC1 150 ZergVespene SC2 Game1 160Time SC2 Game1
Effect +1 armor
Level 2
Cost 225 Minerals Terran SC1 225 ZergVespene SC2 Game1 190Time SC2 Game1
Required Lair
Effect +1 armor
Level 3
Cost 300 Minerals Terran SC1 300 ZergVespene SC2 Game1 220Time SC2 Game1
Required Hive
Effect +1 armor
ve

Brood lords are the only unit to gain an attack bonus from both Flyer Attacks and Melee Attacks upgrades. This is received indirectly through the broodlings being upgraded by Melee Attacks.

Heart of the Swarm CampaignEdit

In the campaign, the brood lord is one of the evolution choices for the mutalisk. Choosing the brood lord prevents the use of the viper.[3]

DevelopmentEdit

The following section contains information from a previous version of StarCraft II which is no longer valid.

During the development of StarCraft II, it replaced the swarm guardian.[7]

The combat role of the brood lord fluctuated for a very long time. Many variations of the guardian were presented but the intention was always clear that the development team wanted more out of this new flyer. Finally out of the blue, Samwise Didier concepted the brood lord like a bolt of lightning and thus the design team created the 3D art in accordance to his concept. The head design was lifted from the scrapped morphalisk.[8]

The brood lord's frenzied ability was added in the context of swarm host matches, coupled with mass spore crawlers. As swarm hosts were altered in Legacy of the Void to be more mobile, the ability was deemed unncessary.[6]

ReferencesEdit

  1. 1.0 1.1 1.2 Brood Lord, accessed on 2011-01-18
  2. 2.0 2.1 2015-01-16, Brood Lord Science. Blizzard Entertainment, accessed on 2015-01-20
  3. 3.0 3.1 3.2 Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Mission: Heart of the Swarm, Mutalisk Evolution (in English). 2013-03-12.
  4. 2015-05-14, Legacy of the Void Beta Balance Update -- May 14, 2015. Blizzard Entertainment, accessed on 2015-05-20
  5. Blizzard Entertainment. 2014-05-23. Heart of the Swarm Balance Update -- May 23, 2014. Blizzard Entertainment. Accessed 2014-05-23.
  6. 6.0 6.1 2015-05-11, Legacy of the Void Beta: Balance Update Preview - May 11. Blizzard Entertainment, accessed on 2015-05-21
  7. Dustin Browder, Lipton, Karune. 2009-04-22. The Official STARFEEDER Starcraft 2 Q&A. Starfeeder. Accessed 2009-04-22.
  8. 2010, Starcraft 2: Zerg Broodlord. Deviantart, accessed on 2011-07-20

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