Broodling
From StarCraft Wiki
| Broodling | |
|---|---|
| | |
| Unit | |
| Race | |
| Role |
Infestation Ground Unit |
| Armament |
Toxic spores |
| Properties | |
| Hit points |
30 |
| Life span |
180 seconds |
| Size |
Small |
| Production | |
| Produced at | |
| Hot key |
B |
| Combat | |
| Ground attack |
4 |
| Cooldown |
15 |
| Armor |
0 |
| Attack range |
1 |
| Sight range |
5 |
A broodling is a short-lived zerg creature spawned from queens or brood lords.
Contents |
[edit] Overview
Broodlings were grown from globs of spores launched from queens. These spores attempted to 'fertilize' any organic matter they come into contact with and are capable of eating through even the armored hulls of vehicles to reach the occupants within.[1] Should these spores make contact with an organic being, they force the organism to metabolize, serving as the breeding ground for a near instantaneous metabolization and birth of a pair of broodlings.[2] The explosive birth is fatal to the host.[1]
Broodlings are small but vicious and upon hatching, will attack any nearby enemies.[1] In the event that there are no nearby enemies, they await for a command from a higher strain. Their effectiveness is primarily compromised, however, by their very limited lifespans.[2]
The newest generation of broodlings are spawned from the brood lord[3] and destroyed zerg structures.[4]
[edit] Game Unit
[edit] StarCraft
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| Notes | |||||||||||||||
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Creates two broodlings from the targeted ground mechanical or organic unit. The target is instantly destroyed in the process. Archons, dark archons, and robotic units such as probes and reavers may not be targeted. Broodlings last a maximum of 180 seconds. | |||||||||||||||
Two broodlings are created using a queen's Spawn Broodling ability and last a maximum of 180 seconds. Broodlings can wreak havoc in a siege tank artillery line. The initial spawning destroys one tank, while the other closely packed tanks damage each other via splash damage as they fire on the broodlings.
It is even possible to spawn broodlings from a broodling.
[edit] Upgrades
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[edit] "Invincible" Broodling
In Dark Origin, slaying all the ursadons creates a broodling from one of their stomachs that does not have a 'countdown' life span. Aside from that it behaves like any other broodling and may be mind-controlled by a dark archon.
[edit] StarCraft II
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This article or section contains information about a StarCraft II unit or structure. |
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The content may be significantly out of date as StarCraft II experiences a new build weekly and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details. |
| Broodling | |
|---|---|
| |
| Unit | |
| Race | |
| Properties | |
| Hit points |
20[5] |
| Life span |
Yes[3] |
| Production | |
| Produced at |
Brood lord attacks,[3] destroyed buildings.[4][6] |
The broodling is a StarCraft II unit. It is very similar to the mantaling, other than the name and model.[7]
[edit] Spawning
Broodlings are created when some zerg structures are destroyed.[4][6][8][7]
[edit] Development
Until April 2009 broodlings were created by swarm guardian attacks; every time the swarm guardian attacked, it spawned a pair of broodlings[4][9] which lasted only a few seconds. The broodlings are very weak.[10][9] They spawned when buildings were attacked as well.[11] The ability was moved to the brood lord.[3]
In May 2008 builds, broodlings were created from infested terran and protoss structures, which were created when an infestor infested the buildings.[12] In these cases, the broodlings have been replaced by infested marines and before their cancellation, infested protoss respectively.[13]
[edit] References
- ↑ 1.0 1.1 1.2 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
- ↑ 2.0 2.1 Broodling. StarCraft Compendium. Accessed on 2008-02-07
- ↑ 3.0 3.1 3.2 3.3 Dustin Browder, Lipton, Karune. 2009-04-22. The Official STARFEEDER Starcraft 2 Q&A. Starfeeder. Accessed 2009-04-22.
- ↑ 4.0 4.1 4.2 4.3 Yup, all Zerg buildings (not including defenses) when destroyed, will produce a handful of broodlings (which have a timed life).
Any player plowing through a Zerg base should always remember to keep moving their units around to take the least amount of damage from these broodlings.
Swarm Guardians still produce broodlings as well, when they strike a unit or building. Karune. 2008-09-25. Karune: Spawning Pool. Guardians & Broodlings. Battle.net StarCraft II General Discussion Forum. Accessed 2008-09-25. - ↑ StarCraft Legacy staff. 2009-05-30. Fomos StarCraft II Impressions. StarCraft Legacy. Accessed 2009-05-30.
- ↑ 6.0 6.1 Blizzcon Video Archive (Sonkie vs Yellow). Blizzard Entertainment. Accessed 2008-10-19.
- ↑ 7.0 7.1 StarCraft Legacy community. 2009-08-24. BlizzCon 2009 SC:L Member StarCraft II Gameplay Blogs. StarCraft Legacy. Accessed 2009-09-01.
- ↑ Zerg buildings (minus defensive buildings) will spawn Broodlings upon death still :) The number will be subject to balance of course. Karune. 2009-05-06. Spawning pool question for blues :) Battle.net StarCraft II General Discussion Forum. Accessed 2009-05-06.
- ↑ 9.0 9.1 The Swarm Guardian is similar to the original Guardian, acting as a flying long range siege unit. In addition, the attacks also spawn Broodlings upon hitting the target, which do additional damage to the enemy, lasting only a few seconds. Karune. 2008-05-22. Re: guardians? Battle.net StarCraft II General Discussion Forum. Accessed 2008-05-22.
- ↑ They do have timed life. They are not very strong. But your examples are accurate. Banelings can be wasted, Siege Tanks can splash their friends. We'll see how this all pans out in Beta. We have plenty of hooks to nerf the little buggers if they become too problematic. Cavez. 2009-02-24. Swarm Guardian... is Broodling overpowered? Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-24.
- ↑ They spawn when you attack buildings as well. Karune. 2008-05-22. Re: guardians? (page 2) Battle.net StarCraft II General Discussion Forum. Accessed 2008-05-22.
- ↑ Mielke, James. 2008-05-08. The Dangerous Book for Zerglings: The latest intel on Zerg units and structures (page 2). 1up.com Accessed 2008-05-08.
- ↑ 2008-24-06, Fansite Q & A With Dustin Browder, p5. StarCraft Wire. Accessed on 2008-24-06
| Zerg Units and Structures of StarCraft/Brood War
| ||
|---|---|---|
| Ground units |
Larva · Drone · Zergling · Hydralisk · Defiler · Ultralisk • Brood War only • Lurker | |
| Air units |
Overlord · Mutalisk · Guardian · Scourge · Queen • Brood War only • Devourer | |
| Infestation units |
Broodling · Infested terran | |
| Transition units |
Egg · Lurker egg · Cocoon | |
| Basic buildings |
Hatchery · Extractor · Evolution chamber · Spawning pool · Creep colony · Spore colony · Sunken colony · Hydralisk den | |
| Advanced buildings |
Lair · Hive · Spire · Greater spire · Queen's nest · Nydus canal · Defiler mound · Ultralisk cavern · Infested command center | |
| Zerg Units and Structures of StarCraft II
| ||
|---|---|---|
| Land units |
Larva · Drone · Zergling · Baneling · Roach · Hydralisk · Lurker · Infestor · Ultralisk · Queen | |
| Air units |
Overlord · Overseer · Mutalisk · Brood lord · Corruptor | |
| Spawned units | ||
| Basic buildings |
Hatchery · Creep tumor · Extractor · Evolution chamber · Spawning pool · Baneling nest · Hydralisk den | |
| Combat Buildings | ||
| Advanced buildings |
Lair · Hive · Infestation pit · Spire · Greater spire · Roach warren · Nydus network · Nydus worm · Ultralisk cavern · Lurker den | |
| Transition units |
Egg · Baneling egg · Overlord cocoon · Lurker egg | |
| Others | ||
| Campaign-Exclusive Zerg Units and Structures of StarCraft II | Special Zerg Breeds | |
| Scrapped | Removed Units |
Infested protoss · Large Queen · Huge Queen · Morphalisk · Swarm · Swarm guardian |
| Removed Buildings |
Infested protoss buildings · Infested terran buildings · Shrieker · Spore colony · Sunken colony · Swarm clutch · Swarm infestation | |



