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Broodling

From StarCraft Wiki

Broodling
File:Broodling SC1 GameAnim1.gif
Unit
Race

Zerg

Role

Infestation Ground Unit

Armament

Toxic spores

Properties
Hit points

30

Life span

180 seconds

Size

Small

Production
Produced at

Queen

Hot key

B

Combat
Ground attack

4

Cooldown

15

Armor

0

Attack range

1

Sight range

5

A broodling is a short-lived zerg creature spawned from queens or brood lords.

Contents

[edit] Overview

Broodlings were grown from globs of spores launched from queens. These spores attempted to 'fertilize' any organic matter they come into contact with and are capable of eating through even the armored hulls of vehicles to reach the occupants within.[1] Should these spores make contact with an organic being, they force the organism to metabolize, serving as the breeding ground for a near instantaneous metabolization and birth of a pair of broodlings.[2] The explosive birth is fatal to the host.[1]

Broodlings are small but vicious and upon hatching, will attack any nearby enemies.[1] In the event that there are no nearby enemies, they await for a command from a higher strain. Their effectiveness is primarily compromised, however, by their very limited lifespans.[2]

The newest generation of broodlings are spawned from the brood lord[3] and destroyed zerg structures.[4]

[edit] Game Unit

[edit] StarCraft

Spawn Broodling
Acquisition
Minerals

100 Image:Minerals Terran SC1.png

Gas

100 Vespene gas

Evolved at

Queen's nest

Usage
Energy

150 Energy

Range

9

Notes

Creates two broodlings from the targeted ground mechanical or organic unit. The target is instantly destroyed in the process. Archons, dark archons, and robotic units such as probes and reavers may not be targeted. Broodlings last a maximum of 180 seconds.

Broodling portrait

Two broodlings are created using a queen's Spawn Broodling ability and last a maximum of 180 seconds. Broodlings can wreak havoc in a siege tank artillery line. The initial spawning destroys one tank, while the other closely packed tanks damage each other via splash damage as they fire on the broodlings.

It is even possible to spawn broodlings from a broodling.

[edit] Upgrades

Melee Attacks
Evolved at

Evolution chamber

Hotkey

M

Properties
Level

Level 1

Level 2

Level 3

Minerals

100 Image:Minerals Terran SC1.png

150 Image:Minerals Terran SC1.png

200 Image:Minerals Terran SC1.png

Gas

100 Vespene gas

150 Vespene gas

200 Vespene gas

Required

Hatchery

Lair

Hive

Notes
  • +1 bonus per attack per level for broodlings and zerglings.
  • +3 bonus per attack per level for ultralisks.
File:Carapace SC1 Upgrd1.png Carapace
Evolved at

Evolution chamber

Hotkey

C

Properties
Level

Level 1

Level 2

Level 3

Minerals

150 Image:Minerals Terran SC1.png

225 Image:Minerals Terran SC1.png

300 Image:Minerals Terran SC1.png

Gas

150 Vespene gas

225 Vespene gas

300 Vespene gas

Required

Lair

Hive

Notes

[edit] "Invincible" Broodling

In Dark Origin, slaying all the ursadons creates a broodling from one of their stomachs that does not have a 'countdown' life span. Aside from that it behaves like any other broodling and may be mind-controlled by a dark archon.

[edit] StarCraft II

This article or section contains information about a StarCraft II unit or structure.

The content may be significantly out of date as StarCraft II experiences a new build weekly and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details.

Broodling
File:Broodling SC2 Game1.jpg
Unit
Race

Zerg

Properties
Hit points

20[5]

Life span

Yes[3]

Production
Produced at

Brood lord attacks,[3] destroyed buildings.[4][6]

The broodling is a StarCraft II unit. It is very similar to the mantaling, other than the name and model.[7]

[edit] Spawning

Broodlings are created when some zerg structures are destroyed.[4][6][8][7]

[edit] Development

Until April 2009 broodlings were created by swarm guardian attacks; every time the swarm guardian attacked, it spawned a pair of broodlings[4][9] which lasted only a few seconds. The broodlings are very weak.[10][9] They spawned when buildings were attacked as well.[11] The ability was moved to the brood lord.[3]

In May 2008 builds, broodlings were created from infested terran and protoss structures, which were created when an infestor infested the buildings.[12] In these cases, the broodlings have been replaced by infested marines and before their cancellation, infested protoss respectively.[13]

[edit] References

  1. 1.0 1.1 1.2 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. 2.0 2.1 Broodling. StarCraft Compendium. Accessed on 2008-02-07
  3. 3.0 3.1 3.2 3.3 Dustin Browder, Lipton, Karune. 2009-04-22. The Official STARFEEDER Starcraft 2 Q&A. Starfeeder. Accessed 2009-04-22.
  4. 4.0 4.1 4.2 4.3 Yup, all Zerg buildings (not including defenses) when destroyed, will produce a handful of broodlings (which have a timed life).

    Any player plowing through a Zerg base should always remember to keep moving their units around to take the least amount of damage from these broodlings.

    Swarm Guardians still produce broodlings as well, when they strike a unit or building.
    Karune. 2008-09-25. Karune: Spawning Pool. Guardians & Broodlings. Battle.net StarCraft II General Discussion Forum. Accessed 2008-09-25.
  5. StarCraft Legacy staff. 2009-05-30. Fomos StarCraft II Impressions. StarCraft Legacy. Accessed 2009-05-30.
  6. 6.0 6.1 Blizzcon Video Archive (Sonkie vs Yellow). Blizzard Entertainment. Accessed 2008-10-19.
  7. 7.0 7.1 StarCraft Legacy community. 2009-08-24. BlizzCon 2009 SC:L Member StarCraft II Gameplay Blogs. StarCraft Legacy. Accessed 2009-09-01.
  8. Zerg buildings (minus defensive buildings) will spawn Broodlings upon death still :) The number will be subject to balance of course. Karune. 2009-05-06. Spawning pool question for blues :) Battle.net StarCraft II General Discussion Forum. Accessed 2009-05-06.
  9. 9.0 9.1 The Swarm Guardian is similar to the original Guardian, acting as a flying long range siege unit. In addition, the attacks also spawn Broodlings upon hitting the target, which do additional damage to the enemy, lasting only a few seconds. Karune. 2008-05-22. Re: guardians? Battle.net StarCraft II General Discussion Forum. Accessed 2008-05-22.
  10. They do have timed life. They are not very strong. But your examples are accurate. Banelings can be wasted, Siege Tanks can splash their friends. We'll see how this all pans out in Beta. We have plenty of hooks to nerf the little buggers if they become too problematic. Cavez. 2009-02-24. Swarm Guardian... is Broodling overpowered? Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-24.
  11. They spawn when you attack buildings as well. Karune. 2008-05-22. Re: guardians? (page 2) Battle.net StarCraft II General Discussion Forum. Accessed 2008-05-22.
  12. Mielke, James. 2008-05-08. The Dangerous Book for Zerglings: The latest intel on Zerg units and structures (page 2). 1up.com Accessed 2008-05-08.
  13. 2008-24-06, Fansite Q & A With Dustin Browder, p5. StarCraft Wire. Accessed on 2008-24-06
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