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"We can take cover in these bunkers if things get too dicey!"
Bunker SC-FM Art1

A bunker

The bunker is a terran defensive structure.

Overview

"Now we could use some chairs please. Pretty please."

- A Dominion marine commenting on the bunker's interior.(src)

Bunker SC1 CineAscension1

A line of bunkers

Bunkers, sometimes referred to as "battlefield coffins",[1] are low-domed structures that may be constructed with paristeel[2] or neosteel[3] plating. They may be built almost anywhere[4] using manufacturing processes which are standard for SCVs. Once erected the armor plating makes them very difficult to take apart.[2]

The bunker typically accommodates, but is not limited to, four individuals. Weapon ports are located on all sides, with ammunition racks above them. Entry and exit is through a single hatch to the rear.[3]

Bunker SC2 Rend2

A pair of bunkers, from the left a normal bunker and a bunker with Neosteel Frame.

Wolfe Industries sold an improved bunker firing port with a magnetic rail during the Second Great War; the rail increased the muzzle speed of fired projctiles.[5] Raynor's Raiders also developed upgrades during the war. The Shrike turret added an automated gun on the roof and was based on the zerg spore crawler. Another upgrade added an armored carapace to the exterior and was based on the ultralisk.[6]

Game Structure

StarCraft

The bunker may garrison any four terran infantry units. While inside units may not be harmed by enemy fire although they are still affected by any affects they had prior to entering. Units with ranged attacks may fire out with +2 added to their range. Units may not activate any abilities while inside, although stimmed marines and firebats will still enjoy the benefits of stimpacks if they used the ability right before entering a bunker. If a bunker is destroyed its occupants emerge unharmed. The bunker's fire can not be directed by the player.

While adept at dealing with en masse attacks of weak units, the bunker is vulnerable against heavy ones. Bunkers are effective holding off chokepoints when backed by missile turrets, goliaths and siege tanks. This makes them very deadly against many zerg units and several terran units, but against the protoss, they do little to prevent a large-scale attack from zealots and dragoons, which can take far more punishment compared to most basic ground units. In addition, the bunker's range is outclassed by siege tanks, guardians and occasionally reavers.

In addition, bunkers can provide more damage and receive a lower chance of being hit back when on high ground.

Protoss and zerg units such as Infested Duran cannot enter the bunker. Only SCVs, marines, firebats, ghosts, medics, civilians and non-infested hero versions of those terran infantry units may enter.

StarCraft: Ghost

StarCraft Ghost Logo2
This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however.
The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details.

Bunkers featured in the multiplayer of StarCraft: Ghost. They had three gun ports, the fourth side of the structure being open for entry.[7]

StarCraft II

The bunker in StarCraft II has a similar function as in StarCraft.

Bunkers now display how many units they have currently "loaded" without needing to select them. Some units, such as firebats, marauders or ghosts, take up two slots.

Units within bunkers gain +1 range.

Units can be rallied to automatically enter bunkers.

In gameplay, bunkers serve well against the zerg in gaining ground.[8]

Abilities in a Bunker

Marines and marauders in a bunker can use their stimpacks. Stimpack becomes available within the bunker commands (load, unload, etc.). Bunkered medics may heal units in the same bunker.

Ghost abilities are not available.

Bunker Abilities

SC2 Salvage icon
Salvage

Removes the structure and returns 75% of the structure's mineral and vespene gas cost. The process may not be aborted once started. A bunker cannot be salvaged while units are still in it.

Usage
Hotkey V
Cost 5 seconds
ve

Upgrades

Acquisition
Purchased from Engineering bay
Hotkey N
Cost 100 Minerals 100 Vespene gas 79seconds
ve
Bunker SC2 Game1

Bunker with Neosteel Frame upgrade

Acquisition
Purchased from Engineering bay
Hotkey B
Cost 150 Minerals 150 Vespene gas 100seconds
ve

Wings of Liberty

SC2 Lab FortBunker Icon
Fortified Bunker

Adds 150 HP to bunkers.

This improved bunker design, inspired by the ultralisk exoskeleton, attaches a hardened carapace to the top of the bunker. This carapace dramatically increases the amount of punishment that a bunker can absorb.[6]

Campaign Acquisition
Acquired from Hyperion laboratory for 5 zerg research points
ve

Adds an automated turret to bunkers.[6]

We have developed an automated turret that comes standard with all bunkers. This turret, which is based on our studies of spore crawlers, adds extra firepower to manned bunkers and also allows unmanned bunkers to contribute to base defense.

Campaign Acquisition
Acquired from Hyperion laboratory for 5 zerg research points
ve
Particle Accelerator SC2 Icon
Projectile Accelerator

Bunker units gain +1 range.

Wolfe Industries has developed a bunker port that houses a magnetic rail. This device dramatically accelerates all projectiles coming out of the port, increasing the range of all weapons fired from the bunker.[9]

Campaign Acquisition
Acquired from Hyperion armory for $40,000
ve

All structures repair themselves to 50% life. All structure fires are automatically put out.

This all-in-one safety system automatically dispatches robotic drones to put out any fires and perform basic repairs on damaged structures. Although these drones are effective at doing basic repairs, they do not have a strong enough AI to perform the more delicate repairs needed to restore a structure past half life.[9]

Campaign Acquisition
Unlock Complete 12 missions.
Acquired from Hyperion armory for $90,000
ve

Development

Main article: Bunker/Development

Heroes of the Storm

Heroes DevLog2
The following section contains information from Heroes of the Storm and is not canon to StarCraft continuity

A modified version of the bunker appears as the model for the egg of Murky's Grunty skin in Heroes of the Storm.[10]

Known Bunkers

MarineBunker SC-G Game1

A bunker's rear entrance

  • Bunker 54

References

  1. Metzen, Chris & Samuel Moore (March 29, 1999). "StarCraft: Revelations." Amazing Stories 596 (Spring): 20-27.
  2. 2.0 2.1 Metzen, Chris & Samuel Moore (March 29, 1999). "StarCraft: Revelations." Amazing Stories 596 (Spring): 20-27.
  3. 3.0 3.1 Hickman, Tracy (May 21, 2002). StarCraft: Speed of Darkness. Simon & Schuster (Pocket Star). ISBN 0-671-04150-9.
  4. Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  5. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory units (in English). 2010.
  6. 6.0 6.1 6.2 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Zerg research (in English). 2010. Cite error: Invalid <ref> tag; name "SC2-WoL_StoryLabZerg" defined multiple times with different content Cite error: Invalid <ref> tag; name "SC2-WoL_StoryLabZerg" defined multiple times with different content
  7. 2015-02-03, The Art of StarCraft: Ghost. YouTube, accessed on 2015-02-04
  8. 2009-06-29, Jonathan Ross, Destructoid interview: StarCraft II's Dustin Browder. Destructoid. Accessed on 2009-07-29
  9. 9.0 9.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010.
  10. Blizzard Entertainment. Heroes of the Storm (Blizzard Entertainment) (in English). June 2, 2015


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