The bunker is a terran defensive structure.
Overview
Bunkers, sometimes referred to as "battlefield coffins",[1] are low-domed structures that may be constructed with paristeel[2] or neosteel[3] plating. They may be built almost anywhere[4] using manufacturing processes which are standard for SCVs. Once erected the armor plating makes them very difficult to take apart.[2]
The bunker typically accommodates, but is not limited to, four individuals. Weapon ports are located on all sides, with ammunition racks above them. Entry and exit is through a single hatch to the rear.[3]
Wolfe Industries sold an improved bunker firing port with a magnetic rail during the Second Great War; the rail increased the muzzle speed of fired projctiles.[5] Raynor's Raiders also developed upgrades during the war. The Shrike turret added an automated gun on the roof and was based on the zerg spore crawler. Another upgrade added an armored carapace to the exterior and was based on the ultralisk.[6]
Game Structure
StarCraft
The bunker may garrison any four terran infantry units. While inside units may not be harmed by enemy fire although they are still affected by any affects they had prior to entering. Units with ranged attacks may fire out with +2 added to their range. Units may not activate any abilities while inside, although stimmed marines and firebats will still enjoy the benefits of stimpacks if they used the ability right before entering a bunker. If a bunker is destroyed its occupants emerge unharmed. The bunker's fire can not be directed by the player.
While adept at dealing with en masse attacks of weak units, the bunker is vulnerable against heavy ones. Bunkers are effective holding off chokepoints when backed by missile turrets, goliaths and siege tanks. This makes them very deadly against many zerg units and several terran units, but against the protoss, they do little to prevent a large-scale attack from zealots and dragoons, which can take far more punishment compared to most basic ground units. In addition, the bunker's range is outclassed by siege tanks, guardians and occasionally reavers.
In addition, bunkers can provide more damage and receive a lower chance of being hit back when on high ground.
Protoss and zerg units such as Infested Duran cannot enter the bunker. Only SCVs, marines, firebats, ghosts, medics, civilians and non-infested hero versions of those terran infantry units may enter.
StarCraft: Ghost
This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however.
The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details. |
Bunkers featured in the multiplayer of StarCraft: Ghost. They had three gun ports, the fourth side of the structure being open for entry.[7]
StarCraft II
The bunker in StarCraft II has a similar function as in StarCraft.
Bunkers now display how many units they have currently "loaded" without needing to select them. Some units, such as firebats, marauders or ghosts, take up two slots.
Units within bunkers gain +1 range.
Units can be rallied to automatically enter bunkers.
In gameplay, bunkers serve well against the zerg in gaining ground.[8]
Abilities in a Bunker
Marines and marauders in a bunker can use their stimpacks. Stimpack becomes available within the bunker commands (load, unload, etc.). Bunkered medics may heal units in the same bunker.
Ghost abilities are not available.
Bunker Abilities
Removes the structure and returns 75% of the structure's mineral and vespene gas cost. The process may not be aborted once started. A bunker cannot be salvaged while units are still in it.
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Upgrades
- Increases bunker capacity by 2. The bunker model is changed.
- Increases command center and planetary fortress SCV capacity by 5.
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Wings of Liberty
Adds 150 HP to bunkers.
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Adds an automated turret to bunkers.[6]
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Bunker units gain +1 range.
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All structures repair themselves to 50% life. All structure fires are automatically put out.
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Development
Heroes of the Storm
The following section contains information from Heroes of the Storm and is not canon to StarCraft continuity
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A modified version of the bunker appears as the model for the egg of Murky's Grunty skin in Heroes of the Storm.[10]
Known Bunkers
- Bunker 54
References
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