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C-10 rifle

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"I know how you like to use that bad boy."

- Angelina Emillian on Samir Duran's use of his C-10(src)

C-10RifleMkVI SC2 Story1

C-10 Mk. VI.

The C-10 is a terran canister rifle issued to ghosts.[1][2] At least six versions of it exist.[3]

OverviewEdit

Mk. I-VEdit

Ghost SC1 Art2

A C-10 during the Great War

Note: A degree of overlap may be present, but to prevent model speculation, information pertaining to early C-10s has been grouped into the same section. Time separation is still present however.

The C-10 was in use by 2491[4] and a relatively obscure weapon by this time.[5] These models were capable of firing lockdown and explosive rounds.[5]

By 2499, the C-10 mainly fired 25mm high explosive rounds.[1] This version was also equipped with a special[1] underslung low frequency targeting laser that was used to guide tactical nuclear missiles to their target with pinpoint accuracy.[1] It was also capable of using a variety of special munitions,[6] including lockdown rounds that temporarily disabled mechanized units caught within the blast.[1]

Mk. VIEdit

"Sexier than my girlfriend and twice as nice."

- Horvald Winston on the Mk. VI(src)

The C-10 Mark VI entered service in the Terran Confederacy shortly before the Fall of Tarsonis. It was first used by Horvald Winston to kill a Kel-Morian mining baron, James Fortune. It entered the arsenal of the Terran Dominion, which has been unable to improve the design.[3] Its rounds appear to be charged with energy instead of relying purely on conventional explosives and had the power to destroy siege tanks from the inside.[7]

Although the Mk. VI is unwieldy in the hands of others,[2] ghosts are able to use it as both an automatic weapon[8][7][9][10] and as an anti-personnel sniper rifle,[11][12] capable of a one-shot kill.[2]

The Mk. VI is also equipped with a flashlight,[9] can fire EMP rounds,[13] and has retained the low frequency targeting laser that is used to guide tactical nuclear missiles and now drop pods to their intended destination.[2] The accuracy of ghosts has improved thanks to the Mk. VI containing a magnetic grid tracker to verify coordinates.[3]

ImagesEdit

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. 2.0 2.1 2.2 2.3 Ghost. StarCraft II Website. Accessed on 2008-17-11
  3. 3.0 3.1 3.2 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory (in English). 2010.
  4. April 6, 2010. "Timeline". StarCraft II: Heaven's Devils. Simon & Schuster (Pocket Star). pp. 311 - 323. ISBN 978-1416-55084-6.
  5. 5.0 5.1 Neilson, Micky (December 18, 2000). StarCraft: Uprising. Simon & Schuster (Pocket Star). ISBN 978-0743-41898-0 (eBook).
  6. Ghost. StarCraft Compendium. Accessed on 2010-05-19
  7. 7.0 7.1 Grubb, Jeff (February 27, 2001). StarCraft: Liberty's Crusade. Simon & Schuster (Pocket Star). ISBN 0-671-04148-7.
  8. Blizzcon 2008 Kerrigan Cinematic Mock-up. Blizzard Entertainment/YouTube. Accessed on 2008-17-11
  9. 9.0 9.1 DeCandido, Keith R. A. (w), Fernando Heinz Furukawa (p, i). StarCraft: Ghost Academy: Volume 1 (paperback binding). Tokyopop, December 29, 2009. ISBN 978-1427-81612-2.
  10. Benjamin, Paul and Dave Shramek (w), Mel joy San Juan (p). "Orientation." In StarCraft: Frontline: Volume 4 (paperback binding), pp. 114-161. Tokyopop, October 1, 2009. ISBN 978-1427-81698-6.
  11. Karune. 2007-11-07. November Discussion Topic: New Terran Ghost.Battle.net StarCraft II General Discussion Forums. Accessed 2007-11-07.
  12. Elder, Josh (w), Ramanda Kamarga (p). "Do No Harm." In StarCraft: Frontline: Volume 3 (paperback binding), pp. 48-89. Tokyopop, July 14, 2009. ISBN 978-1427-80832-5.
  13. Karune. 2007-11-05. StarCraft II Q&A - Batch 20. Battle.net StarCraft II General Discussion Forum. Accessed 2007-11-05.

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