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C-14 rifle

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C-14GaussRifle SC2 Phys1

A pair of C-14s

The C-14 Impaler gauss rifle is a terran standard issue marine weapon of the Confederate and Dominion Marine Corps. It is very common in the Koprulu sector.[1]

Overview

U238DUAmmoBox SC2 CineFireFury1

U-238 DU ammunition box

In use by 2478,[2] the C-14 fires hypersonic 8 mm armor-piercing metal "spikes"[1][3] which can penetrate up to two inches of steel plating.[4]

The Impaler is fully automatic with a fire rate of 30 rounds per second,[5] although fully automatic fire is discouraged under most circumstances. A capacitor system is used to fire the weapon in short bursts, conserving ammunition and minimizing power requirements.[1] Due to this, the C-14 rifle has high recoil; CMC armor is designed to suppress this.[2] The armor can also supplement the rifle's power supply.[5]

The C-14 has been used as automatic base defense weapon, mounted on a tower.[6]

The C-14 should not be confused with the AGR-14 rifle. Both are referred to as "assault rifles"[5] but the latter may be a scaled down version of the former.[7]

Ammunition

The C-14 is capable of firing a wide variety of ammunition;

Kal50 SC2-WoL CineFireFury1

Kal .5 Auto casing

  • Armor piercing: Used against heavily armored targets.[8]
  • Depleted uranium: Encompass U-238 shells/spikes. The most popular variant among marines given that they extend the rifle's range up to 25%.[9][3]
  • Hollow point spread: Flatten and expand on impact for maximum wounding efficiency. Custom made by Ardo Melnikov.[5]
  • Incendiary: Used against structures.[8]
  • Steel tipped: Used to maim rather than kill an enemy.[5]

Variants

1st Variant

C-14GaussRifle SC2 Art1

The current C-14 design

This variant was as used as far back as 2495[10] and remains the core variant.[9] Its frame allows some customization, allowing the user to install a[11] retractable bayonet,[12][13] laser sights, or an underbarrel grenade launcher.[11] It also features a torch function[14] and can be used in conjunction with a M98 ballistic alloy combat shield.[9] It carries at least 500 rounds per magazine.[12]

2nd Variant

C-14GaussRifle SC1 Art1

Great War design

This variant of the C-14 was in use in the Great War. Although bulky, it features a far more streamlined design than later versions and CMC armor is not required to operate it.[5][15] The rifle features two grips; a smaller one, used by unarmored shooters, requires the user to use both hands to keep the barrel steady. The other, larger grip is used by CMC armored soldiers, who are able to operate it with just one hand,[8] at the expense of accuracy.[16]

The rifle has an LED (light-emitting diode) magazine capacity indicator, showing how much ammunition remains in its magazine (hundreds of rounds).[17]

In addition, the rifle can launch fragmentation grenades[16] and can accept a laser designator[5] and RPG components.[17] Grapples may also be fired from the muzzle.[5]

Known Rifles

Notes

C-14GaussRifle SC-G Game1

Early gauss rifle imagery in StarCraft: Ghost

  • The ammunition counter on the second variant is similar to the counter on the pulse rifle from Aliens.
  • It appears that the original C-14 was originally intended to remain in use for StarCraft: Ghost, as early screenshots depict.

References

  1. 1.0 1.1 1.2 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. 2.0 2.1 McNeill, Graham (December 30, 2008). StarCraft: I, Mengsk. Simon & Schuster (Pocket Star). ISBN 1416-55083-6.
  3. 3.0 3.1 Elder, Josh and Ramanda Kamarga. "Why We Fight." In StarCraft: Frontline: Volume 1, pp. 6–47. Tokyopop, August 1, 2008. ISBN 1427-80721-3.
  4. 2000-03-17. Backlash. StarCraft Compendium Map Archives. Accessed on 2013-11-27
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 Hickman, Tracy (May 21, 2002). StarCraft: Speed of Darkness. Simon & Schuster (Pocket Star). ISBN 978-0671-04150-2.
  6. Bill Slavicsek, David Eckelberry, Shawn F. Carnes (March 1, 2000). Alternity: StarCraft Edition. Wizards of the Coast. ISBN 978-0786-91618-4
  7. 2005-11-28. Assault. Blizzard Entertainment. Accessed 2007-09-06.
  8. 8.0 8.1 8.2 Grubb, Jeff (February 27, 2001). StarCraft: Liberty's Crusade. Simon & Schuster (Pocket Star). ISBN 978-0671-04148-9.
  9. 9.0 9.1 9.2 Marine. Blizzard Entertainment. Accessed 2007-12-06.
  10. Dietz, William C. (April 6, 2010). StarCraft II: Heaven's Devils. Simon & Schuster (Gallery Books). ISBN 978-1416-55084-6.
  11. 11.0 11.1 2014-08-28, Marine Science. Blizzard Entertainment, accessed on 2014-07-09
  12. 12.0 12.1 Benjamin, Paul and Dave Shramek (w), Sevilla, Hector (p, i). "Weapon of War." In StarCraft: Frontline: Volume 1 (paperback binding), pp. 94–139. Tokyopop, August 1, 2008. ISBN 978-1427-80721-2.
  13. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Cinematic: Card To Play. (in English). 2010.
  14. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Cinematic: The Showdown. (in English). 2010.
  15. Rosenberg, Aaron (May 23, 2006). StarCraft: Queen of Blades. Simon & Schuster (Pocket Star). ISBN 978-0-7434-7133-6.
  16. 16.0 16.1 Blizzard Entertainment. StarCraft. Vivendi Games. Cinematic: Battle on the Amerigo. (in English). 1998.
  17. 17.0 17.1 Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Cinematic: Brood War Intro (in English). 1998.
  18. 2010-08-09, What Does It Take to Make a True Terran Marine?. Blizzard Entertainment, accessed on 2010-09-28

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