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C-14 rifle

From StarCraft Wiki


The current design of the C-14 held by Tychus Findlay.
C-14 rounds tearing into hydralisks.

The C-14 Impaler gauss rifle is the terran standard issue weapon to marines of the Confederate Marine Corps and the Dominion Marine Corps, and is common throughout the Koprulu Sector.[1]

In use by 2478,[2] the C-14 fires hypersonic 8 mm. armor-piercing metal "spikes"[3][1] which may penetrate two inches of steel plating.[4] The weapon is fully automatic with a rate of fire of 30 rounds per second.[5] Fully automatic fire is discouraged under most conditions. Instead a capacitor system is used to fire the weapon in short bursts, conserving ammunition and minimizing power requirements.[1]

The C-14 rifle has high recoil; CMC armor is designed to suppress this.[2]

CMC armor may supplement the rifle's power supply.[5]

The C-14 should not be confused with the AGR-14 rifle. Both maybe referred to as "assault rifles"[5] but the latter may be a scaled down version of the former.[6]

Contents

[edit] Ammunition

The C-14 is capable of firing a wide variety of ammunition;

  • Armour piercing: Used against heavily armored targets.[7]
  • Depleted uranium: Encompass U-238 shells/spikes. The most popular variant among marines given that they extend the rifle's range up to 25%.[8][3]
  • Hollow point spread: Flatten and expand on impact for maximum wounding efficiency. Custom made by Ardo Melnikov.[5]
  • Incendiary: Used against structures.[7]
  • Steel tipped: Used to maim rather than kill an enemy.[5]

[edit] Variants

The C-14's design during the Great War

Many variants of the C-14 exist. While mostly reflecting the changing artwork of the StarCraft universe, there are some key changes in function;

[edit] 1st Variant

The first known variant of the C-14 was in use in the Great War. Although a slightly bulky weapon, it still featured a far more streamlined appearance than later versions, CMC armor not being required to wield it.[5][9] The rifle features two grips; the smaller grip, used by unarmored shooters, requires the user to use both hands to keep the barrel steady.[7] CMC armored soldiers however hold it using the larger grip, able to carry (and shoot) one-handed,[7] although doing so still reduces accuracy.[10] The rifle possesses an LED (light-emitting diode) indicator for ammunition,[11] keeping tally of the ammunition left in its 500 round magazine.[12]

In addition, the rifle is capable of firing fragmentation grenades,[10] being fitted with a laser designator.[5] and having an RPG (rocket propelled grenade) attachment.[11] Grapples may also be fired from the muzzle.[5] For defensive arrangements, it may be mounted as a gun emplacement (eg. from a guard tower).[12]

[edit] 2nd Variant

The current C-14 design

The second and current[13] variant of the C-14 was in use by 2500.[14] It appears to have been designed with a different mentality than its predecessors, as it features a bayonet attachment and can be used in conjunction with a Ballistic Alloy Combat Shield[13] Like the first variant, it carries 500 rounds per magazine.[15]

[edit] 3rd Variant

A marine wielding a C-14 after the Brood War

The third variant of the C-14, known as the "Heavy Gauss Rifle"[8] came into service after the Brood War. It is the most bulky of the variants, featuring a handle for easier portability and an in-built grenade launcher attachment.[16]

[edit] Known Rifles

[edit] Trivia

  • The ammunition counter on the first variant is similar to the counter on the pulse rifle in the movie Aliens.
  • It appears that the original C-14 was originally intended to remain in use for StarCraft: Ghost, as early screenshots depict.

[edit] References

  1. 1.0 1.1 1.2 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. 2.0 2.1 McNeill, Graham (December 30, 2008). StarCraft: I, Mengsk. Simon & Schuster (Pocket Star). ISBN 1416-55083-6.
  3. 3.0 3.1 Elder, Josh and Ramanda Kamarga. "Why We Fight." In StarCraft: Frontline: Volume 1, pp. 6–47. Tokyopop, August 1, 2008. ISBN 1427-80721-3.
  4. 2000-03-17. Backlash. StarCraft Compendium Map Archives. Accessed on 2007-11-12
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 Hickman, Tracy. StarCraft: Speed of Darkness. Simon & Schuster/Pocket Books, May 21, 2002. ISBN 0-671-04150-9.
  6. 2005-11-28. Assault. Blizzard Entertainment. Accessed 2007-09-06.
  7. 7.0 7.1 7.2 7.3 Grubb, Jeff. StarCraft: Liberty's Crusade. Pocket Books, February 27, 2001. ISBN 0-671-04148-7.
  8. 8.0 8.1 Marine. Blizzard Entertainment. Accessed 2007-09-03.
  9. Rosenberg, Aaron. StarCraft: Queen of Blades. New York, London, Toronto and Sydney: Pocket Star Books, May 2006. ISBN 0-7434-7133-4.
  10. 10.0 10.1 StarCraft. Vivendi Games. Cinematic: Battle on the Amerigo (in English). 1998.
  11. 11.0 11.1 StarCraft: Brood War. Vivendi Games. Cinematic: Brood War Intro (in English). 1998.
  12. 12.0 12.1 Bill Slavicsek, David Eckelberry, Shawn F. Carnes. Alternity: StarCraft Edition. Wizards of the Coast, March 1, 2000. ISBN 0-7869-1618-4.
  13. 13.0 13.1 Marine. Blizzard Entertainment. Accessed 2007-12-06.
  14. Giffen, Keith and Simon Furman (w), Federico Dallocchio (p, i), Milen Parvanov (col). "StarCraft #1" StarCraft 1 (1) (May 27, 2009) DC Comics (Wildstorm).
  15. Benjamin, Paul, Shramek, Dave and Hector Sevilla. "Weapon of War." In StarCraft: Frontline: Volume 1, pp. 94–139. Tokyopop, August 1, 2008. ISBN 1427-80721-3.
  16. BlizzCon 2005 StarCraft: Ghost information. Terran Infantry. Artist: Blizzard Entertainment. Accessed 2007-09-08.


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