Carrier
From StarCraft Wiki
- For the terran troop carrier, see Mammoth-class carrier.
| Carrier | |
|---|---|
| | |
| Unit | |
| Race | |
| Role |
Heavy Command Ship |
| Armament | |
| Properties | |
| Hit points |
300 |
| Shields |
150 |
| Size |
Large |
| Production | |
| Minerals | |
| Gas | |
| Psi | |
| Build time |
140 |
| Produced at | |
| Requires | |
| Hot key |
C |
| Combat | |
| Armor |
4 |
| Attack range |
8 |
| Sight range |
11 |
| Unit speed |
3.33 |
The carrier is a protoss heavy air unit.
Contents |
[edit] Overview
Carriers are large, heavily armored and shielded warships that form the core of the protoss fleet, serving as command centers for fleet commanders. Although carriers lack weapon batteries or other armaments of any kind, their ability to unleash swarms of computer controlled interceptors makes them devastating in ship to ship battle.[1] In addition, the carrier's hangars can house Scout fighters and even Arbiters.[2]
Carriers are capable of making jumps through warp space[3] and can operate in both atmospheric and deep space conditions.[2] When not on the bridge, a carrier commander is entitled to his/her own quarters.[2]
At least some carriers can fire energy beams from their front sections; enough beams inflict purification on a planet.[4]
[edit] "Super Carriers"
- Main article: Super carrier
[edit] Game Unit
[edit] StarCraft
The carrier is less durable and slightly faster than the battlecruiser, however it accelerates much faster. Forcibly recalling its interceptors and releasing them again may extend interceptor life and save resources since interceptors are automatically repaired upon returning. Interceptors self-destruct if their parent carrier is destroyed. If a carrier is disabled (for example, through Lockdown), its child interceptors will return to the carrier and only resume attacking once the carrier becomes active again.[5] Carriers in groups can take down any enemy unit within the blink of an eye though are not invulnerable.
Terrans benefit with the ghost's Lockdown, massed goliaths and valkyries (mainly for taking down interceptors). A pair of battlecruisers can also destroy a carrier with the Yamato cannon. Zerg can counter with groups of scourges and massed hydralisks to back off carrier fleets. Carriers however, can still inflict heavy damage on the latter by hit-and-run methods. The zerg abilities Plague and Dark Swarm may also be used against carriers to great effect due to the tendency for carriers to "bunch up". The protoss's Psionic Storm and massed dragoons are also effective counters against carriers.
The enemy may choose to attack the carrier rather than its interceptors. Using terrain such as water and cliffs may limit the ability of ground targets to engage the carrier directly. The tactic is especially effective against defensive structures defended by anti-air units.
[edit] Abilities
| Build Interceptor | |||||
|---|---|---|---|---|---|
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| Notes | |||||
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The carrier can create up to four interceptors (eight with the Carrier Capacity upgrade). | |||||
[edit] Upgrades
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[edit] Quotations
[edit] StarCraft II
| |
This article or section contains information about a StarCraft II unit or structure. |
|
The content may be significantly out of date as StarCraft II experiences a new build weekly and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details. |
| Carrier | |
|---|---|
| | |
| Unit | |
| Race | |
| Armament | |
| Properties | |
| Hit points |
250[6] |
| Shields |
150[6] |
| Type | |
| Armor type |
|
| Production | |
| Minerals |
350[6] |
| Gas |
250[6] |
| Psi |
6[8] |
| Build time |
120[8] |
| Produced at | |
| Requires | |
| Hot key |
C[8] |
| Combat | |
| Armor |
4[8] |
| Attack range |
Over 8[9] |
| Sight range |
11 |
| Unit speed |
Normal[8] |
The carrier was originally replaced by the tempest during the development of StarCraft II but was brought back due to "an emotional connection with the original unit."[10] Although it keeps the structural design of the tempest, the 'light' color scheme has been maintained.[11]
Carriers have a longer range than before.[9]
[edit] Abilities
| Build Interceptor | |||||||
|---|---|---|---|---|---|---|---|
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| Notes | |||||||
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The carrier is produced with four interceptors.[12] Carriers may produce up to eight interceptors[12][13] as an auto-cast ability.[11][12] | |||||||
| Edit | |||||||
[edit] Upgrades
| Graviton Catapult[6] | |||||||
|---|---|---|---|---|---|---|---|
| Researched at | |||||||
| Properties | |||||||
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| Notes | |||||||
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Launch interceptors faster.[6] | |||||||
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[edit] Development
The carrier used to have the ability to produce escorts.[7] This ability has been removed in the latest builds of StarCraft II.[7]
- Manufacture Escorts
- Carriers may manufacture up to four escorts.[11]
- Strike fighter escorts cost resources (and about one second) to build and lasted only 45 seconds, but added a decent amount of firepower to a carriers attack. A carrier could have a maximum of 4 escorts. Escorts were given attack orders to focus-fire on whatever the carrier was attacking and they could be destroyed independently of the carrier or each other. The cost for these escorts would be significant enough to where players would not want to just have the max number all of the time, as that would bleed one's economy needlessly. Thus, players would have to pick and choose their battles in where they wanted the full force of the protoss fleet present.[11]
[edit] StarCraft: The Board Game
Carriers are featured as unit pieces in StarCraft: The Board Game.
[edit] Known Carriers
- Gantrithor (Super Carrier)
- Qel'Ha
- Tempest (not to be confused with the Tempest unit).
- Xa'lor
[edit] Known Carrier Classes
[edit] Images
StarCraft I profile. |
Carriers attacking in StarCraft II |
[edit] References
- ↑ Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
- ↑ 2.0 2.1 2.2 Mesta, Gabriel (July 1, 2001). StarCraft: Shadow of the Xel'Naga. Simon & Schuster (Pocket Star). ISBN 0-671-04149-5.
- ↑ Grubb, Jeff (February 27, 2001). StarCraft: Liberty's Crusade. Simon & Schuster (Pocket Star). ISBN 0-671-04148-7.
- ↑ Furman, Simon (w), Federico Dallocchio, Mike S. Miller, Carlos D'Anda (p, i). "StarCraft #6" StarCraft 1 (6) (November 25, 2009) DC Comics (Wildstorm).
- ↑ Carrier. StarCraft Compendium Protoss Strategy. Accessed 2007-09-10.
- ↑ 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 Protoss Carrier. StarCraft II Armory. Accessed 2009-09-26.
- ↑ 7.0 7.1 7.2 7.3 7.4 StarCraft Legacy staff. 2009-04-04. WWI 08 Coverage - Protoss Units. StarCraft Legacy. Accessed 2009-06-22.
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 StarCraft Legacy staff. 2009-04-04. Protoss Unit Information. StarCraft Legacy. Accessed 2009-05-10.
- ↑ 9.0 9.1 Browder, Dustin and Bornakk. 2009-03-30. BlizzCast Episode 8. Blizzard Entertainment. Accessed 2009-03-31.
- ↑ StarCraft Legacy Staff. 2007-08-09. BlizzCon 2007 First Protoss Impressions. StarCraft Legacy. Accessed 2009-05-18.
- ↑ 11.0 11.1 11.2 11.3 Karune. 2008-04-08. StarCraft II Q&A - Batch 34. Battle.net StarCraft II General Discussion Forum. Accessed 2008-04-08
- ↑ 12.0 12.1 12.2 The green bubble on the Battlecruiser in the screenshot is Defensive Matrix.
Defensive Matrix surrounds the Battlecruiser with a shield that can absorb 200 damages and it expires after 20 seconds.
Currently Carrier can have 8 or less Interceptors. Initially Carrier has 4 Interceptors and you can train 4 more Interceptors. You can do right click to activate auto-casting of training Interceptors. Cydra. 2009-01-09. Screenshot question. Battle.net StarCraft II General Discussion. Accessed 2009-01-09. - ↑ StarCraft Legacy staff. 2008-07-16. StarCraft: Legacy Internal Q&A. StarCraft Legacy. Accessed 2008-07-17.
- ↑ Protoss Fleet Beacon. StarCraft II Armory. Accessed 2009-11-07.
- ↑ 15.00 15.01 15.02 15.03 15.04 15.05 15.06 15.07 15.08 15.09 15.10 15.11 15.12 15.13 15.14 15.15 15.16 15.17 15.18 15.19 15.20 15.21 StarCraft Legacy staff. 2009-04-04. Zerg & Protoss Upgrades. SCLegacy. Accessed 2009-06-18
| Protoss Units and Structures of StarCraft/Brood War
| ||
|---|---|---|
| Ground units |
Probe · Zealot · Dragoon · Reaver · High templar · Archon • Brood War only • Dark templar · Dark archon | |
| Air units |
Shuttle · Scout · Arbiter · Carrier (Interceptor) · Observer • Brood War only • Corsair | |
| Basic buildings |
Nexus · Assimilator · Pylon · Gateway · Forge · Shield battery · Cybernetics core · Photon cannon | |
| Advanced buildings |
Robotics facility · Stargate · Citadel of Adun · Robotics support bay · Fleet beacon · Templar archives · Observatory · Arbiter tribunal | |
| Protoss Units and Structures of StarCraft II
| ||
|---|---|---|
| Infantry |
Probe · Zealot · High templar · Dark templar · Archon | |
| Land mechanized | ||
| Air vehicles |
Warp prism · Observer · Phoenix · Void ray · Carrier (Interceptor) · Mothership | |
| Basic buildings |
Nexus · Assimilator · Pylon · Gateway (Warp gate) · Forge · Cybernetics core · Obelisk | |
| Combat buildings | ||
| Advanced buildings |
Twilight council · Dark shrine · Templar archives · Robotics facility · Robotics support bay · Stargate · Fleet beacon | |
| Campaign-Exclusive Protoss Units and Structures of StarCraft II | Special Protoss Units | |
| Scrapped | Removed units |
Escort · Reaver · Soul hunter/purifier · Star relic · Stasis orb · Tempest (Shuriken) · Twilight archon |
| Removed buildings | ||
| Protoss Starship Classifications
| ||
|---|---|---|
| Transports | ||
| Starfighters |
Corsair • Phoenix • Scout — Pathfinder Scout · Scout Hero • Void ray | |
| Support Ships |
Arbiter — High Arbiter · Paganite • Mothership • Star relic | |
| Capital Ships |
Carrier · Fleet Carrier · Super carrier • Mothership • Tempest | |
| Carrier-Launched Fighters | ||



