Carrier
From StarCraft Wiki
- For the Terran Troop Carrier, see Mammoth-class Carrier.
| | |
|---|---|
| Carrier | |
| Race | Protoss |
| Role |
Heavy Command Ship |
| Statistics | |
| Hit points | 300 |
| Shields | 150 |
| Size | Large |
| Production | |
| Psi | 6 |
| Minerals | 350 |
| Gas | 250 |
| Build time | 140 |
| Produced at | Stargate |
| Requires | Fleet Beacon |
| Hotkey | C |
| Combat | |
| Armor | 4 |
| Range | 8 |
| Sight | 11 |
The Carrier is a Protoss heavy air unit.
Contents |
[edit] Overview
Carriers are large, heavily armored and shielded warships that form the core of the Protoss fleet, serving as command centers for fleet commanders. Although Carriers lack weapon batteries or other armaments of any kind, their ability to unleash swarms of computer controlled Interceptors makes them devastating in ship to ship battle.[1] In addition, the Carrier's hangers can house Scout fighters and even Arbiters.[2]
Carriers are capable of making jumps through warp space[3] and can operate in both atmospheric and deep space conditions.[2] When not on the bridge, a Carrier commander is entitled to his/her own quarters.[2]
[edit] "Super Carriers"
A relatively small number of heavily armed carriers exist. One of the most famous of these was the Gantrithor, the flagship of former Executor Tassadar.[4]
[edit] Game Unit
[edit] StarCraft
The Carrier is more durable and much faster than the Battlecruiser. Forcibly recalling its Interceptors and releasing them again may extend Interceptor life and save resources since Interceptors are automatically repaired upon returning. Interceptors self-destruct if their parent Carrier is destroyed. If a Carrier is disabled (for example, through Lockdown), its child Interceptors will return to the Carrier and only resume attacking once the Carrier becomes active again.[5]
[edit] Abilities
- Build Interceptor
[edit] Upgrades
- Air Armor
- Plasma Shields
- Carrier Capacity
- Cost: 100
100
- Upgraded at: Fleet Beacon
- Increases the number of Interceptors the Carrier can hold at once by 4.
- Cost: 100
[edit] Quotations
[edit] StarCraft II
| |
This article or section contains information about a StarCraft II unit or structure. |
| | |
|---|---|
| Carrier | |
| Race | Protoss |
| Statistics | |
| Hit points | 250[6] |
| Shields | 100[6] |
| Type | Air, mechanical, armored.[6] |
| Production | |
| Psi | 6[6] |
| Minerals | 200[6] |
| Gas | 400[7][6] |
| Build time | 90[6] |
| Produced at | Stargate[6] |
| Requires | Fleet Beacon[6] |
| Combat | |
| Ground Attack | Interceptor |
| Air Attack | Interceptor |
| Range | 8[6] |
The Carrier was originally replaced by the Tempest during the development of StarCraft II but was brought back due to "an emotional connection with the original unit."[8] Although it keeps the structural design of the Tempest, the 'light' color scheme has been maintained.[9]
[edit] Abilities
- Manufacture Interceptors
For the cost of 25 minerals, Carriers can produce interceptors.[6] Can build eight interceptors.[7] There is also the option to set it to produce interceptors automatically.[9]
[edit] Upgrades
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[edit] Development
The Carrier used to have the ability to produce Escorts.[6] This ability has been removed in the latest builds of StarCraft II.[6]
- Manufacture Escorts
- Carriers may manufacture up to four Escorts.[9]
- Strike Fighter Escorts cost resources (and about one second) to build and last only 45 seconds, but add a decent amount of firepower to a Carriers attack. A Carrier can have a maximum of 4 Escorts. Escorts are given attack orders to focus-fire on whatever the Carrier is attacking and they can be destroyed independently of the Carrier or each other. The cost for these Escorts will be significant enough to where players will not want to just have the max number all of the time, as that would bleed one's economy needlessly. Thus, players will have to pick and choose their battles in where they want the full force of the Protoss fleet present.[9]
[edit] StarCraft: The Board Game
Carriers are featured as unit pieces in StarCraft: The Board Game.
[edit] Known Carriers
- Gantrithor
- Qel'Ha
- Tempest (not to be confused with the Tempest unit).
[edit] Images
The Carrier profile in StarCraft I |
Three Protoss Carriers attacking a Battlecruiser (StarCraft II) |
[edit] References
- ↑ Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
- ↑ 2.0 2.1 2.2 Mesta, Gabriel (July 1, 2001). StarCraft: Shadow of the Xel'Naga. Simon & Schuster (Pocket Star). ISBN 0-671-04149-5.
- ↑ Grubb, Jeff (February 27, 2001). StarCraft: Liberty's Crusade. Simon & Schuster (Pocket Star). ISBN 0-671-04148-7.
- ↑ 2007-10-05. Carrier. Blizzard Entertainment. Accessed 2007-10-05.
- ↑ Carrier. StarCraft Compendium Protoss Strategy. Accessed 2007-09-10.
- ↑ 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 6.12 StarCraft Legacy staff. 2008-06-28. WWI 08 Coverage - Protoss Units. StarCraft Legacy. Accessed 2008-07-02.
- ↑ 7.0 7.1 StarCraft Legacy staff. 2008-07-16. StarCraft: Legacy Internal Q&A. StarCraft Legacy. Accessed 2008-07-17.
- ↑ Masterboo. 2007-8-04. BlizzCon 2007 First Protoss Impressions. StarCraft Legacy. Accessed 2007-12-02.
- ↑ 9.0 9.1 9.2 9.3 Karune. 2008-04-08. StarCraft II Q&A - Batch 34. Battle.net StarCraft II General Discussion Forum. Accessed 2008-04-08
| Protoss Units and Structures of StarCraft/Brood War | |
| Ground units | Probe · Zealot · Dragoon · Reaver · High templar · Archon · Dark templar · Dark archon |
| Air units | Shuttle · Scout · Arbiter · Carrier (Interceptor) · Observer · Corsair |
| Basic buildings | Nexus · Assimilator · Pylon · Gateway · Forge · Shield battery · Cybernetics core · Photon cannon |
| Advanced buildings | Robotics facility · Stargate · Citadel of Adun · Robotics support bay · Fleet beacon · Templar archives · Observatory · Arbiter tribunal |
| Protoss Units and Structures of StarCraft II | |
| Infantry | Probe · Zealot · High templar · Dark templar · Archon |
| Land vehicles | Stalker · Immortal · Nullifier · Colossus |
| Air vehicles | Phase prism · Observer · Phoenix · Warp ray · Carrier (Interceptor) · Mothership |
| Basic buildings | Nexus · Assimilator · Pylon · Gateway (Warp gate) · Forge · Cybernetics core |
| Combat buildings | Photon Cannon |
| Advanced buildings | Twilight council · Dark obelisk · Templar archives · Robotics facility · Null circuit · Observatory · Stargate · Fleet beacon |
| Removed units | Escort · Reaver · Soul hunter/purifier · Star relic · Stasis orb · Tempest · Twilight archon |
| Removed buildings | Dark pylon · Robotics support bay · Phase cannon · War beacon · War shrine |

