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Carrier

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Carrier
Carrier SC2 Cncpt1
Historical
Earliest sighting

2499

Race

Protoss

Type

Capital ship

Propulsion

Numerous engines

Armaments

Energy beam

FTL

Yes (warp space)

Political
Role
  • Command ship
  • Transport
  • Flagship

The carrier is a protoss heavy air unit.

Contents

OverviewEdit

Carriers are large, heavily armored and shielded warships. They form the core of the Great Fleet, serving as command centers for fleet commanders,[1] though some terrans think this position will be taken by the void ray.[2]

Carrier SC1 Art3
A carrier during the Great War
HawkiAdded by Hawki

Carriers have forward mounted energy weapons used for purification[3][4]; they lack other armament beyond interceptors. The computer-controlled Interceptors are unleashed in swarms against other ships.[1] The hangers may also carry other craft such as scouts and arbiters.[5]

Carriers may make warp space jumps[6] and can operate in both atmospheric and deep space conditions.[5] Carrier commanders have private quarters.[5]

Game UnitEdit

StarCraftEdit

Carrier
Carrier SC1 Game1
Unit
Race

Protoss

Role

Heavy Command Ship

Armament

Interceptors

Properties
Size

Large

Sight range

11

Production
Minerals

350 Minerals Terran SC1

Gas

250 Gas Protoss SC1

Psi

6 Psi Protoss SC1

Build time

140 Time SC2 Game1

Produced from

Stargate

Requires

Fleet beacon

Hotkey

C

Movement
Speed

3.33

Protection
Shields

150

Hit points

300

Armor

2(+3)

Combat
Attack range

8

Carrier SC1 HeadBord
Unit portrait

The carrier is less durable than the battlecruiser, however it accelerates much faster. Forcibly recalling its interceptors and releasing them again may extend interceptor life and save resources since interceptors are automatically repaired upon returning. Interceptors self-destruct if their parent carrier is destroyed. If a carrier is disabled (for example, through Lockdown), its interceptors will return to the carrier and only resume attacking once the carrier becomes active again.[7]

Terrans may disable carriers using the ghost's Lockdown. Two battlecruisers with Yamato cannon can destroy a carrier. Valkyries may clear out interceptors with their splash damage attack.

Zerg have a wider range of anti-carrier abilities. The defiler's Plague and Dark Swarm are useful as carriers and interceptors tend to bunch up; Plague-affected interceptors return to carriers for repairs and remain docked until Plague wears off. The queen's Ensnare radically reduces interceptor rate of fire, and hampers the withdrawal of both interceptors and carriers. Scourge may be used against small groups of carriers, but are countered by corsairs.

Protoss may use the high templar's Psionic Storm.

Carriers may use terrain to kite; this may reduce vulnerability to anti-air structures and units.

AbilitiesEdit

Build Interceptor
Usage
Minerals

25 Minerals Terran SC1

Activation/
Build Time

18 Time SC2 Game1

Hotkey

I

Notes

The carrier can create up to four interceptors (eight with the Carrier Capacity upgrade).

UpgradesEdit

AirArmor SC1 Upgrd1 Air Armor
Researched at

Cybernetics core

Hotkey

A

Properties
Level

Level 1

Level 2

Level 3

Minerals

150 Minerals Terran SC1

225 Minerals Terran SC1

300 Minerals Terran SC1

Gas

150 Gas Protoss SC1

225 Gas Protoss SC1

300 Gas Protoss SC1

Research time

266 Time SC2 Game1

298 Time SC2 Game1

330 Time SC2 Game1

Required

Fleet beacon

Notes
PlasmaShield SC1 Upgrd1 Plasma Shields
Researched at

Forge

Hotkey

S

Properties
Level

Level 1

Level 2

Level 3

Minerals

200 Minerals Terran SC1

300 Minerals Terran SC1

400 Minerals Terran SC1

Gas

200 Gas Protoss SC1

300 Gas Protoss SC1

400 Gas Protoss SC1

Research time

266 Time SC2 Game1

298 Time SC2 Game1

330 Time SC2 Game1

Required

Cybernetics core

Notes
  • +1 armor bonus to shields per level for all units and structures.
CarrierCapacity SC1 Upgrd1 Carrier Capacity
Researched at

Fleet beacon

Hotkey

C

Properties
Minerals

100 Minerals Terran SC1

Gas

100 Gas Protoss SC1

Research time

100 Time SC2 Game1

Notes
  • Increases the number of interceptors carriers can hold at once by 4 (to 8).

QuotationsEdit

See: StarCraft Carrier Quotations

StarCraft: GhostEdit

StarCraft Ghost Logo2

This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however.
The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details.

Carrier SC-G Game1
A carrier in Ghost
HawkiAdded by Hawki

Carriers were to appear in StarCraft: Ghost.[8]

StarCraft IIEdit

Carrier
Carrier SC2 Head1
Carrier SC2 DevRend1
Unit
Race

Protoss

Role

Capital ship

Armament

Interceptors

Properties
Sight range

12

Production
Minerals

350 Minerals Terran SC1

Gas

250 ProtossVespene SC2 Game1

Psi

6 ProtossSupply SC2 Icon1

Build time

120 Time SC2 Game1

Produced from

Stargate

Requires

Fleet beacon

Hotkey

C

Movement
Speed

1.875

Acceleration

1.063

Lateral
acceleration

46.0625

Deceleration

0

Collision radius

1.25

Protection
Shields

150

Shield
regen/second

2

Hit points

300

Armor

2 SC2ProtUpgrdAirArm

Type
Armor type

Armored

Launch interceptors
Cooldown

0.5

Range

8

Meta
Target
priority

20

Kill score

2000

Production
score

1000

Carriers re-appear in StarCraft II. Its in-game appearances also include being the protoss boss in Lost Viking. Carriers are less costly than the motherships and the battlecruisers but take 120 seconds to warp in. Compared to in StarCraft, the carrier starts with 4 interceptors when it's warped in and doesn't need the Interceptor Capacity upgrade, saving time and resources on enhancing interceptor numbers. As in SC1, interceptors self-destruct when their parent carrier is destroyed; they are not adopted by other carriers.

AbilitiesEdit

Interceptor SC2 Icon1 Build Interceptor
Usage
Minerals

25 Minerals Terran SC1

Activation/
Build Time

15 seconds Time SC2 Game1

Hotkey

I

Notes

The carrier is produced with four interceptors. Carriers may produce up to eight interceptors as an auto-cast ability.

Edit

UpgradesEdit

GravitonCatapault SC2 Game1 Graviton Catapult
Researched at

Fleet beacon

Properties
Minerals

150 Minerals Terran SC1

Gas

150 Gas Protoss SC1

Research time

80 Time SC2 Game1

Notes

Launch interceptors faster.

Edit
SC2 ProAirArm Air Armor
Researched at

Cybernetics Core

Hotkey

A

Properties
Level

Level 1

Level 2

Level 3

Minerals

150 Minerals Terran SC1

225 Minerals Terran SC1

300 Minerals Terran SC1

Gas

150 Gas Protoss SC1

225 Gas Protoss SC1

300 Gas Protoss SC1

Research time

160 Time SC2 Game1

190 Time SC2 Game1

220 Time SC2 Game1

Notes

Increases protoss air unit armor.

Edit
SC2 ProShields Plasma Shields
Researched at

Forge

Hotkey

S

Properties
Level

Level 1

Level 2

Level 3

Minerals

150 Minerals Terran SC1

225 Minerals Terran SC1

300 Minerals Terran SC1

Gas

150 Gas Protoss SC1

225 Gas Protoss SC1

300 Gas Protoss SC1

Research time

160 Time SC2 Game1

190 Time SC2 Game1

220 Time SC2 Game1

Notes
  • +1 armor to shields per level.
Edit

Heart of the Swarm ChangesEdit

In Heart of the Swarm, the carrier was not available in early multiplayer development.[9] It came back during the beta.[10] Beta files indicate that it once had the ability to manufacture scarabs.[11]

The main issue with the carrier is that its role effectively overlaps with the colossus. Both are siege range units, but the colossus is splash damage, is a lot faster in coming into play, is less of a risk to bring out, and because of how common colossi are in protoss games, counter units such as corruptors or Vikings are already available, making carriers even less viable. The carrier could be buffed to address these issues, but it was decided that a more effective solution was to provide a replacement via the tempest.[12]

DevelopmentEdit

The following section contains information from a previous version of StarCraft II which is no longer valid.

Carrier SC2 Dev1
Old carrier model

The carrier was originally replaced by the tempest during the development of StarCraft II but was brought back due to "an emotional connection with the original unit."[13] Although it keeps the structural design of the tempest, the 'light' color scheme has been maintained.[14]

The carrier could produce escorts. This ability was removed in later builds.[15]

  • Manufacture Escorts
    • Carriers may manufacture up to four escorts.[14]
    • Strike fighter escorts cost resources (and about one second) to build and lasted only 45 seconds, but added a decent amount of firepower to a carriers attack. A carrier could have a maximum of 4 escorts. Escorts were given attack orders to focus-fire on whatever the carrier was attacking and they could be destroyed independently of the carrier or each other. The cost for these escorts would be significant enough to where players would not want to just have the max number all of the time, as that would bleed one's economy needlessly. Thus, players would have to pick and choose their battles in where they wanted the full force of the protoss fleet present.[14]

QuotationsEdit

See: StarCraft II Carrier Quotations

Known CarriersEdit

VariantsEdit

Known Carrier CommandersEdit

Carrier SC2 Head2
A carrier commander
MecoAdded by Meco

ReferencesEdit

  1. 1.0 1.1 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. Blizzard Entertainment Staff. 2010-07-24. Void Ray. Blizzard Entertainment. Accessed 2010-07-24.
  3. Furman, Simon (w), Federico Dallocchio, Mike S. Miller, Carlos D'Anda (p, i). "StarCraft #6" StarCraft 1 (6) (November 25, 2009) DC Comics (Wildstorm).
  4. Grubb, Jeff (February 27, 2001). StarCraft: Liberty's Crusade. Simon & Schuster (Pocket Star). ISBN 0-671-04148-7.
  5. 5.0 5.1 5.2 Mesta, Gabriel (July 1, 2001). StarCraft: Shadow of the Xel'Naga. Simon & Schuster (Pocket Star). ISBN 0-671-04149-5.
  6. Grubb, Jeff (February 27, 2001). StarCraft: Liberty's Crusade. Simon & Schuster (Pocket Star). ISBN 0-671-04148-7.
  7. Carrier. StarCraft Compendium Protoss Strategy. Accessed 2007-09-10.
  8. Ghost Units, StarCraft Freak. Accessed on 2011-12-25
  9. 2011-10-21. Blizzard Cuts and Adds StarCraft II Units. IGN. Accessed 2011-10-21.
  10. Cloaken. 2012-09-14. Balance Update #2 9/14/2012. Battle.net, accessed on 2012-09-14
  11. Blizzard Entertainment. Heart of the Swarm beta Map Editor. (Activision Blizzard) (in English). September 4, 2012
  12. 2012-01-25, Questions from the Community. Blizzard Entertainment, accessed on 2012-01-26
  13. StarCraft Legacy Staff. 2007-08-09. BlizzCon 2007 First Protoss Impressions. StarCraft Legacy. Accessed 2009-05-18.
  14. 14.0 14.1 14.2 Karune. 2008-04-08. StarCraft II Q&A - Batch 34. Battle.net StarCraft II General Discussion Forum. Accessed 2008-04-08
  15. StarCraft Legacy staff. 2009-04-04. WWI 08 Coverage - Protoss Units. StarCraft Legacy. Accessed 2009-06-22.
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