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Carrier

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For the Terran Troop Carrier, see Mammoth-class Carrier.
Carrier
Race Protoss
Role

Heavy Command Ship

Statistics
Hit points300
Shields150
SizeLarge
Production
Psi6 Psi
Minerals350 Image:Minerals Terran SC1.png
Gas250 Image:Gas Protoss SC1.png
Build time140
Produced atStargate
RequiresFleet Beacon
HotkeyC
Combat
Armor4
Range8
Sight11

The Carrier is a Protoss heavy air unit.

Contents

[edit] Overview

The Carrier
The Carrier

Carriers are large, heavily armored and shielded warships that form the core of the Protoss fleet, serving as command centers for fleet commanders. Although Carriers lack weapon batteries or other armaments of any kind, their ability to unleash swarms of computer controlled Interceptors makes them devastating in ship to ship battle.[1] In addition, the Carrier's hangers can house Scout fighters and even Arbiters.[2]

Carriers are capable of making jumps through warp space[3] and can operate in both atmospheric and deep space conditions.[2] When not on the bridge, a Carrier commander is entitled to his/her own quarters.[2]

[edit] "Super Carriers"

A relatively small number of heavily armed carriers exist. One of the most famous of these was the Gantrithor, the flagship of former Executor Tassadar.[4]

[edit] Game Unit

[edit] StarCraft

The Carrier in StarCraft I
The Carrier in StarCraft I
Carrier wireframe
Carrier wireframe

The Carrier is more durable and much faster than the Battlecruiser. Forcibly recalling its Interceptors and releasing them again may extend Interceptor life and save resources since Interceptors are automatically repaired upon returning. Interceptors self-destruct if their parent Carrier is destroyed. If a Carrier is disabled (for example, through Lockdown), its child Interceptors will return to the Carrier and only resume attacking once the Carrier becomes active again.[5]

[edit] Abilities

[edit] Upgrades

[edit] Quotations

See: StarCraft I Carrier Quotations

[edit] StarCraft II

This article or section contains information about a StarCraft II unit or structure.
The content may be significantly out of date as StarCraft II experiences a new build weekly and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details.

Carrier
Race Protoss
Statistics
Hit points250[6]
Shields100[6]
TypeAir, mechanical, armored.[6]
Production
Psi6[6] Psi
Minerals200[6] Image:Minerals Terran SC1.png
Gas400[7][6] Image:Gas Protoss SC1.png
Build time90[6] time
Produced atStargate[6]
RequiresFleet Beacon[6]
Combat
Ground AttackInterceptor
Air AttackInterceptor
Range8[6]
The Carrier in StarCraft II
The Carrier in StarCraft II

The Carrier was originally replaced by the Tempest during the development of StarCraft II but was brought back due to "an emotional connection with the original unit."[8] Although it keeps the structural design of the Tempest, the 'light' color scheme has been maintained.[9]

[edit] Abilities

  • Manufacture Interceptors

For the cost of 25 minerals, Carriers can produce interceptors.[6] Can build eight interceptors.[7] There is also the option to set it to produce interceptors automatically.[9]

[edit] Upgrades

Air Armor

Level 1

Level 2

Level 3

Minerals

100 Image:Minerals Terran SC1.png

150 Image:Minerals Terran SC1.png

200 Image:Minerals Terran SC1.png

Gas

100 Image:Gas Protoss SC1.png

150 Image:Gas Protoss SC1.png

200 Image:Gas Protoss SC1.png

Upgraded at

Cybernetics Core

Cybernetics Core

Cybernetics Core

Hotkey

A

A

A

Edit Source
Plasma shields

Level 1

Level 2

Level 3

Minerals

200 Image:Minerals Terran SC1.png

300 Image:Minerals Terran SC1.png

400 Image:Minerals Terran SC1.png

Gas

200 Image:Gas Protoss SC1.png

300 Image:Gas Protoss SC1.png

400 Image:Gas Protoss SC1.png

Upgraded at

Forge

Forge

Forge

Hotkey

S

S

S

Edit Source

[edit] Development

The Carrier used to have the ability to produce Escorts.[6] This ability has been removed in the latest builds of StarCraft II.[6]

  • Manufacture Escorts
    • Carriers may manufacture up to four Escorts.[9]
    • Strike Fighter Escorts cost resources (and about one second) to build and last only 45 seconds, but add a decent amount of firepower to a Carriers attack. A Carrier can have a maximum of 4 Escorts. Escorts are given attack orders to focus-fire on whatever the Carrier is attacking and they can be destroyed independently of the Carrier or each other. The cost for these Escorts will be significant enough to where players will not want to just have the max number all of the time, as that would bleed one's economy needlessly. Thus, players will have to pick and choose their battles in where they want the full force of the Protoss fleet present.[9]

[edit] StarCraft: The Board Game

Carriers as pieces in the board game behind Arbiter pieces.
Carriers as pieces in the board game behind Arbiter pieces.

Carriers are featured as unit pieces in StarCraft: The Board Game.

[edit] Known Carriers

A Carrier
A Carrier

[edit] Images

[edit] References

  1. Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. 2.0 2.1 2.2 Mesta, Gabriel (July 1, 2001). StarCraft: Shadow of the Xel'Naga. Simon & Schuster (Pocket Star). ISBN 0-671-04149-5.
  3. Grubb, Jeff (February 27, 2001). StarCraft: Liberty's Crusade. Simon & Schuster (Pocket Star). ISBN 0-671-04148-7.
  4. 2007-10-05. Carrier. Blizzard Entertainment. Accessed 2007-10-05.
  5. Carrier. StarCraft Compendium Protoss Strategy. Accessed 2007-09-10.
  6. 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 6.12 StarCraft Legacy staff. 2008-06-28. WWI 08 Coverage - Protoss Units. StarCraft Legacy. Accessed 2008-07-02.
  7. 7.0 7.1 StarCraft Legacy staff. 2008-07-16. StarCraft: Legacy Internal Q&A. StarCraft Legacy. Accessed 2008-07-17.
  8. Masterboo. 2007-8-04. BlizzCon 2007 First Protoss Impressions. StarCraft Legacy. Accessed 2007-12-02.
  9. 9.0 9.1 9.2 9.3 Karune. 2008-04-08. StarCraft II Q&A - Batch 34. Battle.net StarCraft II General Discussion Forum. Accessed 2008-04-08
Protoss Units and Structures of StarCraft/Brood War
Ground units Probe · Zealot · Dragoon · Reaver · High templar · Archon · Dark templar · Dark archon
Air unitsShuttle · Scout · Arbiter · Carrier (Interceptor) · Observer · Corsair
Basic buildingsNexus · Assimilator · Pylon · Gateway · Forge · Shield battery · Cybernetics core · Photon cannon
Advanced buildingsRobotics facility · Stargate · Citadel of Adun · Robotics support bay · Fleet beacon · Templar archives · Observatory · Arbiter tribunal
Protoss Units and Structures of StarCraft II
Infantry Probe · Zealot · High templar · Dark templar · Archon
Land vehiclesStalker · Immortal · Nullifier · Colossus
Air vehiclesPhase prism · Observer · Phoenix · Warp ray · Carrier (Interceptor) · Mothership
Basic buildingsNexus · Assimilator · Pylon · Gateway (Warp gate) · Forge · Cybernetics core
Combat buildingsPhoton Cannon
Advanced buildingsTwilight council · Dark obelisk · Templar archives · Robotics facility · Null circuit · Observatory · Stargate · Fleet beacon
Removed unitsEscort · Reaver · Soul hunter/purifier · Star relic · Stasis orb · Tempest · Twilight archon
Removed buildingsDark pylon · Robotics support bay · Phase cannon · War beacon · War shrine
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