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Carrier

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"Carrier has arrived."

- A carrier commander.(src)

Carrier
Carrier SC2 Art2
Historical
Earliest sighting

2499

Race

Protoss

Type

Capital ship

Propulsion

Numerous engines

Armaments

Purifier beam

FTL

Yes (warp space)

Political
Role
  • Command ship
  • Transport
  • Flagship

The carrier is a protoss heavy air unit.

OverviewEdit

Carrier SC1 CineInaguration1

A carrier during the Great War

Carriers are among the most powerful warships in the protoss arsenal.[1] They serve as command centers for fleet commanders,[2] though some terrans think this position will be taken by the void ray.[3]

Carriers have forward mounted energy weapons used for purification[4][5]; they lack other armament beyond interceptors.[2] Carriers may make warp space jumps,[5] carry psychic boosters for communication, and can operate in both atmospheric and deep space conditions. Carrier commanders have private quarters.[6]

DesignEdit

Carrier SC2 Cncpt1

Current carrier design

Carriers are large, heavily armored, and are protected by plasma shields.[2] When constructing these ships, Khalai craftsmen meticulously shape high-density alloys into thick curved plates, using extreme temperatures to remove any structural imperfections which could compromise their strength. Afterwards, the alloy is subject to a complex surface treatment that involves different gasses and substances. The resulting hull plates are not easily breached, be it through kinetic, thermal, or biological means.[7]

The carrier's hanger is capable of housing craft such as scouts and arbiters.[6] Connected to the hangar is an automated manufacturing plant that produces interceptors. Khalai engineers work in the plant, where they see to the interceptors' maintenance and launch operations. After the Great War, the protoss sought to improve carrier efficiency, which led to the installation of the graviton catapult.[7]

Game UnitEdit

StarCraftEdit

Carrier
Carrier SC1 Game1
Unit
Race

Protoss

Role

Heavy Command Ship

Armament

Interceptors

Properties
Size

Large

Sight range

11

Production
Minerals

350 Minerals Terran SC1

Gas

250 Gas Protoss SC1

Psi

6 Psi Protoss SC1

Build time

140 Time SC2 Game1

Produced from

Stargate

Requires

Fleet beacon

Hotkey

C

Movement
Speed

3.33

Protection
Shields

150

Hit points

300

Armor

4

Combat
Attack range

8

Carrier SC1 HeadBord

Unit portrait

The carrier is less durable than the battlecruiser, however it accelerates much faster. Forcibly recalling its interceptors and releasing them again may extend interceptor life and save resources since interceptors are automatically repaired upon returning. Interceptors self-destruct if their parent carrier is destroyed. If a carrier is disabled (for example, through Lockdown), its interceptors will return to the carrier and only resume attacking once the carrier becomes active again.[8]

Terrans may disable carriers using the ghost's Lockdown. Two battlecruisers with Yamato cannon can destroy a carrier. Valkyries may clear out interceptors with their splash damage attack.

Zerg have a wider range of anti-carrier abilities. The defiler's Plague and Dark Swarm are useful as carriers and interceptors tend to bunch up; Plague-affected interceptors return to carriers for repairs and remain docked until Plague wears off. The queen's Ensnare radically reduces interceptor rate of fire, and hampers the withdrawal of both interceptors and carriers. Scourge may be used against small groups of carriers, but are countered by corsairs.

Protoss may use the high templar's Psionic Storm.

Carriers may use terrain to kite; this may reduce vulnerability to anti-air structures and units.

It is voiced by Glenn Stafford.[9]

AbilitiesEdit

The carrier can create up to four interceptors (eight with the Carrier Capacity upgrade).

Usage
Hotkey I
Cost 25 Minerals Terran SC1 18Time SC2 Game1

UpgradesEdit

Acquisition
Purchased from Cybernetics core
Hotkey A
Level 1
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 225 Minerals Terran SC1 225 Gas Terran SC1 298Time SC2 Game1
Required Fleet beacon
Level 3
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 330Time SC2 Game1
Required Fleet beacon
  • +1 armor bonus to shields per level for all units and structures.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 298Time SC2 Game1
Required Cybernetics core
Level =Level 3
Cost 400 Minerals Terran SC1 400 Gas Terran SC1 330Time SC2 Game1
Required Cybernetics core
CarrierCapacity SC1 Upgrd1 Carrier Capacity
  • Increases the number of interceptors carriers can hold at once by 4 (to 8).
Acquisition
Purchased from Fleet beacon
Hotkey C
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 100Time SC2 Game1

QuotationsEdit

See: StarCraft Carrier Quotations

StarCraft: GhostEdit

StarCraft Ghost Logo2

This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however.
The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details.

Carrier SC-G Game1

A carrier in Ghost

Carriers were to appear in StarCraft: Ghost.[10]

StarCraft IIEdit

Carrier
Carrier SC2 Head1
Carrier SC2 DevRend1
Unit
Race

Protoss

Role

Capital ship

Armament

Interceptors

Properties
Sight range

12

Production
Minerals

350 Minerals Terran SC1

Gas

250 ProtossVespene SC2 Game1

Psi

6 ProtossSupply SC2 Icon1

Build time

120 Time SC2 Game1

Produced from

Stargate

Requires

Fleet beacon

Hotkey

C

Movement
Speed

1.875

Acceleration

1.063

Lateral
acceleration

46.0625

Deceleration

0

Collision radius

1.25

Protection
Shields

150

Shield
regen/second

2

Hit points

300

Armor

2 SC2ProtUpgrdAirArm

Type
Armor type

Armored

Launch interceptors
Cooldown

0.5

Range

8

Meta
Target
priority

20

Kill score

2000

Production
score

1000

Carriers re-appear in StarCraft II. Its in-game appearances also include being the protoss boss in Lost Viking. Carriers are less costly than the motherships and the battlecruisers but take 120 seconds to warp in. Compared to in StarCraft, the carrier starts with 4 interceptors when it's warped in and doesn't need the Interceptor Capacity upgrade, saving time and resources on enhancing interceptor numbers. As in SC1, interceptors self-destruct when their parent carrier is destroyed; they are not adopted by other carriers.

AbilitiesEdit

The carrier is produced with four interceptors. Carriers may produce up to eight interceptors as an auto-cast ability.

Usage
Hotkey I
Cost 25 Minerals Terran SC1 15 secondsTime SC2 Game1
ve
Legacy of the VoidEdit

Release Interceptors: Permanently launch all interceptors at great distance. After 60 seconds, any remaining interceptors will perish.[11]

UpgradesEdit

Launch interceptors faster.

Acquisition
Purchased from Fleet beacon


ve

Increases protoss air unit armor.

Acquisition
Purchased from Cybernetics Core
Hotkey A
Level 1
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 225 Minerals Terran SC1 225 Gas Terran SC1 190Time SC2 Game1
Level 3
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 220Time SC2 Game1
ve
  • +1 armor to shields per level.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 225 Minerals Terran SC1 225 Gas Terran SC1 190Time SC2 Game1
Level 3
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 220Time SC2 Game1
ve

DevelopmentEdit

Main article: Carrier/Development

QuotationsEdit

See: StarCraft II Carrier Quotations

Known CarriersEdit

Carrier SC2 Art1

A carrier

VariantsEdit

Known Carrier CommandersEdit

Carrier SC2 Head2

A carrier commander

ReferencesEdit

  1. 2015-04-09, A Time for Templars: Protoss. Blizzard Entertainment, accessed on 2015-04-10
  2. 2.0 2.1 2.2 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  3. Blizzard Entertainment Staff. 2010-07-24. Void Ray. Blizzard Entertainment. Accessed 2010-07-24.
  4. Furman, Simon (w), Federico Dallocchio, Mike S. Miller, Carlos D'Anda (p, i). "StarCraft #6" StarCraft 1 (6) (November 25, 2009) DC Comics (Wildstorm).
  5. 5.0 5.1 Grubb, Jeff (February 27, 2001). StarCraft: Liberty's Crusade. Simon & Schuster (Pocket Star). ISBN 0-671-04148-7.
  6. 6.0 6.1 Mesta, Gabriel (July 1, 2001). StarCraft: Shadow of the Xel'Naga. Simon & Schuster (Pocket Star). ISBN 978-0671-04149-6.
  7. 7.0 7.1 Carrier Science, Blizzard Entertainment. Accessed on 2015-06-05
  8. Carrier. StarCraft Compendium Protoss Strategy. Accessed 2007-09-10.
  9. Glenn Stafford, Behind the Voice Actors. Accessed on 2015-04-22
  10. Ghost Units, StarCraft Freak. Accessed on 2011-12-25
  11. Blizzard Entertainment. 2014-11-08. Legacy of the Void: Multiplayer Preview. Blizzard Entertainment. Accessed 2014-11-09.

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