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Carriers may use terrain to [[kite]]; this may reduce vulnerability to anti-air structures and units.
 
Carriers may use terrain to [[kite]]; this may reduce vulnerability to anti-air structures and units.
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  +
It is voiced by [[Glenn Stafford]].<ref>[http://www.behindthevoiceactors.com/Glenn-Stafford/ Glenn Stafford], ''Behind the Voice Actors''. Accessed on 2015-04-22</ref>
   
 
====Abilities====
 
====Abilities====
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{{clear}}
 
{{clear}}
 
==Trivia==
 
 
In both ''[[StarCraft]]'' and its [[StarCraft II|sequel]], the carrier is voiced by [[Glenn Stafford]].{{citation needed}}
 
   
 
==References==
 
==References==

Revision as of 22:48, 21 April 2015

Shakurus SC1 Art2
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"Carrier has arrived."

- A carrier commander.(src)

The carrier is a protoss heavy air unit.

Overview

Carrier SC1 CineInaguration1

A carrier during the Great War

Carriers are among the most powerful warships in the protoss arsenal.[1] Large, heavily armored, and protected by plasma shields, carriers form the core of the Great Fleet, serving as command centers for fleet commanders,[2] though some terrans think this position will be taken by the void ray.[3]

Carriers have forward mounted energy weapons used for purification[4][5]; they lack other armament beyond interceptors. The computer-controlled Interceptors are unleashed in swarms against other ships in battle.[2] The hangers may also carry other craft such as scouts and arbiters. Carriers possess psychic boosters for communication.[6]

Carrier SC1 Art3

A carrier

Carriers may make warp space jumps[5] and can operate in both atmospheric and deep space conditions. Carrier commanders have private quarters.[6]

Game Unit

StarCraft

Carrier SC1 HeadBord

Unit portrait

The carrier is less durable than the battlecruiser, however it accelerates much faster. Forcibly recalling its interceptors and releasing them again may extend interceptor life and save resources since interceptors are automatically repaired upon returning. Interceptors self-destruct if their parent carrier is destroyed. If a carrier is disabled (for example, through Lockdown), its interceptors will return to the carrier and only resume attacking once the carrier becomes active again.[7]

Terrans may disable carriers using the ghost's Lockdown. Two battlecruisers with Yamato cannon can destroy a carrier. Valkyries may clear out interceptors with their splash damage attack.

Zerg have a wider range of anti-carrier abilities. The defiler's Plague and Dark Swarm are useful as carriers and interceptors tend to bunch up; Plague-affected interceptors return to carriers for repairs and remain docked until Plague wears off. The queen's Ensnare radically reduces interceptor rate of fire, and hampers the withdrawal of both interceptors and carriers. Scourge may be used against small groups of carriers, but are countered by corsairs.

Protoss may use the high templar's Psionic Storm.

Carriers may use terrain to kite; this may reduce vulnerability to anti-air structures and units.

It is voiced by Glenn Stafford.[8]

Abilities

The carrier can create up to four interceptors (eight with the Carrier Capacity upgrade).

Usage
Hotkey I
Cost 25 Minerals 18 seconds

Upgrades

Acquisition
Purchased from Cybernetics core
Hotkey A
Level 1
Cost 150 Minerals 150 Vespene gas 267seconds
Level 2
Cost 225 Minerals 225 Vespene gas 300seconds
Required Fleet beacon
Level 3
Cost 300 Minerals 300 Vespene gas 333seconds
Required Fleet beacon
  • +1 armor bonus to shields per level for all units and structures.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 200 Minerals 200 Vespene gas 267seconds
Level 2
Cost 300 Minerals 300 Vespene gas 300seconds
Required Cybernetics core
Level 3
Cost 400 Minerals 400 Vespene gas 333seconds
Required Cybernetics core
ve
CarrierCapacity SC1 Upgrd1
Carrier Capacity
Acquisition
Purchased from Fleet beacon
Hotkey C
Cost 100 Minerals 100 Vespene gas 100seconds

Quotations

See: StarCraft Carrier Quotations

StarCraft: Ghost

StarCraft Ghost Logo2
This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however.
The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details.
Carrier SC-G Game1

A carrier in Ghost

Carriers were to appear in StarCraft: Ghost.[9]

StarCraft II

Carriers re-appear in StarCraft II. Its in-game appearances also include being the protoss boss in Lost Viking. Carriers are less costly than the motherships and the battlecruisers but take 120 seconds to warp in. Compared to in StarCraft, the carrier starts with 4 interceptors when it's warped in and doesn't need the Interceptor Capacity upgrade, saving time and resources on enhancing interceptor numbers. As in SC1, interceptors self-destruct when their parent carrier is destroyed; they are not adopted by other carriers.

Abilities

The carrier is produced with four interceptors. Carriers may produce up to eight interceptors as an auto-cast ability.

Usage
Hotkey I
Cost 15 Minerals 9 seconds seconds
Notes

Carrier start with 4 interceptors. Launch 1 interceptor every 0.375 seconds with a range 8.

ve
Legacy of the Void

Release Interceptors: Permanently launch all interceptors at great distance. After 60 seconds, any remaining interceptors will perish.[10]

Upgrades

Launch interceptors faster. The first four interceptors are launched at a cooldown of 0.125, the last four at 0.25.

Acquisition
Purchased from Fleet beacon
Cost 150 Minerals 150 Vespene gas 57seconds
ve

Increases protoss air unit armor.

Acquisition
Purchased from Cybernetics Core
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 129seconds
Level 2
Cost 175 Minerals 175 Vespene gas 154seconds
Required Fleet beacon
Level 3
Cost 250 Minerals 250 Vespene gas 179seconds
Required Fleet beacon
ve
  • +1 armor to shields per level.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 150 Minerals 150 Vespene gas 121.6seconds
Level 2
Cost 200 Minerals 200 Vespene gas 144.6seconds
Required Twilight council
Level 3
Cost 250 Minerals 250 Vespene gas 167.9seconds
Required Twilight council
ve

Development

Main article: Carrier/Development

Quotations

See: StarCraft II Carrier Quotations

Known Carriers

Carrier SC2 Art1

A carrier

Variants

Known Carrier Commanders

Carrier SC2 Head2

A carrier commander

References

  1. 2015-04-09, A Time for Templars: Protoss. Blizzard Entertainment, accessed on 2015-04-10
  2. 2.0 2.1 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  3. Blizzard Entertainment Staff. 2010-07-24. Void Ray. Blizzard Entertainment. Accessed 2010-07-24.
  4. Furman, Simon (w), Federico Dallocchio, Mike S. Miller, Carlos D'Anda (p, i). "StarCraft #6" StarCraft 1 (6) (November 25, 2009) DC Comics (Wildstorm).
  5. 5.0 5.1 Grubb, Jeff (February 27, 2001). StarCraft: Liberty's Crusade. Simon & Schuster (Pocket Star). ISBN 0-671-04148-7.
  6. 6.0 6.1 Mesta, Gabriel (July 1, 2001). StarCraft: Shadow of the Xel'Naga. Simon & Schuster (Pocket Star). ISBN 978-0671-04149-6.
  7. Carrier. StarCraft Compendium Protoss Strategy. Accessed 2007-09-10.
  8. Glenn Stafford, Behind the Voice Actors. Accessed on 2015-04-22
  9. Ghost Units, StarCraft Freak. Accessed on 2011-12-25
  10. Blizzard Entertainment. 2014-11-08. Legacy of the Void: Multiplayer Preview. Blizzard Entertainment. Accessed 2014-11-09.