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Carriers may use terrain to [[kite]]; this may reduce vulnerability to anti-air structures and units. |
Carriers may use terrain to [[kite]]; this may reduce vulnerability to anti-air structures and units. |
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+ | It is voiced by [[Glenn Stafford]].<ref>[http://www.behindthevoiceactors.com/Glenn-Stafford/ Glenn Stafford], ''Behind the Voice Actors''. Accessed on 2015-04-22</ref> |
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====Abilities==== |
====Abilities==== |
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− | In both ''[[StarCraft]]'' and its [[StarCraft II|sequel]], the carrier is voiced by [[Glenn Stafford]].{{citation needed}} |
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==References== |
==References== |
Revision as of 22:48, 21 April 2015
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- A carrier commander.(src)
The carrier is a protoss heavy air unit.
Overview
Carriers are among the most powerful warships in the protoss arsenal.[1] Large, heavily armored, and protected by plasma shields, carriers form the core of the Great Fleet, serving as command centers for fleet commanders,[2] though some terrans think this position will be taken by the void ray.[3]
Carriers have forward mounted energy weapons used for purification[4][5]; they lack other armament beyond interceptors. The computer-controlled Interceptors are unleashed in swarms against other ships in battle.[2] The hangers may also carry other craft such as scouts and arbiters. Carriers possess psychic boosters for communication.[6]
Carriers may make warp space jumps[5] and can operate in both atmospheric and deep space conditions. Carrier commanders have private quarters.[6]
Game Unit
StarCraft
The carrier is less durable than the battlecruiser, however it accelerates much faster. Forcibly recalling its interceptors and releasing them again may extend interceptor life and save resources since interceptors are automatically repaired upon returning. Interceptors self-destruct if their parent carrier is destroyed. If a carrier is disabled (for example, through Lockdown), its interceptors will return to the carrier and only resume attacking once the carrier becomes active again.[7]
Terrans may disable carriers using the ghost's Lockdown. Two battlecruisers with Yamato cannon can destroy a carrier. Valkyries may clear out interceptors with their splash damage attack.
Zerg have a wider range of anti-carrier abilities. The defiler's Plague and Dark Swarm are useful as carriers and interceptors tend to bunch up; Plague-affected interceptors return to carriers for repairs and remain docked until Plague wears off. The queen's Ensnare radically reduces interceptor rate of fire, and hampers the withdrawal of both interceptors and carriers. Scourge may be used against small groups of carriers, but are countered by corsairs.
Protoss may use the high templar's Psionic Storm.
Carriers may use terrain to kite; this may reduce vulnerability to anti-air structures and units.
It is voiced by Glenn Stafford.[8]
Abilities
The carrier can create up to four interceptors (eight with the Carrier Capacity upgrade).
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Upgrades
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- Increases the number of interceptors carriers can hold at once by 4 (to 8).
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Quotations
StarCraft: Ghost
This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however.
The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details. |
Carriers were to appear in StarCraft: Ghost.[9]
StarCraft II
Carriers re-appear in StarCraft II. Its in-game appearances also include being the protoss boss in Lost Viking. Carriers are less costly than the motherships and the battlecruisers but take 120 seconds to warp in. Compared to in StarCraft, the carrier starts with 4 interceptors when it's warped in and doesn't need the Interceptor Capacity upgrade, saving time and resources on enhancing interceptor numbers. As in SC1, interceptors self-destruct when their parent carrier is destroyed; they are not adopted by other carriers.
Abilities
The carrier is produced with four interceptors. Carriers may produce up to eight interceptors as an auto-cast ability.
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Legacy of the Void
Release Interceptors: Permanently launch all interceptors at great distance. After 60 seconds, any remaining interceptors will perish.[10]
Upgrades
Launch interceptors faster. The first four interceptors are launched at a cooldown of 0.125, the last four at 0.25.
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Increases protoss air unit armor.
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Level 1
Level 2
Level 3
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- +1 armor to shields per level.
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Level 1
Level 2
Level 3
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Development
Quotations
Known Carriers
- Gantrithor (super carrier)
- Koramund
- Qel'Ha
- Tempest (not to be confused with the tempest-class starship).
- Xa'lor
Variants
Known Carrier Commanders
- Executor Amur
- Executor Andraxxus
- Executor Koronis
- Executor Damiarch
- Executor Selendis
- Executor Tassadar
- Praetor Quordas
- High templar Mess'Ta (acting commander)
References
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