Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
This article concerns StarCraft/StarCraft: Brood War gameplay. You may be looking for:
Heavy Command Ship
The carrier is less durable than the battlecruiser, however it accelerates much faster. Forcibly recalling its interceptors and releasing them again may extend interceptor life and save resources since interceptors are automatically repaired upon returning. Interceptors self-destruct if their parent carrier is destroyed. If a carrier is disabled (for example, through Lockdown), its interceptors will return to the carrier and only resume attacking once the carrier becomes active again.
Zerg have a wider range of anti-carrier abilities. The defiler's Plague and Dark Swarm are useful as carriers and interceptors tend to bunch up; Plague-affected interceptors return to carriers for repairs and remain docked until Plague wears off. The queen's Ensnare radically reduces interceptor rate of fire, and hampers the withdrawal of both interceptors and carriers. Scourge may be used against small groups of carriers, but are countered by corsairs.
Protoss may use the high templar's Psionic Storm.
Carriers may use terrain to kite; this may reduce vulnerability to anti-air structures and units.
- +1 armor bonus to shields per level for all units and structures.
Level =Level 3