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Carrier (StarCraft)

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Shakurus SC1 Art2

This article concerns StarCraft/StarCraft: Brood War gameplay. You may be looking for:

Carrier (StarCraft)
Carrier SC1 HeadBord
Carrier SC1 Game1
Unit
Race

Protoss

Affiliation

Khalai SC2-LotV Logo1 Khalai

Role

Heavy Command Ship

Armament

Interceptors

Properties
Size

Large

Sight range

11

Production
Minerals

350 Minerals Terran SC1

Gas

250 Gas Protoss SC1

Psi

6 Psi Protoss SC1

Build time

140 Time SC2 Game1

Produced from

Stargate

Requires

Fleet beacon

Hotkey

C

Movement
Speed

3.33

Protection
Shields

150

Hit points

300

Armor

4

Combat
Attack range

8

The carrier is less durable than the battlecruiser, however it accelerates much faster. Forcibly recalling its interceptors and releasing them again may extend interceptor life and save resources since interceptors are automatically repaired upon returning. Interceptors self-destruct if their parent carrier is destroyed. If a carrier is disabled (for example, through Lockdown), its interceptors will return to the carrier and only resume attacking once the carrier becomes active again.[1]

Terrans may disable carriers using the ghost's Lockdown. Two battlecruisers with Yamato cannon can destroy a carrier. Valkyries may clear out interceptors with their splash damage attack.

Zerg have a wider range of anti-carrier abilities. The defiler's Plague and Dark Swarm are useful as carriers and interceptors tend to bunch up; Plague-affected interceptors return to carriers for repairs and remain docked until Plague wears off. The queen's Ensnare radically reduces interceptor rate of fire, and hampers the withdrawal of both interceptors and carriers. Scourge may be used against small groups of carriers, but are countered by corsairs.

Protoss may use the high templar's Psionic Storm.

Carriers may use terrain to kite; this may reduce vulnerability to anti-air structures and units.

It is voiced by Glenn Stafford.[2]

AbilitiesEdit

The carrier can create up to four interceptors (eight with the Carrier Capacity upgrade).

Usage
Hotkey I
Cost 25 Minerals Terran SC1 18Time SC2 Game1

UpgradesEdit

Acquisition
Purchased from Cybernetics core
Hotkey A
Level 1
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 225 Minerals Terran SC1 225 Gas Terran SC1 298Time SC2 Game1
Required Fleet beacon
Level 3
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 330Time SC2 Game1
Required Fleet beacon
  • +1 armor bonus to shields per level for all units and structures.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 298Time SC2 Game1
Required Cybernetics core
Level =Level 3
Cost 400 Minerals Terran SC1 400 Gas Terran SC1 330Time SC2 Game1
Required Cybernetics core
CarrierCapacity SC1 Upgrd1 Carrier Capacity
Acquisition
Purchased from Fleet beacon
Hotkey C
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 100Time SC2 Game1

QuotationsEdit

See: StarCraft Carrier Quotations

ReferencesEdit

  1. Carrier. StarCraft Compendium Protoss Strategy. Accessed 2007-09-10.
  2. Glenn Stafford, Behind the Voice Actors. Accessed on 2015-04-22

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