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Carrier (StarCraft II)

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"Carrier has arrived!"

- Carrier(src)

Shakurus SC1 Art2

This article concerns StarCraft II gameplay. You may be looking for:

Carrier
Carrier SC2 Head1
Carrier SC2 DevRend1
Unit
Race

Protoss

Affiliation

Khalai SC2-LotV Logo1 Aiur

Role

Capital ship

Armament

Interceptors

Properties
Sight range

12

Production
Minerals

350 Minerals Terran SC1

Gas

250 ProtossVespene SC2 Game1

Psi

6 ProtossSupply SC2 Icon1

Build time

120 Time SC2 Game1

Produced from

Stargate

Requires

Fleet beacon

Hotkey

C

Movement
Speed

1.875

Acceleration

1.063

Lateral
acceleration

46.0625

Deceleration

0

Collision radius

1.25

Protection
Shields

150

Shield
regen/second

2

Hit points

300 (WoL/HotS)
250 (LotV)[1]

Armor

2 SC2ProtUpgrdAirArm

Type
Armor type

Armored

Launch interceptors
Cooldown

0.5

Range

8

Meta
Target
priority

20

Kill score

2000

Production
score

1000

Carriers re-appear in StarCraft II. Its in-game appearances also include being the protoss boss in Lost Viking. Carriers are less costly than the motherships and the battlecruisers but take 120 seconds to warp in. Compared to in StarCraft, the carrier starts with 4 interceptors when it's warped in and doesn't need the Interceptor Capacity upgrade, saving time and resources on enhancing interceptor numbers. As in SC1, interceptors self-destruct when their parent carrier is destroyed; they are not adopted by other carriers.

Game UnitEdit

Wings of LibertyEdit

AbilitiesEdit

The carrrier is produced with four interceptors. Carriers may produce up to eight interceptors as an auto-cast ability.

Usage
Hotkey I
Cost 25 Minerals Terran SC1 15 secondsTime SC2 Game1
ve

UpgradesEdit

Launch interceptors faster.

Acquisition
Purchased from Fleet beacon
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 80Time SC2 Game1
ve

Increases protoss air unit armor.

Acquisition
Purchased from Cybernetics Core
Hotkey A
Level 1
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 225 Minerals Terran SC1 225 Gas Terran SC1 190Time SC2 Game1
Level 3
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 220Time SC2 Game1
ve
  • +1 armor to shields per level.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 225 Minerals Terran SC1 225 Gas Terran SC1 190Time SC2 Game1
Level 3
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 220Time SC2 Game1
ve


Legacy of the VoidEdit

In the single-player campaign of Legacy of the Void, carriers are one of three capital ships the player can choose, along with the tempest and the mothership. The carrier lacks the Release Interceptors ability, but is followed by two invincible repair drones that will automatically heal nearby friendly mechanical units and structures. Compared to the tempest and mothership, this makes the carrier very useful in a mixed army, able to heal allies and themselves to improve longevity.

Co-op MissionsEdit

Karax is able to build carriers in Co-op Missions. Additional upgrades for them are unlocked when Karax reaches Level 14.

AbilitiesEdit

RepairDrones SC2-LotV Icon1 Repair Drones

Carriers are accompanied by two robotic drones that automatically repair nearby mechanical allied units.

Usage
Passive
Campaign Acquisition
Unlock Reach Karax Level 14
Acquisition
Hotkey D
Cost 200 Minerals Terran SC1 200 ProtossVespene SC2 Game1 90Time SC2 Game1
ve

DevelopmentEdit

Main article: Carrier/Development

QuotationsEdit

See: StarCraft II Carrier Quotations

ImagesEdit

ReferencesEdit

  1. 2015-10-23, Legacy of the Void Beta Balance Update -- October 23, 2015. Blizzard Entertainment, accessed on 2015-10-25

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