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Challenges SC2 Game1

Challenges screen

Challenges are a tutorial mechanic in StarCraft II. Each challenge is 5 to 10 minutes long and teaches an aspect of StarCraft II gameplay.[1] The player gets a score.[2] In addition, players receive help on why they won or lost a game.[3]

Challenges are available through[4] As of March 2012, Blizzard has made StarCraft Master, a new series of 30 micromanagement challenges, available through custom games.[5]

For playing a challenge, the winner wins achievements.[1]

Two examples of original micromanagement challenges are Psionic Assault and Harbinger of Death.


  1. 1.0 1.1 Cam Shea. 2009-07-10. StarCraft II's Design Philosophies. IGN. Accessed 2009-07-11.
  2. Dustin Browder, Nick Breckon. 2009-07-01. StarCraft 2 Interview: Reaction and Reflection. Shacknews. Accessed 2009-07-02.
  3. Dustin Browder. 2009-06-29. G4TV Interviews Dustin Browder nearing Beta. Blizzplanet. Accessed 2009-06-29.
  4. Blizzard Entertainment staff, Greg Canessa. 2010-02-009. Preview. Blizzard Entertainment. Accessed 2010-02-09.
  5. Blizzard Entertainment. 2012-03-01. New Blizzard Custom Game: StarCraft Master. Blizzard Entertainment. Accessed 2012-03-11.

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