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Choker

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"Chokers. They'll pull in your forces and stun them if they aren't dealt with."

- Lieutenant Rosa Morales(src)

Choker
Choker LotV Head1
Choker SC2 DevRend1
Unit
Race

Zerg

Affiliation

Special Infested

Campaign

Left 2 Die
Co-op Missions

Base unit

Infestor

Role

Anti-Infantry/Anti-Structure Specialist

Armament

Spit

Movement
Speed

2.5

Protection
Hit points

350

Armor

1 SC2ZergCarapace

Type

Biological

Armor type

Armored

Spit
Damage

15 (25 against structures)

Targets
  • Ground
Cooldown

1.52

Range

8

The choker is a variant strain of the infestor. During the Second Great War, a number of them were spawned on Meinhoff.[1]

AlliedCommanders SC2-LotV Logo2

This article or section contains information derived from Co-op Missions, and should not be considered part of the official StarCraft storyline.

During the End War, they appeared on a fringe Terran Dominion colony, and allied commanders were called in to destroy them.[2]

Game UnitEdit

Left 2 DieEdit

The choker appears in the map "Left 2 Die" as a zerg NPC unit. It is more offensive-based than the infestor, capable of engaging enemies directly. It has a tentacle attack that shoots up to 2 tentacles that drag targets towards it, doing damage over time.[1]

The choker counters bunkers and planetary fortresses since chokers both out range and deal additional damage versus structures.

The only semi-effective counters versus chokers are barracks units stimmed with medics to focus fire them or well-placed siege tanks.

AbilitiesEdit

The choker's tentacle ability makes it highly dangerous against lone units. The units are first hooked by a tentacle similar to the Neural Parasite which drags them toward the choker whilst incapacitating and damaging them. The unit is only released if the choker or its prey are killed.

CountersEdit

While the choker's tentacle attack makes it dangerous toward lone units, and its attack out-ranges both bunkers and planetary fortresses, a simple counter is to place a marine or SCV behind a bunker with a medic or two. The choker will move to grab the unit with its tentacle, opening it up to fire from the bunker.

Co-op MissionsEdit

Chokers appear as special infested on the "Dead of Night" mission in Co-op Missions. They are disruptive, long range attackers that can stun and drag victims from defensive positions.[2]

TriviaEdit

As Left 2 Die is based on Left 4 Dead, so to is the choker likely based on the smoker.

ReferencesEdit

  1. 1.0 1.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Left 2 Die (in English). 2011-04-06.
  2. 2.0 2.1 2017-03-01. Preview: Dead of Night. Youtube. Accessed 2017-03-01.

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