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The choker is a variant strain of the infestor. During the Second Great War, a number of them were spawned on Meinhoff.[1]

Game Unit

The choker appears in the map Left 2 Die as a zerg NPC unit. It is more offensive-based than the infestor, capable of engaging enemies directly. It has a tentacle attack that shoots up to 2 tentacles that drag targets towards it, doing damage over time.[1]

The choker counters bunkers and planetary fortresses since chokers both out range and deal additional damage versus structures.

The only semi-effective counters versus chokers are barracks units stimmed with medics to focus fire them or well-placed siege tanks.

Abilities

The choker's tentacle ability makes it highly dangerous against lone units. The units are first hooked by a tentacle similar to the Neural Parasite which drags them toward the choker whilst incapacitating and damaging them. The unit is only released if the choker or its prey are killed.

Counters

While the choker's tentacle attack makes it dangerous toward lone units, and its attack out-ranges both bunkers and planetary fortresses, a simple counter is to place a marine or SCV behind a bunker with a medic or two. The choker will move to grab the unit with its tentacle, opening it up to fire from the bunker.


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Trivia

As Left 2 Die is based on Left 4 Dead, so to is the choker likely based on the smoker.

References

  1. 1.0 1.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Left 2 Die (in English). 2011-04-06.


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