"Shipping a game is not the ultimate pleasure as a game designer — it's making good gameplay...That's more important to me than going out the door...You can ship a lot of things but it doesn't make them good."

- Chris McGee(src)

Chris McGee worked on the development of StarCraft: Ghost.


McGee worked at LucasArts before joining Robert Huebner in Nihilistic Software. He later worked on the development of Ghost, but, like others, was put off by the lack of communication from Blizzard Entertainment.

McGee was put off after seeing Swingin' Ape Studios' version of the game.[1]


  1. July, 2016, STARCRAFT: GHOST: WHAT WENT WRONG. Polygon, accessed on 2016-07-08