Cloaking
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Added by MecoA cloaked unit is a unit rendered invisible to enemies, unless an enemy detector is nearby. These include burrowed units. Cloaked (and a few burrowed) units may attack without uncloaking; terran cloaked units require energy to maintain their camouflage, and the cloak will be disabled when it is depleted.
The ability to approach unseen, attack while invisible, and fade away makes cloaked units ideal for ambushes, raids on worker lines, and scouting.
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Countermeasures
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Detectors are the normal method of revealing cloaked units.
When invisible, cloaked and moving burrowed units may be tracked by their slight "rippling" distortions. Invisible units retain their collision radius; their position may be given away if visible units must move around an invisible one. Detectors are still needed to target invisible units even if they are found these ways.

Added by MecoDetectors are not the only way to deal with cloaked units. Some special abilities affect or reveal cloaked units. Cloaked units are affected by splash damage; it is possible to attack a friendly unit with splash damage attack to damage surrounding invisible cloaked units.
Gameplay
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Cloaked units include:
StarCraft
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- Observer
- Dark templar
- Any unit near an arbiter (but not the arbiter itself).
- Any unit which is burrowed.
StarCraft II
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- Observer
- Dark templar
- Oracle (cloaking field ability)
- Any unit or structure near a mothership (but not the mothership itself).
- Ghost with Personal Cloaking upgrade.
- Banshee with Cloaking Field upgrade.
- Spectre (Wings of Liberty campaign)
- Any unit which is burrowed.
- Creep tumors once they finish building. They were usually uncloaked in the Wings of Liberty campaign.
Trivia
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- Cloaking in StarCraft was inspired by the Giant Sea Turtle and the Gnomish Submarine from Warcraft II. These underwater units could not be detected without air units, nearby towers, or other underwater units.