Command center
From StarCraft Wiki
| Command Center | |
|---|---|
| |
| Structure | |
| Race | |
| Role |
Foundation building |
| Properties | |
| Hit points |
1500 |
| Production | |
| Minerals | |
| Supply | |
| Combat | |
| Armor |
1 |
| Function | |
| Add-ons | |
| Produces | |
Command centers are the core of every terran outpost.
Contents |
[edit] Overview
Command centers, or "command posts",[1] were designed to be roving resource processors for Confederate prospectors, the command center can pick up stakes and move on to new mineral or vespene deposits. They also have the ability to manufacture SCVs and serve as the return point for mining vehicles. With pressed metal plates,[2] command centers are heavily armored and sturdy, though are slow moving whilst in flight, where they are at their most vulnerable.[3]
Structurally, the command center is as wide as it is tall (3 stories), easily identifiable from a distance through its flashing beacons. Massive repulsor landing claws support the main bulk of the structure with external ablative plates reinforcing the main hull. Observation towers, antennae, sensor domes and other similar devices are situated above the center proper. Processors are also maintained to process resources, taking up the bulk of the command center's external space.[4] Through jumpjets, Command Centers are capable of being transported to other locations, though all other systems must be shut down for this to occur.[1]
After the Brood War, the command center design underwent expansion, including extra bay facilities to carry a number of SCVs while the command center is in transit. This facilitates rapid exploitation of fresh mineral fields or vespene pockets, as well as supplying a handy shelter for the SCVs in case of enemy action. In addition, the increasing use of command centers in combat zones has also led to the development of standard schematics for upgrading them to a dedicated military role,[5] a change from previous standards where command centers featured minimal staff and defenses.[1]
[edit] Interior
[edit] Command Bay
The command bay is the first point of call for anyone entering the Command Center.[4]
[edit] Infirmary
The infirmary is located at one of the command center's lower levels. It is arguably the most well protected section of the command center, encased by the structure proper and set within its exact middle. However, command center infirmaries lack advanced equipment and only really function as a first-aid station, a place to keep an injured soldier alive long enough so that he/she can reach better facilities in time. Water is supplied via a basin and multiple bunks are present, which feature straps should a patient have to be restrained.[4]
[edit] Operations Room
The operations room is situated at the very top of a command center. A ring of transteel windows surrounds the entire room, allowing an officer to look in all directions from the structure. The centerpiece is the command island however, a raised circular platform situated in the room's center. From here, command staff monitor activities of a base and the operations room itself. Various consoles are located below the island, specifically monitoring the aspects of a base. It is also from the operations room that general radio traffic can be monitored and answered.[4]
[edit] SCV Maintenance Bay
The SCV maintenance bay is located above the command bay, squeezed between the processors. In truth, it is something of a misnomer, as fabricators can create SCVs from scratch.[4]
[edit] Game Unit
[edit] StarCraft
The command center is the most durable base building without upgrading and can lift off, allowing it to fly into better positions. A commonly used tactic is to construct a command center in a defended area, and then fly it to another resource node to begin another base. However, like all other terran buildings, the terran command center will literally burn to the ground when lower than about 35% HP. Another dangerous weakness is the fact that command centers are able to be infested by zerg queens, resulting in an infested command center which creates explosive infested terrans.[3]
A command center can build a comsat station or nuclear silo add on. It can only use one at a time but can switch back and forth between them.[3]
[edit] Abilities
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[edit] StarCraft II
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This article or section contains information about a StarCraft II unit or structure. |
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The content may be significantly out of date as StarCraft II experiences a new build weekly and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details. |
| Command Center | |
|---|---|
| | |
| Structure | |
| Race | |
| Properties | |
| Hit points | |
| Type |
Armored, Mechanical, Structure[8] |
| Production | |
| Minerals |
400[7] |
| Supply |
Provides 11[8] |
| Build time |
100[7] |
| Requires |
None |
| Function | |
| Upgrades to | |
| Produces | |
In StarCraft II, the command center has enhanced mobility.[9] When flying, the command center shows its three thrusters (one large and two slightly smaller) that it uses to fly.[10]
[edit] Abilities
| Lift Off | |
|---|---|
| Notes | |
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This structure can lift off, enabling it to fly. It cannot produce units or conduct research while in flight, and must leave add-ons behind. |
| Load SCVs | |
|---|---|
| Notes | |
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This structure can load up to five SCVs into itself.[11] This can be done even if the building is in flight.[12] | |
| Edit |
[edit] Transformation
| Transform Command Center to Orbital Command | |||||||||||||
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The command center can transform into an orbital command.[15] The transformation is irreversible.[17] | |||||||||||||
| Edit | |||||||||||||
| Transform Command Center to Planetary Fortress | |||||||||||||||||
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| Notes | |||||||||||||||||
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The command center can transform into an planetary fortress.[5] The transformation is irreversible.[17] | |||||||||||||||||
| Edit | |||||||||||||||||
The command center can be upgraded to either a planetary fortress or a orbital command. The planetary fortress has a large cannon that can attack ground units, while the orbital command provides the ComSat Sweep. Once the building is upgraded, it cannot be reverted to a command center,[22] but both orbital command[23] and planetary fortress can continue to produce SCVs normally.[24]
[edit] Upgrades
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| Researched at | |||||||||||||
| Properties | |||||||||||||
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[edit] Wings of Liberty Upgrades
| Building Modular Construction[27] | |
|---|---|
| Campaign | |
| Cost |
$45,000[28] |
| Notes | |
|
Buildings cost -10%[27] due to the use of standardized pre-stamped components.[28] | |
| Edit | |
| Fire Suppression System[27] | |
|---|---|
| Campaign | |
| Cost |
$25,000[28] |
| Notes | |
|
Damaged buildings don't catch fire[27] | |
| Edit | |
[edit] References
- ↑ 1.0 1.1 1.2 Grubb, Jeff (February 27, 2001). StarCraft: Liberty's Crusade. Simon & Schuster (Pocket Star). ISBN 0-671-04148-7.
- ↑ McNeill, Graham (December 30, 2008). StarCraft: I, Mengsk. Simon & Schuster (Pocket Star). ISBN 978-1-4165-5083-9.
- ↑ 3.0 3.1 3.2 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
- ↑ 4.0 4.1 4.2 4.3 4.4 Hickman, Tracy (May 21, 2002). StarCraft: Speed of Darkness. Simon & Schuster (Pocket Star). ISBN 0-671-04150-9.
- ↑ 5.0 5.1 Blizzard Entertainment staff. SC2 Command Center. Accessed on 2008-11-18.
- ↑ 6.0 6.1 6.2 6.3 StarCraft Legacy staff. 2009-04-04. WWI 08 Coverage - Terran Buildings. StarCraft Legacy. Accessed 2009-06-20.
- ↑ 7.0 7.1 7.2 7.3 StarCraft Legacy staff. 2009-04-04. Terran Buildings Information. StarCraft Legacy. Accessed 2009-05-10.
- ↑ 8.0 8.1 Source: Battle Report 1 -part 1 Accessed 2008-12-20.
- ↑ Mielke, James. 2007-07-27. Protoss for a Day. 1up.com Accessed 2007-07-28.
- ↑ StarCraftZine. 2008-10-18. StarCraftZine.com. StarCraft Zine. Accessed 2008-12-08.
- ↑
In the current build, you can train SCVs at all three regardless of the upgrade.
You can load SCVs up to 5 into Command Center and Planetary Fortress.
Command Center and Orbital Command can be lifted off, but Planetary Fortress can't be lifted off.Cydra. 2009-03-02. orbital commands produce SCVs??? Battle.net StarCraft II General Discussion Forum. Accessed 2009-03-02. - ↑ You can also load and unload SCVs while your Command Center is lifted off. Cydra. 2009-03-02. orbital commands produce SCVs??? (second blue post) Battle.net StarCraft II General Discussion Forum. Accessed 2009-03-02.
- ↑ 13.0 13.1 Karune. 2009-02-18. StarCraft II Q&A - Batch 49 (page 2). Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
- ↑ Currently in testing, the PF (Planetary Fortress) is already quite beefy - It's ground attack has been buffed to 40 damage and has a 6 range. When upgrading to a PF, your command center also gets +2 building armor, making this building a very formidable obstacle, especially with 20 SCVs repairing at the same time. There have been many games I've seen the PF hold off raiding forces and sometimes even attacking forces by itself and SCVs. While I wouldn't think it'd be wise to convert your first Command Center to a PF, converting strategic expansions could be helpful, such as those at high yields or may be farther away from the rest of your bases.
On a side note cause I'm sure somebody is wondering this as well - the PF upgrade costs 150 minerals and 150 gas whereas the Orbital Command upgrade costs just 150 minerals. The PF prerequisite building is the Engineering Bay and the Orbital Command prerequisite building is the Barracks.
EDIT: The PF does splash damage as well. Karune. 2009-04-22. Blues, is a PF a worthy alternative to an OC? Battle.net StarCraft II General Discussion Forums. Accessed 2009-04-22. - ↑ 15.0 15.1 Karune. 2009-02-18. StarCraft II Q&A - Batch 49. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
- ↑ Terran Orbital Command. StarCraft II Armory. Accessed 2009-10-04.
- ↑ 17.0 17.1 Once you upgrade your Command Center to Orbital Command or Planetary Fortress, you can't undo the upgrades. And you can't salvage them. Cydra. 2009-04-24. Blues -- can the PF be salvaged? Battle.net StarCraft II General Discussion Forum. Accessed 2009-04-24.
- ↑ 18.0 18.1 Currently in testing, the PF (Planetary Fortress) is already quite beefy - It's ground attack has been buffed to 40 damage and has a 6 range. When upgrading to a PF, your command center also gets +2 building armor, making this building a very formidable obstacle, especially with 20 SCVs repairing at the same time. There have been many games I've seen the PF hold off raiding forces and sometimes even attacking forces by itself and SCVs. While I wouldn't think it'd be wise to convert your first Command Center to a PF, converting strategic expansions could be helpful, such as those at high yields or may be farther away from the rest of your bases.
On a side note cause I'm sure somebody is wondering this as well - the PF upgrade costs 150 minerals and 150 gas whereas the Orbital Command upgrade costs just 150 minerals. The PF prerequisite building is the Engineering Bay and the Orbital Command prerequisite building is the Barracks.
EDIT: The PF does splash damage as well. Karune. 2009-04-22. Blues, is a PF a worthy alternative to an OC? Battle.net StarCraft II General Discussion Forums. Accessed 2009-04-22. - ↑ 19.0 19.1 19.2 GearvOsh. 2008-10-14. Community Q&A [Batch 1]. StarCraft II Armory. Accessed 2008-10-14.
- ↑ Shoemaker, Brad. 2007-08-03. BlizzCon 07: Starcraft II Hands-On -- The Terrans. GameSpot. Accessed 2007-09-22.
- ↑ BlizzCon Statistics 1. Shacknews.
- ↑ Blizcon coverage starcraft 2 updates. starcraftvanilla.com Accessed 2007-08-13.
- ↑ PAX 2008 SC2 Zerg Changeling Gameplay Part 2/2 - 9/5/08. Blizzard Entertainment/Youtube. Accessed 2008-10-02.
- ↑ Source: Gametrailers - PAX 2008: Terran Gameplay Part 2/3. Accessed 2008-09-12.
- ↑ 25.0 25.1 25.2 25.3 25.4 25.5 25.6 25.7 Terran Bunker. StarCraft II Armory. Accessed 2009-09-12.
- ↑ 26.0 26.1 Grrrrr. 2009-07-04. Terran Late Game Experience (page 2). Inc.Gamers. Accessed 2009-07-13.
- ↑ 27.0 27.1 27.2 27.3 Michael McWhertor. 2009-08-17. StarCraft II: The Unit Upgrades That Make Single-player Shine. Kotaku. Accessed 2009-08-28.
- ↑ 28.0 28.1 28.2 Medievaldragon. 2009-08-21. Starcraft II Single Player Hands On: The Armory Room. Blizzplanet. Accessed 2009-08-28.
| Terran Units and Structures of StarCraft/Brood War
| ||
|---|---|---|
| Infantry | ||
| Ground vehicles |
Vulture · Goliath · Siege tank | |
| Air units |
Wraith · Dropship · Science vessel · Battlecruiser • Brood War only • Valkyrie | |
| Basic buildings |
Command center (ComSat station · Nuclear silo) · Supply depot · Engineering bay · Barracks · Refinery · Missile turret · Academy · Bunker | |
| Advanced buildings |
Factory (Machine shop) · Armory · Starport (Control tower) · Science facility (Physics lab · Covert ops) | |
| Other | ||
| Terran Units and Structures of StarCraft II
| ||
|---|---|---|
| Infantry | ||
| Land Vehicles |
MULE · Hellion · Siege tank · Thor | |
| Air Units |
Viking · Medivac dropship · Banshee · Raven · Battlecruiser | |
| Basic Buildings |
Command center · Refinery · Supply depot · Barracks · Engineering bay | |
| Automated Defenses and Explosives |
Auto-turret · Defensive drone · D-8 charges · Missile turret | |
| Support Buildings |
Orbital command · Planetary fortress · Sensor tower · Bunker | |
| Add-ons | ||
| Advanced Buildings |
Merc compound · Ghost academy · Factory · Armory · Starport · Fusion core | |
| Other | ||
| Campaign-Exclusive Terran Units and Structures of StarCraft II | Infantry | |
| Mercenaries |
(Kel-Morian Mercenaries — Elite marines) · (Devil Dogs — Elite firebats) · (Hammer Securities — Elite marauders) | |
| Land Vehicles |
Cobra · Diamondback tank · Goliath · Transport truck · Vulture | |
| Air Units | ||
| Automated defenses | ||
| Scrapped | Removed Units | |
| Removed Buildings | ||


