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Command center

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Augustgrad SC1 Cncpt1

A command center on Korhal

Command centers are the core of every terran outpost.

OverviewEdit

Nova SC-G Game2

A command center (post-Brood War)

Command centers, or "command posts",[1] were designed to be roving resource processors for Confederate prospectors. The command center can pick up stakes and move on to new mineral or vespene deposits. They also have the ability to manufacture SCVs and serve as the return point for mining vehicles. With pressed metal plates,[2] command centers are heavily armored and sturdy, though are slow moving whilst in flight, where they are at their most vulnerable.[3]

Structurally, the command center is as wide as it is tall (3 stories), easily identifiable from a distance through its flashing beacons. Massive repulsor landing claws support the main bulk of the structure with external ablative plates reinforcing the main hull. Observation towers, antennae, sensor domes and other similar devices are situated above the center proper. Processors are also maintained to process resources, taking up the bulk of the command center's external space.[4] Command centers may be relocated using jump-jets, but must shut down all other systems to move.[1]

After the Brood War, the command center design underwent expansion, including extra bay facilities to carry a number of SCVs while the command center is in transit. This facilitates rapid exploitation of fresh mineral fields or vespene pockets, as well as supplying a handy shelter for the SCVs in case of enemy action. In addition, the increasing use of command centers in combat zones has also led to the development of standard schematics for upgrading them to a dedicated military role,[5] a change from previous standards where command centers featured minimal staff and defenses.[1] Two such military variants of the command center were the ATVX orbital command, designed for surveillance and asset management, and the Ares planetary fortress, designed for planetary warfare.[5]

Command centers of the Second Great War were equipped with Atlas boosters. The boosters could not lift the more massive planetary fortress.[6]

InteriorEdit

BunksEdit

In some commander centers, bunks and a holo are located inside for rest and recuperation.[7]

Command BayEdit

The command bay is the first point of call for anyone entering the command center.[4] Standard operating procedure is for security checks and armor removal to occur for those entering.[7]

InfirmaryEdit

The infirmary is located at one of the command center's lower levels. It is arguably the most well protected section of the command center, encased by the structure proper and set within its exact middle. However, command center infirmaries lack advanced equipment and only really function as a first-aid station, a place to keep an injured soldier alive long enough so that he/she can reach better facilities in time. Water is supplied via a basin and multiple bunks are present, which feature straps should a patient have to be restrained.[4]

Observation DeckEdit

The observation deck is accessed via a lift. It includes a waiting area and the commander's office.[8]

Operations RoomEdit

The operations room is situated at the very top of a command center. A ring of transteel windows surrounds the entire room, allowing an officer to look in all directions from the structure. The centerpiece is the command island however, a raised circular platform situated in the room's center. From here, command staff monitor activities of a base and the operations room itself. Various consoles are located below the island, specifically monitoring the aspects of a base. It is also from the operations room that general radio traffic can be monitored and answered.[4] Security codes are stored here.[7]

Reactor CoreEdit

The reactor core provides power to the command center via fusion. This leads to a warm floor and a steamy environment due to the heat generated. It is located in the dark, lower depths of the structure, accessible via service ladders. It has a main bay.[7]

SCV Maintenance BayEdit

The SCV maintenance bay is located above the command bay, squeezed between the processors. In truth, it is something of a misnomer, as fabricators can create SCVs from scratch.[4]

Game UnitEdit

StarCraftEdit

Command Center
CommandCenter SC1 Game1
Structure
Race

Terran

Role

Foundation building

Production
Minerals

400 Minerals Terran SC1

Supply

Provides 10 Supply Terran SC1

Build time

120 Time SC2 Game1

Produced from

SCV

Protection
Hit points

1500

Armor

1

Function
Add-ons
Produces

SCV

Allows

The command center is the most durable base building without upgrading and can lift off, allowing it to fly into better positions. A commonly used tactic is to construct a command center in a defended area, and then fly it to another resource node to begin another base. However, like all other terran buildings, the terran command center will literally burn to the ground when lower than about 35% HP. Another dangerous weakness is the fact that command centers are able to be infested by zerg queens, resulting in an infested command center which creates explosive infested terrans.[3]

A command center can build a ComSat station or nuclear silo add on. It can only use one at a time but can switch back and forth between them.[3]

AbilitiesEdit

LiftOff Icon SC1 Lift Off
Usage
Hotkey

L

Notes

This structure can lift off, enabling it to fly. It cannot produce units or conduct research while in flight, and must leave add-ons behind.

Build ComSat Station
Acquisition
Requires

Academy

Usage
Minerals

50 Minerals Terran SC1

Gas

50 Gas Terran SC1

Activation/
Build Time

40 Time SC2 Game1

Hotkey

C

Notes

The command center can add a ComSat station to itself, giving the terran player the ability to use scanner sweep. This prevents the command center from building a nuclear silo.

Build Nuclear Silo
Acquisition
Requires

Science facility with attached covert ops

Usage
Minerals

100 Minerals Terran SC1

Gas

100 Gas Terran SC1

Activation/
Build Time

80 Time SC2 Game1

Hotkey

N

Notes

The command center can add a nuclear silo to itself, giving ghosts the ability to use nuclear strike. This prevents the command center from building a ComSat station.

StarCraft IIEdit

Command Center
Command Center SC2 Rend1
Structure
Race

Terran

Role

Foundation building

Transport
capacity

5 SCVs (10 with Neosteel Frame) NeosteelFrame SC2 Game1

Production
Minerals

400 Minerals Terran SC1

Supply

Provides 11 TerranSupply SC2 Icon1

Build time

100 Time SC2 Game1

Produced from

SCV

Requires

None

Hotkey

C

Protection
Hit points

1500

Armor

1

Type
Armor type

Armored

Function
Upgrades to
Produces

SCV

Allows

In StarCraft II, the command center may garrison SCVs for the workers' transportation or protection. Three aft thrusters and four ventral thrusters power the structure in flight.

AbilitiesEdit

SC2Liftoff Lift Off
Usage
Activation/
Build Time

2 (for lifting off and landing) Time SC2 Game1

Hotkey

L

Notes

This structure can lift off, enabling it to fly. It cannot produce units or conduct research while in flight, and must leave add-ons behind.

Load SCVs
Notes

The command center or planetary fortress may load and unload five SCV's. This may be done while a command center is in flight. The number of SCV's is increased to ten with Neosteel Frames.

Edit
TransformationEdit
Transform Command Center to Orbital Command
Acquisition
Requires

Barracks

Usage
Minerals

150 Minerals Terran SC1

Units

Command center

Activation/
Build Time

35 Time SC2 Game1

Hotkey

B

Notes

The command center can transform into an orbital command. The transformation is irreversible.

Edit
Transform Command Center to Planetary Fortress
Acquisition
Requires

Engineering bay

Usage
Minerals

150 Minerals Terran SC1

Gas

150 Gas Terran SC1

Units

Command center

Activation/
Build Time

50 Time SC2 Game1

Hotkey

P

Notes

The command center can transform into an planetary fortress. The transformation is irreversible.

Edit

UpgradesEdit

BuildingArmor SC2 Game1 Building Armor
Researched at

Engineering bay

Hotkey

B

Properties
Minerals

150 Minerals Terran SC1

Gas

150 Gas Terran SC1

Research time

140 Time SC2 Game1

Notes
Edit
NeosteelFrame SC2 Game1 Neosteel Frame
Campaign

Wings of Liberty (Zero Hour)

Cost

$50,000

Researched at

Engineering bay

Hotkey

N

Properties
Minerals

100 Minerals Terran SC1

Gas

100 Gas Terran SC1

Research time

110 Time SC2 Game1

Notes
Edit

Wings of LibertyEdit

Orbital Command
Campaign

Wings of Liberty

Cost

$125,000

Researched at

Hyperion armory

Notes

Orbital commands replace command centers in the tech tree. Starting command centers for the player are replaced by orbital commands. Orbital commands may be converted into planetary fortresses, replacing the ability set with those of the planetary fortress.[9]

Edit
SC2 Lab CC Reactor Icon Command Center Reactor
Campaign

Wings of Liberty

Cost

15 protoss research points

Acquisition
Researched at

Hyperion laboratory

Notes

Command centers and planetary fortresses produce two SCVs at the same time (at the usual cost per SCV).[10]

Edit
AbilitiesEdit
Scanner Sweep
Usage
Energy

50 Energy Terran SC1

Duration

12 Time SC2 Game1

Hotkey

C

Notes

The orbital command has the ability to temporarily clear the fog of war and detect all cloaked units within the target area, analogous to the ComSat station in StarCraft.

Edit
MULECalldown SC2 Icon1 Calldown: MULE
Usage
Energy

50 Energy Terran SC1

Duration

90 Time SC2 Game1

Hotkey

E

Notes

An orbital command summons one MULE via drop pod. If the ability is targeted on a mineral patch the MULE will begin mining automatically. The ability may be used only on areas uncovered by the fog of war.

Edit
UpgradesEdit
SC2 Lab PlanetFortress Icon Planetary Fortress
Campaign

Wings of Liberty

Cost

10 zerg research points

Researched at

Hyperion laboratory

Notes

Enables the command center to transform into a planetary fortress. This cannot be unlocked if the Perdition turret has been unlocked.[6]

Edit
FireSuppression SC2 DevGame1 Fire Suppression System
Campaign

Wings of Liberty

Cost

$90,000

Researched at

Hyperion armory

Notes

All structures repair themselves to 50% life. All structure fires are automatically put out.

This all-in-one safety system automatically dispatches robotic drones to put out any fires and perform basic repairs on damaged structures. Although these drones are effective at doing basic repairs, they do not have a strong enough AI to perform the more delicate repairs needed to restore a structure past 50% structural integrity.[11]

Edit
OrbitalCommand SC2 Rend1

Orbital command model

DevelopmentEdit

The following section contains information from a previous version of StarCraft II which is no longer valid.

The command center was a solid month of work in StarCraft II. Design decisions constantly changed the landscape of the multiplayer art needs in the game, and when the dust settled, the revision was a monster task. Designing its planetary fortress and orbital command variants required even more planning.[12]


Building Modular Construction[13]
Campaign

Wings of Liberty

Cost

$45,000[14]

Notes

Buildings cost -10%[13] due to the use of standardized pre-stamped components.[14]

Edit

Heroes of the StormEdit

Heroes DevLog2

The following section contains information from Heroes of the Storm and is not canon to StarCraft continuity

CommandCenter Heroes DevGame1

A command center in Heroes of the Storm

Command centers appeared in early builds of Heroes of the Storm.[15]

ReferencesEdit

  1. 1.0 1.1 1.2 Grubb, Jeff (February 27, 2001). StarCraft: Liberty's Crusade. Simon & Schuster (Pocket Star). ISBN 0-671-04148-7.
  2. McNeill, Graham (December 30, 2008). StarCraft: I, Mengsk. Simon & Schuster (Pocket Star). ISBN 978-1-4165-5083-9.
  3. 3.0 3.1 3.2 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  4. 4.0 4.1 4.2 4.3 4.4 Hickman, Tracy (May 21, 2002). StarCraft: Speed of Darkness. Simon & Schuster (Pocket Star). ISBN 0-671-04150-9.
  5. 5.0 5.1 Blizzard Entertainment staff. SC2 Command Center. Accessed on 2008-11-18.
  6. 6.0 6.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Zerg research (in English). 2010.
  7. 7.0 7.1 7.2 7.3 Waugh, James. "Changeling." (November 18, 2009). Blizzard Entertainment. Changeling: A Short Story by James Waugh Accessed 2009-11-18.
  8. Dietz, William C. (April 6, 2010). StarCraft II: Heaven's Devils. Simon & Schuster (Gallery Books). ISBN 978-1416-55084-6.
  9. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard) (in English). July 27, 2010
  10. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010.
  11. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010.
  12. 2011, Terran Command Center. Deviantart, accessed on 2011-05-30
  13. 13.0 13.1 Michael McWhertor. 2009-08-17. StarCraft II: The Unit Upgrades That Make Single-player Shine. Kotaku. Accessed 2009-08-28.
  14. 14.0 14.1 Medievaldragon. 2009-08-21. Starcraft II Single Player Hands On: The Armory Room. Blizzplanet. Accessed 2009-08-28.
  15. 2014-05-21, Blizzard set out to make a StarCraft mod, and instead reinvented gaming's most popular genre. Polygon, accessed on 2014-05-22

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