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Control is a measure of how much control a zerg commander has over its minions. Zerg higher-ranking than overlords (e.g. the Overmind, cerebrates, and Kerrigan) cannot directly control their minions, and must exert control through overlords.[1][2]

GameplayEdit

Control is a zerg gameplay counter limiting the size of a zerg force. The number of counters is increased by constructing select units, to a maximum of 200. New units may be produced so long as the cumulative control "cost" of all active units does not exceed the number of available control counters. A player generates control by creating overlords. Overseers continue to exert control.

Terran supply and protoss psi serve the same purpose.

In strategy discussions, control levels may be denoted as x/y, where x is the control used, and y is the total available control.

StarCraftEdit

Here is a list of how much control each unit takes in StarCraft:

Producers
Control Zerg SC1 Building/Unit
30
8 Overlord (non-hero unit)
1
Consumers
Control Zerg SC1 Building/Unit
0
½
1
2
4 Ultralisk

StarCraft IIEdit

Here is a list of how much control each unit takes in StarCraft II:

Producers
ZergSupply SC2 Icon1 Building/Unit
8
12 Overlord (Improved Overlords (HotS campaign))
6 Hatchery (LotV)
2
15 Niadra (big)
30 Niadra (huge)
Consumers
ZergSupply SC2 Icon1 Building/Unit
0
½
1 Drone
2
3
4 Brood lord
6 Ultralisk

ReferencesEdit

  1. Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. Chris Metzen, StarCraft Legacy staff. 2009-04-03. SC:L Metzen Interview - Lore Exclusive. StarCraft Legacy. Accessed 2009-05-18.